Shadowrun

Catalyst Game Labs => Official Announcements => Topic started by: JM_Hardy on <01-02-12/1450:29>

Title: Street Legends Supplemental now out--ten more characters to play with!
Post by: JM_Hardy on <01-02-12/1450:29>
It's a new year, so the dozens of products we released last year are old news--time to build a legacy for the current year. That starts with Street Legends Supplemental (Battleshop (http://www.battlecorps.com/catalog/product_info.php?products_id=2919), DriveThru (http://rpg.drivethrustuff.com/product_info.php?products_id=98146)), which contains ten more profiles of the kind of people that people like telling stories about. Here's the rundown:

UNUSUAL SUSPECTS

Ten people. Ten very different people. A pirate who has made himself into one of the most wanted men in the world. A datathief whose skill is only matched by his flair and panache. Two corporate giants whose personalities—and actual physical makeup—couldn’t be more different. A troll whose name has a history much older than herself. And other individuals with stories and secrets of their own.

Some of them are people you want on your side, and some of them are people who could be very dangerous enemies if you aren’t careful. All of them are people you should know, because all of them have something—money, power, knowledge, or all three—that you can use.

Street Legends Supplemental follows the format of the Street Legends book by presenting information on ten characters from the Shadowrun universe, sharing stories about their activities in the Sixth World and also offering complete game information and statistics for them. Each character also comes with plot information gamemasters can use as they develop their campaigns. While it is a companion to Street Legends, Street Legends Supplemental can be enjoyed entirely on its own.

Street Legends Supplemental is for use with Shadowrun, Twentieth Anniversary Edition.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Outrider45 on <01-02-12/1515:28>
Jason,

Feel like name dropping a few people highlighted in Street Legends Supplemental? Inquiring minds want to know! Thanks.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Patrick Goodman on <01-02-12/1519:12>
Table o' contents, including all ten folks, is in the preview on DriveThruRPG.com.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mäx on <01-02-12/1526:42>
Gun Haven 2 ;D ;D ;D ;D


Once again the best part of preview is in the incoming section(and no that doesn''t mean i wontbe getting this one)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Outrider45 on <01-02-12/1530:47>
Thank you Patrick.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-02-12/1533:09>
Kane, Smiling Bandit, Slamm-O!, and Harlequin? SQUEE!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Simagal on <01-02-12/1556:57>
Well I'm happy Hard Exit, Harlequin, and Kane are all on my list of favorites. Slamm-O! is bonus.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Bull on <01-02-12/1605:38>
Kane was a BLAST to work on.  He's a fun, fun character.  And as an added bonus, I managed to sneak in some character development for another Jackpointer at the same time. ;)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Patrick Goodman on <01-02-12/1617:05>
And we might just survive it....
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Sengir on <01-02-12/1622:09>

He knew that the corporations maintained data on individual
shadowrunners and had done so for decades. He had implemented
security features so that the site did not repeat enough for people to
gather network analysis, no matter how many people were logged on.
Even when it would, the amount of information collected on data
traffic should have made analysis considerably difficult. Part of the
reason he recruited Puck was to ensure that there weren’t other means
that he couldn’t predict that technomancers might be able to find.
...
The node was burning, collapsing, and on the verge of taking him
with it. He had what he came for: the dossiers that had been assembled
on JackPoint and its members, including analysis and concepts of
operations to infiltrate and co-opt the group and specific members. He
bashed the shredded files repeatedly with JackHammer, using it to feed
a viral code that would erase and overwrite the data repeatedly before
destroying it for good.


Magical Societies on the other hand sounds interesting...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Smiley on <01-02-12/1639:38>
Kane w00t! I was really hoping to see Kat o'Nine Tales but I'll survive. :P
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: nakano on <01-02-12/1642:40>
Less then 10 days after Christmas?  LOL.

I knew I should have saved some of that Christmas cash.

Sigh.

Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-02-12/1721:33>
Budget, book, budget, book, budget, book...

Ramen's cheap.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mäx on <01-03-12/0814:05>

He knew that the corporations maintained data on individual
shadowrunners and had done so for decades. He had implemented
security features so that the site did not repeat enough for people to
gather network analysis, no matter how many people were logged on.
Even when it would, the amount of information collected on data
traffic should have made analysis considerably difficult. Part of the
reason he recruited Puck was to ensure that there weren’t other means
that he couldn’t predict that technomancers might be able to find.
...
The node was burning, collapsing, and on the verge of taking him
with it. He had what he came for: the dossiers that had been assembled
on JackPoint and its members, including analysis and concepts of
operations to infiltrate and co-opt the group and specific members. He
bashed the shredded files repeatedly with JackHammer, using it to feed
a viral code that would erase and overwrite the data repeatedly before
destroying it for good.

And this has what to do with the topic?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: nakano on <01-03-12/0822:15>
Budget, book, budget, book, budget, book...

Ramen's cheap.

Thankfully the wife is a gamer.  I could justify the "expense" as a source of more ideas for our Shadowrun game.

Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-03-12/0958:16>
Budget, book, budget, book, budget, book...

Ramen's cheap.
Thankfully the wife is a gamer.  I could justify the "expense" as a source of more ideas for our Shadowrun game.
No one in my life.  Just my own head dealing with the budget...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Starglyte on <01-03-12/1034:59>
Just bought it for Kane. We Southerners have to stick together. Not a fan of Slamm-O! though, but to each their own.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-03-12/1154:33>
All I needed to see was that it had Harlequin.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-03-12/1201:54>
Kane, Harley, Slamm-0!...  And a bunch of other people!  ;D
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Sengir on <01-03-12/1221:40>

He knew that the corporations maintained data on individual
shadowrunners and had done so for decades. He had implemented
security features so that the site did not repeat enough for people to
gather network analysis, no matter how many people were logged on.
Even when it would, the amount of information collected on data
traffic should have made analysis considerably difficult. Part of the
reason he recruited Puck was to ensure that there weren’t other means
that he couldn’t predict that technomancers might be able to find.
...
The node was burning, collapsing, and on the verge of taking him
with it. He had what he came for: the dossiers that had been assembled
on JackPoint and its members, including analysis and concepts of
operations to infiltrate and co-opt the group and specific members. He
bashed the shredded files repeatedly with JackHammer, using it to feed
a viral code that would erase and overwrite the data repeatedly before
destroying it for good.

And this has what to do with the topic?
That is was FJ does with people who keep dossiers on his users. Right after posting a file where his users grass each other, and before posting the second one...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Bull on <01-03-12/1257:21>
Well, there's a difference between a corp having copies, and telling stories internally.  *shrug*

It's a fiction thing for a game.  There's no other good way for us to tell good stories about the characters, especially not "in character" like this.  You end up with dry "Research" background like 10 Jackpointers, at best.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Fatal Error on <01-03-12/1843:45>
Here's a question for idle curiosity. Who is everyone's favorite writeup in this supplement? I've been hearing a lot of enjoyment surrounding Kane's article/writeup. Anyone else that folks are particularly enjoying?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: nakano on <01-03-12/1911:59>
For sheer entertainment level, Kane's write up was the best.  A big block of text written by /dev/grrl/.  How can you go wrong.  Slammo's was likewise entertaining.  Finally seeing stats for Harlequin was cool as well. 
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-03-12/1915:13>
Finally seeing stats for Harlequin was cool as well.
Realize that those are estimated and probably lowballed as well.  He's been alive how long, and only lost an EAR.  That's it.

Remember your history.  Yeah, that much violence in his lifetime, and he lost an EAR.  To someone near his own age!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Crimsondude on <01-03-12/1923:16>
That is was FJ does with people who keep dossiers on his users. Right after posting a file where his users grass each other, and before posting the second one...
Again, "Do as I say, not as I do."

Which is the in-game reason why you won't see a profile on him on JackPoint.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-03-12/1942:42>
As if anyone could FIND his history!  Two Matrix Crashes and a dedication to wiping out any records that are created on his own?  He probably doesn't even remember his own name any longer.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Sengir on <01-04-12/0622:05>
Well, there's a difference between a corp having copies, and telling stories internally.  *shrug*
Of course there is: Making information "liberated" from a corporate system public is generally considered to be in line with hacker ethics. It serves to warn people about what information on them has been compromised and should be burnt if necessary.
Gathering such data yourself and putting it online, on the other hand, is like a born-again preacher running an abortion clinic. Not that it does not happen, just that in both cases the person would hardly be considered an inspiring example and trusted with a leadership role.

Quote
There's no other good way for us to tell good stories about the characters, especially not "in character" like this.
And just like the problems with the stats, people predicted that since the day it was announced. I'm also pretty sure that you (plural "you") were aware of that, since I do not believe the average IQ on DS to be higher than in CGL's freelancer pool...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Digital_Viking on <01-04-12/0838:10>
Loving the book - especially the /dev/ and Kane stuff - now that would some interesting fiction to see.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Kat9 on <01-04-12/0854:16>
Loving the book - especially the /dev/ and Kane stuff - now that would some interesting fiction to see.

That was actually my favourite part. /dev/ is one of the Jackpointers I actually like. I about died laughing when I saw the Slamm-O! picture he looks exactly like I Imagined him to. You'd see him walking along in a convention, hotdog in one hand swag bag tucked under an arm and trying to manage a slushy in the other waddling, toilet paper stuck to his shoe.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Valashar on <01-04-12/1037:32>
Oddly, the pic for Slamm-O! was my one major complaint about the supplemental, as it doesn't keep with anything that's been said/shown about him in past fiction, particularly, Game, Set, Match from SR4A... "but who
knew the annoying hacker had such a fine body? She’d thought he’d be one of those pasty-skinned couch potatoes"... SR4A pg 214. Now, issues of personal taste aside, I really don't see any female describing the droop-gutted, man-boob bedecked image from the supplemental pic as anything even close to a 'fine body'. Wasn't even any attempt to keep consistent in overall look from Game Set Match to the supplemental, since there's a character shot in the SR4A fiction.

I can let a lot of things slide in the interests of taking things from a 'consider it from within the game world' perspective, but the one thing I've always jumped on when I spot it is internal inconsistency.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Grinder on <01-04-12/1052:28>
Yeah, that pisses me off too.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Crimsondude on <01-04-12/1052:45>
Of course there is: Making information "liberated" from a corporate system public is generally considered to be in line with hacker ethics. It serves to warn people about what information on them has been compromised and should be burnt if necessary.
Gathering such data yourself and putting it online
But ...

That's the whole point of JackPoint. That's the explicit reason why it exists.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: theKernel on <01-04-12/1123:36>
Wait is this a fictional book and a rule/adventure book?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-04-12/1129:13>
Wait is this a fictional book and a rule/adventure book?
Neither, it's an NPC book.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: theKernel on <01-04-12/1142:16>
Oh! now I know lol are there fictional books? Not to get off topic.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-04-12/1155:03>
Oh! now I know lol are there fictional books? Not to get off topic.
There are novels, yes.  Most from FASA and Roc.  They're all out of print.

Some folks are trying to nail CGL down on when they're going to work on novels again.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: theKernel on <01-04-12/1157:41>
Could I be one of those folks? 8)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-04-12/1159:49>
Could I be one of those folks? 8)
Go right ahead.  ;D
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: theKernel on <01-04-12/1200:52>
hahah right on
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Sengir on <01-04-12/1205:59>
Of course there is: Making information "liberated" from a corporate system public is generally considered to be in line with hacker ethics. It serves to warn people about what information on them has been compromised and should be burnt if necessary.
Gathering such data yourself and putting it online
But ...

That's the whole point of JackPoint. That's the explicit reason why it exists.
Uh yes, the archetypical cypherpunk character creates an invitation-only network of the shadowy elite, secured by all the SOTA bells and whistles, for exactly one purpose -- gathering data on his users.

Either you have just spoiled a MAJOR storyline twist, or you really need to do some research...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Critias on <01-04-12/1212:36>
So what would you have preferred as the meta-reason for the Street Legends books, Sengir?  We were trying to avoid another dry, third-party, compendium of files like 10 Jackpointers.  We tried to think of a way for these files to exist in-universe, and still have the Jackpointer-style comments going on.  A discussion by Jackpointers, often of Jackpointers, struck us as the best way to work it out.  Yeah, it's a little bit of a stretch...but it seemed to be the best way to handle it.

So...sincerely.  What would've been a better way to handle it? 
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-04-12/1220:30>
Well, better they do it and get it right than have someone else do it and have it in their files.  :P
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-04-12/1346:46>
I agree. And I'd always thought of Slamm-O! as being a bit younger. Mid to late 20s or so.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: theKernel on <01-04-12/1353:30>
Yea him and netcat, fast jack on the other hand would be like fifty to me
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-04-12/1407:23>
Oh no, Fastjack was born in the 1990s, that much is (and has been) shadowrun canon since first edition, I think. Fastjack lived through the Great Ghost Dance, both Crashes, the creation of the UCAS and CAS, and all the other drek that has hit the Sixth World, which gives him an interesting perspective on things.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: theKernel on <01-04-12/1413:19>
Holy crap! Hes seen it all!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-04-12/1415:45>
Yes, yes he has.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: FastJack on <01-04-12/1416:33>
Ahh, you young 'uns...

Y'all forget Slamm-0!'s FIRST write up in Target: Matrix, set in 2061 when the lad was a wee decker of only 19 years.

2061-19 = 2042
2073-2042 = 31

Edit And FastJack was born in 1999.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: theKernel on <01-04-12/1421:21>
hahaha that would mean in shadowrun I'm older than both of em! Never even thought of that! 8)ar glasses here I come
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Critias on <01-04-12/1450:30>
I agree. And I'd always thought of Slamm-O! as being a bit younger. Mid to late 20s or so.
He was just about twenty when he was first introduced, but the timeline's moved ahead over 10 years since then.  Some of us (and I know I certainly do it, myself) still post with him like he's a lot younger, or at least a lot less mature...but while it might have retarded his age in our mind's-eye a little, it's at least led to somewhat strong characterization, too.  He's just never really grown up.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-04-12/1452:28>
Oh no, Fastjack was born in the 1990s, that much is (and has been) shadowrun canon since first edition, I think. Fastjack lived through the Great Ghost Dance, both Crashes, the creation of the UCAS and CAS, and all the other drek that has hit the Sixth World, which gives him an interesting perspective on things.
He's 73.

For an example of what he lived through:  Read this (http://canray.deviantart.com/art/Shadowrun-Old-Sins-Prolog-263638048).

As for Slamm-0!, he's like me.  He never really did learn when to shut his trap...  ...  Actually, we're about the same age...  Damn.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Digital_Viking on <01-04-12/1501:00>
Ahh, you young 'uns...

Y'all forget Slamm-0!'s FIRST write up in Target: Matrix, set in 2061 when the lad was a wee decker of only 19 years.

2061-19 = 2042
2073-2042 = 31

Edit And FastJack was born in 1999.

12 years later and father to a newborn? Yeah he is going to pudge out some.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Bull on <01-04-12/1631:54>
In the story, Slamm-0! is fitter.  that, or Netcat has a thing for doughy dudes.  Don't laugh, it happens. :)

Anyway, this was brought up on Dumpshock, and I'll paraphrase some of the replies from there...

1)  It's never stated exactly when Netcat took those pictures.  I believe the "pictures" in question may have turned up on JackPoint in '70, or maybe '71.  But they could have been taken a few years earlier.

2)  A lot's happened since then.  Many of us know from first hand experience, it doesn't take long for a body to fall apart if it's not that active.  And Slamm-0!'s gota  kid to watch now.  I imagine he takes a lot more "overwatch" jobs on the Matrix rather than physically going in with the team, and he's probably taking advantage of being a "Stay At Home Dad" to watch baseball and play video games.

3)  My personal excuse?  Netcat's maternal instincts kicked in, and she likes to bake cookies.  And muffins.  And brownies.  And Cake.  And Slamm-0! loves to eat them. :)

Slamm-0! was fit and beefy...  3+ years ago.  Now?  He's a couch-potato :)

Bull
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Argent on <01-04-12/1709:55>
Budget, book, budget, book, budget, book...

Ramen's cheap.

Thankfully the wife is a gamer.  I could justify the "expense" as a source of more ideas for our Shadowrun game.

You lucky, lucky duck.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Sengir on <01-04-12/1718:18>
So...sincerely.  What would've been a better way to handle it?
The same way I would have improved the stats: By not trying something which is bound to fail.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: nakano on <01-04-12/1719:50>
Yup, have never had to argue gaming books as an entertainment expense.  Though after 10 years of marriage I only found out SR was her fave rpg about 2 years ago...  I had been taking a break from the game, and was between games and asked her what she wanted to play.   LOL
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-04-12/1751:11>
2)  A lot's happened since then.  Many of us know from first hand experience, it doesn't take long for a body to fall apart if it's not that active.  And Slamm-0!'s gota  kid to watch now.  I imagine he takes a lot more "overwatch" jobs on the Matrix rather than physically going in with the team, and he's probably taking advantage of being a "Stay At Home Dad" to watch baseball and play video games.

3)  My personal excuse?  Netcat's maternal instincts kicked in, and she likes to bake cookies.  And muffins.  And brownies.  And Cake.  And Slamm-0! loves to eat them. :)

Bull
It took me to go from a slightly muscled underweight body to a Pillsbury doughboy.  I've slimmed since then, but still have a good paunch going.  Still working on it, but Mom moving to the city after Dad died...  Well, she loves to cook and bake too.  And cookies, muffins, brownies, and cake (Which is a lie) always calls out to be eaten.

And I don't think any of us can deny that Slamm-0! is a poster child for the "Man-Boy" image, so any excuse to stay at home and watch baseball with his son and play video games with his son is a good thing.  Gotta raise him up proper!

"This is a Cyberdeck.  Cy-Ber-Deck.  It's what Dinosaurs and Bull uses."  ;D
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Critias on <01-04-12/1756:51>
So...sincerely.  What would've been a better way to handle it?
The same way I would have improved the stats: By not trying something which is bound to fail.
Your definition of "bound to fail" seems a little weird to me, given the overall responses we've received to the Street Legend line of books so far.  If making fans happy is failure, I'll line up for thirds.

"Don't write it at all, because someone might not like it" is no way to run a game company.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-04-12/1829:16>
I still say a "Ghetto Legends" version would be good for some NPCs that can be used in an average game rather than, "Oh drek, we pissed off WHO?" that Street Legends is.

I still bought both on PDF, but they're not books I'd get in DTF.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: theKernel on <01-04-12/1832:13>
My girlfriend never liked any rpgs until shadowrun!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Claíomh on <01-04-12/1907:22>
I like the idea of a "Ghetto Legends" book. That might be a good place for the likes of Kham, Ghost and Sally, which always struck me as kind of your Joe Average runner team in terms of capabilities and financial situation. Even if they are only in there as historical context.
It could show some of the everyday faces that you might meet in a work's day. It would be a nice way to spotlight a different location as well, showing some not-so-important city through the eyes of it's shadow community, including it's unique atmosphere.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: hobgoblin on <01-04-12/1925:12>
As if anyone could FIND his history!  Two Matrix Crashes and a dedication to wiping out any records that are created on his own?  He probably doesn't even remember his own name any longer.
digging my way thru the thread so this may already been brought up, but there is a interesting exchange in a Batman Beyond (of the Future outside USA). When Bruce Wayne was asked why he knew he was not going insane, his reply was that the voice he heard was referring to him as Bruce. In his head, that is not the name Bruce refers to himself by. I suspect that by SR4, ol' Jack likely use Fastjack or simply Jack when talking about himself...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-04-12/1939:17>
I also would love to see a "Fallen Heroes" supplement, with writeups on some of the runners and major personages that have died. Alice, Hatchetman, Captain Chaos, Dunkelzhan, Kham, and so on.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Bull on <01-04-12/1943:15>
Trust me, you guys are just echoing the freelancers.  there's a LOT we'd like to do with this line.  It all depends on sales, which seem to be decent, so...  Cross your fingers :)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-04-12/1944:28>
As if anyone could FIND his history!  Two Matrix Crashes and a dedication to wiping out any records that are created on his own?  He probably doesn't even remember his own name any longer.
digging my way thru the thread so this may already been brought up, but there is a interesting exchange in a Batman Beyond (of the Future outside USA). When Bruce Wayne was asked why he knew he was not going insane, his reply was that the voice he heard was referring to him as Bruce. In his head, that is not the name Bruce refers to himself by. I suspect that by SR4, ol' Jack likely use Fastjack or simply Jack when talking about himself...
Gotta find that episode.

And it's likely the full FastJack, as he tends to log people off if they get too familiar with him at times.  Usually when he's grumpy it appears, as he doesn't do it all the time.  Usually Slamm-0! I've noticed.  :P
Trust me, you guys are just echoing the freelancers.  there's a LOT we'd like to do with this line.  It all depends on sales, which seem to be decent, so...  Cross your fingers :)
If we buy it, they will come?  ;D
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: hobgoblin on <01-04-12/2236:45>
As if anyone could FIND his history!  Two Matrix Crashes and a dedication to wiping out any records that are created on his own?  He probably doesn't even remember his own name any longer.
digging my way thru the thread so this may already been brought up, but there is a interesting exchange in a Batman Beyond (of the Future outside USA). When Bruce Wayne was asked why he knew he was not going insane, his reply was that the voice he heard was referring to him as Bruce. In his head, that is not the name Bruce refers to himself by. I suspect that by SR4, ol' Jack likely use Fastjack or simply Jack when talking about himself...
Gotta find that episode.
From what i can tell, season 1 episode 7.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Black on <01-05-12/0059:59>
Oh no, Fastjack was born in the 1990s, that much is (and has been) shadowrun canon since first edition, I think. Fastjack lived through the Great Ghost Dance, both Crashes, the creation of the UCAS and CAS, and all the other drek that has hit the Sixth World, which gives him an interesting perspective on things.
He's 73.

For an example of what he lived through:  Read this (http://canray.deviantart.com/art/Shadowrun-Old-Sins-Prolog-263638048).

As for Slamm-0!, he's like me.  He never really did learn when to shut his trap...  ...  Actually, we're about the same age...  Damn.

Just read it CanRay.  Its very good.  I shall be sending my friends to read it and I wonder... was there anymore to it?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-05-12/0105:45>
Oh no, Fastjack was born in the 1990s, that much is (and has been) shadowrun canon since first edition, I think. Fastjack lived through the Great Ghost Dance, both Crashes, the creation of the UCAS and CAS, and all the other drek that has hit the Sixth World, which gives him an interesting perspective on things.
He's 73.

For an example of what he lived through:  Read this (http://canray.deviantart.com/art/Shadowrun-Old-Sins-Prolog-263638048).
Just read it CanRay.  Its very good.  I shall be sending my friends to read it and I wonder... was there anymore to it?
There will be.  Just been busy recently.  I wrote that when I couldn't get into the head of the protagonist for my Fallout 3 fic.

I'm using this FanFic to show a history of the Shadowrun Universe in a way.  There'll be flashbacks from the old man's point of view at various junctions of the history of the Sixth World.  To give an example of his age, he's nine years older than FastJack, and aged poorly compared to our favorite Hacker/Decker/Hacker.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Carmody on <01-05-12/0741:21>
Frankly I do like the Street Legend idea of giving more information about SR universe key people.
But I also think that giving them statistics was a mistake.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-05-12/1214:49>
Frankly I do like the Street Legend idea of giving more information about SR universe key people.
But I also think that giving them statistics was a mistake.
"If you stat them, they can be killed?"
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Patrick Goodman on <01-05-12/1220:08>
I hate that particular canard, but there's not much to be done about it these days....
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-05-12/1222:02>
Frankly, if some damn fool takes Lofwyr on and somehow manages to win, they deserve the accomplishment. And the accompanying wrath of other great dragons, being the SOLE focus of Saeder-Krupp Prime, and other fun things that come with taking down both one of the Great Dragons and the head of a AAA megacorp in one swoop.

Your life expectancy would be HOURS.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-05-12/1241:16>
Frankly, if some damn fool takes Lofwyr on and somehow manages to win, they deserve the accomplishment. And the accompanying wrath of other great dragons, being the SOLE focus of Saeder-Krupp Prime, and other fun things that come with taking down both one of the Great Dragons and the head of a AAA megacorp in one swoop.

Your life expectancy would be HOURS.
*Beep-Boop*  Achievement Unlocked:  Dead runner walking - 50G
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: FastJack on <01-05-12/1256:43>
Frankly, if some damn fool takes Lofwyr on and somehow manages to win, they deserve the accomplishment. And the accompanying wrath of other great dragons, being the SOLE focus of Saeder-Krupp Prime, and other fun things that come with taking down both one of the Great Dragons and the head of a AAA megacorp in one swoop.

Your life expectancy would be HOURS.
Please... the incoming Thor shot would be lined up in a matter of minutes.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-05-12/1303:36>
"What's that beeping noise?"  "The biomonitor Lofwyr had attached to him, that's connected to the Magically-Enhanced Nuclear Explosive Device.  And ten tons of conventional explosives."
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: hobgoblin on <01-05-12/1512:50>
Frankly, if some damn fool takes Lofwyr on and somehow manages to win, they deserve the accomplishment. And the accompanying wrath of other great dragons, being the SOLE focus of Saeder-Krupp Prime, and other fun things that come with taking down both one of the Great Dragons and the head of a AAA megacorp in one swoop.

Your life expectancy would be HOURS.
*Beep-Boop*  Achievement Unlocked:  Dead runner walking - 50G
Heh, a extreme version of "borrowed time"? (p102, RunComp).
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Ryushiroi on <01-05-12/1649:48>
Achievement Unlocked - "I Just Shot WHO?"

Seriously, there is this guy I played D&D with a while back. He described his characters as always having a certain quality: Always seeming to accidentally shoot the WORST possible person first.

As in, his first adventure experience was in the Witchfire Trilogy, and the first time he met Alexia, he reacted to her appearing by opening fire.

This did not end well for him...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: theKernel on <01-05-12/1655:39>
That seems to happen to me a lot in skyrim.... :-[
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Wakshaani on <01-05-12/1711:37>
For the record, I'd also be down with a 'Rookie Round-Up', a dosier series about young runners, rather than legends, who might turn into something someday. A member or two of Dev's team, for instance, or an Ork that Bull's started to mentor, or a magician that Man-of-Many-Names passed a fetish to, etc.

"Alright guys, my nephew Steve calls himself 'HomeSlice' ... yeah, it's a terrible name, but he refuses to change it, so, feel free to give him a new one. At any rate, he's a fair hacker with a penchant for combat crashing, rather than soft insertion, and doesn't mind going in meat-side. Since Slamm-o's gone couch potato, you might want to look into him. Here's a breakdown of his latest work..."

That sort of thing. Maybe someone pulled off a big run and they want to keep an eye on them to see if they have a future as a Jackpointer, or maybe they just ticked off the wrong person and are going to be used as an example of what NOT to do, but, regardless, give some airtime to the new blood.

But, that's just me.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Bull on <01-05-12/1735:00>
The thing about great Dragons (And really, any "high karma", powerful mage) that everyone ALWAYS forgets is quickened and anchored spells.  Spells with triggers attached to them.  Lots of spells with lots of triggers.

At the very least, were I Lofwyr?  "Fireball, Force 50" centered on him if his health ever drops low enough to kill him. 

But more likely "Detect Threat" linked to a high force Barrier, Invisibility, Healing, and illusion spell. That's how perianwyr always manages to survive the old Mercurial adventure :)

Bull
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-05-12/1751:22>
But really, unless your name is Twist, if you piss off a dragon, you should just get the hell out of town.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-05-12/1819:13>
The thing about great Dragons (And really, any "high karma", powerful mage) that everyone ALWAYS forgets is quickened and anchored spells.  Spells with triggers attached to them.  Lots of spells with lots of triggers.

Bull
How many buttons does Harley have again?  ;)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: hobgoblin on <01-05-12/1909:40>
But more likely "Detect Threat" linked to a high force Barrier, Invisibility, Healing, and illusion spell. That's how perianwyr always manages to survive the old Mercurial adventure :)
I will miss reading about wacky anchoring setups using the SR2 rules.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Crimsondude on <01-05-12/1912:01>
The thing about great Dragons (And really, any "high karma", powerful mage) that everyone ALWAYS forgets is quickened and anchored spells.  Spells with triggers attached to them.  Lots of spells with lots of triggers.

Bull
How many buttons does Harley have again?  ;)
Thirty seven pieces of flair.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: FastJack on <01-05-12/1919:52>
The thing about great Dragons (And really, any "high karma", powerful mage) that everyone ALWAYS forgets is quickened and anchored spells.  Spells with triggers attached to them.  Lots of spells with lots of triggers.

Bull
How many buttons does Harley have again?  ;)
Thirty seven pieces of flair.
Snorting Snapple is painful. Stop making me do that. ;)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: JustADude on <01-05-12/1924:04>
At the very least, were I Lofwyr?  "Fireball, Force 50" centered on him if his health ever drops low enough to kill him. 

Really? That low, huh?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-05-12/1926:36>
At the very least, were I Lofwyr?  "Fireball, Force 50" centered on him if his health ever drops low enough to kill him. 

Really? That low, huh?
Well, dragons tend to be protective of the environment. You do it too big, you set the atmosphere on fire, and everything's cooked.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Crimsondude on <01-05-12/1927:17>
The thing about great Dragons (And really, any "high karma", powerful mage) that everyone ALWAYS forgets is quickened and anchored spells.  Spells with triggers attached to them.  Lots of spells with lots of triggers.

Bull
How many buttons does Harley have again?  ;)
Thirty seven pieces of flair.
Snorting Snapple is painful. Stop making me do that. ;)
If reading this forum has become painful for me, by God I'm not going to suffer alone.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-05-12/1938:27>
If reading this forum has become painful for me, by God I'm not going to suffer alone.
IF I SUFFER EVERYONE SUFFERS WITH ME!!! (http://youtu.be/Z6NSVrXQfvc)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Carmody on <01-06-12/0503:34>
Frankly I do like the Street Legend idea of giving more information about SR universe key people.
But I also think that giving them statistics was a mistake.
"If you stat them, they can be killed?"
That reason among others...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Black on <01-06-12/0510:16>
Frankly I do like the Street Legend idea of giving more information about SR universe key people.
But I also think that giving them statistics was a mistake.
"If you stat them, they can be killed?"
That reason among others...

I once thought that, but not anymore.  A GM who doesn't want them to die can work something out... most the time.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Sengir on <01-06-12/0558:11>
Your definition of "bound to fail" seems a little weird to me, given the overall responses we've received to the Street Legend line of books so far.  If making fans happy is failure, I'll line up for thirds.
Do I really have to dig out all the bad pieces of media which sold well to show why that argument makes no sense? ;)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: FastJack on <01-06-12/0735:41>
Your definition of "bound to fail" seems a little weird to me, given the overall responses we've received to the Street Legend line of books so far.  If making fans happy is failure, I'll line up for thirds.
Do I really have to dig out all the bad pieces of media which sold well to show why that argument makes no sense? ;)
Sengir, some fans' definitions of success and a business' definition of success will seldom coincide.

Me, I like the books. I've always been one of the types that enjoys reading the history and make-up of NPCs in a game.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Kat9 on <01-06-12/0951:17>
Frankly, if some damn fool takes Lofwyr on and somehow manages to win, they deserve the accomplishment. And the accompanying wrath of other great dragons, being the SOLE focus of Saeder-Krupp Prime, and other fun things that come with taking down both one of the Great Dragons and the head of a AAA megacorp in one swoop.

Your life expectancy would be HOURS.
*Beep-Boop*  Achievement Unlocked:  Dead runner walking - 50G

Haha +1!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-06-12/1040:31>
Sengir, some fans' definitions of success and a business' definition of success will seldom coincide.
Fan definition:  Stuff I want!

Business definition:  Stuff that makes us enough money to swim naked in.
*Beep-Boop*  Achievement Unlocked:  Dead runner walking - 50G
Haha +1!
Thank you, I'm here all week, try the mutton!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mäx on <01-06-12/1453:06>
Your definition of "bound to fail" seems a little weird to me, given the overall responses we've received to the Street Legend line of books so far.  If making fans happy is failure, I'll line up for thirds.
Do I really have to dig out all the bad pieces of media which sold well to show why that argument makes no sense? ;)
Except that he's not talking about sales, he's talking about overall responses they've gotten.
So your reply makes no sense what so ever.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-06-12/1853:19>
Let's see. The Street Legends products have apparently sold rather well, so that's a nod from the business side. You can look on the forums here and see that there is a lot of call for even more from the fans, so that's a nod from the fan side. Yeah, not doomed to fail in the slightest. Pretty much guaranteed win.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Lysanderz on <01-06-12/1859:16>
Street Legends?
Charlie Sheen says: Winning!

Another Street Legends book?
Charlie Sheen says: Bi-Winning!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Wakshaani on <01-08-12/0127:40>
There's also the concept of a loss-leader, by the by... a product that might not do well in and of itself, but ignites future sales. For example, the book that is, to many, the Holy Bible of RPG suppliments, Aaron Allston's Strike Force. The print run it had wasn't the largest, but the effect it had was magnified several fold as the lessons and concepts it imparted went through group after group, having an impact that far outweighed the run.

A similar effect can be found from early FASA products, including both Battletech and Shadowrun, where thick, well-laid-out universes that were, as noted, THICK, with detail, not only sold themselves well, but similar lines, and then deformed the market as people demanded similar products from other companies.

Now, I'm not saying Street Legends is similarly deformative, and I'm damn sure not going to compare myself to an Aaron Allston or NIgel Findley, but the core concept is that, even from a business perspective, you can do well with a product that breaks even, rather than turns a profit (Or, in rare cases, you can do well even if it turns a loss!) ... but you'd much rather something be a hit both in terms of quality and in terms of finance.

Thusfar, the Street Legends books have been fun, cheap, have been enjoyable for the players, and haven't tied the writers down (There's a finite limit to how many writers are active at once on products. Street Legend write-ups are things you can do during a "cool down" or "warm up" period, or as a way to unwind a bit when stressed. Darn handy as an outlet.)

That said, there's room for improvement. Getting the gears and stats lined up to make everyone happy won't ever happen, this is a given, but actual mechanical flaws have crepped in for many write-ups and that needs to be looked at. I don't think that we have a true 'numbers guy' that goes over the system with a fine-toothed comb. Mr Hardy's probably the closest in that regard, but his plate is a wee bit full right now, as you might imagine. No idea if there are plans for a "Crunch Editor" to make certain that all the numbers are in proper order.

Onwards and upwards!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-08-12/0302:36>
You mean CGL isn't going to make like Team Bondi with overtime?  ;)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Sengir on <01-08-12/0802:52>
Sengir, some fans' definitions of success and a business' definition of success will seldom coincide.
Captain Obvious to the rescue ;)

Quote
I've always been one of the types that enjoys reading the history and make-up of NPCs in a game.
I'm a huge fan of everything plot-related...as long as it makes sense...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: redwolf on <01-08-12/0818:45>
to you ? to us? to them? sens like butty is in the i that look and it seem's to me that most of us like most of what we see in the book
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Sengir on <01-09-12/0359:37>
Uhm, what?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: redwolf on <01-09-12/0448:30>
you said "as long as it make sens so i ask one more time to whom ? you can't make every body happy
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Sengir on <01-09-12/1359:55>
Obviously, discussing errors in the books with somebody who can't even be bothered to write sumtin legibil is somewhat pointless...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-09-12/1410:42>
Make allowances for people who don't have English as a primary language, Sengir. Redwolf has said, I believe, that he is Israeli.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-09-12/1412:47>
Make allowances for people who don't have English as a primary language, Sengir. Redwolf has said, I believe, that he is Israeli.
His profile says he's Israeli.  I usually check the profile before I call someone on bad everything.

All it takes is a drunken post to give someone a bad name if they're typing in their native language.  ;)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: FastJack on <01-09-12/1443:32>
Obviously, discussing errors in the books with somebody who can't even be bothered to write sumtin legibil is somewhat pointless...
Sengir, you of all people, being in Germany, should know this is an international forum and not everyone has either a good translation program or has studied English as a second language.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-09-12/1500:06>
I want to take an "Or'Zet as a Second Language" course.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Sengir on <01-09-12/1620:48>
Obviously, discussing errors in the books with somebody who can't even be bothered to write sumtin legibil is somewhat pointless...
Sengir, you of all people, being in Germany, should know this is an international forum and not everyone has either a good translation program or has studied English as a second language.
There is a difference between people who just are not that good at English and those who just think that all the cool kids on the net have to speak like that. Phrases like "sens like butty is in the i that look" sound clearly like the latter case to me...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: FastJack on <01-09-12/1642:40>
Obviously, discussing errors in the books with somebody who can't even be bothered to write sumtin legibil is somewhat pointless...
Sengir, you of all people, being in Germany, should know this is an international forum and not everyone has either a good translation program or has studied English as a second language.
There is a difference between people who just are not that good at English and those who just think that all the cool kids on the net have to speak like that. Phrases like "sens like butty is in the i that look" sound clearly like the latter case to me...
Many times, I'd agree with you, but I've seen him already apologize for his poor translations in other threads. The key is to give non-English speakers some slack, much like I hope to have posters in non-English forums giving me some slack.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: redwolf on <01-10-12/0408:15>
sengir  you print what ever you wont in ivrit and not work with dicttionery + having adisslection problem and then come to talk to me i change so many words in my posting do to speling problem .
and you can trust me when i say i only askd you aQ
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Black on <01-10-12/0441:09>
redwolf, try writing your replies in Word (or similar) first and then copy and past into your post here.  Its what I do (when I remember and I'm not too lazy).
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: redwolf on <01-10-12/0457:45>
i'm at work  for most of the time i'm in the forum and the pc is allso the cash register so that's bit hard but thenk  for the tip
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mara on <01-10-12/0535:07>
You know..I like this book. First, it has the two Jackpointers I have been most curious about: Mihoshi Oni and Smiling Bandit
in it. Second: We can FINALLY try and kill that damned painted daisy-eater! (key word: try...)

I just want to see dev/grrl, FastJack, and Pistons now!(OK..and NetCat and Picador)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: FastJack on <01-10-12/0731:14>
I do have to admit, I love reading the Smiling Bandit and Slamm-0! entries written by Clockwork. The first shows that he couldn't find anything of note and the second shows how much of a bigoted idiot he is. It's not easy to write stuff like that. ;)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-10-12/0842:00>
Bigoted idiot can be easy to write from a writing point of view.  It just makes you feel dirty and sit in the shower for hours with the water on hot, and still never feel clean afterwards.

I usually suggest a purgative.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Wakshaani on <01-10-12/1112:39>
Back in the day, I used to play on a Shadowrun MUSH and, there, I got to play a ranking Humanis member, which means I ha dto go around and flip all kinds of racial investives and soft backhands for public speeches. That was *horribly* fun from a writing challenge and, one of these days, I might push him out as a villain for people who need a good racist hoop to kick around for a while. Villains are a *blast* to perfom as... just ask any wrestler. :)

Now, as for Street Legends: Supplemental, I picked it up last night and have been printing it out as ink allows. (Had to go buy a new blue halfway through. That's what I get for gambling on the 'replace soon' warning, neh?) ... some of these entries are just *neat*. I don't think I've glanced over the mechanics of anyone yet, just the backstory. Buttercup was given a more sinister vibe than expected (And the art backs that up. Oddly, I also would have pegged her weight a full 10 kg less than listed.) Clockwork talking about silent intrusion, and having data on Netcat's kid, was creepy, and you can see why certain attitudes bother him due to his own viewpoint.

As an aside, Clockwork needs to do something soon. His rep has to be tanked and he's turning into a one-note machine of Technomancer hate. Fastjack invited him for a reason and we need to see why a bit more.

Street Rage helps give us some kind of famous Troll, which was needed, Hard Exit was different than I expected, but close. Kane's write-up showed that he was a tad more complex than expected ... much like Muhammed Ali, his mouth and bold statements get him air time, but his actual SKILL is legit and he takes precautions behind the scene. I wouldn't be surprised if he had a letter of Marque from Texas. :) "What? That 'Kane' fellow? Terrible man, low-life no-good scummy pirate. Why would you think he's been docking in our ports? Simply outrageous." (... and somehow I went with 'British' instead of 'Texan' for that. Hrm.)

The Smiling Bandit has one of the best bits of artwork, ever. I don't know why, but I absolutely LOVE this.

I'm a bit surprised at Damien Knight's Commlink. On the one hand, he was the Echo Mirage leader and one of teh first Deckers. On the othe rhand, it seems like he's more worried about finances and physical fitness these days and would have let his tech-dedcation get a bit rusty. Ares isn't known as a tech giant, so I would have pegged his gear lower than 10's across the board. Of course, there's also the old rumor that he's actually Fastjack, so...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: FastJack on <01-10-12/1116:21>
I don't think Damien was one of the first deckers, per se, just the military guy in-charge of the first deckers.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-10-12/1121:59>
I don't think Damien was one of the first deckers, per se, just the military guy in-charge of the first deckers.
Which means he knows about computers *AND* firearms.

...

No wonder Ares invented the Smartgun System!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Wakshaani on <01-10-12/2008:54>
I don't think Damien was one of the first deckers, per se, just the military guy in-charge of the first deckers.

That was my thought as well, which is another reason I would have thought his commlink would be less powerful and his skills in those areas lower.

Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Critias on <01-10-12/2040:11>
Keep in mind, though, Echo Mirage was a long, long, time ago.  What skills did he use to get rich, since then?  Murderfacing people like a common thug, or business acumen, and riding the cutting edge of certain technological markets? 

And, seriously, it doesn't matter where his skills lie -- anyone with the money should have a top of the line commlink, especially since War! came out and raised the bar by introducing all the level 10 stuff.  There's no reason for someone with Knight's cash to not have a ridiculously secure 'link, same as Nadia, Villiers, or Lanier.  If anyone's commlink in SL:Supplemental is out of place to me, it's a long-time corporate troubleshooter like Ravenheart, and her Erika Elite full of 3s and 4s.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Nath on <01-11-12/1401:49>
I can't tell about Cybercombat, but Damien Knight would have had at least some Computer and Software skill at some point.
Quote
Blood in the Boardroom, Cross Purposes, Game Information, page 57 :
Cross Was a computer expert with the investigative research division - another name for in-house spies - of Acquisition Technologies. As David Gavilan, Knight had worked with Cross on numerous projects for Acquisition Technologies. The two had a great deal for each other's programming abilities [...]
As Critias put it, he probably did not kept up to date on the latest developments (SR really should introduce a mechanism to deal with skill decay).
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-11-12/1412:21>
Just because he wasn't dodging black ice on a daily basis doesn't mean he let himself get rusty. If you're an expert programmer, who are you going to trust to secure your personal system? Or if you, say, need to bring in some freelance workers, and want to meet them in person, who would you trust to keep them from peeking into your link? And who would you trust to make sure that no one tried a Nanosecond Buyout on you?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: All4BigGuns on <01-11-12/1413:33>
I can't tell about Cybercombat, but Damien Knight would have had at least some Computer and Software skill at some point.
Quote
Blood in the Boardroom, Cross Purposes, Game Information, page 57 :
Cross Was a computer expert with the investigative research division - another name for in-house spies - of Acquisition Technologies. As David Gavilan, Knight had worked with Cross on numerous projects for Acquisition Technologies. The two had a great deal for each other's programming abilities [...]
As Critias put it, he probably did not kept up to date on the latest developments (SR really should introduce a mechanism to deal with skill decay).

Such a system would just potentially cause some of the BPs spent on a character to become 'wasted'.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: hobgoblin on <01-12-12/0304:01>
I can't tell about Cybercombat, but Damien Knight would have had at least some Computer and Software skill at some point.
Quote
Blood in the Boardroom, Cross Purposes, Game Information, page 57 :
Cross Was a computer expert with the investigative research division - another name for in-house spies - of Acquisition Technologies. As David Gavilan, Knight had worked with Cross on numerous projects for Acquisition Technologies. The two had a great deal for each other's programming abilities [...]
As Critias put it, he probably did not kept up to date on the latest developments (SR really should introduce a mechanism to deal with skill decay).
With previous edition there was no end to the complaints about keeping track of SOTA effects...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Nath on <01-12-12/1700:12>
I was rather thinking of something like voluntarily getting a refund on skills or attributes the player/gamemaster/freelancer feel no longer fit with the character. It should probably have some limit, like not getting more karma back than the amount of karma earned in the last adventure, or something like that.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: JustADude on <01-12-12/1845:37>
I was rather thinking of something like voluntarily getting a refund on skills or attributes the player/gamemaster/freelancer feel no longer fit with the character. It should probably have some limit, like not getting more karma back than the amount of karma earned in the last adventure, or something like that.

Or perhaps do the refund in BP, rather than Karma?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Wakshaani on <01-13-12/2247:00>
Just because he wasn't dodging black ice on a daily basis doesn't mean he let himself get rusty. If you're an expert programmer, who are you going to trust to secure your personal system? Or if you, say, need to bring in some freelance workers, and want to meet them in person, who would you trust to keep them from peeking into your link? And who would you trust to make sure that no one tried a Nanosecond Buyout on you?


On the one hand, a good point.

On the other hand, he's running one of the ten biggest corporations on the planet. His time is taken up with all manner of things, like momumental business decisions and schmoozing at high class functions. He has his Knight Errant hobby, his bug project, and he gets shuttled around to assorted programs when his micromanagement side comes up. Not to mention jeading a corporate war against his own company, dealing with his ex-wife, watching Nadia, and keeping his daughter in line.

Where would he find the *time* to deck?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Crimsondude on <01-14-12/0041:34>
dealing with his ex-wife, watching Nadia, and keeping his daughter in line.
Knight may have 99 problems, but the ex-wife and daughter are Richard Villiers'
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Black on <01-14-12/0045:00>
dealing with his ex-wife, watching Nadia, and keeping his daughter in line.
Knight may have 99 problems, but the ex-wife and daughter are Richard Villiers'

Knight, always a playboy.  Boy is Villiers going to be angry when he finds out!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Crimsondude on <01-14-12/0106:09>
I don't know what's worse. That I made a reference from 2003, or that I fucked it up.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-14-12/0109:22>
I don't know what's worse. That I made a reference from 2003, or that I fucked it up.
The fact that the reference could have been from 1983 and gone over the heads of all the kids here?

Otherwise, that you fragged it up.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Crimsondude on <01-14-12/0122:51>
Oh, I took care of that in another forum where I was discussing seeing the original Transformers movie with a teenager.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-14-12/0139:12>
Oh, I took care of that in another forum where I was discussing seeing the original Transformers movie with a teenager.
What are they teaching in schools these days???
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Black on <01-14-12/0154:05>
Oh, I took care of that in another forum where I was discussing seeing the original Transformers movie with a teenager.
Hey, it was a fairly good animated  movie, even if they killed off bumblebee and most the older autobots.  Ahhhh.... the memories...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Crimsondude on <01-14-12/0155:01>
Um ... Bumblebee was practically the only G1 Autobot they didn't kill.

I also had a nice side convo with someone else about the scene where Ultra Magnus got blown up and how it was edited from theatrical release to VHS. I don't recall whether they changed it back when I saw it on DVD years ago.

Oh, I took care of that in another forum where I was discussing seeing the original Transformers movie with a teenager.
What are they teaching in schools these days???
I messed that up. She did get the reference. So actually it has nothing to do with the Jay-Z reference above, and I am an idiot.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Black on <01-14-12/0203:34>
Damn... just remember them killing most the autobots I liked.  Its been around twenty years... wow, maybe time to try and track it down and watch again.

Fairly violent with a large number of permenant character deaths, not the standard for most cartoon-based animated movies.  Not sure about most the replacement characters, but it was an exciting movie to watch.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Crimsondude on <01-14-12/0210:25>
Twenty-six years this summer.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-14-12/0443:39>
Fairly violent with a large number of permenant character deaths, not the standard for most cartoon-based animated movies.  Not sure about most the replacement characters, but it was an exciting movie to watch.
They were all robots, however, so that was OK.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: shrike on <01-14-12/1406:32>
Here's a question for idle curiosity. Who is everyone's favorite writeup in this supplement? I've been hearing a lot of enjoyment surrounding Kane's article/writeup. Anyone else that folks are particularly enjoying?

Personally, Harlequin has been one of my favorite characters since I played through Harlequin and Harlequin's Back, so I'm loving his write up. Kane's was very amusing. I like the fact that /dev/grrl got the drop on him. I didn't like the artwork they chose for Slamm-O! Seems like it doesn't fit his description from some of the chapter fiction. Anyway, I'm pleased with it over-all.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Ryushiroi on <01-14-12/1640:43>
dealing with his ex-wife, watching Nadia, and keeping his daughter in line.
Knight may have 99 problems, but the ex-wife and daughter are Richard Villiers'

Yes, but the ex-fling and daughter mentioned in the last Season 3 mission might give him headaches...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Crimsondude on <01-14-12/1714:10>
True.

My thinking was just that Samantha and Cara have been pains in Richard's ass for a long time.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-14-12/1731:48>
I didn't like the artwork they chose for Slamm-O! Seems like it doesn't fit his description from some of the chapter fiction.
I'm putting it down to he got a "Daddy Belly".  :P  Netcat probably had to recover her figure after the pregnancy as well.

But, yeah, really different from what we've been informed of before.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Wakshaani on <01-14-12/2223:56>
dealing with his ex-wife, watching Nadia, and keeping his daughter in line.
Knight may have 99 problems, but the ex-wife and daughter are Richard Villiers'

*head desk*

Have I mentioined that I can never keep Villers and Knight seperate without a scorecard?

Totally different people, and I can *never* remember that they're not the same guy.

Bleah!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-14-12/2225:13>
dealing with his ex-wife, watching Nadia, and keeping his daughter in line.
Knight may have 99 problems, but the ex-wife and daughter are Richard Villiers'

*head desk*

Have I mentioined that I can never keep Villers and Knight seperate without a scorecard?

Totally different people, and I can *never* remember that they're not the same guy.

Bleah!

Just an idle thought. Have Knight and Villiers ever been in the same room at the same time?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-14-12/2309:46>
Just an idle thought. Have Knight and Villiers ever been in the same room at the same time?
Two corporate sharks like that?

There'd be missing limbs if they ever were.  Minimum.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-15-12/0901:13>
Just an idle thought. Have Knight and Villiers ever been in the same room at the same time?
Two corporate sharks like that?

There'd be missing limbs if they ever were.  Minimum.
You're missing my point. If you never see them together, what is there to say that they aren't, actually, the same person?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Henker on <01-15-12/0911:06>
Speaking of Damien Knight, I have been very impressed by his fighting capabilities.
He is on pare with the most skilled "spec ops guy", even after such a long carrier in business.... not only he shall train a lot but he also have to have good trainers.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-15-12/0937:38>
Well, since he can have the best a megacorp has at its disposal to train him, that's not surprising. And given how many enemies he has, being able to defend himself makes him a much harder target than most of the pampered suits out there.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-15-12/1029:54>
Tony Stark:  "It's my Happy time."  :P
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: The Wyrm Ouroboros on <01-16-12/1845:38>
I didn't like the artwork they chose for Slamm-O! Seems like it doesn't fit his description from some of the chapter fiction.
I'm putting it down to he got a "Daddy Belly".  :P  Netcat probably had to recover her figure after the pregnancy as well.

But, yeah, really different from what we've been informed of before.
Actually, Slamm-O! is more-or-less what I expected.  It's been a while since 'before', and we're talking about a guy with no real physical ability.  I'm actually somewhat surprised he isn't more of a pear.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Patrick Goodman on <01-17-12/0010:03>
I will testify that becoming a daddy is as damaging to one's figure as becoming a mommy. It just seems to me that mommies recover faster. My oldest is six and I'm still somewhat rounder than I'd care to be. My wife has recovered fairly well, in my estimation.

So Slamm-0! going soft? I can totally see it.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-17-12/0342:13>
He's gone physically soft.  In the Matrix, he's only gotten meaner.

DiaperBomb Attack Program, anyone?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mara on <01-19-12/0155:34>
He's gone physically soft.  In the Matrix, he's only gotten meaner.

DiaperBomb Attack Program, anyone?

Yeah...I am wondering if that violates some sort of international laws of war...

So, I am curious: What did people think of Devgrrl actually beating 'Jacks code to silence
Slamm-o! and Bull? Twinky? That Jack is slipping in his old age? Or that this Devgrrl is being set up
for something more down the line?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: The Wyrm Ouroboros on <01-19-12/0402:24>
Not exactly.  I see this as being more a matter of FastJack building his network, putting in moderator code and restricting it to himself, and then being surprised that someone's hacked a chunk of his code.

Understand that this sort of little tidbit is what keeps our perception of FastJack as being of someone who's (meta)human, who makes mistakes and can be beaten if you focus on the right thing and catch him off-guard.  Is he going soft?  Is he letting his reputation do some of his work for him?  Maybe, maybe not.  Most of FastJack's code-concentration undoubtedly went into keeping things private as compared to making sure none of the people he invited could use his moderator toys.  Slamm-O! could probably hack that piece of code; Netcat and Bull definitely could.

But here's the reputation coming back in; none of them would think about doing so.  It's FastJack, it's his house, you respect the guy, you don't muck around with him.  /dev/grrl, on the other hand, is the newbie -- the one who is still learning, who still needs to be taught what you Just Don't Do.  FastJack's reaction was, 'Hell, I thought I locked that down tight enough.  Good job, girl, but you just don't do that sort of thing to one of your friends in their own house.  Do it again and I'll fry your commlink faster than you can imagine.'

Is she being 'set up'?  Yes, so to speak; she's getting trained into being a pretty hefty 'runner.  That's okay, because in her journey, new players get brought along.  And in another three or five years, we'll need someone new to be our /dev/grrl.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-19-12/0910:03>
Also, JackPoint is still in, what?  Gamma?  It isn't even into Beta yet.  :P
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: FastJack on <01-19-12/1206:36>
Remember, also, 'Jack brought in /dev/grrl because she showed extraordinary promise as a hacker.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-19-12/1331:44>
Remember, also, 'Jack brought in /dev/grrl because she showed extraordinary promise as a hacker.
He probably asked her to show him how she did it, and then gave her a cookie.

Remember, you never stop learning.  Ever.  If anyone knows that, it's someone that's survived as long as FastJack.  (No, the OTHER FastJack.).
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: FastJack on <01-19-12/1514:56>
Remember, also, 'Jack brought in /dev/grrl because she showed extraordinary promise as a hacker.
He probably asked her to show him how she did it, and then gave her a cookie.

Remember, you never stop learning.  Ever.  If anyone knows that, it's someone that's survived as long as FastJack.  (No, the OTHER FastJack.).
One of the few times you can apply that to me and him.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: The Wyrm Ouroboros on <01-19-12/1815:17>
Also, JackPoint is still in, what?  Gamma?  It isn't even into Beta yet.  :P
Alpha, Beta, Gamma, Delta.  In testing parlance, Alpha is first-stage, build it and see if it runs.  Beta is Alpha with most of the bugs worked out, and everyone is testing a) to find bugs, and b) to see if it does what it's supposed to, has good useability, etc. etc.  Anything after that is typically an actual release for sale.  If JackPoint is at a Gamma stage, it's well past the 'beta testing' point.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Wakshaani on <01-21-12/2229:26>
A neat aspect of the L5R universe is that the legends of old were better than today. Why try something new when the older ways were BETTER ways? There'a  big chunk of it based on upkeeping your honor and not shaming your family and their legacy.

SHadowrun tends to be about The New Think. Like your Predeator II? Meet the Predator III ! Mercurial a big hit? Take a look at Christy Daee! Nice code ... six months ago. Old an dbusted? New hotness!

NERPS!

More of teh Jackpointers should start taking rookies under their wing, but, most of them are at career peaks, rather than downward arcs. You never think about passnig your skills on when you're in mid-stride.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-21-12/2309:31>
More of teh Jackpointers should start taking rookies under their wing, but, most of them are at career peaks, rather than downward arcs. You never think about passnig your skills on when you're in mid-stride.
Kane might just change that concept a little.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Black on <01-21-12/2314:53>
Firstly, Love L5R.  Great game, great setting.  Not always easy to find the 'right' players for the game, at least if you play up the politics, face and honor aspect.  It ain't hack & slash people!

Shadowrun tends to reflect the events and themes of the world in which it was written.  80s and 90s?  Consumerism, Greed, Corporate Power, Racism.  Its why the Yakuza and Mafia were big and early producst don't even mention Triads and Vory.

These days it looks at things like transhumanism (sp?) , questions like 'what does it mean to be 'human' and is it even desirable?  More politics, less pure corp greed (though its still apparent).  Nanotech, gene-alteration and bioware are the way to go, not cyberware and clunky decks.

So back on topic,  new runners represent these trends somewhat.  Technomancers vs the old guard (clockwork as an extreme example).  Actually, when I think about, Jackpoint doesnt have many surge, AIs etc.... just a few technomancers.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-21-12/2320:43>
There's one SURGE, IIRC.  No AIs as they're too new, and I think FastJack is still a little leery of them, but one might be able to impress him.

Someday.  If they eat all their vegetables.  And wake up early enough.  On the best day of their existence.  At the peak of their power.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: hobgoblin on <01-22-12/0451:29>
Well they did have a E-ghost visit.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <01-22-12/1022:13>
Indeed. And also there have been questions raised as to whether DefCon5 is even human, I believe.

Also, Baka Dabora is SURGEd.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Crimsondude on <01-22-12/1433:39>
Indeed. And also there have been questions raised as to whether DefCon5 is even human, I believe.
Heh
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Wakshaani on <04-04-12/1053:38>
Kane might just change that concept a little.

True, but also a recent development. (And, might I add, an awesome one as well.)

As for AIs, there's an eGhost that's popped up (But who doesn't have full access), as noted, but no other AIs are known to have posted.  Several of the Jackpointers are nervous about 'em... Clockwork being an extreme example, but not the only one. Of course, this leaves open the opportunity for one to do so in the future...

Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Dog Boy on <08-12-12/0200:27>
Oddly, the pic for Slamm-O! was my one major complaint about the supplemental, as it doesn't keep with anything that's been said/shown about him in past fiction, particularly, Game, Set, Match from SR4A... "but who
knew the annoying hacker had such a fine body? She’d thought he’d be one of those pasty-skinned couch potatoes"... SR4A pg 214. Now, issues of personal taste aside, I really don't see any female describing the droop-gutted, man-boob bedecked image from the supplemental pic as anything even close to a 'fine body'. Wasn't even any attempt to keep consistent in overall look from Game Set Match to the supplemental, since there's a character shot in the SR4A fiction.

I can let a lot of things slide in the interests of taking things from a 'consider it from within the game world' perspective, but the one thing I've always jumped on when I spot it is internal inconsistency.

Remember that the dossier was prepared by Clockwork -- does anyone put it past him to be mean-spirited enough to edit someone he dislikes into being unattractive?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Lysanderz on <08-12-12/0742:22>
Quote
Kane might just change that concept a little.

Kane training /dev/ scares the hell out of me. And for some reason I swear I can see /dev/ running with Netcat/Slammo's kid in the future. Maybe even in a mentor capacity herself.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mara on <08-12-12/0932:24>
Quote
Kane might just change that concept a little.

Kane training /dev/ scares the hell out of me. And for some reason I swear I can see /dev/ running with Netcat/Slammo's kid in the future. Maybe even in a mentor capacity herself.

I am interested in how /dev/'s story develops...I am kind of thinking she might be being groomed to be the replacement for
Fastjack.....I mean, if she hacked Jackpoint...she is definately NOT a "script kiddie" or someone "just playing on mommy and daddy's
money"
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Lysanderz on <08-12-12/0944:44>
More and more people seem to be doing that these days. The anonymous poster, Perri from DDN did it in Spy Games. Jack's losing his touch.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <08-12-12/0956:43>
More and more people seem to be doing that these days. The anonymous poster, Perri from DDN did it in Spy Games. Jack's losing his touch.
If you're thinking that, you're right where FastJack wants you.

And you are already dead. (http://youtu.be/4PIU3iPcu74)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <08-12-12/1025:18>
No network is safe if a megacorp really wants in. Period. Fastjack may be good, even the best, but he can't be on all the time, and if someone takes time to probe, and has a good enough stealth program...

And Perri is Fastjack's daughter. When you know how the system designer works, you are better able to anticipate back doors, especially if the Resonance is there to guide you.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <08-12-12/1039:08>
Not to mention having the Matrix Firepower of the Denver Data Haven at your beck and call.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Lysanderz on <08-12-12/1059:12>
Wait a minute, Jack has kids? What books talk about this?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <08-12-12/1109:22>
Wait a minute, Jack has kids? What books talk about this?
SR4A.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: hobgoblin on <08-13-12/0554:31>
I could have sworn she showed up in late SR3 or something.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <08-13-12/0913:29>
I could have sworn she showed up in late SR3 or something.
She showed up a lot earlier than that.

It's just been confirmed in SR4A.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Wakshaani on <08-20-12/1117:05>
Conspiracy theory mentions "Kids and grandkids', so Fastjack might have more than one. He's a bit private, so who knows?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Valashar on <08-20-12/1317:00>
Oddly, the pic for Slamm-O! was my one major complaint about the supplemental, as it doesn't keep with anything that's been said/shown about him in past fiction, particularly, Game, Set, Match from SR4A... "but who
knew the annoying hacker had such a fine body? She’d thought he’d be one of those pasty-skinned couch potatoes"... SR4A pg 214. Now, issues of personal taste aside, I really don't see any female describing the droop-gutted, man-boob bedecked image from the supplemental pic as anything even close to a 'fine body'. Wasn't even any attempt to keep consistent in overall look from Game Set Match to the supplemental, since there's a character shot in the SR4A fiction.

I can let a lot of things slide in the interests of taking things from a 'consider it from within the game world' perspective, but the one thing I've always jumped on when I spot it is internal inconsistency.

Remember that the dossier was prepared by Clockwork -- does anyone put it past him to be mean-spirited enough to edit someone he dislikes into being unattractive?

That thought entered my mind the other day as I was re-reading Street Legends at work. Viewed from that perspective, the picture does seem rather like a caricature.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Shadowjack on <11-09-12/0315:12>
I love this line of books but I wish the distribution of races was more balanced. I realize Humans are the most common but come on... there is a combined total of 0 dwarves in these two books! I want to see more books in this series but I will actually be disappointed if the next book is 90% Humans.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <11-09-12/0319:34>
But it's so easy to overlook dwarves, with how short they are and...  *Gets punched in the crotch and falls over in agony*
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: The Wyrm Ouroboros on <11-09-12/0607:44>
I can name, I think, a total of one top-end Mover and Shaker who's a dwarf: Arthur Vogel.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Patrick Goodman on <11-09-12/0938:02>
But it's so easy to overlook dwarves, with how short they are and...  *Gets punched in the crotch and falls over in agony*
One of my players decided to antagonize the dwarf mage of another player. This was the basic result. Everyone thought it was funny except Player 1. Even he saw the humor in it after he got over the shock of one PC attacking another (he had apparently been in some remarkably civil groups before getting involved in my game).
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <11-09-12/1102:06>
I can name, I think, a total of one top-end Mover and Shaker who's a dwarf: Arthur Vogel.
There's also Strouthers, former runner and ex-Governor of Seattle. Other than them, yeah, it is hard to name any prominent dwarves. They just don't seem to advance as far as the other metatypes. Then again, they don't have the obvious physicality of orks and trolls, nor the looks of elves, and there are political disadvantages to always having to look up to humans, so perhaps that isn't surprising.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Patrick Goodman on <11-09-12/1144:20>
There are two dwarfs in "Sail Away, Sweet Sister," the long-brewing sequel to "Another Rainy Night." FWIW.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Shadowjack on <11-09-12/1227:12>
Hehe that is great although not an excuse. If Dwarves are one of the main races in the game, they should be represented in these books. The books are more like "Human Street Legends" lol. Don't get me wrong, I love the books and I'm eager to buy more but there is just too many Humans for my tastes.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <11-09-12/1250:55>
Shadowjack, the simple fact is that there just aren't that many high profile dwarves, either as power players or as runners. As has been mentioned, I can name only three dwarves of note: Arthur Vogel, Julian Strouthers, and Lyran. I don't know of any other ones, either in the shadows or in public or private life. Most of the high profile people are Humans and Elves, with quite a few Orks. There's the odd troll in the mix, but that's mainly because they look like a living battering ram. Simply put, there aren't really any dwarves to profile.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Simagal on <11-09-12/1902:02>
There is also Darren Villers. But they are under represented, considering they are supposed to be more acceptable to the public.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <11-09-12/1903:23>
There is also Darren Villers. But they are under represented, considering they are supposed to be more acceptable to the public.
More acceptable to the public than orks and trolls, certainly. But humans and elves are always the favorites.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Shadowjack on <11-09-12/2046:58>
Regardless though, if there is some small number, why not include at least one of them? I wouldn't be surprised if you guys are forgetting some notable Dwarves as well. Ultimately, if there is not a Dwarf in the next book, I will be disappointed. And why aren't there more prominent Dwarves? Come on! :)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <11-09-12/2110:42>
Because there just aren't as many dwarf shadowrunners? And certainly not as many dwarf corporate executives? In public and private life, looks are often important to getting ahead, which is why most of the power players are Humans and Elves. Orks and Trolls have a small presence in the upper levels, especially in situations where intimidation is better than persuasion. Dwarves, on the other hand, are neither physically imposing like Orks and Trolls, nor good looking like elves. And humans literally look down on them. They're probably prevalent in middle management situations, and able to get their foot in the door where a troll never would, but you won't see many of them as high profile people.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <11-10-12/0008:19>
They're also probably more popular in blue collar work, especially at night.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Critias on <11-10-12/0039:31>
The disparity is something we're well aware of (and have worked to fix, as we can, in more recent products; there are multiple dwarves, often casting decisive votes, on the Tir Council of Princes, for instance), but has been hard to rectify (since there haven't been any more Street Legends books).  Part of the problem as I understand it was that (a) many of us were writing SL pieces on existing characters who had headlined novels and stuff, and not many of those were dwarves.  Couple that with (b) others of us were writing awesome new characters of awesomeness, and given the low number of dwarves in general play among the fandom (just look at chargen threads, for instance), there weren't many dwarves there, either.

They've just always been an unfortunately-overlooked part of the game.  When you want someone tough or strong, most folks go Ork or Troll (so they don't have movement penalties, and/or get better stats).  When you want a generalist, you go human.  When you want a cool kid, you go Elf.  Dwarves don't fit a niche, in my experience, with the average gamer on the street. 
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mara on <11-10-12/0456:49>
You know...I thought the reason there were so few dwarves in prominent positions was due to the Dwarven Conspiracy, run
by Immortal Dwarves, that has the sole goal of: keeping dwarves from dying in the numbers Humans, Elves, Orks, and Trolls do in violent crimes...
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Shadowjack on <11-10-12/0622:41>
You know, it seems like Dwarves always get the shaft in the games I play. My friends and I develop our own rpg and Dwarves always end up being the most under played race. In Shadowrun, it seems like Dwarves are just over-looked in many cases. Statistically there is nothing wrong with them in my opinion. Even if they are slightly less optimal than other races, for me, they're still a fun option and a nice addition to the game. About people not playing Dwarves as often as the other races... maybe they would if there were more cool and reputable Dwarves in the novels and gaming books. If Harlequin was a Dwarf and people saw his stats in SL, I bet a lot more people would start playing Dwarves. Glad to hear you guys are trying to patch up this issue. I would really love to see a Dwarf in the next installment of SL. Better yet, how about an ALL Dwarf SL book? 50 new Dwarves to rule the streets! Lol.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <11-10-12/0831:16>
Well, in Shadowrun, they're certainly looked down on, but in fantasy games such as D&D or anything the least bit Tolkein-related, dwarves certainly have their place, and are generally well represented, from what I've seen. Admittedly, I tend to play humans or elves, myself, but that's a personal preference thing.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Jian on <11-10-12/0839:43>
Also, recall that the Core book says a lot of Dwarfs are quiet and unassuming people... heck right then it pointed to a noted programmer dwarf Frank "Friz" Baylor (note that for the list, blokes) basically sent a Matrixcast to a big awards ceremony where he'd won saying 'Sorry, I didn't want to take work off' in slightly more words, and predicted he'd win again next year in the same breath.

So I bet there are a lot of dwarfs who are in important positions, they just don't draw attention to themselves. As for the shadowrunners, I guess I personally have not come up with any dwarf concepts... if another game opens up, I'll try a dwarf.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Shadowjack on <11-10-12/1212:11>
Mirikon, let's just say there are other games which I hate that have Dwarves and they are crap. I don't want to name the games because they don't deserve any further recognition :P
Next Shadowrun campaign I think there is a high chance I'll be playing a Dwarf because in truth, I haven't actually done it in 4E.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Critias on <11-10-12/1427:37>
Well, in Shadowrun, they're certainly looked down on, but in fantasy games such as D&D or anything the least bit Tolkein-related, dwarves certainly have their place, and are generally well represented, from what I've seen. Admittedly, I tend to play humans or elves, myself, but that's a personal preference thing.
In your average D&D game -- at least traditionally speaking, prior to a few more recent editions -- dwarves are the "go to" race for being a tough and sturdy guy.  In Shadowrun, we've got orks and trolls for that, because they're not NPC-only evil monster races blah blah blah. 
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <11-11-12/0038:09>
In Shadowrun, we've got orks and trolls for that, because they're not NPC-only evil monster races blah blah blah.
Unless you listen to Humanis propaganda, that is.  ;D
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: JustADude on <11-11-12/0046:09>
In Shadowrun, we've got orks and trolls for that, because they're not NPC-only evil monster races blah blah blah.
Unless you listen to Humanis propaganda, that is.  ;D

Yeah, well, we all know what Humanis is good for, right?

The answer, of course, is "Target Practice." 8)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mara on <11-11-12/0210:31>
In Shadowrun, we've got orks and trolls for that, because they're not NPC-only evil monster races blah blah blah.
Unless you listen to Humanis propaganda, that is.  ;D

Yeah, well, we all know what Humanis is good for, right?

The answer, of course, is "Target Practice." 8)

Huh? What? Sorry..See I like Humanis...they make such good distractions when you tell them that some Pro-meta activist is going to be at the corp site you are going to be doing your job at....
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Black on <11-11-12/0352:40>
What if Humanis is right?  What if they really are protecting 'man'-kind from the inevitable... (Time to put the devil's advocate hat on... The hard bullet proof one)

- in less then hundreds years from now, you boss's boss will be an elf.  Its only natural.  With their longer lifespans, they will be able to acquire the knowledge and experience to excel in any career path, far beyond their shorter lived human counterparts.  Elves will run the place, its only natural.  Furthermore, their generation-spanning lifes will eventually provide them with long-term, big picture thinking far beyond anything a human could manage normally.  And boys, as elves become the dominant species, with the wealth and power, cultural trends will lean towards promoting their image as the ideal.  Therefore, they will steal your jobs and women... just saying.
- The Orc population is growing.  It will always be growing.  Soon your schools will be filled with rought and tumble orcs.  Orc boys who mature faster physically, but develope mentally at the same pace (perhaps slower.... oohhh he went there...)  Teenage boys can be a bit wild at the best of times.  Orc 'teenagers' who are as tough and physically mature as any human adult male?  Looks like trouble folks... and would you feel safe sending your delicate human daughter to the same schools as these physically adult, but mentally teenage orc boys?  Seperate human and orc schools are a neccessity, something that needs to be implemented before an unfortunate 'incident'...
- Trolls and dwarves...  well.... same as orcs and elves, just less extreme....

Humanis properganda would be fairly easy, and given that until recently the Japcorp megas were 99.9% human and promoted that culture with thier wage slaves...  It would be so easy to prey on the fears of the massess.  Sometimes I feel that 2070 looks a like like 1970...  And then when you get the orc underground trying to become officially a district in Seattle... then you just flip it around and talk about how orcs are trying to seperate themselves from the world around them, that the orcs are the racists etc etc, and then point out the Tirs for that elvan slant on the arguments.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: JustADude on <11-11-12/0414:50>
Black, dude, at the end of the day a racist fuckass is a racist fuckass, regardless of who he or she is for/against. Period. End of story.

Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Critias on <11-11-12/0437:55>
Black, dude, at the end of the day a racist fuckass is a racist fuckass, regardless of who he or she is for/against. Period. End of story.
Except, of course, when there's more to it than just racism.  The different metaspecies are different -- quantifiably and truly -- in ways that the real-life races and ethnicities of the world never have been.  There's a (completely reasonable and appropriate) knee-jerk reaction against racism, from our modern-day sensibilities...but there is at least a kernel of truth to some of it when it's found in the Sixth World, where metaspecies are concerned.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: JustADude on <11-11-12/0455:34>
Black, dude, at the end of the day a racist fuckass is a racist fuckass, regardless of who he or she is for/against. Period. End of story.
Except, of course, when there's more to it than just racism.  The different metaspecies are different -- quantifiably and truly -- in ways that the real-life races and ethnicities of the world never have been.  There's a (completely reasonable and appropriate) knee-jerk reaction against racism, from our modern-day sensibilities...but there is at least a kernel of truth to some of it when it's found in the Sixth World, where metaspecies are concerned.

Even in that case, all they're doing is exacerbating the differences that exist, ensuring ongoing animosity and violence, because they want to keep insisting that humanity should be a Special Snowflake, when we're not... not in the Sixth World, at least.

Yeah, elves are gonna out-live everyone. Bitching isn't going to change that, and nothing anyone can say will convince me the alternatives (aka, mass murder or genetic tampering) are ever going to be acceptable. All it does is give them someone to blame, other than their own short-comings, for the bad things that happen to them in life.

As for the other point... if they're worried about their "precious baby" getting bruised up by the 3-out-of-5 metatypes with superhuman strength, then they should home-school them. Otherwise, let the kid learn how to not piss off people who can make them eat their own nose... a feat which would be a lot easier if the parents weren't teaching their kids to treat the really big, really strong metatypes are "dirty" "stupid" and/or "inferior."

Yeah, I'm sure that being conditioned to talk down to the 6'5" slabs of muscle laced with teenage hormones has absolutely nothing to do with the the fact that they got the shit beat out of them. It was just the Ork being a big, stupid, raging beast. Definitely.

Now, of course, this is just my personal take on it... but I tend to have the delusional belief that, in the absence of individuals actively trying to stir up drama for their own personal reasons, a group will tend to coexist peacefully. The problem is that, in the real world, you just can't get rid of the drama-queens faster than they breed.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Black on <11-11-12/0549:38>
Black, dude, at the end of the day a racist fuckass is a racist fuckass, regardless of who he or she is for/against. Period. End of story.

Hey, no problem, it's why I put the bullet proof hard hat on.  Maybe cause the game I gm has humanis show up pretty regularly, I spend some time playing with their logic so I can do they appropriate villain speech before the Guys blow them away, again.

As Critias noted, I focused on biological differences and the potential negative impacts on society.  I found it hard to find real issues with trolls and dwarves, bedsides their size (which seems petty)



Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: WSN0W on <11-12-12/1921:27>
There was that Dwarf from the 'Secrets of Power' Trilogy. The utter mercenary that changed sides at the end because his pay day died and he got hired by Sam and Co. Not sure if he lived or his name as don't have novels at work.

Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: AJCarrington on <11-13-12/0642:57>
"Greerson"?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: WSN0W on <11-13-12/1538:17>
Yeah, I think that's him. Did he get whacked at a point?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: AJCarrington on <11-13-12/1955:28>
I think so, but to be honest, can't remember...guess it's time to crack into them again. :)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Frankie the Fomori on <11-13-12/2134:03>
After looking through "never trust an elf" Cog told Necko that he left town, but the group assumes he got killed along with the twin street sam's.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Wakshaani on <11-13-12/2143:17>
Incidently, there are a few Dwarves doing Things in Dirty Tricks.

(Gotta ask CanRay how to use the Font of Shilling!)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mara on <11-14-12/0514:19>
(Gotta ask CanRay how to use the Font of Shilling!)

First, you have to come across as simultaneous loveable AND pitiable(as a Canadian, this is a natural talent
for CanRay).
Second, you have to have no shame.
Third, you need to have a product that can naturally be slid into any discussion.

Sort of like how, I can easily point out that you should get Safehouses for what to do AFTER the elections are over
if your candidate lost....
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <11-14-12/1318:52>
(Gotta ask CanRay how to use the Font of Shilling!)
You just put in a hyperlink.
First, you have to come across as simultaneous loveable AND pitiable(as a Canadian, this is a natural talent
for CanRay).
Second, you have to have no shame.
Third, you need to have a product that can naturally be slid into any discussion.
I can feel the love.  No, really, I can.

Wait, wait, wait...

No, that's heartburn.
Sort of like how, I can easily point out that you should get Safehouses for what to do AFTER the elections are over
if your candidate lost....
Actually, with the talk of succession going on, and the possibility of a Second US Civil War, Safehouses (http://rpg.drivethrustuff.com/product/99534/Shadowrun%3A-Safehouses) might be useful for people of all types!  Might I suggest the off-the-grid, rural territory type where you can see potential threats from miles away?
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Wakshaani on <11-14-12/1451:12>
That's a master at work, that is!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Xzylvador on <11-29-12/0922:45>
I kinda like dwarves in SR, especially for mages or hackers.
The willpower boost makes 'em naturally better at resisting drain or biofeedback and body boost means more armor and more boxes to soak.
But they do lack the attractiveness of "handsome, agile elf" or "tough ork brute". Dwarves are just... short and kind of bland.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Mirikon on <11-29-12/1007:03>
It isn't that they left the dwarves out on purpose, but with the troll in the picture, they were just too short to be in frame.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: DarkLloyd on <12-30-12/2204:26>
A good number of the characters I've played thru all the editions have been dwarves.
Come to think of it, I'm not sure I've ever played an elf........ Humans, Trolls, Orcs, Hobgobilns, Minotaurs sure; but no, not an elf.... Maybe I'll make that my next missions character.

And I don't really see a problem here.
There are tons of shadow posters that we don't know the race of, pick one and write them up as a dwarf. So what if there isn't that many in the big political arena. These books are "Street Legends" not "Congressional Legends". They needed to concentrate more on runners or people that are on the level of runners(fixers and such). Having the stats for Lofwyr is kinda cool, but it's not like anyone will ever be able to use them...... These books should be a resource for helping expand the personalities of different locals. They need to be full of people players can regularly interact with or even use as contacts. With the stats added to take ambiguity out of what they could actually do for the runners. (the GM can always tweak any of the numbers they want)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Shadowjack on <12-31-12/1245:51>
*Translation* DarkLloyd will NOT accept the run to assasinate Lofwyr :)
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: DarkLloyd on <01-01-13/0101:45>
*Translation* DarkLloyd will NOT accept the run to assasinate Lofwyr :)

Correctamundo!!

But I'll gladly sit back and watch while you guys go try.... Where's my Popcorn? Canray!! What'd you do with it!
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: CanRay on <01-01-13/1259:33>
Where's my Popcorn? Canray!! What'd you do with it!
*Munch-Munch-Munch*

...

*Munch-Munch-Munch*

...

;D
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Necrogigas on <01-03-13/0154:27>
You'd think, given their stats, that some spellcaster dwarf would've made a name for themself as a toxic shaman hunter at some point in the canon.
Title: Re: Street Legends Supplemental now out--ten more characters to play with!
Post by: Shadowjack on <01-03-13/0549:25>
Their racial stats make them excellent Adepts as well(for using Attribute Boost).