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Fan fiction / Re: In game message boards project, ShadowSea
« Last post by Aria on <06-23-22/0756:33> »
Had a quick glance, you've got some interesting stuff there, thanks for sharing it!  It's the kind of project I always wish I had time to do  ::)
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Well, if you're looking at how to bring the Universal Botherhood to pathfinder, might I suggest you take a page from BG3, and use DnD/pathfinder's own body horror monster: the Mind Flayer.

Basically, the same setup as the Universal Brotherhood: some temple/organization is "helping the poor of the city", except, the poor keep disappearing... and other nasties keep happening....

(Should be enough to get you started...)
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Rules and such / Re: Commlinks and Personas
« Last post by Odsh on <06-22-22/1424:39> »
I am not saying all this or any of this is really the solution. It's not invented yet, but it's an idea of what could be involved in making sure a persona is not hijacked.

Not directly related, but many of the things you mention are very similar to the kind of verifications made through the captcha where you prove that you're not a robot just by clicking on a checkbox. It's not just the mouseclick itself, but many other things and behavioural patterns that are analysed.
https://medium.com/a-dose-of-curiosity/how-does-the-i-am-not-a-robot-checkbox-work-c24d426a82a1

"Google will analyse your behaviour before, during and after clicking the checkbox to determine whether you appear human"
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Rules and such / Re: Commlinks and Personas
« Last post by Odsh on <06-22-22/1400:58> »
In the end, it all boils down to authentication. And probably being myself a software engineer and having real life knowledge of this interferes (heavily) with what was imagined for Shadowrun.

What everyone seems to agree on is that the persona is tied to an individual's biometrics - specifically his unique "brainwaves". Because of that, you can't change your persona (in appearance, yes, but not to the point where it is considered to be a different persona) and you can't use someone else's persona. Or at least, nobody has managed to do it yet.

What also seems to be a consensus (is it?) is that you can track and keep a history of a specific persona's activity in the matrix. Or at least, people are able to extract that kind of information from the matrix.

"That persona, on the 28th November last year, breached and hacked an Ares security host."

The matrix itself, however, behaves in a peculiar way when reacting to hacking attempts, since it "forgets" everything about the hacker's persona upon reboot. The explanation here is that "nobody fully understands the matrix". At least, apparently not enough to improve this behaviour.

All that is fine, I can live with that.

However, what is apparently also not possible is to make a link between someone's persona and his real-life identity.

"Sir, we spotted an unauthorized persona that hacked its way into our secured host."
"And?"
"We tracked down his physical location while our intrusion countermeasures rendered him unconscious."
"Very good."
"Our physical response team quickly went to the scene and apprehended him."
"Excellent, good job."
"We have thus identified the perpetrator. He was not carrying any identification, but we found a SIN matching his biometrics."
"Perfect."
"Sir, may I ask you a question."
"Of course, go on."
"We have a full dossier of all known and recorded illegal activities perpetrated by this persona."
"That is correct recruit, that we do."
"And we will continue to record any future such activities."
"I don't see why we wouldn't."
"And we have the SIN and all the biometrics we could want from this hacker."
"Also correct, yes."
"So we can now easily put a name on all these crimes perpetrated by this persona in the past, but also all potential ones in the future. He's forever burned, right?"
"Ho ho ho, don't be silly, nobody has ever been able to do that. You have much to learn, recruit."

Nope, doesn't work for me.
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I have hardly any familiarity with you all, yet I have no companions in my space who play Shadowrun. All of mine play homemade libation, Dark Heresy (I GM), Pathfinder or D&D, with a couple short leaps into different frameworks in one-shots. Not many of them are especially intrigued by Shadowrun. omegle strife xender

An idea jumped into my head a few days ago when I was scrutinizing my old Shadowrun books (and saw the best Shadowrun crusades string). The Universal Brotherhood storyline, the Arcology Shutdown, the Year of the Comet/Winternight... These are wonderful missions with profundity and... That exceptional something you get when a story simply jives. All things considered, I can't get my companions to attempt them, since they aren't keen on Shadowrun.

All in all, in the event that I can't carry the players to Shadowrun, perhaps I can carry Shadowrun to the players? I'm dealing with an interpretation of the Universal Brotherhood plot-line to D&D at the present time, since that segment of companions/gamers is the most open to new storylines at this moment.

My ongoing arrangement includes building the structure for a dystopic dream city, a fairly huge city for certain enormous issues with ghettos. All (or practically) the characters will be all living around here, whether they were brought into the world there, moved, and so forth.
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Rules and such / Re: Commlinks and Personas
« Last post by Smogg on <06-22-22/0609:56> »
My take on the Persona issue.

You have a Persona in the matrix that only you can use, but how to prevent someone from just snatching your Hermes Icon while you are accessing the matrix. Now they can continue where you left off right?

So mecanically this is not possible. This problem has somehow been solved in the future. It is really something we would want to solve already today, but we don't have a solution to how it's done because it's not invented yet!

That aside, lets think out of the box. What factors could play a role to ensuring no one else can hijack your persona:
- Commlink can likely detect if it's dropped, picked up or handed off to another person from the motion sensor.
- Personal Code. Maybe you need to "log in" using codes or patterns at regular intivals to ensure it's you.
- Biometrics.
- Behavior patterns. How long do you pause. How fast do you input data. What typos do you always make.
- Nearby equipment. Does your persona expect you wear that favorite jacket or necklace that is wireless on.
- Location/Timing. Are you physically in the GPS locations you usually frequent or did you go off route?
- Matrix activity. Are you accessing the matrix in ways you usually do, or are you doing something completely new?
- Maybe wirelss cameras in the environment contribute to ensuring it's not someone else holding the commlink
- Are you using your persona from somewhere else at the same time?
- Are you physically handling your commlink like you use to? holding it in the usual angle?

Imagine any of those parameters start to move into "unusual" mode. Then the matrix may prompt additional biometric test and passwords and what not.

I am not saying all this or any of this is really the solution. It's not invented yet, but it's an idea of what could be involved in making sure a persona is not hijacked.
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The term Background Count was still used in several places however, and my guess is they will continue to do so.  Just know that they're synonyms.
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Quote
In a perfect world, every quality would get a comprehensive re-evaluation and potentially recosted so that they're all balanced against each other.
Did it even happen when 6e was being developed?  I haven't done a comprehensive comparison or anything, but my impression is that by and large the old costs just got pushed forward into the new edition.
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Fan fiction / In game message boards project, ShadowSea
« Last post by Aeon Anon on <06-21-22/1127:28> »
Iíve recently been preparing for a play by post Shadowrun game. One thing Iíve been trying to do for it is give it an open world and a feeling of being Ďlived iní. To that end Iíve been working on a runner message boards writing project.
In the Harebrained games I loved the forums you could read between missions, and the same with the source books with their scattered Jackpoint/Shadowlands posts. I wanted to have that for my players in a way they could interact with.
Basically Iíve been been writing up some Shadowlands BBS style content in a google drive with the idea that my players will be able to read, edit and contribute to these. Iím using Shadowrun: Anarchy for my game, set in 2075, and using the sample runners from there as my shadowrunner community. The ShadowSea.

https://drive.google.com/drive/folders/1bVdFapR5Tjw_ftpv_xkme7rtylLUJ_-K
This should be the link to the Drive folder.
Feel free to let me know if thereís a better way of handling this kind of thing.

So far Iíve got four types of folder/posting:

Forum posts: Not a ton of these, just some general quick discussions. These are what I started with and was using mainly as a way of introducing some story elements as well as inside jokes from previous games.

Location descriptions: For each of my prepared open world locations I prepped a quick little description of what the character sees when they first arrive there as well as light discussion from the ShadowSea boards. The idea is that runners have tagged certain locations of interest in the Metroplex and added some kind of commentary. The formatting isnít terribly consistent, but Iíve got a good number of locations and even some little story threads that play out between them.

Interviews: Basically some prose I put together. The idea is that a journalist is interviewing Shadowrunners in different parts of Seattle. I tried to give the characters and locations some personality. And the end of the interviews the interviewee sticks around to answer questions from the ShadowSea message boards. So far I havenít thought of any good ones yet, so theyíre blank at the bottom.

Short Stories: Iíve only got 1 here so far. It started out as a one shot I was going to run to introduce some new people to the game/setting. That game didnít end up happening but I decided to write it up as a short story anyway. Mainly focused on trying to get the vibe of a shadowrun. Little bit of creative liberty and sprinkling in of stuff relevant to my campaign.

Why am I posting this here. First off I just wanted to share something Iíve been working on for a bit. I donít think Iím an amazing writer, but I do think Iíve got some fun little bits in there occasionally.
Additionally, if this works the way I want it to, these docs should be open for anyone to edit (this is all a copy so Iím not worried about losing anything). Itís meant to be a public message board, so if anyone here felt so inclined as to add any content, feel free. Either just either as runners adding comments to the various posts, questions for the interviewees, starting new posts/locations, or even just editing/changing whatís already there.


Anyway, thought Iíd throw this out there. Hit me with any questions or suggestions.
I wrote and setup everything on my phone, so hopefully itís not too messy.
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The Background Count mechanic is not used in 6e.  See the Appendix in Street Wyrd for the 6e take on the phenomenon, Mana Ebbs and Mana Flows.

Thanks  :)
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