Off-topic > General Gaming

Books to help RPG player's

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Basic:
It would be great if he could do that.

FastJack:
"And lo, on the 21st day, the topic was stickyethed and all was good."

FastJack:
Of course, now that it's stickyed, I expect great things in this thread. Not only books on how to think like a 'Runner, but on all aspects of the game. And, much like Bull's Art Thread, I suggest a "book tax" on the thread. Meaning, try to add books as often as you can to your posts. I'll start with a favorite of mine (although it's now over 10 years old...):

Fantasy Roleplaying Gamer's Bible

This book looks through all aspects of gaming, from the types of gamers, how to run good games, why games are important, and some popular games to pick up (Shadowrun is featured in the book). It's also a great book to hand to those loved ones that "don't get it" to help them understand why this is a big part of our lives.

FastJack:
Oh, and here's some truly excellent books for world-building:

Gary Gygax's World Builder

Ultimate Toolbox

Basic:
This is a great for your shadowrun team to read it will give them idea's on how to break in to places other then using brute force.

Ninja Hacking: Unconventional Penetration Testing Tactics and Techniques

This book should give GM's Idea's for matrix runs.

Stealing the Network: The Complete Series Collector's Edition, Final Chapter, and DVD

This book should help GM's and Players giving there characters more depth.

Writer's Guide to Character Traits

This one should give you Idea's on the type of plot you want to run for your player's.

20 Master Plots: And How to Build Them

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