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Shadowrun: Online?

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dashifen

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« Reply #15 on: <07-30-12/1655:38> »
If we're doing longer sessions (like over 4 hours) then I'm probably out.  I can't be up that late if we're running in the evening since I have a 5:30 AM start every day.  I don't mind missing out, another prospect has opened up locally.  Keep using the Doodle I posted above and I'll keep lurking in the thread to see what comes of it. 

Currently, Thursday night is the winner.
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krazzeekane

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« Reply #16 on: <07-30-12/1939:04> »
Yeah so far looks like Thursday is the winner which is fine with me. And as per the 4 hours thing I'm fine with it if you have time limitations Dashifen, I would much rather get a group together and get a good 4 or so hours of playtime in rather than not get a group together to hold out for longer hours

Kat9

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« Reply #17 on: <07-30-12/1954:30> »
So who was wrangled into the Gm chair?

Gustovness

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« Reply #18 on: <07-30-12/2021:35> »
Hey guys I'm in the process of making my first SR character ever and should be done today. I have absolutely no experience in tabletop RPGs but I have the rulebook! If you guys don't mind taking on a rookie lemme know. I'm available whenever during the week.  My character won't be a specialist in anything... Having some electronics and hardware skills along with a part time job as a bouncer at a club and the respective self defense skills in melee and firearms that it might bring. Basically what I'm saying is that I feel like I'd be best as part of an already complete team where no one relies on me too much and I can learn the game mechanics first hand and connect the dots that the book provides.
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Ympulse

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« Reply #19 on: <07-31-12/0026:27> »
I'd be more than happy to give you a break, Dashifen (And I am extremely jealous of your multiple meatspace options for gaming). Looks like Thursday 6:00 PM EST will be the day/time, unless I'm reading that poll wrong.

So, since I'm GMing I have a few baseline rules that I keep (holdovers from That Other Game) in order to keep things flowing at the table;

1) Munchkin-ing/Rules Lawyering is a sure way to be asked to leave.

 I'm not saying that you can't optimize your character, but expecting me to give you an extra +2/+2 because of your cyberfoot is a bit silly, even if it is RAW. Additionally, if your character revolves around abusing a specific mechanic (such as a pornomancer I saw on dumpshock with 35 effective social dice on char gen) you will be asked to either re-work your character or reroll on the whole.

On rules lawyering, if there is any uncertainty on a specific rule brought up during the game, a judgement call will be made at that time, and all debate will be finished. After the game, if you believe my interpretation was incorrect, please bring it up, and I'll have a look at your opinion and interpretation. The time set aside for the game is just that - time set aside for the game. Not debate and discourse.

2) Rule 0 / GM Fiat is enforced. Some times I may need to bend or break a few rules in order to make a scene work, or handwaving may need to be done in order to make something happen that i hadn't planned on due to player actions. Just know that, if I say it happens "because it happens", It does. (within reason, of course. If I forget to take my crazy pills and start being silly, let me know)

3) And lastly, fun will be had. This is not up for debate. you will either have fun, or I will be forced to utilize the Orbital Bovine Bombardment Cannon.

With that disclaimer out of the way, I will start work on the campaign. My game style could be be described as "Mirrorshades on a Mohawk". Meaning that, subtlety and guile are your bread and butter, but cinematic moments of awesome are not out the question, and are bound to happen.

Looking at payers, we have Kat9, Krazeekane, and Dashifen. Go ahead and make your characters. Setting will be canon-current Seatte. Chargen Rules will be the same as Missions (For brevity's sake). 400BP, and you are REQUIRED to have at least two contacts. (Even for those that take the Hung Out To Dry quality) Also, as a houserule, no chargen contacts can be above 4 connection and 5 Loyalty. If you HAVE to have (for instance) your dad, the Knight-Errant chief of police, on your contacts, loyalty may be 6, but there will be RP consequences.

I will send you all a sample character sheet via PM. Please use this format when you submit your characters to me for final approval.

@Gustovness While I'm all for helping someone new out, I think a great deal can be learned just from spending a bit of time on the forums, and reading the books. If you're brand-shiny-new, I would suggest spending a week or so reading the Core book, building characters via Chummer, Herolab, or another character building program, and getting your feet wet that way. MY personal experience is that SR is a very complex system, and so dipping the proverbial toe would be better than diving in head first.
« Last Edit: <07-31-12/0115:48> by Ympulse »

dashifen

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« Reply #20 on: <07-31-12/0755:10> »
Any magical traditions and/or mentors that you particularly dislike?
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Gustovness

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« Reply #21 on: <07-31-12/0851:49> »
Thanks for the reply ympulse. I felt like I had done all the reading there was to do and the only thing left to do was to start playing to flesh out the edges, but I hadn't heard of hero lab so I'll see what that's all about today.
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Kat9

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« Reply #22 on: <07-31-12/0924:23> »
I'll start plugging away with chummer. I guess an AI is out then huh? :)

Ympulse

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« Reply #23 on: <07-31-12/1206:11> »
Any magical traditions and/or mentors that you particularly dislike?
Nothing is forbidden, but I personally don't like the idea of a PC having the Black Magic tradition. If you want to have a Black Magic character, I'm going to need a detailed personality profile.

I'll start plugging away with chummer. I guess an AI is out then huh? :)
Pretty much. ;)
« Last Edit: <07-31-12/1209:31> by Ympulse »

Kat9

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« Reply #24 on: <07-31-12/1250:40> »
I will have Toy Yoda eventually!

dashifen

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« Reply #25 on: <07-31-12/1313:21> »
Any magical traditions and/or mentors that you particularly dislike?
Nothing is forbidden, but I personally don't like the idea of a PC having the Black Magic tradition. If you want to have a Black Magic character, I'm going to need a detailed personality profile.

Nope, that's fine.  I just wanted to make sure.
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krazzeekane

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« Reply #26 on: <07-31-12/1415:09> »
I like your rules, seems quite fair. The no rules-lawyering during the game is nice, as I hear many a horror story of how this game can turn into a slow dragging rules-fest if you try to RAW everything. Rule 3 is my personal favorite, and you seem like a GM who prefers the fun of the story over getting bogged down in rules and systems, so I like that.

Quick question on the character sheet you sent us though. For inputting the Active Skills table, is the dice pool on the left our total dice pool with specialization modifiers, or just the normal skill based ones and you'll use the +2 designated as needed? And also I wanted to add a Concept table under the description, I used it in my Chummer file and it's just explaining how my character works and such for ease of use, his concept basically :P

Ympulse

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« Reply #27 on: <07-31-12/1438:45> »
The number on the left is the BP spent, sorry for lack of clarity.

The skills should read like this
(BP USED) Skill Name (Skill Level) (Total dice pool {Optional})

And specializations will be added as necessary, just be sure to anotate.
« Last Edit: <07-31-12/1445:21> by Ympulse »

dashifen

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« Reply #28 on: <07-31-12/1547:39> »
This is somewhat out of your control, but do you tend to feel that combat is prevalent in your games?  I tend to resist being That Guy who always either has the Improved Reflexes Sustaining Focus or -1 Magic due to Synaptic Boosters, but on the other hand, in a combat heavy game, it would make sense for such a runner to be the one that gets the jobs.

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Ympulse

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« Reply #29 on: <07-31-12/1551:12> »
In my games, combat happens. Whether or not it's an out-and-out firefight, or the team's designated sniper making the rolls to get rid of a target, but combat happens at least once per mission, more if the group happens to lean towards the mohawk side of things.