I also put a O in front of weapons/gear to show what my character currently has on him/her. The way I do bullets lets me more accurately keep track of every round fired, instead of seeing players constantly erasing, writing, erasing..and so on. Also no arguments about what kind of ammo I just fired if a clip is marked, its what ammo is in the gun. An added bonus to Agency FB font, the little O's I use to represent bullets in a clip, are kind of bullet shaped.