Quick mockup of an elf explorer-samurai version below.
I still prefer dwarves for astral samurai because high willpower is used for astral defense, astral attack, full defense, etc and high cyber strength makes for a good melee combat character. However, there is something to be said that when fighting in the astral, you really don't want to give who you are fighting against a chance to strike you back, so being able to more reliably one-hit incapacitate is important. So Elves can trade some willpower for some high charisma, which is good for astral damage and astral barrier smashing.
Either way, astral samurai are def NOT van characters. They are perfectly functional drug-fueled street sams/tanks, that also know how to take the fight to the astral if needed.
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Karma: -24 a PQs, -9 on bound R3 focus, -10 on Edge, +25 NQs = 7 karma remaining (Can be spent on basic skills now or if a generous GM can save some for jack of all trades discount at game start).
Nuyen: still ~80k to get combat gear/weapons/armor ammo, basic runner equipment, vehicle, lifestyle, and fill those limbs with fun goodies.
24 Contact points to spend.
12 Knowledge points to spend.
== Personal Data ==
Street Name:
Name: Unnamed Character
Movement:4/8 (2m/hit)
Swim:2 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 2
Public Awareness: 0
Elf
Composure: 15
Judge Intentions: 13
Lift/Carry: 6 (45 kg/30 kg)
Memory: 9
Nuyen:79,980¥
== Priorities ==
Metatype: D,1
Attributes: B,3
Special: C,2
Skills: E,0
Resources: A,4
== Attributes ==
Current Form:
BOD: 3
AGI: 2(
REA: 5
STR: 2(3)
CHA: 8
INT: 5
LOG: 1(2)
WIL: 5(7)
EDG: 2
MAG: 1
== Derived Attributes ==
Essence: 2.02
Initiative: 10 +1d6
Rigger Initiative: 10 +1d6
Astral Initiative: 10 +3d6
Matrix AR: 10 +1d6
Matrix Cold: 5 + DP +3d6
Matrix Hot: 5 + DP +4d6
Physical Damage Track: 14
Stun Damage Track: 12
== Limits ==
Physical: 5
Mental: 6
Social: 9
Impassive [-1] (Does not include Intimidation.)
Astral: 9
== Active Skills ==
Assensing (Psychometry) Base:6 Pool:11(13)
Astral Combat (Blades) Base:6 Pool:13(15)
Automatics (Machine Pistols) Base:6 Pool:14(16)
Blades (Swords) Base:6 Pool:14(16)
Perception (Visual) Base:1 Pool:6(
== Knowledge Skills ==
== Qualities ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Cram)
Creature of Comfort (Middle)
Cyber-Singularity Seeker
Explorer
Impassive
Jack of All Trades Master of None
Low-Light Vision
Magic Resistance ((Null Wizard))
Null Wizard
Restricted Gear
Seer
== Cyberware/Bioware ==
Cerebral Booster Rating 1
Datajack (alpha)
Narco
Obvious Full Arm (AGI 8, STR 3, Physical 5) (Left) (alpha)
+ Customized AgilityRating 7
+ Enhanced AgilityRating 1
+ ArmorRating 2
Obvious Full Arm (AGI 9, STR 6, Physical 7) (Right) (alpha)
+ Customized AgilityRating 6
+ Enhanced AgilityRating 3
+ Customized StrengthRating 6
+ Enhanced AgilityRating 3
+ ArmorRating 2
Obvious Full Leg (AGI 6, STR 3, Physical 5) (Left) (alpha)
+ Customized AgilityRating 6
+ ArmorRating 2
Obvious Full Leg (AGI 6, STR 3, Physical 5) (Right) (alpha)
+ Customized AgilityRating 6
+ ArmorRating 2
Pain Editor
== Weapons ==
Horizon-Flynn Rapier
Pool: 17 (16) Accuracy: 7 DV: 5P AP: -3 RC: 2
Unarmed Attack
Pool: 7 Accuracy: 5 DV: 3S AP: - RC: 2
== Gear: Equipped ==
Weapon Focus (Bonded Foci) (Horizon-Flynn Rapier) Rating 3