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5e New GM looking for players

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Raiderjoseph

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« Reply #15 on: <06-09-16/1458:48> »
-- Priorities --
Metatype C (Orc 0)
Attributes D (16)
Magic A (6)
Skills B 36/5
Resources E

-- Karma Expenditure --
25 Starting Karma
-10 for Natural Hardening
-10 for Otaku to Technomancer
-3 for Common Sense
+10 for Wanted: NEOnet
+7 for Paranoia
+3 for Prejudiced: NEOnet employees
+5 for Big Regret (Leaving the other Technomancers behind)
-16 for 4 Complex Forms
-10 for 20000 Nuyen
-1 to give Dataminer +1 Connection

Remaining

-- Attributes --
Body 4
Agility 2
Reaction 2
Strength 3
Willpower 6
Logic 4
Intuition 4
Charisma 4
Edge 1
Essence 6.00

Initiative – 6+1d6
Physical Condition Monitor - 11
Stun Condition Monitor - 11
Overflow Boxes - 4
Physical Limit - 4
Mental Limit - 6
Social Limit – 7
Living Persona:
Device Rating: 6
Firewall: 6(7)
Data Processing: 4
Sleaze: 4
Attack: 4

-- Qualities --
Low Light Vision
Technomancer
Otaku to Technomancer
Natural Hardening
Common Sense
Wanted: NEOnet
Paranoia
Prejudiced: NEOnet employees (Mild)
Big Regret

-- Skills --
Compiling: 6
Registering: 6
Decompiling: 6
Electronic Warfare: 6
Cybercombat: 6
Hacking: 6
Software: 6
Computer: 6
Intimidation: 3
Con: 3
Perception: 2
Survival: 1
Pistol: 1
Unarmed Combat: 1
Pilot Groundcraft: 1
Sneaking: 1

-- Skill Groups --
-3 to break up Cracking 5

-- Knowledge/Language Skills --
English: N
Street:
The Resonance: 6
Matrix Anomalies: 3
Safehouses: 2
NEOnet Host: 2
Seattle (Technomancer Community): 2 (4)

-- Augmentations/Magic/Adept Powers --
Infuse Attack
Infuse Firewall
Infuse Data Processing
Infuse Sleaze
Resonance Spike
Stitches
Transcendent Grid
Resonance Veil
Static Bomb

-- Gear –
-1000 for Renraku Sensei
-10000 for Fake SIN rating 4 (Gennedy Tartokofsky)
-800 for Firearm License rating 4
-800 for Smartlink License rating 4
-720 for Ares Light Fire 70 with Smartlink and 16 rounds of Regular Ammo
Acc: 7(9) Dmg: 6P Mode: SA Ammo: 16c
-650 for Two Clips for Ares Light Fire 70 with 16 rounds of Regular Ammo each
-1000 for Armor Jacket
-20 for Silver Credstick
-10 for 2 Standard Credsticks
-2200 for Contacts Capacity 1 with Smartlink
-750 for Medkit Rating 3
-200 for Medkit Supplies
-150 for Set of Good Clothes
-30 for a set of Cheap Clothes
-30 for a set of Cheap Clothes
-2000 for Low Lifestyle for 1 Month
-5000 for Doc Wagon Basic Contract for 1 Year

Remaining Money -  + ()
640
-- Contacts –
Joe Fattone: Taxi Driver
Loyalty: 5 Connection: 2
Dataminer: Fixer, Fellow Technomancer
Loyalty: 3 Connection: 3


Ok his big regret is that he could have tried to save the other Technomancers but was too scared to do so. So his regret was being a coward when he was younger and leaving his fellow Technomancers to their fate. Also im changing his backstory so he is a native in Seattle who has yet to be tracked by NEOnet but they are looking for him.
From To<<Matrix message>>
Thoughts
Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

Herr Brackhaus

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« Reply #16 on: <06-09-16/1527:19> »
An Otaku without a Datajack? For shame...

I've moved some skills around on Marcus to give him a more specific focus on B&E and given his backstory a once-over; will post the background and sheet later tonight.

Raiderjoseph

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« Reply #17 on: <06-09-16/1552:26> »
That is a problem. Can you be an Otaku with Trodes?
From To<<Matrix message>>
Thoughts
Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

CraterShip

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« Reply #18 on: <06-09-16/1813:39> »
Generally previous editions had otaku as deckers with a datajack, but without the deck, trodes really aren't keeping with the lore of the setting. It is also usually the older characters that fit this bill, as the time between editions moves forward, so the younger tech is aren't usually previous otaku

Raiderjoseph

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« Reply #19 on: <06-09-16/1830:28> »
That sucks. Ill make some edits.

Edit:
Replaced Otaku to Technomancer with Pain is Gain and Focused Concentration rating 1 and gave Dataminer an extra point of Loyalty... just in case.

[Spoiler]-- Priorities --
Metatype C (Orc 0)
Attributes D (16)
Magic A (6)
Skills B 36/5
Resources E

-- Karma Expenditure --
25 Starting Karma
-10 for Natural Hardening
-5 for Pain is Gain
-4 for Focused Concentration rating 1
-3 for Common Sense
+10 for Wanted: NEOnet
+7 for Paranoia
+3 for Prejudiced: NEOnet employees
+5 for Big Regret (Leaving the other Technomancers behind)
-16 for 4 Complex Forms
-10 for 20000 Nuyen
-2 to give Dataminer +1 Connection and  +1 Loyalty

Remaining

-- Attributes --
Body 4
Agility 2
Reaction 2
Strength 3
Willpower 6
Logic 4
Intuition 4
Charisma 4
Edge 1
Essence 6.00

Initiative – 6+1d6
Physical Condition Monitor - 11
Stun Condition Monitor - 11
Overflow Boxes - 4
Physical Limit - 4
Mental Limit - 6
Social Limit – 7
Living Persona:
Device Rating: 6
Firewall: 6(7)
Data Processing: 4
Sleaze: 4
Attack: 4

-- Qualities --
Low Light Vision
Technomancer
Pain is Gain
Focused Concentration Rating 1
Natural Hardening
Common Sense
Wanted: NEOnet
Paranoia
Prejudiced: NEOnet employees (Mild)
Big Regret

-- Skills --
Compiling: 6
Registering: 6
Decompiling: 6
Electronic Warfare: 6
Cybercombat: 6
Hacking: 6
Software: 6
Computer: 6
Intimidation: 3
Con: 3
Perception: 2
Survival: 1
Pistol: 1
Unarmed Combat: 1
Pilot Groundcraft: 1
Sneaking: 1

-- Skill Groups --
-3 to break up Cracking 5

-- Knowledge/Language Skills --
English: N
Street:
The Resonance: 6
Matrix Anomalies: 3
Safehouses: 2
NEOnet Host: 2
Seattle (Technomancer Community): 2 (4)

-- Augmentations/Magic/Adept Powers --
Infuse Attack
Infuse Firewall
Infuse Data Processing
Infuse Sleaze
Resonance Spike
Stitches
Transcendent Grid
Resonance Veil
Static Bomb

-- Gear –
-1000 for Renraku Sensei
-10000 for Fake SIN rating 4 (Gennedy Tartokofsky)
-800 for Firearm License rating 4
-800 for Smartlink License rating 4
-720 for Ares Light Fire 70 with Smartlink and 16 rounds of Regular Ammo
Acc: 7(9) Dmg: 6P Mode: SA Ammo: 16c
-650 for Two Clips for Ares Light Fire 70 with 16 rounds of Regular Ammo each
-1000 for Armor Jacket
-20 for Silver Credstick
-10 for 2 Standard Credsticks
-2200 for Contacts Capacity 1 with Smartlink
-750 for Medkit Rating 3
-200 for Medkit Supplies
-150 for Set of Good Clothes
-30 for a set of Cheap Clothes
-30 for a set of Cheap Clothes
-2000 for Low Lifestyle for 1 Month
-5000 for Doc Wagon Basic Contract for 1 Year

Remaining Money -  + ()
640
-- Contacts –
Joe Fattone: Taxi Driver
Loyalty: 5 Connection: 2
Dataminer: Fixer, Fellow Technomancer
Loyalty: 4 Connection: 3
[/Spoiler]
« Last Edit: <06-09-16/1856:10> by Raiderjoseph »
From To<<Matrix message>>
Thoughts
Mentor
"As a Mage I have no issue with 'shoot the face first'. He deserves it and it's about time they stopped targeting me right from the go." -The Tekwych

Herr Brackhaus

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« Reply #20 on: <06-09-16/2146:24> »
Well, AT&T has a line break in my hood, so I'm on phone internet until tomorrow morning. Will post details then.

Tecumseh

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« Reply #21 on: <06-10-16/0145:16> »
I'm having my own challenges. The new release of Chummer5 (v180) isn't playing well with my old .chum file for this character. I would say that I would rebuild it, but it looks like some of the options have gone missing in the new release (which represents a serious overhaul of the source code, as I understand it). For example, we're back to two magical traditions. I'll see what I can do to put Humpty Dumpty back together again.

Edit: Figured it out. Old settings didn't carryover, so I needed to re-enable all the different source books. Rebuilding in progress.
« Last Edit: <06-10-16/0156:35> by Tecumseh »

CraterShip

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« Reply #22 on: <06-10-16/0543:54> »
Sounds like life is rearing it's ugly head already. No worries about getting everything done super fast, this is still very early.

Herr Brackhaus

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« Reply #23 on: <06-10-16/1154:11> »
All right, posting during lunch break since I decided to rewrite the background yet again. The following is what other team members would likely have observed about the character if they've interacted with him for any length of time.
[spoiler=Description and behaviour]
Marcus has established himself in Seattle as a locksmith who operates on both sides of the law. While his primary fake license (Marcus Brennan, UCAS) has all the permits in order for his chosen profession, he only maintains said license for normal, every day purposes to appear as a legitimate citizen who pays his taxes and does everything else expected of him. His secondary fake license (Edward Alan Marshall) is used for all runner activites, and in the shadows he just goes by the nickname Eddie.

The character is a caucasian male in his late teens/early 20s with blue eyes and a maintained buzz cut. He typically wears Rapid Transit Elite branded clothing from the Ares Victory line in the form of sneakers, kevlar trousers, a hoodie, and utility vest, complemented by a heavy lined coat and a ballcap worn low over his face. He'll frequently wear a chameleon suit containing some of his tools underneath the other clothing.

The extensive modifications made to his body coupled with above average physical abilities has turned him into an expert infiltrator and combatant. He is proficient with most locks and physical security devices, and his naturally keen vision makes him a dead shot even at long range. He prefers to sneak in and out entirely unseen, but will resort to using capsule rounds filled with DMSO and narcoject if necessary, and lethal ammunition only as a last resort (or if the job calls for it).

The years he spent in a secret lab being experimented on like an animal did not do wonders for his psyche, however. Medications keeps the bi-polar disorder in check as long as they are taken three to four times a day, bu he also suffers from attention deficit disorder causing him to be distracted easily, and he quickly gets bored if a job requires long periods of inactivity. He also has a moderate phobia and deep resentment of medical institutions and personnel. Finally, the character exhibits a burning desire to find the people responsible for his treatment, and will stop at nothing to hunt them down if he comes across a lead.[/spoiler]

This second part is mostly for the GM as the other player characters wouldn't have knowledge of these events (players should feel free to read, though):
[spoiler=Background]
===== CLASSIFIED: Epsilon-Sigma Clearance Only =====
Medical examination: Subject E4A recovered from Echo Lake site, 2074-01-12 @ 2311 hours local
Presiding physician: Dr. Thomas S. Jones

Initial Physiological Evaluation:
The subject, a human male in his late teens/early 20s, designation Echo-4-Alpha, appears to be in extremely good health considering the circumstances of his recovery; the fourth floor of the abandoned lab he was liberated from was located 80 feet underground near Echo Lake. Unlike the Echo-2 and 3 subjects, 4-Alpha shows no signs of malnutrition or mistreatment and instead appears to have been well cared for, likely due to the extensive modifications he has been subjected to. Each procedure seems to have been performed with great precision and skill, which leads me to believe that they were performed by an expert surgeon. However, inferior and possibly even older raw materials have been used, and as a result the subjects holistic self has suffered greatly despite what seems to be a natural compatibility with the implanted 'ware; it is highly likely that the lab was experimenting on prototype O-Cells or perhaps even using cybermantic techniques used to implant as much ware into a human being as possible. Echo-4-Alpha likely wouldn't survive anything but the most minuscule alteration at this stage.

Initial Psychological Evaluation:
4-Alpha responds well to external physical stimuli, but has remained near-catatonic since his arrival at our facility. Only after administering chemical stabilizers was the subject able to participate in physical trials and even then the subjects will seemed completely broken. In the few hours that have passed since initial discovery and recovery, 4-Alpha has exhibited signs of significant initial fear and mistrust of all medical personnel and has only willingly conversed with civilian contractors. Unfortunately, the subject currently remembers little of his time in the lab or indeed of his past life, and at this rate it is likely that his recovery will take a significant amount of time.

Follow-up report, 2074-06-28 @ 1425 hours local
Physiological update:
4-Alpha, who has himself chosen to go by the name Marcus, is doing remarkably well from a physiological point of view; he is in excellent health, exhibits above average responses to all standardized testing, and shows no signs of auto-immune disorders  despite the extensive augmentation he has been subjected to.

IMPORTANT NOTE: The subject has been fitted with what can only be described as a prototype pain editor; unlike modern versions, this particular organ cannot be turned off and as a result 4-Alpha has a permanently reduced tactile sensitivity and is impervious to pain. Normally, this is a condition that can be excessively dangerous, but 4-Alpha is seemingly used to relying on an implanted biomonitor to inform him of changes to his physical state.

Nearly all of the implants he has received are primarily aimed at making him physically stronger, faster, and tougher; bones, joints, and muscles have been strengthed unilaterally; biofibers have been added to his skin providing the equivalent of subdermal armor; the kidneys, spinal cord, and brain stem have all been enhanced to function at much higher capacity, providing improved toxin resistance, reaction times, and situational awareness, respectively. Furthermore, almost all of his memories of his time in the lab seem to revolve around physical training and mental war games. It seems likely that 4-Alpha was purposefully designed to be a soldier, though his state of mind leaves assignment to the rank and file out of the question.

Psychological update:
4-Alpha exhibits a below-average intellect, possibly as a result of a lack of stimuli as a child, but above average decision-making and pattern-matching abilities; the latter aids 4-Alpha greatly in anticipating behaviour in others. Additionally, the subject has been diagnosed with both Bipolar II Disorder and ADHD, most likely as a result of the numerous invasive surgeries and mental conditioning he has undergone; I have prescribed a combination of anticonvulsants, antipsychotics, and benzodiazepine to stabilize his mood swings, which so far has had the desired effect. In addition to the controlled experiments, the Echo Lake subjects all underwent prolonged and traumatic isolation; judging by the general malnourishment of all subjects, it is likely that the facility had been abandoned for at least three weeks by the time our disposable assets located them. At this stage all Echo-2 and -3 subjects have expired as a result of trauma suffered at the facility, leaving 4-Alpha as the only survivor.

Follow-up report, 2074-11-11 @ 0417 hours local
At some point between midnight and 0300 hours local, 4-Alpha managed to escape from our facility. Despite thorough evaluations of his phsyiological alterations, no one expected that he would be able to dismantle and subsequently squeeze through the external ventilation fan mounted 8 feet above the floor of the common room in the dormitory wing. After stealing supplies and equipment from the nearby barracks, 4-Alpha made his way unseen past several guard posts at which point he appropriated a vehicle from the Stuffer Shack down the road and made his way further west. All trace of the subject ends in the Sound where the vehicle was found, albeit sans passenger. With no further leads to go on, a decision has been made to close the Echo Lake file pending further information.[/spoiler]



And finally, the character sheet (attachment is a chummer file built with v5.180.36 renamed to txt; let me know if this doesn't work and I'll link a Google Drive version instead).

NOTE: Chummer doesn't round correctly for the Biocompatibility quality. As per page 54 of Chrome Flesh "the Essence cost of implants of the particular chosen type are reduced by ten percent, rounded down to the tenth"; using the example from the book, Used grade ware should be x1.1 instead of x1.15, and Alpha should be x0.7 instead of x0.72. All in all, for this character the difference is 0.195 Essence (total cost of 5.435 vs 5.630).

Most dice pools are in the 8-10 or 12-14 range before modifiers.



INFO: Eddie, B&E/Bio-Samurai, Human Male, late teens/early 20s, 1.82m, 112kg
Real Name: Unknown
Street Name/Aliases: Eddie AKA Edward Allen Marshall (runner fake SIN), Marcus Brennan (legitimate fake SIN)
Movement: 12/24
Karma: 0
Street Cred 0, Notoriety 0, Public Awareness 0
Composure 5 (6), Judge Intentions 7 (6), Lift/Carry 8 (60 kg/40 kg), Memory 6 (7)
Nuyen: 50¥

PRIORITITES (SUM TO 10)
Metatype: E - Human
Attributes: B - 20 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: A - 450,000¥

KARMA EXPENDITURES
+25 from Negative Qualities
-25 for Positive Qualities
-1 for Contacts
-7 for skills (Escape Artist 1, Outdoors skill group 1)
-7 for Martial Arts (Jeet Kune Do; Opposing Force (Block))
-10 for nuyen (20,000¥)

ATTRIBUTES
BOD 4, AGI 4 (6), REA 4 (6), STR 3 (4), CHA 2, INT 5 (4), LOG 3, WIL 3 (4), EDG 3, ESS 0.565

INITIATIVE
Initiative: 9 (12) + 3d6
Matrix AR Initiative: 9 (12) + 3d6

CONDITION MONITORS
Physical: 10, Stun: 10 (11)

LIMITS
Physical 6 (7), Mental 5, Social 3
Situational Modifiers: Enhanced Articulation (+1 Physical, Escape Artist only), Ares Victory Elite (+1 Social), Ballistic Mask (+1 Social, Intimidation only)

QUALITIES
Biocompatability (Bioware), Bi-Polar, Driven, Hawk Eye, Lack of Focus, Phobia (Uncommon, Moderate, medical facilities, labs and operating theaters in particular), Prejudiced (Specific, Biased, medical personnel, doctors and researchers in particular), Restricted Gear (Pain Editor), Sense of Direction, Sharpshooter

ACTIVE SKILLS
Athletics skill group 5, Automatics (Assault Rifles) 4 (+2), Escape Artist 1, Locksmith (Maglock) 6 (+2), Navigation 1, Palming 4, Perception (Visual) 5 (+2), Pilot Ground Craft 2, Sneaking (Urban) 6 (+2), Survival 1, Tracking 1, Unarmed Combat (Jeet Kune Do) 4 (+2)

KNOWLEDGE SKILLS
Area Knowledge: Seattle 2, Biology (Augmentations) 2 (+2), English N, History 2, Security Design (Physical) 2 (+2), Shadow Community 2, Sprawl Life 2, Underworld 2

MARTIAL ARTS
Jeet Kune Do (Counterstrike)

AUGMENTATIONS: 395,600¥
Biomonitor (Alpha), Bone Density Augmentation (Rating 4, Used), Elastic Joints (Used), Enhanced Articulation (Used), Muscle Augmentation (Rating 1, Used), Muscle Toner (Rating 2, Used), Nephritic Screen (Rating 6, Used), Nictitating Membranes (Tinted, Used), Orthoskin (Rating 4, Used), Pain Editor, Reception Enhancer, Synaptic Booster (Rating 2)

ARMOR: 8,105¥
Ares Victory Rapid Transit Elite [AV 9], Ballistic Mask [AV2, w/Ultrasound Sensor (Rating 3)], Chameleon Suit [AV9, w/4 Concealed Pockets, Faraday Pocket, Thermal Damping (Rating 2), Ultrasonic Noise Generator (Rating 4)], Forearm Guards [AV1], Lined Coat [AV9, w/Faraday Pocket, Nonconductivity (Rating 5), Shock Weave (w/4 charges)], Ski mask

WEAPONS: 5,590¥
AK-97 [Assault Rifle, Acc 5 (7), DV 10P, AP-2, SA/BF/FA, RC 6 (7), 38/76(c), w/Chameleon Coating, Folding Stock/Stock Removal, Gas-Vent 3 System, Holographic Sight, Personalized Grip, Sling]

Remington Suppressor [Machine Pistol, Acc 7, DV 7P, AP-1, SA/BF, RC 4, 15(c), w/Concealed Quick-Draw Holster, Electronic Firing, Laser Sight, Sound Suppressor]

Shock Gloves [Unarmed, Acc 6 (7), DV 8S(e), AP-5, Reach 0, w/10 charges]

Survival Knife [Blades, Acc 5, DV 6P, AP-1, Reach 0]

GEAR: 43,155¥
Carried (33,460¥):
2x Camera [Micro], Certified Credstick [Silver], Certified Credstick [Standard], Evotech Himitsu [A0, S5, DP1, FW2, w/Program Carrier (Virtual Machine w/Smoke & Mirrors, Stealth), Receiver, Fake SIN (Rating 3, w/5 Fake Licenses), 2 Electronic Parts], Flashlight, Meta Link [A0, S0, DP1, FW1, w/Fake SIN (Rating 3, w/3 Fake Licenses)], 10x Stealth Tags

Vehicle (2,880¥):
Autopicker [Rating 2], Bug Scanner [Rating 6], Climbing Gear, Crowbar, C-Squared [Rating 6], Endoscope, Gecko Tape Gloves, 20 Plastic Gloves (Pair), Survival Kit, Tool Kit (Locksmith)

Vehicle Smuggling Compartment (6,625¥):
150x APDS rounds [AR], 50x Capsule Rounds [MP, w/DMSO & Narcoject], 150x Flechette rounds [AR], 300x Regular rounds [AR, Hand Loaded w/+1DV], 100x Subsonic rounds [MP, Hand Loaded w/+1DV], 200x Tracer rounds [AR], 4x Clips [AK-97, Extended Rating 2], 2x Clips [Remington Suppressor], 2x Guts, Miniwelder, 4x Nightwatch, 10x Plastic Restraints

Worn (190¥)
Baseball cap [w/Trodes], Micro-Transceiver

VEHICLE: 15,000¥
Thundercloud Morgan [Handling 3/5, Speed 4, Accel 3, Body 14, Armor 6 (12), Pilot/Sensor 0, Seats 2 (3), Manual Control Override, Off-Road Suspension, Weapon Mount (Heavy, External, Fixed, Manual), w/Armor (Standard, Rating 6), Increased Seating, Morphing License Plate, Smuggling Compartment]

LIFESTYLE: 2,500¥
Low [1 month, Comforts & Necessities 2, Security 2, Neighborhood 2, w/Private Room, Bi-Polar Medication]
Apartment in Fife, Tacoma, near the intersection of 20th St E and 62nd Ave

CONTACTS:
Katsumi "Striker" Hisao [Connection 5, Loyalty 2, Fixer]
A female elf in her mid-40s, Katsumi arrived in the Emerald City from San Francisco just after Crash 2.0. It is rumored that she has some distant relation to an officer in the Japanese Imperial Marines tasked with occupying the city, but this has never been substantiated. She operates a legitimate import/export business out of the Tacoma docks, and also works as a fixer in the Seattle shadows where her focus is on acquiring goods at whatever cost. She is a fierce businesswoman who will stop at nothing to protect her operations, and she earned her nickname after she personally destroyed several pursuit vehicles with an Aztechnology Striker rocket launcher.

Eddie has successfully pulled a few B&E jobs for Katsumi, but their relationship is mostly business at this point.
« Last Edit: <06-17-16/1351:21> by Herr Brackhaus »

CraterShip

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« Reply #24 on: <06-10-16/1617:11> »
Ooh I can see the fun already... Don't want to spoil anything though.

Herr Brackhaus

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« Reply #25 on: <06-10-16/1620:32> »
You're going to have me on OP duty without my medications, aren't you... :D

gwilym

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« Reply #26 on: <06-10-16/1718:50> »
Hi I'm very interested in this, got room for an English player?
Ps never played ppb before
You are not what you think you are. you are an imitation of what your wish you were

CraterShip

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« Reply #27 on: <06-10-16/1948:56> »
I'll see what I can do about fitting you in, go ahead and drop a character concept and sheet. Make sure you read the rest of the posts so you can see what I'm looking for, otherwise, just ask.

Herr, not sure what you mean by op duty...? I'll post the op when it's time, but I just noticed things on your sheet that fit rather nicely with the story. Will definitely make things interesting

Herr Brackhaus

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« Reply #28 on: <06-10-16/1956:12> »
CraterShip
Hehe, just messing around; OP = observation post. You were saying "I can see the fun already", and I assumed you were coming up with ways to utilize something you saw on the sheet. Figured it was either the attention span, the medications, and/or the phobia.

CraterShip

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« Reply #29 on: <06-11-16/1618:33> »
Hahaha no, whoever sits in the op is entirely up to the team. Other parts should play nicely though.