Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Redwulfe on <06-21-18/1325:24>

Title: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-21-18/1325:24>
This is the OOC group for the game talked about here. https://forums.shadowruntabletop.com/index.php?topic=27571.0

Really looking forward to building the game with whoever wishes to join. I will be limiting this to four characters for the online game and would like to see only no more than 1 mage type, 1 decker type, and 1 rigger type. Everyone should think of a secondary skill set for their character and B&E specialist would be good no matter what.

I will start looking at the house rules and options I will use fore the game now but I will go over a few that may make you choice of character different.

For tank style characters, because this is a deadly game I limit Armor augmentations like any other augments and restrict it to a maximum of +4 max. This is just for augments and not for armor and encumbrance which is still by the book. I also up the damage codes of all weapons by 4. Did I mention combat in my games is deadly.

I do not use the Ammo specific called shot (Ammo Whammy) or the Specific Target called shots (Location, Location, Location) form Run and Gun. I do use RG1: No Action Phase Attack Limit so we watch recoil and RG2: Target size modifiers.

I also use the spirit index for Summoners and background counts are more common in my game as magic ebbs and flows a lot.

Now All of that being said many of my players only see combat once every 3-4 game sessions and they tend to be ambushers and end them quick and decisively. The barrens is a rough place where random violence does happen so intimidation is usually the key to keeping people from trying to commit said random violence upon you. The barrens will fell very dangerous as it does in the fluff.

If you have any questions please feel free to ask.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-21-18/1337:07>
i'd play a face adept doppleganger type
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-21-18/1344:39>
Since I feel that some sort of spellslinger backup is good for a team I will lift the only 1 for this concept. I would really like to see the face adept doppleganger in a game. Thats 1.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-21-18/1359:22>
id play a pure adept, not a mystic adept ;-)
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-21-18/2329:13>
Will we be utilizing Priority or Sum-to-Ten?  I personally prefer Sum, but either way is fine. 

I'll grab the Rigger spot.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-21-18/2349:42>
Thats 2.

Sum is fine by me, I also prefer it as well. When making the characters I would prefer Priority or sum, your choice.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-22-18/0240:30>
Rockin.  What city/region are we gonna be in?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <06-22-18/0322:47>
Looks like the face slot has gone so I'll take matrix then
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-22-18/1246:37>
Thats 3, now just looking at potential muscle in case the dreck hit the fan?

I was going to go for Seattle since we have so much information on the city already.

Also because I feel that matrix has a few holes in the way it is presented in the fluff of 5th edition please ask lots of questions in OOC about the Fluff for you character and how I interpret things. I tend to try not to hand wave as much so that it feels more realistic.

Here are some things that should be noted:

1. Legitimate users can request to have an invited mark so they may enter the host. The Host will then access a file that gives it the SINs of legitimate users so that it know who can have the invite. If your SIN matches the one on file then you would get a number of invites that the file says you can have. This file is inside the host.

2. "Owner" is linked to SIN and uses the SIN of a person to identify who is the owner. So SINless individuals can not be owners. Fake SINs can be used however. Since Owner is linked to a SIN this means that you may have multiple owner credentials for deferent devices. Personas are registered through GOD via the ownership credentials of the Device running the persona. This means that it is possible to have multiple personas active at the same time but since operating a persona is tasking you may only be using one at a time. Switching to a different persona requires a free action. Otherwise you could not have your deck on at the same time as your commlink. Living personas have no owner as they are not registered with GOD though they do act as an unregistered owner for task that need an owner to do.

3. Any Icon that is slaved to a host or part of it is not visible to those outside a host and icons outside a host are not visible to those inside a host. So if you see a camera that you can not find running silent or see it's icon and the building has a host. It is either hard wired or is slaved to the host.

4. Though Commlinks, RCC's, And Decks are devices they usually can not be the slave in a master slave relationship. You can slave any device to a Deck and Host. Commlinks and RCC's can only be slaved to a deck. RCC's can only slave vehicle devices this includes drones. If you nest networks, I.e. you slave a device to a commlink and then to a Deck you may use the Decks firewall to protect the device. This means that decks can use nested architecture to protect more devices than it rating by using the processing power of other devices.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Jusenkyo on <06-22-18/1904:54>
I'm not sure of which of your things to post on and so I'm going to just go ahead and try both and risk getting yelled at.

I wish to also play this game, however I have yet to have the opportunity to play in a shadowrun game. I have the Core rules, and an idea for a character but I'm not sure if you'd want her. Sort of basic-ish Combat Adept, I designed her as strait Adept and I would prefer that I could keep her like that. I saw that you needed muscle and thought she might be a good fit. (also all the other characters that I have personalities for and have any sort of thinking out are a rigger and a technomancer so that)

I've got a name and a basic description if you'd like, oh and also I could force Mystic Adept by bumping priority if you absolutely must have a caster and tag around her stats a bit to do a little better but, yha.

call her Avalanche- Troll Adept
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-22-18/1918:04>
regular chargen then?

sum210 or priority right?
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-22-18/2229:18>
So far I've got a Rigger named "Spider" whose all about infiltration and small drones to help him along. 

Trying to work out making a character with the Ghost in the Shell "naked cloaking skin" effect for this.

(http://www.nowhereelse.fr/wp-content/uploads/2016/11/film-ghost-in-the-shell-bande-annonce-VF.jpg This thing)
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-22-18/2340:37>
Second skin ftw
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-22-18/2343:00>
Second skin ftw


That was my first thought, but it's sadly 14 availability, and I don't really wanna blow a quality on it.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-23-18/0114:35>
Gm fiat. Ask it’s not like it’s op or anything.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-23-18/0341:06>
2nd skin is fine.

normal character gen, you can use priority or sum 2 10.

Troll adept is good but may want at least astral perception with some ability to take on a spirit with weapon focus. Without this kind of back up team may suffer. many places in the 6th world have astral security and this could be very problematic without  having it covered. I would prefer a combat mage with some sort of summoning but adept that can combat with a spirit if need be will do.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Jusenkyo on <06-23-18/0745:14>
Right right, I just went ahead with ABCDE for Avalanche, Got her sort of Stealthy Tracker/B&E specialist sort as another alternative as well as the astral sight (although she's gonna need a bit more astral combat with her next available karma. She's also gonna be pretty okay at catching wind of Surprise attacks thanks to Combat sense, although she's gonna be heavily lacking in smarts and Charisma. I've got a small write up (with no backstory on it) for her currently, I don't know how you want to get the character sheets If we should put them here or make them on a different part of the board. it would be easier probably If I showed you her sheet to look over, but I'm not sure if you want it here or just like a link or something.

I'm also going to work on a back-up idea (although I really like the idea of Avalanche I have in my head) in case bad stuff happens and Avalanche gets Geeked on a run or something. and that back up will probably be a Shaman or Mage that is really deep into spirit stuff, I do want to try using spells eventually within the system.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-23-18/1032:00>
we deffo need a mage

if no one else wants to make one ill make my doppleganger adept a doppleganger mystic adept.

just let me know
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-23-18/1133:01>
mystic adept face could still be good, might be spreading the skills too thin though. You are an expereinced player if you think you will be good then go for it.

I just feel if we have no astral presence at all we will have trouble on many runs. L

Lets see if someone wants to join us and I will open up for a fifth player, which for online can get a bit tight, and then if not between a mystic adept and the combat adept with astral perception we could be covered. I will give you guys some runs that are magic light at first so you can build some Karma before hitting you all with some heavier magical securities.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-23-18/1236:56>
i'd prefer to play a straight adept but if we can't get a mage i can run the mystic.

either way it will be a doppleganger face type.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <06-24-18/0132:33>
Matrix clarifications look good. Will gen up a character!
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-24-18/1131:01>
If you all want to start creating character please fell free. You can PM them to me, post them here, or post a link to them and I will start putting them into herolab and realmworks for my records. If you wish to send me a herolab file just pm me and I will pm my e-mail back to you.

If no-one joins for the mage slot I will NPC a mage until one does, so everyone can fulfill the concepts they wanted.

Thanks,
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-24-18/1142:49>
you use realmworks and herolab?

i can send you my herolab file

+ we should discuss getting you my realmworks setting database
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-24-18/1145:39>
Yes, I have the full herolab files package for 5th and I just picked up realmworks and am starting to import all of the material into it for use in my games. Wanted to be more organized and to use the second screen when I GM at conventions and such. I truly wished they would sell the setting material for SR on the market so I wouldn't have to put it in myself, very time consuming. :)
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-24-18/1153:41>
then its your lucky day

pm me
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-25-18/0157:38>
I'm working on my character now.  Got qualities and stuff mostly worked out.


Very heavy cyborg, sneaky and stuff.  Has raptor feet and digigrade legs!

How does the crew assemble?  How do we meet?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-25-18/1004:24>
Everyone gets a free fixer by the name of cowboy. He is connection 4 and is going to be the catalyst for the teams creation. It is up to you all to determine how you met him.  but any connection to him past 3 years ago, when he came into the fixer business is not possible.

He is an ex-street sam, all cyber on him is very subtle and he is rumored to by very handy with pistols. He is a human of Japanese descent. He doesn't wear a cowboy hat or anything that would make him look like he is from the west but rumor has it his quickdraw skills are the stuff of legends and that is how he got his street name. Every time the characters have seen him he has worn a tailored suit either business casual or full dress but you have never seen him carry a pistol concealed or otherwise. He is professional and treats all of his clients with a level of respect that makes you feel like you are the most revered person in the room. Each of you has worked for him in the past and he always sets up an escrow account to hold payment upon the meeting of the missions objectives. He is a firm believer that if the money is held that double crossing his team is less likely and he always looks after his team.

Rumor has it that his old team was set up by a Johnson and they where picked up by Lone Star after a brief shoot out which resulted in the death of his wife Miko, the teams decker. One of the Team members rolled under pressure, but Cowboy never cracked. He never ratted on the Johnson that set them up or the his team mates. That is why he did a stent in the Hollywood correctional facility in Redmond. His time in prison is well known and he is rumored, which has never been verified but makes sense, that he has a criminal SIN.

Know matter what you actual loyalty rating with him is, you are sure, that from his reputation, if it came down to harm to the team your loyalty with him would be very high. But if you harm him or his assistant, it is widely known he takes care of things personally. Several less scrupulous runners have disappeared while laying low after a job that went south for Cowboy. As far as quirks go Cowboy never speaks english, even though he understands it fluently. His travels with his personal assistant Akane who translates for him when needed. This does make negotiating directly with him sometimes problematic, luckily he is not your Johnson.

Akane, a Japanese human female, came on to the Seattle scene three years ago when Cowboy walked into a known shadowrunner hang out and recruited his first team. Before this there is no information on her, it was as if she never existed. She was not a known runner of asset in the shadows of anywhere that is known to runners in the Seattle area. Many rumors fly about ranging from her working for the Japanese government, far fetched, to she worked for Renraku as one of the fabled red samurai, plausible, but none of these rumors have ever been confirmed. She is always seen with a katana carried in her right hand and is known to be a physical adept of some power as she is known to be initiated. The weapon is rumored to be a weapon focus and she is not only Cowboys assistant but doubles as his personal bodyguard. They are rarely seen apart and even conference in to all calls together when dealing with runners. The two have a weird relationship that seems, up front, to be professional in nature but rumors have it they are involved, even though she seems to be half his age.

Akane can not be taken as a contact as she is only here for Cowboy.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-25-18/1102:05>
Hah, Cowboy sounds awesome.  I dig it.  Pming you background stuff.

So, the more I work on my guy, the less of a Rigger he becomes.  Does anyone else wanna take the slot?  Cause I'm looking far more like a B&E specialist than anything.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-25-18/1133:08>
raptor feet with digigrade legs in a black trench campaign?

methinks you'll attract attention like a white one rice.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-25-18/1221:29>
raptor feet with digigrade legs in a black trench campaign?

methinks you'll attract attention like a white one rice.

I mean, at this point in his build, he's got a sneaking dice pool of nearly 20, and like 6 Flying Eye drones and can basically turn nearly invisible.  I'm definitely not the guy for disguises, but boy can I vanish!
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-25-18/1244:24>
Clarification on Armor Augments: is the +4 cap mean combined?  Like +2 armor on two cyberlimbs and I'm capped?
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-25-18/1331:50>
oh im sure you'd make a great B&E specialist.

my point was that walking down the street you'd stand out like a sore thumb.

couple that with attempting to "fly low" and it's just not a good recipe for anything except pink mohawk style stuff.

but i think you should discuss with Redwulfe, he's the GM.

raptor feet with digigrade legs in a black trench campaign?

methinks you'll attract attention like a white one rice.

I mean, at this point in his build, he's got a sneaking dice pool of nearly 20, and like 6 Flying Eye drones and can basically turn nearly invisible.  I'm definitely not the guy for disguises, but boy can I vanish!
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-25-18/1350:14>
Yes, if you have two cyber limbs with each having a +2 armor you are at cap so adding dermal plating will not get you anything else. but you can still gain more armor for you jacket by adding a ballistic mask or stacking since it is not an augment. I.e. cyber, bio, spell, quality or power.

Normal stacking rules apply to these modifications though so remember the maximum benefit you can receive from stacking is equal to your Strength.

In essence you can not get a soak pool greater than your Body(with augments) + base Armor + Strength(including augments; maximum stacked armor bonus) + 4(Augmented armor).

This was to help keep soak pools for getting into extremely high levels, though they still can get 30+ on some troll builds, and to keep combat in the deadly ranges me and my players enjoyed from earlier editions of the game. Combat is very deadly and decisive so always be the ambushers and try to avoid direct confrontations that you don't have advantage on.

That being said I am never against my players and like to create meaningful stories with them, I just feel that without the possibility of character death the story becomes less meaningful as it deludes your victories and minimizes your threat. This devolves the game towards the pink mohawk side of the spectrum and that is not what I was wanting for this game.

I hope that makes since. :)
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-25-18/1400:39>
Out of curiosity How would you hide raptor feet in normal everyday situations. Basically to not draw unwanted attention if you where supposed to do a run into a B or higher neighborhood for example.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-25-18/1410:28>
it not just the feet but also the legs, they are obviously differently jointed and look different compared to a metahuman (think dog leg vs human leg).
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-25-18/1617:03>
Excellent questions!  He's basically got "Protoss Shaped" bends in his legs.

The answer, in short, is "contextual bullshit".  Basically, whatever cover story I happen to be using, or we happen to be using, for whatever we're doing in that area. 

Digigrade legs aren't Restricted, though Raptor Feet are, so it is more of a matter of having a plausible reason to have them.  If we need to hide the fact that I have them, then an ARO could be used to disguise them.  If we don't HAVE to hide them, then the reasoning could be many different things.  Private security, bodyguard, former athlete, are all valid reasons. 

I was considering a Fake SIN for an "armed courier".  Basically, he has them to move faster, and Raptor feet to protect himself better. 

I mean, yeah, he sticks out a bit more than others, but really, it IS the Sixth World.  People get cyberware and bioware as fashion statements.  As long as I have a decent excuse, I'll mostly fly under the radar, but it does depend on the context of what we're up to at a particular time.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <06-25-18/1651:57>
Ok, finished my decker build. not gone minmax at all, just a plain-jane VR decker with kit and skills
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-25-18/1928:32>
Excellent questions!  He's basically got "Protoss Shaped" bends in his legs.

The answer, in short, is "contextual bullshit".  Basically, whatever cover story I happen to be using, or we happen to be using, for whatever we're doing in that area. 

Digigrade legs aren't Restricted, though Raptor Feet are, so it is more of a matter of having a plausible reason to have them.  If we need to hide the fact that I have them, then an ARO could be used to disguise them.  If we don't HAVE to hide them, then the reasoning could be many different things.  Private security, bodyguard, former athlete, are all valid reasons. 

I was considering a Fake SIN for an "armed courier".  Basically, he has them to move faster, and Raptor feet to protect himself better. 

I mean, yeah, he sticks out a bit more than others, but really, it IS the Sixth World.  People get cyberware and bioware as fashion statements.  As long as I have a decent excuse, I'll mostly fly under the radar, but it does depend on the context of what we're up to at a particular time.

I could see many situations that you could actively talk your way out of a situation and social engineer your way around the obvious prosthetics that you would have. But after every run there will be an investigation into the crime that was committed and most of your crimes will cost the company millions in profit. When finding the culprit becomes too hard criminals get away with the crime. This is true today. What you have to worry about is being too easy to find. What your team has to worry about is wither they are too hard to find. What the fixer has to worry about is his team being too easy to find. I take extensive notes during a run of various things to bring a high level of black to the BT game. In play by post I will have even more time than I would have in a normal session.

Explaining Raptor feet as a mod that is possible to have in the 6th world is one thing; there are ripples that you will not be present for to explain away. If you damage someone with them there is a chance that the damage will be forensically identifiable, that someone in the area saw the guy with dinosaur feet, or even the question of how many people in a town of Seattle size has a piece of restrictive cyberlimb modifications like dinosaur feet. Are people going to flip on you? Are your feet going to make it easier to find you? Will a team want someone on their team that may get them traced? Would a Johnson hire a person for a subtle job when they are not visibly subtle?

Many a criminal has been caught because of a tattoo that he has and in a black trench coat game cops and corporations will look for you.

To me as a GM I love exploring these questions, but the problem will be will it work or will we be just making up more characters in a month after the first run? I am willing to approve the character as I fully believe someone out there has Raptor feet modifications and a player will be able to somehow keep that character alive. But It will make the game harder than what it already is. If the group is willing to accept the risk, ie would their runners go on a run with someone that may stand out too much, since everyones character will be at risk, then I will gladly explore that rabbit hole with you all.

As an old saying in my games go, "I didn't order pizza?"
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-25-18/2127:47>
I mean, those aren't invalid points, but my thought is kind of like... don't we have trolls and magic users in our group? 


I mean, if having somewhat distinctive cyberware is going to cause us that much increased difficulty, I think we definitely should know now, cause then, there's a lot we need to keep in mind.  Like, having anything distinctive whatsoever could end up rapidly biting us in the ass.  Weapons, powers, race, equipment, etc.  I'm wondering if I should redesign my entire character with the mindset that anything and everything can be used by vindictive former targets coming after us.  Just go completely Hobo with a Shotgun and buy nothing but cheap disposable gear.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-25-18/2144:36>
Trolls and magic are probably more common than Raptor feet. but it is a good point to try and look as normal as possible. Gear that is easy to conceal or hide is probably more preferable to ones that stand out. A Troll would stand out in a AAA neighborhood but would be very hard to find as they are not uncommon. black trench coat is somewhat different than standard shadowrun. It is darker, grittier, more deadly. Now that is not to say that you can't walk in the barrens with open weaponry, in fact it may be preferred to rather than look like a mark, but even there you don't want to look to high tech as they may risk it to gain the payday. its a balance and please feel free to discuss things before you post in character to figure out what everyone thinks about a certain coarse of action. as we continue in the game it will become more and more intuitive on how we all play.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-25-18/2236:43>
Alright, well... I mean, if I'm being totally honest, it is highly discouraging to find that my entire character basically is impossible to play with any level of surviability for either me or my teammates.  Losing all that work after such excitement kind of feels bad.

Gritty sounds fun, but drab and plain kind of kills a lot of the fantasticalness of the Shadowrun setting for me to be honest. 
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-25-18/2300:02>
Sorry that you feel that way. I was trying to be up front that this was going to be a hard core black trenchcoat game. You are still free to join if you wish. I have been running SR since 1990 and I have never had a group that did not enjoy the games that I have run. I hope that that will not change with this experiment.

I will warn everyone though if you get caught your characters will be hunted, this is hard core black trenchcoat and will be dangerous for you characters. If you are up to the challenge the enjoyment in this game is from the success you will have in solving the puzzle and not in combats and over the top cinematic play. Think x-files more than mission impossible, or oceans 11 more than the A-team. I know that this style is not for everyone but please feel free to join us if that is something that intrigues you. Their are hundreds of cinematic fantasy SR games as well as pink mohawk style game but we don't get that many black trench coat style games so I wanted to do that.

And if it isn't enjoyable then we will loosen the coat and move to a more cinematic approach to the game. :)
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-25-18/2310:13>
I just dunno what to play any more.  I figured most cyberware would be fine in public. 
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-25-18/2327:36>
Cyberware yes, most cyber ware is subtle. Many people have cyberware. Chromed to the teeth would stand out as would a person that is covered in tattooing would today. Raptor legs would stand out as even though it is cyber ware it would not be common. the only thing that I am seeing possibly problematic so far is the raptor feet which +1 physical and +1 speed multiplier shouldn't be character defining. Just my opinion. in a trench coat game what you do is usually more important than being the most efficient character you can be. To get the most out of a BT game you should be vulnerable and able to die.

Think of it this way, if you where to think of a spy would you think they where covered in tats or obviously chromed. 6 million dollar man would make a great runner, but terminator without his skin covers not so much.

I have a lot of tattooing and I get followed on occasion by security because of it. Though tattoos are not uncommon.

Go ahead and shoot the character over to me and let me take a look at it.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-26-18/0030:26>
Don’t get discouraged, feet don’t make the man.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Jusenkyo on <06-26-18/0946:43>
Derp forgot to check up for a little bit, The more I write Avalanche I'm hitting a little to much of the other side. Not that she's bad, she's pretty decent actually, just seems like she might be more suited to 'Pink Mohawk' cause being rather stealthy and such as a Troll is a bit out of the ordinary.

I'll still send her in in a bit, but I'll also build up a Summoner magic user type deal, I think it might do better cause I can envision a character that befits Grittier telling rather than a pre-thought Idea like I had for Avalanche. I'll have something together tomorrow-ish
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-26-18/1057:09>
Go ahead and send him in. I'll take a look. Does avalanche have something that would make him more distinguishable than any other troll?
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-26-18/1120:34>
if you do a summoner make him a full caster, we need one in the party!

i'll send my build over shortly.

Derp forgot to check up for a little bit, The more I write Avalanche I'm hitting a little to much of the other side. Not that she's bad, she's pretty decent actually, just seems like she might be more suited to 'Pink Mohawk' cause being rather stealthy and such as a Troll is a bit out of the ordinary.

I'll still send her in in a bit, but I'll also build up a Summoner magic user type deal, I think it might do better cause I can envision a character that befits Grittier telling rather than a pre-thought Idea like I had for Avalanche. I'll have something together tomorrow-ish
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-26-18/1157:09>
ok here's my elven adept doppleganger commanding voice pistol wielding juicer.

he uses chemicals to boost his attributes and provide initiative enhancement, narco to enhance the effects, then detox to cancel the side effects.

he's all about using Commanding Voice to temporarily disable opponents, high con, leadership and negotiation for social domination.

all the adept powers and high impersonation so he can be any person roughly his his size.

bilateral attention coprocessor and perfect time so he can fire both his twin light pistols with burst fire to put the hurt on the oppo if the shooting does start.

good sneaker too.

downsides: physically fragile and relies on drugs for combat edge.

he still needs a few odds and ends of equipment but is 99% there.

METATYPE: ELF
B 2, A 6, R 5, S 2, W 5, L 2, I 5, C 8, ESS 5, EDG 1, M 5
Condition Monitor (P/S): 9 / 11
Armor: 14
Limits: Physical 4, Mental 5, Social 10
Physical Initiative: 10+1D6
Active Skills: Con (Fast Talking +2) 6, Disguise 1, Impersonation (Voice +2) 6, Influence Group 5, Leadership (Command +2) 6, Negotiation (Bargaining +2) 6, Perception (Visual +2) 1, Pistols (Semi-Automatics +2) 6, Sneaking (Urban +2) 6, Spellcasting 1
Knowledge Skills: Old flatvid action movies 1, Small Unit Tactics (Urban +2) 6
Languages: English N, Japanese (Speak +2) 3, Russian (Speak +2) 3, Sperethiel (Speak +2) 3
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Adept, Blandness, Faceless, In Debt (Borrowed 70,000¥, Owes 105,000¥) (14), Linguist, Mentor Spirit: Raven, Perfect Time, Prejudiced (Biased): dwarf, Too Pretty to Hit
Spells: Detox
Adept Powers: Adept Spell, Authoritative Tone (1), Body Sculpt (5 hours) (12dicepool), Combat Sense (1), Commanding Voice (19dicepool vs.  Willpower + Intuition), Facial Sculpt (5 hours) (1) (7dicepool), Melanin Control (6h), Traceless Walk, Ventriloquism (5m), Voice Control (1) (15dicepool[5] vs. Voice rec. x 2 or PER + INT)
Augmentations:
   Bilateral Coordination Co-processor
   Narco
   Nephritic Screen (Used) (6)
   Skin Pocket (Used)
   Tetrachromatic Vision
Gear:
   Armor Jacket
   Ballistic Mask (Customized)
   Ban Dolo w/ Fake SIN (4), (1 month) Low Lifestyle
   Black Panther
   Cram
   Erika Elite
   Hidden Gun Arm Slide
   Jazz
   Kamikaze
   Novacoke
   Portable Chemical Injector, Wrist
   Psyche
   Reloading Slide
   Smart Wig (w/ Trode Net) w/ Trodes
   Tool Kit, Disguise
   Warrior w/ Shock & Awe (2)
Weapons:
   Fichetti Executive Action [Light Pistol, Acc 6, DV 7S, AP +1, SA/BF, RC 3, 18 (c)] w/ Gas-Vent System (3), (10x) Gel Rounds, Smartgun System, External
   Fichetti Executive Action [Light Pistol, Acc 6, DV 7P, AP –, SA/BF, 18 (c)]
Starting ¥: 3D6 × 60¥
Ammunition & Resources:
   Fichetti Executive Action - Gel Rounds x10
   Fichetti Executive Action - unloaded
   Edge Pool - 0/1
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-26-18/1220:15>
looks good.

Just an FYI to all players I use a D6 for how many weeks before the next job falls on your laps and pay slightly above average. So we will not know how long it will take to get to the next payday so rent and paybacks are up in the air, which to me feels pretty realistic. Jobs are payed on a team bases not a player basis so you can stay in the van if you feel you need to. This also feels more realistic to me. The Johnson only cares that the job gets done not the number of people it takes to do it. You can hire contacts to help if you need them but they will expect to be payed appropriately. I will be putting the IC room together and starting the cut scene for the first mission hopefully by this Friday so we can start drawing players in one at a time from there.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-26-18/1227:29>
how do you feel about my in debt quality?

i had to take it to make the build work financially but it does mean he must pay $7,000 a month in interest + he owes them $105,000. Once he pays them back he has to spend 14 karma to buy of the quality.

thats a large cross to bear.

to make it work he would have to bring in about $20,000 per month ($2k for low lifestyle, $7k for interest and $10k to pay down the principle).
at that rate it would take him @10 months to pay off the debt.

does that sound ok for your type of payouts/ campaigns?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-26-18/1234:40>
it should be fine, but depending on the roll you may have to watch your money for repayments carefully. Who do you owe money too?
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-26-18/1236:28>
im open to adjusting it to suit the campaign's storyline.

he used the money to get his 'ware for managing drugs so it could be a corp or a crime syndicate (yak or triad more likely than mafia imho).
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-26-18/1242:52>
K, Lets go with Yakuza. If I remember correctly Hanzo Shotozumi is still the Oyaban of the Seattle yakuza.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-26-18/1301:45>
ok then ill buff out his contacts appropriately.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-26-18/1345:55>
one more thing: i'd like to petition to add a piece of custom gear that we added to our campaign (np if you don't permit it)-

Kata Slides
A sort of hybrid between the reloading rail and the hidden arm slide, this device straps to the forearm and with a gesture or wireless signal releases the pistol right into the wearer's hand or will insert a clip into an empty clip-fed pistol. This takes a free action.
 
This device is particularly popular with practitioners of Guna Kata. It is compatible with all light pistols (or smaller) that use the Pistol skill and do not have an Extended Clip (see sidebar on p. 180). A version of this device is available as a cyberarm accessory.
 
Each pair of Kata Slides can hold two light pistols and two ammo clips and provides +1 armor.
 
$1000 Nuyen​
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-26-18/1554:27>
Basically a better version of the hidden arm slide? This one allows you to re-load faster as well and adds some armor.

I could see this. I would keep the rules the same as the hidden arm slide or cybergun slide but add the re-loading capability to it. and ability to hold a spare clip. Add to the wireless bonus that inserting a clip becomes a free action. cost is appropriate and this would be incompatible with fore arm guards or other arm armor and such. so:

Kata Slide - +1 Armor - Avail 6R - 500 Nuyen:
Kata slides are dermaplast (or, rarely, metallic) bracer fitted to a wearer's forearm and worn under clothing, they can be used to block melee attacks, especially blades, turning blows away without actually cutting into you similarly to a Forearm Guard but with a built in reloading rail and gun slide. This device is particularly popular with practitioners of Gun Kata. The slide can accommodate a pistol-sized weapon and a spare clip or a single object no larger than a speed loader. It can fit a hold-out, light pistol, or taser. With a hand gesture or wireless trigger, the slide releases the weapon/object right into your hand or inserts a clip into a empty ready weapon. If you quick draw the weapon in this slide, the threshold for the quick draw is 2. It also gives the weapon a –1 Concealability modifier.
Wireless: You can ready the weapon/Object or insert a clip from the slide as a Free Action.

For the cyber version keep capacity the same add the re-load as a free action to the main part of the augmentations and up the cost for the modification to 6,500, so:

CyberKata Slide - Capacity 4 - Avail 12R - 6,500 Nuyen
An integral version of the Kata slide, the cyberkata slide hides a hold-out, taser, or light pistol and a spare clip or object no larger than a speed loader inside your cyberarm, concealing it from normal vision. As a Free Action, you can ready the weapon/object or insert a clip into a empty ready weapon form the slide.

Would this be OK?
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-26-18/1613:21>
Something about these seems really familiar.  I dunno why, but I keep getting this feeling that these are somewhere in the books, or something similar.

Eh, oh well.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-26-18/1621:41>
Sounds fine redwulfe.

Yeah your right Blackshade this is a combo of the hidden arm slide, reloading slide and forearm guards.

We also built a combo briefcase gun with the briefcase shield with the case opening into a smart folding ballistic shield for our campaign. Wanna see?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-26-18/1623:02>
I modified the description for forearm guards and hidden arm slide for the Kata slide and the Cyberarm slide for the cyberkata slide. I only changed a bit of the text and added wording from the original proposal so as to keep it in the flavor of the rulebook. It is a blatant copy and I only added the parts to the original text that was needed to make the blend. It is not intended to be passed off as my own work. I should have gave credit to the original authors as not to confuse.

You probably are picking up on the similar wording.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-26-18/1623:52>
yes I wouldn't mind seeing.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-26-18/1628:40>
Import the realm, all our bonus goodies are in there ;-).

I’ll post it here later today when back in front of computer.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Jusenkyo on <06-27-18/0549:18>
Most of the standout features that Avalanche has can be covered up, She likes to dye her hair white as a sort of gesture but she could probably just change it if she needed to lay low. Here's what I've got for her, I'm still mulling ideas and such for the Mage but I decided to run full mage for them.

Priority A: Race: Troll (5)
Priority B: Attributes: 20
Priority C: Skills: 28/2
Priority D: Magic: Adept (2)
Priority E: Money 6,000
Qualities: Spirit Mentor (5)

Name: Candice
Alias: Avalanche
Race: Troll
Sex: Female
Nationality: French/Japanese
Lifestyle: Squatter (1000)
Karma Spent: 50/50
Physical Description: Avalanche stands at a nice even seven feet tall, and is rather slim for her size. Her eyes betray her heritage and are a rich chocolate brown. She has her hair dyed stark white, and it reaches down to her mid back, it gets seperated in the spaces where her horns sprout. She has six horns two near the front that go up and curl back slightly, the middle two curl down and forward towards her face, and the back two point back and up. Her skin is slightly brownish, and she has an oval face. Despite being slim she is very muscular and has a number of tattoos going down her left arm. Several different Kanji for ‘Mountain, Snow, Cat, and Shadows’

Personality/background Avalanche is typically brimming with energy, but remains socially inept. She wants to get along with others but is unsure of how to go about it exactly, except when she’s on a run. She is very playful and likes to think she’s funny, which she often is not.

Attributes

Body9/10Agility5/5Reaction5/6 (6)/(7)Strength8/10
XXXXXXXXXXXXXXXXXXXX
Charisma2/4Intuition3/5
(Karma spent 25)
Logic1/5Willpower5/6
Physical Limit (11)Mental Limit (4)Social Limit (5)
Edge2/6Magic/Resonance6Essence6Initiative9 + 2D6
XXXXXXXXXXXXXXXXXXXX

Positive Qualities
Spirit Mentor (5)(cat) +2 Sneaking/infiltration dice, Free Light body 2
Catlike (7) +2 dice to Stealth
Natural Athlete (7) +2 Dice to Gymnastics and Running
Negative Qualities
Insomnia (15)
Allergy (Silver uncommon, Moderate: 10)

Active Skills
Athletics Skill Group 2Swimming
RunningGymnastics
Stealth 6
Unarmed 4
(Specialization: Subduing Combat)
Perception 2
Locksmith 1
(Karma spent 2)
Pilot Ground Vehicle 1
(Karma Spent 2)
Astral Combat 4
Palming 4
Automatics 6
(Specialization: Machine Pistols)
Intimidation 1
(Karma spent 2)
Assenseing 3
(Specialization: Astral Signatures)

Knowledge Skills ( [4] x 3 free points)
Gang Identification3
Urban Brawl1
Elven wine1
Law 2
Astral Threats2
20th Century Trivia1
Language Skills
EnglishN
French1
Japanese2
Or’zet1
Sperethiel1

Adept Powers
Improved Reflexes1.5PP+1 Reaction, +1d6 Initiative
XXXXXXXXXXXXXXX
Trackless Walk1PPGives -4 penalty to Hear, Gives -2 for all other forms of Tracking Do Not Trip Ground Vibration and Pressure Plates
XXXXXXXXXXXXXXX
Wall Running0.5Strength+Running [magic] test to run meters up a wall
XXXXXXXXXXXXXXX
Combat Sense X 21PP+2 to Defence Dice Pool, Get a perception check to not be surprised
XXXXXXXXXXXXXXX
Enhanced Sense0.5Improved Tactile and Human Scale
XXXXXXXXXXXXXXX
Attribute Boost0.5Agility
XXXXXXXXXXXXXXX
Light Body 2(0.5) free+2 to jump and add power to agility to determine Jump distance
XXXXXXXXXXXXXXX
Astral Perception(1) freeBecome Dual natured, see auras and stuff
XXXXXXXXXXXXXXX

Gear (XXXXX¥)
Chameleon suit1700¥
Aries Crusader II870¥
Metalink comm100¥
Lockpick set250¥
crowbar20¥
Survival Kit200¥
Respirator 2100¥
Goggles (Flare Compensation, Image Link, Vision enhancement R1) 3925¥
Silver Credstick (405¥ loaded)20¥
100 rounds regular Ammunition200¥

Vehicles
XXXXX
HandlingAccelSpeedPilotBodyArmorSensorAvailabilityCost
XXXXXXXXXX/XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX¥

Contacts
Cowboy2/2
Talismonger2/1
Beat Cop on the take1/2

Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-27-18/1157:56>
Looks good, so far, just need to point to a couple of things for everyone to know. hair color shouldn't be a problem as it is a natural hair color and means that people will probably mistake his age which could be a plus.

General notes:

With out a SIN you can not be the "owner" a device or have a persona since a persona requires a SIN.

Fatigue damage does not heal until the condition that caused it changes. So please read the comfort & necessities in "a dump of one's own," lifestyle categories, page 218, run faster. Basically you take fatigue damage every day due to lack of good rest and nutrition. Insomnia, when triggered, can increase this damage; its and additional factor. This damage can not be healed until you get a good night's rest and a proper meal for the day.

Jusenkyo, If you are good with the character I am as well. I will plug him into hero lab and you can start on his background, you don't need something fancy just an outline will do for me to use.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-27-18/1204:58>
wow! i've never seen a troll with cat mentor spirit and catlike, that's one sneaky troll.

but your limited pistol skills will be an issue for shooting things.

why not automatics with a bit more skill so you can actually hit something?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-27-18/1222:31>
That does remind me for new players, you should try to get at least a 12 in your characters primary dice poll with a 14-16 being good or at least in my games. Secondary skills can be OK at the 9-11 dice pool ranges.

looks like we are getting close to starting at this point so we should defiantly begin posting by this weekend. I will kick us off.

I ask for at least 1 post a day if possible in either OOC(even if it is to tells us something came up and you can't post) or IC(preferred). it is better to ask a bunch of questions in the OOC thread before you make your post if you need elements for it. Your post is your post, we will try to keep editing to a minimum. You all can add small elements to the environment but try not to remove them without action. Try to keep dictating NPC action to a minimum, i.e. don't write your self out of a situation or have an NPC give into your character because you just want them to. BT is about playing on expert mode not pressing the easy button. That is not to say it is going to be a constant uphill battle if it would not be hard to do in real life it probably won't be hard to do in game life. And last but not least, try not to dictate other PC's actions when at all possible.

Really excited to get going on this, thank you all so much for joining the game.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <06-27-18/1233:15>
Sounds good, looking forward to it
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-27-18/1254:00>
updated final character below (now with Cowboy as contact):

Ban Dolo

A slim, 6' tall male elf in his 30's who has no obvious cyberware and a penchant for quoting old action flat-vids.
In Seattle he's recently been a "troubleshooter" for the local Yakuza, helping them resolve some tricky negotiations.
Being an elf with military leadership and spycraft training who speaks Sperethiel, what are the odds he used to work for the Tir's intelligence services at some point?

Ban Dolo
METATYPE: ELF
B 2, A 6, R 5, S 2, W 5, L 2, I 5, C 8, ESS 5, EDG 1, M 5
Condition Monitor (P/S): 9 / 11
Armor: 15
Limits: Physical 4, Mental 5, Social 10
Physical Initiative: 10+1D6
Active Skills: Con (Fast Talking +2) 6, Disguise 1, Impersonation (Voice +2) 6, Influence Group 5, Leadership (Command +2) 6, Negotiation (Bargaining +2) 6, Perception (Visual +2) 1, Pistols (Semi-Automatics +2) 6, Sneaking (Urban +2) 6, Spellcasting 1
Knowledge Skills: Old flatvid action movies 1, Small Unit Tactics (Urban +2) 6
Languages: English N, Japanese (Speak +2) 3, Russian (Speak +2) 3, Sperethiel (Speak +2) 3
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Adept, Consummate Professional, Drug Tolerant, Faceless, In Debt (Borrowed 75,000¥, Owes 112,500¥) (15), Jack of All Trades, Master of None, Linguist, Mentor Spirit: Raven, Perfect Time, Reduced (taste), Too Pretty to Hit
Spells: Detox
Adept Powers: Adept Spell, Authoritative Tone (1), Body Sculpt (5 hours) (12dicepool), Combat Sense (1), Commanding Voice (19dicepool vs.  Willpower + Intuition), Facial Sculpt (5 hours) (1) (7dicepool), Melanin Control (6h), Traceless Walk, Ventriloquism (5m), Voice Control (1) (15dicepool[5] vs. Voice rec. x 2 or PER + INT)
Augmentations:
   Bilateral Coordination Co-processor
   Narco
   Nephritic Screen (Used) (6)
   Skin Pocket (Used)
   Tetrachromatic Vision
Gear:
   Armor Jacket
   Ballistic Mask (Customized) w/ Gas Mask
   Ban Dolo w/ Fake SIN (4), (1 month) Low Lifestyle, (1 month) Thermal Mood Reading, (1 month) Vocal Tension Lie Detection
   Black Panther
   Contacts (3) w/ Flare Compensation, Image Link, Smartlink
   Cram
   Erika Elite w/ Diagnostics
   Kata Slides
   Novacoke x3
   Portable Chemical Injector, Wrist
   Psyche
   Smart Wig (w/ Trode Net) w/ Trodes
   Sober Time
   Tool Kit, Disguise
   Warrior w/ Duration Enhancer (1), Shock & Awe (2)
Weapons:
   Fichetti Executive Action [Light Pistol, Acc 9, DV 7S, AP +1, SA/BF, RC 4, 18 (c)] w/ (18x) APDS, Electronic Firing, Gas-Vent System (3), (18x) Gel Rounds, (18x) Hi-DS, Personalized Grip, Silencer/Suppressor, Smartgun System, External, (18x) Stick-n-Shock
   Fichetti Executive Action [Light Pistol, Acc 9, DV 7P, AP -4, SA/BF, RC 4, 18 (c)] w/ (18x) APDS, Electronic Firing, Gas-Vent System (3), (18x) Gel Rounds, (18x) Hi-DS, Personalized Grip, Silencer/Suppressor, Smartgun System, External, (18x) Stick-n-Shock
Contacts:
Arms Dealer (Connection 4, Loyalty 2)
Border Patrol Agent (Connection 2, Loyalty 3)
Company Suit (Connection 4, Loyalty 2)
Cowboy (Connection 4, Loyalty 3)
Yakuza Wakagashira (Connection 3, Loyalty 2)
Starting ¥: 3D6 × 60¥
Ammunition & Resources:
   Fichetti Executive Action - Gel Rounds x18
   Fichetti Executive Action - APDS x18
   Edge Pool - 0/1
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-27-18/1317:09>
one more custom gear request Redwulfe: HI-DS rounds.

in our campaign we created another combo item: HI-DS rounds.
They are a combo of Hi density and subsonic rounds, for stealth purposes.

below is the Ares EVP from our campaign (I won't be using it as my PC is a pistols person):
Ares Executive Variable Protector
The EVP is the final progression of the Ares Executioner and Briefcase Shield, combining both items into a discreet and highly functional package.
Extremely popular with corporate bodyguards and executive assistants the EVP sets the new standard in ultimate concealable firepower and defense for the executive protection professional.
A briefcase made from smart materials conceals a silenced SMG that is fully fireable from within the case.
With a press of the button the case unfolds origami-style into a ballistic shield freeing the SMG for hand-held use.​

Acc 4/ DV 7P/ AP -/Mode SA/ BF/ FA/RC -/Ammo 30/Avail 14F/Cost 4,000

The weapon can be fired from the briefcase by pushing a concealed stud, or through the user's PAN with smartlinked versions (+500¥). Recoil penalties are doubled when fired from the briefcase, but the surprise the EVP provides may be enough to ensure survival. The EVP also features an integral sound suppressor and an extendable stock for occasions when it is removed from its case.
 
The EVP takes a Simple Action to remove from the case for conventional usage and removal is required to reload its caseless ammunition.
 
In addition once the SMG is removed the briefcase can unfold and lock into a ballistic shield with a complex action! Internal straps and an armored composite construction allow it to be used as a normal ballistic shield.
 
It has a Concealability of –4 for purposes or determining that it is more than a standard briefcase.​
There's enough space in the briefcase to hold a couple small items like 2 extra magazines, 2 grenades, etc.​

BTW this is all in the realmworks file i sent you (along with pictures and more cool gear!) + i have all of these items in herolab format (so you can use in herolab). Let me know if you want them.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Jusenkyo on <06-27-18/1437:01>
I get what you mean about Pistols I think If I'm gonna put something down to be better at hitting It would need to be that Survival I got and pop my gun skill to 4. I had the Tracking on there as well as a sort of... well I thought that it would be useful for tracking Spirits or astral signatures back to the mages that cast them, but I might be misunderstanding those rules which if I am I can drop tracking down. Perhaps if I do that my Palming might not need to be so high either and I could actually have my unarmed or pistols at 6 also probably put my Astral Combat up to at least 4.

I also figure that as a super poor person I'd want to keep my Ammo cost to a minimum (speaking of which I'm gonna remember to put that on the sheet now) which is one of the two reasons for pistols instead of Automatics. The other is conceal ability.

Please let me know what you think would be better in that regard, if I should just drop some of the supplementary skills and get really good combat or not.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-27-18/1500:20>
ok first off i like your character concept (not that my opinion is important) ;-)

I would suggest replacing pistols with automatics and upping to 6 if possible.

automatics covers a wide range of weapons from machine pistols to assault rifles.
that gives you a lot of flexibility in weapon choice.
machine pistols should be relatively easily concealable and legally carried in most areas.

as a combat adept troll having the option to shoot someone with a big gun or melee them to hamburger depending upon how far away /reachable they are is very helpful.

dont worry about ammo costs, it wont be an issue over time.

i'd consider dropping tracking and survival if you need to pump automatics (tracking will not let you track astral critters or spirits).

palming would be helpful to conceal your machine pistol/s if you have to pass through security.

looking at your character i'd suggest ditching astral combat (you become dual-natured when you astrally perceive allowing you to attack astral entities with your regular meatworld stats and skills) and putting those points into assensing (assensing is used in lieu of perception when astrally perceiving).

i'd also suggest replacing killing hands with combat boots and using that pp for something else (if you are worried about fighting spirits just astrally perceive, this makes you dual-natured and hence removes their protection from mundane weapons if you punch / kick them).

take more specializations (stealth: urban, assensing: aura reading, automatics: assault rifles) and up your unarmed to 6 if possible.

the above are all "optimizations" that may not fit with your character concept so take them with a grain of salt.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Jusenkyo on <06-27-18/1738:22>
I did some Edits, Dropped some things and got a bit more combat focused which honestly She was always ment to focus more on combat, It just seemed with how things were described I might should have been spread thinner but I realize that Shadow run isn't exactly the time to do that. Can always get more stuff down the line if I need it. I took my own Specializations I thought would work better.

Also I wanted to see about maybe changing out a quality for an Adept Way but I don't actually have those books, so this is fine without.

Also apologize to the GM for messing with her build after posting it up, this is basically the first time I'll be getting to actually play shadowrun and super nervous about absolutely destroying myself by making dumb choices.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-27-18/1919:11>
Please feel free to modify away. I would suggest everyone posting there characters in here for optimization tweeks since you will all end up being a team anyway.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <06-27-18/1952:33>
Good Lord Adzling you are one cold dude, running a used Skin pocket, that just gives me willies.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-27-18/2025:30>
"It puts the lotion on its skin." :) lol
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-27-18/2202:33>
I’ll admit it’s pretty freaky. When u consider it all came outta a yak chop shop it kinda fits though...

Good Lord Adzling you are one cold dude, running a used Skin pocket, that just gives me willies.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-28-18/0029:33>
Making a different character.  Workin on it.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-28-18/0048:54>
we desperately need a mage ;-)
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <06-28-18/0232:31>
Mage is usually the first slot to go as well!
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-28-18/0327:19>
I suppose I have a Crow Shaman I've wanted to play.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <06-28-18/0507:34>
I do have an old mage build that I came up with awhile back, it's not very optimized though. Would Ex-Whiz Ganger turned Shadow runner work with this game concept?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Jusenkyo on <06-28-18/0846:25>
I feel like it probably would, although if Shade is going to swap over to a Shaman then we are only really in need of, Rigger or an extra muscle character (such as a street Sam)
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <06-28-18/0949:01>
Muscle is much easier then mages. I don't have one right to hand, but making one won't take long.
Should a spot be open I should say.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-28-18/1004:04>
Marcus, though I was wanting to keep mages in the fluff centric "rarer to come by" state, please feel free to throw down with the ex-Whiz ganger turned shadowrunner. This is right up the ally for this game.

Blackshade10, A crow shaman sounds pretty good looking forward to seeing the character.

Two mages can become extra muscle especially if one is spirit centric.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <06-28-18/1656:53>
Street Name- Helios
Real Name- Unknown
Concept- Wiz Ganger trying to make good
Priorities- A Attributes- B Magician - C Skills- E Human(1)-D Resources

Background- Helios doesn't recall the name his mother called him, when she woke him in the mornings before school. She was always exhausted during those times, just coming in off the night shift. He never met any other family. On some level he knows there were many good times back in that tiny apartment. But when she was killed on his ninth birthday that all ended. She was just another innocent victim caught in a drive-by, that 9 year old boy stopped wanting to remember. He would certainly have disappeared into the system, but he slipped out when a social worker came to collect him up. He awakened both magically and to harsh reality on the streets. There he got lucky, instead of ending up as a snack, he was saved by Sweet Mama Midnight, who handed him over to the Titan Wiz Gang. The Gang gave him everything he had ever wanted, family, food, shelter, something to believe in and a most of all a new name. Thus Helios was born. His talents developed, he learned how to do business on the streets, now works for the gang, doing what needs to get done.  He dreams of rising to be a street legend.

Description- Helios’ keeps his blonde hair short but highlighted fiery orange and yellow, gelled and spiked. Most consider him handsome but he has some rough edges, a nose that been broken a time or six, and a scar along one check. Stormy grey eyes, usually cover with mirrored sunglasses, he wears a black armored trench coat emblazoned with the Titan gang logo, in white gel packs across the back. Under the jacket, he wears black cargo pants, black t-shirt and combat boots He also has a variety of jewelry with various religious and magical symbolism. He regularly practices with a metallic telescopic staff, carefully etched with a variety of runes. 
Street Name- Helios
Concept- Wiz Ganger trying to make good
Priorities- A Attributes- B Magician - C Skills- D Resources- E Human(1)

Attributes-
B-3
A-4
S-3
R-4
L-3
I-7
W-5
C-3
Edge-2
Magic-5
Initiative-11 (13)+2d6 (From a spell maintained by Sustaining Foci)
Essence 6

Condition Monitor P-10 S-11 O-3

Composure 8
Judge Intentions 10
Lift/Carry 6
Memory 8

Tradition (Chaos Magic)
Limits- Mental 6- Physical 4- Social 6

Combat Info-
Melee- (Accuracy 5 Pool- 15 Damage 5P, Reach 2)-(Weapon Focus)
Magic- (Spellcasting 11 (Combat Spells)- 16, Counterspelling 6) Drain pool- 12
Defence 11 Soak- 21 (Armor 18)

Qualities- (+7 karma)
Focused Concentration 1 (-4)
Exceptional Attribute (Intuition) -14
SINner (National) +5
Distinctive Style +5
Code of Honor (Warrior’s Code) +15

Skills- 28/2 (2 Magic skills at 4)
Arcane 3
Assensing 3
Computers 1*
Con 1*
Clubs 6 (Staff) +2
Conjuration Skill Group 2
Counterspelling 6
Etiquette 3
Perception 3
Sneak 4
Spellcasting 6 (Combat Spells) +2

Knowledge- (20)
History (Magic) 3
Native City Street Gangs 3
Business Ganger 3
Street Magic 3
Interest Wizard Action Movies 3
Sprawl Life 1
Chemistry (Street Pharmaceutical) 2

Languages-
English (Street) N
Latin 2

Spells-
Armor
Blast
Clout
Heal
Improved Invisibility
Increased Reflexes
Levitate 

Gear- (62)
Armored Jacket
   (Fire Resistance 4, Non-Conductive 4, Gel Packs, Staff Sheath, Gear Access)
Clothing 3 Outfits (Black)
Certified Credstick (Gold)
Commlink-Hermes Ikon
Fake Sin Rating 3 (7.5) (Stephen Smith)
Fake License Rating 3 (For Foci) 
Anti-Ballistic Mask
Low Lifestyle (1 month)
Silver Mirrored Sunglasses Cap [3]
   Imagelink, Lowlight, Flair Compensation

Foci-
Combat Spell Focus (Ruby Ring) 3
Health Spell Sustaining Focus (Pentacle Necklace) 2
Weapon Focus (Telescoping Staff) 3 with Personalized Grip
(Accuracy 5 Pool- 15 Damage 5P, Reach 2)

17 Drams of Reagent
Total Cost: 61.995 of 62

Contacts- (12)
Tabitha Goldpeek (Fixer) (3/2)
Sweet Mama Midnight (Wiz Gang Leader) (1/6)

Karma tracking-
25 base +7 qualities = 32
-19 Karma for Foci bonding
-6 karma to cash
-2 Con 1
-2 Computers 1
-3 on contacts
total remaining 0


I made this character awhile back as an example character for another game, the intention was to be specifically to be a non-optimized, while ideally being functional example. I spoke up on mage b/c I thought Blackshade10 was switching b/c they felt like that one was needed but wanted to play something else. I am just as happy to play muscle or something else as the group prefers. So if you don't feel like this will work for the team by all means please speak up, I'm just as happy to make something else.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-28-18/2322:11>
What is the difference for building a Spirit-Based shaman? 
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-29-18/0000:40>
There are several ways to build any mage one that focuses on summoning spirits to do his bidding is a spirit focused summoner. there are also combat focused, alchemy, and support casters. Each of which can do two of these equally well or one better than another and so on.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-29-18/0011:26>
Alchemy and Artifice and Summoning stuff seems kind of cool.

My guy's a Shaman of the Morrigan.  Likes Corvid spirits.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <06-29-18/0726:06>
That's a very cool concept, could have some of your spirits appear as yemen.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <06-29-18/1153:09>
Street name Ace
Character Name: Arkhan Sunstrike
Concept: Paladin in the Shadows
Priority: Attributes B (20), Metatype (C) (Elf 3), Skills (22) D, Magic E (None), Resources A (450k)

Character Description- With Rainbow highlighted Blonde hair and a strong jawline, Ace strikes many as a likely candidate for another elven boy band. High Fashion Suits, Fancy Cars, and Playboy image all help disguise from the fact that he is as powerfully augmented Street Sam. In combat Ace prefers to mix it up in hand to hand, controlling the battle space with exceptional speed and well placed kicks. For ranged combat he prefer large pistols with high damage capacity. Seeing them as the optimal compromise between conceal-ability and fire power.

Background- Arkhan has estranged himself from his family. His parents are elven enchanters who could never really manage get over or hide their disappointment that their eldest son lacked any magical talent. Though they were proud he was accepted into the Paladins, they strongly disapproved the cybernetic enhancements he got, as member of that order. Seeking to further his experience, Arkhan become Ace and has taken a leave from the paladins and moved to Seattle to get first hand experience running the shadows.

Attributes-         
Bod   3           
Agi   3            
Str   3            
Rea   6 (10)            
Log   3
Int   5
Wil   3
Cha   5
Edge   4
Init   15+3d6
Essence .3
Condition Monitor P-12 S-10 O-5
Stat AVG for Skills- (Agi 7, Str 6)

Combat-
Reaction+Intuition 15, Block 27 [8]
Kick- ACC 8, AP -, DP 20, DV 9P/9S(e), AP 0/-5, REACH 1 
Ruger Super Warhawk- ACC 7, AP -5, DP 17, DV 7S(e), MODE SS, Smartlink, AMMO 6(cy)
Cavalier Champion- ACC 6(8), AP -6, DP 15, DV 10P, Mode SS, Smartlink, AMMO 1 (Br)
Soak 22 (Sleeping Tiger Line, -3 from perception checks)(AR 19)


Derived-
Composure 8
Judge Intentions 10
Lift/Carry 6
Memory 6

Limits-
Mental 5   
Physical 7
Social 5(7)

Qualities- (-23, +25 Net +2 )
Aptitude Unarmed -14
Ambidexterity   -4            
Bio-compatibility (Cyber-ware) -5   
Prejudice (Humanis PoliClub) +5   
Code of Honor (Paladin’s Code) +15   
National Sin (Tir Tangire) +5      

Martial Arts- Tae Kwon Do,
Kicking         
Sweep
Opposing Force Block

Skills-             
Pistols (Revolver) 6 (+2)      
Computers 2
Con      2
Etiquette    2
Gymnastics 4         
Unarmed Attack (Martial Arts) 7(+2)   
Sneaking`   3         
         
      
Knowledge Skills -      
Knowledge Local Johnsons 3    
Knowledge Enchanting 3      
Knowledge Local Runners 3
Knowledge Streets 3      
               
Languages            
Japanese 1            
Mandarin 1            
Spenrithil 2         
English (N)            

Cyberware (E-5.7)(433.25)
Customized Optimized Obvious Full Cyberleg (x2) (104k)
(E-1.8)(AGI 7(10), Str 6(9),(Unarmed)) [19/20]
Cyberlimb Enhancements (Agi 3, Str 3, Armor 2)(90.25k)
Leg Mods: Skates, Shock Foot, Internal Air Supply 2
Customized Synthetic Cyber Lower Arm
(E-.4)(AGI 7(10), AGI Enhancement 3, Armor 2 ) [4/5]
Reflex Enhancers rating 2 (.66) (26k)
Wired Reflexes 2 (2.7) (149k)
Cybereyes Rating 2 (.27) (14k)
(Low Light, Imagelink, Thermographic, Smartlink)
Skilljack Rating 1 (.07)(20k)
Skillwires Rating 1 (.07)(20k)
Skillsoft Network Silver (10k)


Gear-
BMW 400GT
Mods: Morphing Licence Plate, Spoof Chip, Armor 4, Run Flat Tires
Sleeping Tiger Suit
(Non-Conductive 5, Holster, Tag Eraser, Auto-injector, Biomonitor)
Customized Ballistic Mask
   (Perception Enhancer 6, Audio System, Madscanner)
FairLight Caliban
Fake Sin Rating 3 (Griffon T. White)
Ruger Super Warhawk
   (Smartlink, 3 Speedloaders (2 Stick-n-Shock, 1 Explosive))
Cavalier Champion
   (Smartlink, Silencer, Concealed Quick Draw Holster)
30 Stick-n-Shocks rounds (HP), 10 ADPS (SMG)
30 Explosive Rounds (HP), 10 Capsule Round (DMSO/Narcojet)
Lifestyle Medium 1 month
6 Stim-patches rating 6

Contacts-
Fixier 3/3               
Street Doc 2/3               
Charming Escort 1/3

Karma Summary 27
-10 Cash (20k)
-17 Martial Arts

This concept was originally a mission build, I stripped it back to starting resources, and made some gear updates. Clearly a greater level of optimization. It's intended to be an Adaptable Street Sam build, the goal being to fill in whatever missing skills were needed for a particular scenario. At this level it's combat effectiveness should be decent though it needs some karma investment to reach it intended potential. In the missions version I had it's pool finished out and was down a bunch martial arts trees which combined with it's solid stats gave it some surprising tricks and was generally a very effective melee combatant. 

I have really enjoyed playing both these characters, and would love to run ether of them again. Just let me know which/if ether would fit the concept.

Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-29-18/1912:57>
Marcus Either is good for me, so whichever you would like to play in a Black Trenchcoat game is fine. I had to go today to get my eyes dilated so I was unable to post earlier, sorry. I will try to get the first IC post up soon to start setting the mood of the game.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <06-29-18/1924:40>
I genuinely have no idea what I should be doing to make a good artificer/alchemist/summoner.  So just gonna buy some basic spells and assensing and skill points and stuff. 
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <06-29-18/1935:35>
Make sure you post it up here so we can help you hone in on your build with you. I will write you in to the story last so you have time to finish the build and such. I really like the new concept so far. Are you thinking kitchen with style fore the alchemy stuff? How much do you know about the Tuatha de Danann?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <06-29-18/2056:10>
Ok so Summoning is very strong, Blackshade10, my suggestion would be run a Cha+Will Tradition, Summoning builds are about binding spirits, which is something you want to do once the game starts (It costs karma before the game begins, but not in game). Alchemy takes a little more planning, over the course of 5th Alchemy has gotten steadily better and more playable. If you have access to FA, something like Potion making might help you visualize how it works a little more clearly. So you create preparations, with assigned lynch pins which is just a way to trigger the spell), trigger were the crankiest problem when it first came out, but now things have eased up and there finally means to store alchemy for long term and methods to pass them around a group. So buff spells do very well with alchemy. So I would recommend focusing on your summoning and seeing how you can use that in conjunction with your spirits to make them even stronger, and those some ideas will work well with the party.

Be aware of spirit index, when you are dedicated summoner, you can get in trouble with Spirit index if you don't pay attention to it. Be decent to your spirit minions and generally all should be well. To me the coolest thing about spirits and deciding what they look and how they fit into your character's paradigm of magic.

My apologize if this comes across as lecturing, I'm simply not sure where your knowledge of this stuff is.
 
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-29-18/2121:10>
If u haven’t played mage before go aspected sorcerer, it’ll be way easier.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <06-29-18/2220:19>
Sorry which way are you voting Adzling? Aspect Sorcerer or did you mean Aspected Summoner?
Did you have a preference character wise?
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <06-29-18/2309:17>
only sayin if blackshade hasn't run a mage before then a summoner/ alchemist is possibly THE most complicated way to break yourself in.

instead i would recommend an aspected sorceror.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <06-29-18/2354:21>
only sayin if blade hasn't run a mage before then a summoner/ alchemist is possibly THE most complicated way to break yourself in.

instead i would recommend an aspected sorceror.

Yeah that is certainly very true. Magic is complex enough without having to worry about Spirit index, vaults of ages, and which trigger type to use.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <06-30-18/1200:28>
Well sounds like the best option is to leave magic in the hand Blackshade and run Ace. Hopefully he will prove to be useful.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-01-18/0630:35>
I know a fair bit about the Tuatha de Danann, I run Scion a lot, and study mythology.

https://drive.google.com/file/d/1kFqMcxfr7ZYTD0L9MWYYCLGp-dnu2HyO/view?usp=sharing
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-01-18/0732:55>
3 attributes at 1 would always be a red flag to me in any build. But in a game like this which is described as more lethal, I  would very strongly discourage a body of 1.

Next I would never build to do all of magic, Sorcery is great, Summoning is great, and Alchemy is great. But doing all three is just killing your resources. Sorcery and Alchemy both take up the same resources and are mutually exclusive b/c spells have to be for one or the other. So i'd strongly recommend picking one, and dropping the other. Sorcery is easier to learn and play then Alchemy.  But ether one can work. Also ritual spellcasting is fairly rare unless your interested in some specific use of it.

Your building is using priority? Something like A Magic, B skills, C stats, D resources and E Meta?
I'd recommend swapping skills and attributes.

What are the tenets of the CoH: Chosen of Morgan? If you don't mind me asking.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-01-18/0751:56>
There's only so many attribute points to go round!  Feels like I'm crippling myself in generalizing.  But OK, I'll look at it again.  I'm using Sum to 10. 


Chosen of the Morrigan are anything and everything related to Ravens and Crows and corvid's in general.  Including the mundane animal, the Beast-Spirits, and others who follow Crow/Raven, Awakened or not. 
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-01-18/0817:03>
Maybe something like?
Magic A Skills B Attributes B Meta E Resources E?

Attributes:
B 3
S 1
A 4
R 4
I  4
L 2*
W 5
C  6
*10 karma

Skills:
Automatics 6 (Machine Pistol) +2
Summoning 6 (Beast Spirits)+2
Binding 6
Spellcasting 6
Counter Spelling 6
Arcane 5
Perception 3
Gymnastics 3
Assensing 3
Influence Skill Group 5

I follow what the chosen are, but what the tenets of behavior of the code of Honor Chosen of Morrigan?
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-01-18/1205:11>
imho assensing should be pumped to 6 (aura reading +2) over automatics 6 (machine pistols2).

a mage only secondarily (or tertiariliy) needs to shoot something

but he should be primarily able to see astral things.

Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-01-18/1211:30>
I hear you, but I already knocked off the melee capability completely and I didn't want to drop anymore options off it.

Maybe Compromise to shuffling some points from Gymnastics and Arcane?
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-01-18/1219:19>
i'd drop Gymnastics to 1 (so no defaulting), drop automatics to 4 (machine pistol 2) which still leave him combat effective with guns.

that frees up 3 points to increase Assensing (not arcana) to 6, which is good enough.

if he wants to go hand to hand then i'd swap out Arcana for unarmed or blades maybe.

but imho that's gonna gimp him for any future initiations.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-01-18/1505:26>
Melee is not in the cards. That's for sure.
I'll mess with it. Perception is easily tech boostable.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-01-18/1508:09>
Maybe something like?
Magic A Skills B Attributes B Meta E Resources E?

Attributes:
B 3
S 1
A 4
R 4
I  4
L 2*
W 5
C  6
*10 karma

Skills:
Automatics 6 (Machine Pistol) +2
Summoning 6 (Beast Spirits)+2
Binding 6
Spellcasting 6
Counter Spelling 6
Arcane 4
Perception 2
Gymnastics 1
Assensing 6 (Aura reading +2)
Influence Skill Group 5

better?
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-01-18/1907:22>
I gave him blades cause power and mana blade seemed terrifyingly effective. Was I mistaken?

Also, should I really go influence if we already have a face?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-01-18/1926:02>
i generally ignore the existence of those spells. Their wording is problematic, and as Mage especially in blacktrench coat you really don't want to be identified as a mage, or have anything to do with melee combat (Leave that to the bullet sponges). So running around with a lightsaber is ideally to be avoided. My recommendation would be to stick with a single target and an aoe indirect spell, (Pick your preferred element), if you feel like you need another combat spell, the grab stun bolt. Then stack the rest of your spells, with utility (Heal, Levitate, Improved Reflex, Armor, Improved Cha,  Improved Will, Improved Invisibility, Mind probe, forget, etc). It's often fun to save a spell slot or two for spells that say something about your character. Maybe that's Fashion so you make a fresh new look everyday, or one of the illusion AoE types that you use to great effect at parties, but something fun.  Make sure you have sustaining focus improved Reflexes or another method to keep it up, and consider if you want to invest in any other foci.


Given that he is cha primary, it just fit well, Skill group have issues, in that you can't spec them in generation, and I avoid breaking up high numbers. But it's true you're not the face. Generally accept wisdom says most characters should pack some level etiquette and con. But it's not critical to the build outlined, so if you have another preference feel free.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-02-18/0306:37>
Marcus is right, the saying "Geek the mage first" is a saying for a reason. mind magics can get you into trouble quick. Influence skill group would not be a bad thing though as you can help the face. and the Face may not be able to be everywhere at once. so back up face is a good deal.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-02-18/0351:03>
first post is up.

https://forums.shadowruntabletop.com/index.php?topic=27662.0
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-02-18/0552:32>
Alright, went with Influence cause it seemed the best choice, and made a few more changes.

https://drive.google.com/file/d/1kFqMcxfr7ZYTD0L9MWYYCLGp-dnu2HyO/view?usp=sharing
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-02-18/0730:24>
Back from the stag do and back to civilisation. Looks like things got started over the weekend, you wanting us to jump in with character descriptions etc or hang on for next story post?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/0915:46>
Welcome back! I hope the Stag do was fun, any good stories? We have been up to no good that's for certain 8)

Blackshade are you finished with the design? ie Should I stop bugging you with suggest changes?
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-02-18/0920:38>
I mean I took a lot of your suggestions into account and narrowed my focus.  I have to fix some gear and finish spending karma.

Is there anything I missed that you guys suggested?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/0926:26>
Having done character building advice for awhile I know it can get annoying so I'm perfectly happy to stop if that what you wish.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-02-18/0931:19>
It doesn't bother me.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-02-18/0937:19>
Back from the stag do and back to civilisation. Looks like things got started over the weekend, you wanting us to jump in with character descriptions etc or hang on for next story post?

Currently my plan is to have each character come in one at a time with me giving an intro post that introduces to the game. Ichirou is contacting the person he knows which is Ban Dolo Adzlings character and from him the team will get constructed through everyones mutual fixer contact Cowboy. As we get to each person you can write your intro and subsequently answer the call thus entering the game as a whole. Or at least that is my plan. :)

We will continue to use his thread to ask question, especially of me if you have any and potentially link our dice rolls and such.

I have been thinking of using a communal roll 20 table for maps, images, journal entries, combat help, and dice rolls as well as OOC talk if we want. Would anyone not want to use that? It is a free resource for you all.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-02-18/1004:17>
Roll20 is great, I'm for it.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/1009:29>
Ok a couple things, then your two points over the limit with sensitive system, which I don't know if Red cares about, but those stupid math details always draws my concern, and I'm guessing you just wanted the karma? It's simply that there are so many good magic qualities in FA, that you might want to consider. 

I'm going to just assume tenets of the chosen of Morrigan is between you and the GM.

Next if you are determined to have astral combat, it's something that almost never used, but if you want it I would suggest switching it with Arcane. Arcane is what you roll for initiation. In the long run you really won't want to spend karma to raise rather then spending that karma to initiate more or quicken or a long list of other things.

Next you don't have the improved Reflexes Spell or heal spell, both of which are critically important to the role.
 
Sensitive system is also a complicating factor when spellcasting. As a new spellcaster I would recommend swapping it out for something else. Adding a roll to the process simply makes something that's critically important to your character which is already complex more complex then it needs to be.


Roll20 is cool with me.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-02-18/1015:00>
What's Sensitive System?

Any recommendations on qualities?

If Redwulfe can confirm that I won't be kneecapping myself by removing arcana and astral combat, I'll happily ditch it. Other stuff I could get.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-02-18/1023:41>
Ohhh, looked it up.  I took Weak Immune System, not Sensitive System.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/1027:47>
My bad. I misread that.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/1038:28>
Not removing arcane!

Swapping it with astral combat. So you have a 4 in arcana!
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-02-18/1043:39>
Ahh, and what does that change?

And what qualities do you recommend?
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-02-18/1054:37>
roll 20 is good for me
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-02-18/1113:32>
I concur, don't remove arcana. Astral combat isn't absolutely necessary as you can make up for the lack of it in numerous ways such as just banishing the spirit, not being detected by it, summoning another spirit to do the dirty work for you, or simply pointing avalanche in its direction. :)

Cool on the roll20 I will try to get that set up this week. As far as game goes I am on the boards sporadically throughout the day as I own a game store and have weird amounts of free time that being said I sometimes have trouble getting on the boards like this weekend when my employee asked for family time off and I was overrun with work to do, not complaining mind you just trying to say I will post once a day but it may not be at the same time each day.

Please be patient with me and I truly appreciate all of the help that you guys are doing to get characters ready and the game up and running.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-02-18/1156:36>
OK so Blessed of the Morrigan as a code of honor is something that I have been thinking of a lot. Morrigan the nightmare or phantom queen was  a triple aspected goddess and strongly associated with war and fate. In the The Cattle Raid of Regamain and the Cattle Raid of Cooley we see bits of her personality when she and Cu Chulainn interact. In this tales she predicts the future often and when Cu Chulainn spurs her she becomes somewhat vendictive and tries to subvert him in many subtle ways. She seemed to love to try and prove him wrong. In Battle of Mag Tuired she is somewhat different though and is a fierce warrior magician of the Tuatha de Danann helping them defeat the king of the Fomoraig. And of course her most famous portreyals is that of the evil hag of the Arthurian legends as she is linked to Morgan le fe which puts her personality more in line with the ulster's cattle raid cycle rather than the battle of mag Tuired's mythilogical cycle.

That all being said she is always associated with war and fate and is often referee to as a goodness of war. As a war goddess she is tied to Crows and in many stories took on the form of a crow but due to the ulster cycle she is also associated with livestock.

For the purpose of code of honor we should look at her flaws as following a code is a flaw even when it is in the guise of a strength. I can see two things with this flaw. As the Morrigan always seems to be in the "know" when it come to upcoming battles or struggles and crows are associated with curiosity and battle we could say that you are driven to find out every aspect of a job before attempting it. You like to have all of the details and explore the job from several avenues. Though this is a compulsion it is a very useful one as you will want your leg work done and this is very helpful in avoiding pitfalls on the run. So now on to the flaw part, I also feel their is a drawback to this, if you feel slighted or hindered in any of your endeavors you will undermine the person that slighted you to the point of trying to get them killed in a subtle way. This can cause you no end of trouble as it does not stop at enemies but can also target friends. You must make a Composure(3) test to not follow through with actions that will harm those who you feel have slighted you.

Sound good?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-02-18/1225:35>
Not used roll 20 before, used rollz.org and invisible castle though. Fine with anything so long as its free lol
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-02-18/1226:24>
Er, I'm afraid that's a hard line.  I will not participate in any active effort to see another PC killed or injured. Nothing kills games faster than pvp.  The rest is fine.   

As an alternative, the Morrigan is also a guardian deity, due to get connections with sovereignty.  Tailor his need for legwork also with a need to be protective.  When he perceives threats to his team, or those close to him, it takes extreme willpower to not respond in a highly vindictive and unnecessarily disproportionate way.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-02-18/1301:24>
I don't mind picking irrational fights with npcs.  Just not pcs
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-02-18/1357:56>
I guess I should have made this understood from the beginning as well, that is totally my fault, I sometimes assume that everyones interpretation of Black Trechcoat is the same as mine which is completely my bad. You may play your character as you like and that can include not going against another character but this game will focus on a more realistic approach to gaming. PVP is allowed. This is a pvp server.

Combat is deadly, subtlety is needed. If a Character can not kill another character then the game has an underlying falseness to its realistic nature. That is not me saying that I encourage character on character violence, but I will not stop it. In my experience most of the time, like 90% of the time this is a non issue. Especially since we design characters by committee and look at each others characters ahead of time to make sure there will be less of these types of problems in the game.

Characters will die, sometimes at the hands of other characters. I have had numerous deaths in these style of games by the hands of other characters, have ruthlessly killed other characters in these style games, and I have seen many a standoff between characters, it can happen. But in the end we as players shook hands and continued to play, drank and laughed over characters lost and missions survived. I have been playing since 1990 so I have played a lot of shadowrun and for one two year period of 2nd edition we played every night strait. I was young. -shrug-

Now I get it, that is not for everyone, but I don't want to have to pull punches and I don't want my players to have to either. That being said I do ask expert players to take it a bit easier on the newer ones as they get the feet wet and get their legs under them. we are here to help each other out and teach those who have not played as much as we have. That is what OOC section is for discuss actions ahead of time before you make them. But if you ask OOC if showing up to a paranoid characters house will get you killed and that player says "yea, my character would kill someone for that" and you decide to show up anyway; you should expect to be shot and dumped in a vat of etching acid. That was a true story. other player laughed and said I guess I should have listened, we saluted each others glasses and he made a new character. We are still great friends today and I have lost at least three characters that I loved to the guy. Who knew he drew the line at selling pregnant women to the Tanomous. -shrug- I guess my character should have. Its not like I didn't have any warnings "please don't loot the cyberware they desire a proper burial." he said. Guess that was a clue. :) I stopped playing characters that had very hard to deal with morals at that point also, which helped the game as a whole.

This game is for mature audiences, those that can lose a character, maybe at the hands of another character and be mature enough to shake hands and buy that player a beer later on, symbolically of course. Remember characters are not the Players. This game will explore themes of violence and morals and moral dilemmas will occur that may put characters at odds on occasion. This does not happen often, if players talk about things before acting, but if anyone in the game is a person that is easily offended or can not detach from things that happen to your character then maybe it is best to watch from the sidelines.

I am not trying to be mean or off putting nor do I wish to put anyone down but this is the style of game I enjoy and I know it is not for everyone. It is hard core Black Trenchcoat. I just want to be upfront about that.

As far as the Morrigan as a protector, yes she is also the mother in the triple goddess as well as the maiden and crone though that side of her was not as pronounced in the Ulster cycle or the Arthurian legends, except in her protection of the land and its creatures. So I can see this, but I do not agree with some interpretations of the texts and believe she cared more for the land and its livestock than for the people that inhabited it. When those two aligned and one became threatening to the other she would rise to defend the land and all of its inhabitance. As a compromise since I know that both sides of that debate have been arguing over it for a while, I will allow that if your character forms a bound with another character, NPC or otherwise that they will be protected from her more pronounced murderous tendencies. The Character will not try to kill them but will still try to teach them their lesson through non violent subtle means.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/1554:18>
I don't have any issue with that. I'm perfectly happy with even high character death. Part of running the shadows is risk, and someone making primary combatant I'm totally good with that. Every GM and game is different and takes time to adjust to their style. I'm perfectly happy to make more characters.  Morrigan is very complex deity. I would put forward she is a certainly a war goddess, an eater of the dead.  One of my favorite characters from heroes system, was the The Ravenson, he was the God of luck in battle. A war god with total prohibition against killing. It was  very fun concept to play.

If you guys don't mind me butting in, on the topic of CoH in SR I have a little experience, consider these three tenets? Protect Your Brethren. Must not Harm Ravens, or other animals sacred to Morrigan. Nurture through Conflict. Conflict creates strength. When faced with a battle must complete will(3) test to retreat.  Hospitality is Sacrosanct. Must obey the laws of Hospitality.

Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-02-18/1610:14>
I don't have any issue with that. I'm perfectly happy with even high character death. Part of running the shadows is risk, and someone making primary combatant I'm totally good with that. Every GM and game is different and takes time to adjust to their style. I'm perfectly happy to make more characters.  Morrigan is very complex deity. I would put forward she is a certainly a war goddess, an eater of the dead.  One of my favorite characters from heroes system, was the The Ravenson, he was the God of luck in battle. A war god with total prohibition against killing. It was  very fun concept to play.

If you guys don't mind me butting in, on the topic of CoH in SR I have a little experience, consider these three tenets? Protect Your Brethren. Must not Harm Ravens, or other animals sacred to Morrigan. Nurture through Conflict. Conflict creates strength. When faced with a battle must complete will(3) test to retreat.  Hospitality is Sacrosanct. Must obey the laws of Hospitality.

I was kinda hoping you would butt in specifically because of your study of current CoH in Shadowrun. :) I would change the will test to composure instead, so that the character gets two attributes to make the test with since a single attribute would make it more difficult. Though I don't mind Character on character violence I don't want to help a character along to their death, maybe even Willx2. Conflict does seem to be a better middle ground between vengeful and nurturing. I would be good with this with the change to make it a two attribute test to resist the urge.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/1642:20>
Protect Your Brethren. Must not Harm Ravens, or other animals sacred to Morrigan. Nurture through Conflict. Conflict creates strength. When faced with a battle must succeed at composure(3) test to retreat.  Hospitality is Sacrosanct. Must obey the laws of Hospitality.

That work?

It's not impossible that this could lead to character conflict but it doesn't dictate that it will occur ether.
The same can be said for Paladin's code. I hope it fits y'all's concepts of Morrigan.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-02-18/1745:47>
Protect Your Brethren. Must not Harm Ravens, or other animals sacred to Morrigan. Nurture through Conflict. Conflict creates strength. When faced with a battle must succeed at composure(3) test to retreat.  Hospitality is Sacrosanct. Must obey the laws of Hospitality.

That work?

It's not impossible that this could lead to character conflict but it doesn't dictate that it will occur ether.
The same can be said for Paladin's code. I hope it fits y'all's concepts of Morrigan.

I think it would work.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-02-18/1747:18>
i like this a lot, well done folks.

my only 2 cents is that "conflict" doesn't always mean beating people on the head. I would consider using the dictionary description for conflict: a serious disagreement or argument, typically a protracted one.

this is someone who:

1). doesn't like to lose any argument or fight (must rise to the level of "serious" so don't have to worry about simple disagreements or inconsequential arguments).

2). moreover it's part of his/her belief the conflict creates strength (either by getting to the "heart" of the matter or by building strength in the conflictees) and so they will go out of their way to create serious arguments and conflict just to pursue this belief.

then add to that must protect brethren and hospitality is sancrosanct and i would impose a composure (3) test to violate any of those doctrines (protect brethren, nurture through conflict or hospitality).

If this means they get more karma for taking this quality  because it's more restricting then so be it.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/1754:59>
Quick question, The Coral Snake from SL. Is a Single Shot, gun with Cylinder loaded ammo. Now to me that looks like a revolver.
Now to up front about my motives, Ace is speced in revolver so of course it's better for him if it comes down that they are.

I love the Kata Bracers and I totally want pair for Ace, but I wanted to find light pistol that would work for him first.

So my question is are we good with calling the Coral Snake a revolver?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/1803:44>
i like this a lot, well done folks.

my only 2 cents is that "conflict" doesn't always mean beating people on the head. I would consider using the dictionary description for conflict: a serious disagreement or argument, typically a protracted one.

this is someone who:

1). doesn't like to lose any argument or fight (must rise to the level of "serious" so don't have to worry about simple disagreements or inconsequential arguments).

2). moreover it's part of his/her belief the conflict creates strength (either by getting to the "heart" of the matter or by building strength in the conflictees) and so they will go out of their way to create serious arguments and conflict just to pursue this belief.

then add to that must protect brethren and hospitality is sancrosanct and i would impose a composure (3) test to violate any of those doctrines (protect brethren, nurture through conflict or hospitality).

If this means they get more karma for taking this quality  because it's more restricting then so be it.

Just to be explicit, on Nurture through Conflict your suggesting we expand the language from "Battle" to conflict?
I have no issue with that, and I do think it's in keeping with the concept. That said, I would pass the choice to Blackshade. Red said he was good with original language, and I don't want to bait and switch anyone. Though i guess it's fair to point out the Blackshade hasn't spoken one way or the other.

Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-02-18/1806:21>
agreed its up to red and shade.

im just kibbitzing
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-02-18/1807:57>
stats indicate revolver (hence Cy ammo), picture indicates...wtf? I say ignore the picture and go with the stats.

I'd call it as a revolver for my table but red will make the final call here.

however you must remember that you cannot silence a revolver...so that is an issue if you want to be sneaky...

Quick question, The Coral Snake from SL. Is a Single Shot, gun with Cylinder loaded ammo. Now to me that looks like a revolver.
Now to up front about my motives, Ace is speced in revolver so of course it's better for him if it comes down that they are.

I love the Kata Bracers and I totally want pair for Ace, but I wanted to find light pistol that would work for him first.

So my question is are we good with calling the Coral Snake a revolver?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-02-18/1842:55>
Ammo type says CY so that says revolver to me. Picture isn't clear, but it could be a top break revolver, breaking where the white and light grey meet the dark grey trigger assembly and that makes sense for a SS weapon with an inclosed cylinder. but for those types of weapons especially with loading and specialty they are revolvers. At least in this game.

I am good with either of the current renditions of the Morrigan CoH. Shade can make the final call on this.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/1845:48>
stats indicate revolver (hence Cy ammo), picture indicates...wtf? I say ignore the picture and go with the stats.

I'd call it as a revolver for my table but red will make the final call here.

however you must remember that you cannot silence a revolver...so that is an issue if you want to be sneaky...

Ammo type says CY so that says revolver to me. Picture isn't clear, but it could be a top break revolver, breaking where the white and light grey meet the dark grey trigger assembly and that makes sense for a SS weapon with an inclosed cylinder. but for those types of weapons especially with loading and specialty they are revolvers. At least in this game.

I am good with either of the current renditions of the Morrigan CoH. Shade can make the final call on this.

Cool
Agreed on all counts, yeah the picture is why i asked. Cause that certainly looks semi-Auto and not a revolver.
This first character I ever speced into revolvers and I really just did so b/c I have so many SA and Automatics characters. Figured was time for something different.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-02-18/1912:29>
Here’s another  mod we created for our game that you might be interested in.

It’s called the MO skip pistol edition. It’s exactly the same as the MO skip as defined in hard targets but it works for revolvers.

If Redwolf permits it this is an awesomely fun mod for a dual revolver wielding bad ass. You can plug-in a single silver bullet a single wood bullet and anything else you care (For example tracker rounds) and call them up with a free action.

As with all the other stuff i have the hero lab files for this mod and it’s stats are in the realm works file I sent you Redwolf.

Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/2007:51>
agreed its up to red and shade.

im just kibbitzing

Sorry if I came off as rude here. I like what you had to say Adzling, I just wanted to make sure I was not misunderstanding.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-02-18/2025:15>
Np at All
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-02-18/2133:52>
Protect Your Brethren. Must not Harm Ravens, or other animals sacred to Morrigan. Nurture through Conflict. Conflict creates strength. When faced with a battle must succeed at composure(3) test to retreat.  Hospitality is Sacrosanct. Must obey the laws of Hospitality.

That work?

It's not impossible that this could lead to character conflict but it doesn't dictate that it will occur ether.
The same can be said for Paladin's code. I hope it fits y'all's concepts of Morrigan.

I'm totally good with this.



And I don't mind PC death and darkenss and the like.  I just don't enjoy inter-party murdering each other, as that almost never contributes to the game.


Did anyone have Quality recommendations?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-02-18/2221:01>
Protect Your Brethren. Must not Harm Ravens, or other animals sacred to Morrigan. Nurture through Conflict. Conflict creates strength. When faced with a battle must succeed at composure(3) test to retreat.  Hospitality is Sacrosanct. Must obey the laws of Hospitality.

That work?

It's not impossible that this could lead to character conflict but it doesn't dictate that it will occur ether.
The same can be said for Paladin's code. I hope it fits y'all's concepts of Morrigan.

I'm totally good with this.



And I don't mind PC death and darkenss and the like.  I just don't enjoy inter-party murdering each other, as that almost never contributes to the game.


Did anyone have Quality recommendations?

Cool, are you good with the expanded definition under Nurture through Conflict, changing Battle to Conflict (IE this would change any sort of serious confrontation to being something your character would not want to walk away from)? It's clearly fine ether way just go with which ever one you feel is appropriate.

Forbidden Arcane had the best set. Take a look at, Death Dealer, Arcane Body Guard, Animal Familiar, Chain breaker, Chosen Follower, Mage Hunter. (Some of these would result in changing skill lines up to some degree). It's very important that this character be yours so I don't want get super specific, i think a variety of these could be very appropriate to this concept. There are many other good ones in there as well.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-03-18/0357:59>
Hi everyone,

Redwulfe's allowed me to join you guys as a back-up magician. I'm preparing a very misdirection and deception-concentrated character, possibly, with some B&E-related skills if I can fit them in.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-03-18/0844:05>
Hi everyone,

Redwulfe's allowed me to join you guys as a back-up magician. I'm preparing a very misdirection and deception-concentrated character, possibly, with some B&E-related skills if I can fit them in.

Welcome, Welcome! I think we are all still basically posting and reviewing our characters right now, or looking at any rules questions folks might have. Which reminds me I need to adjust Ace's contacts to fit the call.

Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-03-18/0955:59>
Remember everyone gets a free extra contact, Cowboy (fixer connections 4, loyalty 1). You may buy up his loyalty from their if you wish.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-03-18/1802:31>
I've been working on my Voodoo charlatan and I've got two possible priority sets and I have some trouble deciding which one to go with.

Both are Metatype D (Elf), Magic A, Resources E, but one has Attributes B and Skills C, the other Attributes C and Skills B.

Version 1; Attributes B, Skills C

BOD: 3; AGI: 5; REA: 1; STR: 3; CHA: 8; INT: 5; LOG: 2; WIL: 5; EDG: 1; MAG: 6

Assensing 5 (10), Automatics 3 (8; +2 Submachine Guns), Binding 6 (12; +2 Spirits of Man), Disguise 2 (7), Locksmith 1 (6), Palming 2 (7), Perception 1 (6; +2 Numinous), Performance 6 (14), Sneaking 2 (7), Spellcasting 6 (12; +2 Manipulation), Summoning 6 (12; +2 Spirits of Man)

Version 2; Attributes C, Skills B

BOD: 2; AGI: 4; REA: 1; STR: 2; CHA: 8; INT: 4; LOG: 2; WIL: 5; EDG: 1; MAG: 6

Assensing 6 (10; +2 Aura Reading), Automatics 4 (8; +2 Submachine Guns), Binding 6 (12; +2 Spirits of Man), Disguise 5 (9), Etiquette 1 (9), Locksmith 4 (8; +2 Maglock), Palming 5 (9), Perception 1 (5; +2 Numinous), Performance 6 (14), Sneaking 5 (9), Spellcasting 6 (12; +2 Manipulation), Summoning 6 (12; +2 Spirits of Man)

Both versions share the same qualities (Astral Chameleon, Charlatan, Mentor Spirit) and spells (Clout, Gravity Well, Heal, Improved Invisibility, Increase Agility, Increase Charisma, Increase Reflexes, Influence, Opium Den, Rewind, Trid Phantasm -- although I'm still thinking about Clout and Gravity Well... Normally I'd take Ball Lightning as my combat spell but it doesn't fit the concept of a Voodoo practitioner, especially one who's so dedicated to staying low and unnoticed.)

As for skills, I'm not 100% whether to go with Submachine Guns or Machine Pistols at the moment. I'll have to look at weapon models but haven't had time to do that yet. I'm definitely going with some kind of weapon though as this character is very good at hiding his Awakened nature, so being able to shoot might fool people into thinking he's a mundane face/conartist instead of taking him as the group's mage.

I'd love to hear your opinions, guys.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-03-18/2037:50>
Everyone can feel free to answer the last message in the IC chat giving your intro via you dossier that you send to adzling and he can contact you from their. if you character is not fully finished please feel free to join we will hand wave while you finish up but since this is the opening scenes it should be fine.

Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-03-18/2137:33>
Question:  This thought came to me since we're gonna get a second caster.  I've heard some games play that losing essence means your Magic cap drop, but not your current points(to stop it from being totally crippling), unless your Magic is at that cap. 

I was considering, but not fully decided, on shifting to Aspected Magician, since I do like Cyberware a lot, and having a little might be fun. 

Not decided though, I might just stick with my current.

Thoughts?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-03-18/2241:01>
I think swapping to aspect might be a very good idea for you Blackshade, I think it would free up a lot points i think you might like to spend else where. As to burn out builds, I never recommend them in 5th, past editions have includes mechanics to recover magic loss due to essence loss. But 5th does not (Baring blood Crystals but that's a different thing). There are less bad way to do it with a little planning, but in general, I always advice to just wait for quickening. It'll do the job much better then any ware you gonna have put in.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-03-18/2251:03>
I think swapping to aspect might be a very good idea for you Blackshade, I think it would free up a lot points i think you might like to spend else where. As to burn out builds, I never recommend them in 5th, past editions have includes mechanics to recover magic loss due to essence loss. But 5th does not (Baring blood Crystals but that's a different thing). There are less bad way to do it with a little planning, but in general, I always advice to just wait for quickening. It'll do the job much better then any ware you gonna have put in.

I was thinking like, getting Cybereyes and a datajack, for Smartlink stuff, and just utilitarian stuff.  I admit, I enjoy the cyberware of cyberpunk. 

That's mainly why I was asking if Redwulfe would be using the house/optional rule that I found in Chummer that just lowers your cap and not your current. 

I was thinking of focusing on Conjuring.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-04-18/0048:43>
I was thinking like, getting Cybereyes and a datajack, for Smartlink stuff, and just utilitarian stuff.  I admit, I enjoy the cyberware of cyberpunk. 

That's mainly why I was asking if Redwulfe would be using the house/optional rule that I found in Chummer that just lowers your cap and not your current. 

I was thinking of focusing on Conjuring.

Personally, I like to put some 'ware in my characters sooner or later as well, so I understand the reason why. I think it might be worth it if you can also increase your tradition's Drain stat. For Charisma there's only geneware and that's really expensive. But if you went Logic or Intuition, and took Cerebellum or Cerebral Boosters, it might actually pay off since you'd be exchanging a point of Magic for +1 or +2 to Drain and other stuff as well. (It would require you have higher priority Resources though, but if you were going with Aspected Conjurer, you could, technically, go for a high Metatype and Magic D, and just use special attribute points from Metatype to get your Magic up since you won't have to worry about spells, just conjuring skills.)

For the record, as the second magician, I chose a Possession tradition precisely because I didn't want to step too much on your summoning niche. Sure, my character can also summon spirits but they're different -- not the usual materializing tanks they can be, but more subtle as they have to possess something or someone. I was even considering taking Dedicated Spellcaster at one point but a) I would have to exchange one of two qualities I really care about for that, b) it didn't seem right to be a Voodoo sorcerer without spirit support -- they're too much about the spiritual and loa to eschew that ability. I might choose that if I went a different tradition.

In any case, if you do end up going Aspected, I'll have to shift some of my points to try and get some Astral Combat in there as I'll be the only one capable of astral projection, but that's fine for me.

As a sidenote, if you do go with an Aspected Conjurer, I recommend you take Dedicated Conjurer quality as you automatically qualify, it costs only 5 Karma for you and gives you some very nice versatility (additional three spirit groups is amazing on its own but it also adds 1 to your Magic to determine whether Drain is physical or stun... and it might work perfectly for someone with a lower Magic because of 'ware).
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-04-18/0105:47>
I was looking at both conjuring for summoning up spirits to tank, but was also looking at initiating eventually to get Channeling and Invoking(For an Ally Spirit).  Would that step on your toes at all? 


Thanks, I'll check out Dedicated Conjurer.  I'm starting to love this character more and more. 
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-04-18/0121:52>
I was looking at both conjuring for summoning up spirits to tank, but was also looking at initiating eventually to get Channeling and Invoking(For an Ally Spirit).  Would that step on your toes at all? 


Thanks, I'll check out Dedicated Conjurer.  I'm starting to love this character more and more.

Invoking, no, I've no intention of going for an ally spirit. But Channeling, yes, but not for the same reasons you're probably taking it, although it is thematically appropriate for a Voodoo practitioner to be able to be the cheval himself, but the main reason why I'll be going for Channeling (not as the first metamagic though, as Masking and being astrally sneaky is way more important to this character) is that with Possession traditions, it might be difficult to actually have the spirit possess something, so there's a way to prepare a vessel beforehand. That, however, requires initiating into Channeling.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-04-18/0126:50>
I wanted to get Channeling so I could merge with my Ally spirit(which is gonna be, surprise surprise, a corvid of some kind).  Either way, I wanna summon, so I guess we can cross that bridge when we get to it. 
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-04-18/0129:05>
I wanted to get Channeling so I could merge with my Ally spirit(which is gonna be, surprise surprise, a corvid of some kind).  Either way, I wanna summon, so I guess we can cross that bridge when we get to it.

When I do get Channeling, I'll probably be using it to channel Task Spirits anyway as a way of magic skillwires :-)

If you think we might be stepping onto one another's toes though, I might still be able to rework my character into a Dedicated Spellslinger from another tradition. Black mage would definitely work for this concept so I could change into that and lose the voodoo and summoning.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-04-18/0135:11>
That's totally up to you, man. :)  I mean, I'll be just a conjurer, since I can't go anywhere else, you'll have lots of stuff to poke at.  I'm not worried.  You play what you want, the Voodoo concept sounds cool. :)
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-04-18/0148:27>
That's totally up to you, man. :)  I mean, I'll be just a conjurer, since I can't go anywhere else, you'll have lots of stuff to poke at.  I'm not worried.  You play what you want, the Voodoo concept sounds cool. :)

I'll do the maths in Chummer and see what I can come up with. If I'm satisfied, I might switch, but I probably won't as I kind of like the image I have in my mind with what I've already got. :)

One more thing as far as your conjurer goes: are you going to bind spirits? If not, you might take a look at Chainbreaker as a possible quality as well.

Also, if you do decide to change your tradition, you might take a look at Druidic since it's Intuition-based and fits Tuatha de Danann perfectly considering it's a Celtic tradition. You might even take a look at the traditionalist druid variant. Most of it won't apply to you as an Aspected Conjurer but if you're not going to use Binding, you might just as well take it for the free Mentor Spirit.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-04-18/0215:04>
We can use the house rule. You lower cap not current unless current is at cap.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-04-18/0224:24>
https://drive.google.com/file/d/1ofn3WhcVJ7nBX9kW8QBjmM0YipjuYwBv/view?usp=sharing

Awesome!  I went with Red Magic, since his big thing is Ravens and Crows, and I feel like the Morrigan would back up that kind of magical tradition.

I just need to flesh out his contacts and buy stuff, but yeah. :)


Opted to wait on the Forbidden Arcana Qualities since it says you can buy them without doubling after CC.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-04-18/0234:53>
https://drive.google.com/file/d/1ofn3WhcVJ7nBX9kW8QBjmM0YipjuYwBv/view?usp=sharing

Awesome!  I went with Red Magic, since his big thing is Ravens and Crows, and I feel like the Morrigan would back up that kind of magical tradition.

I just need to flesh out his contacts and buy stuff, but yeah. :)


Opted to wait on the Forbidden Arcana Qualities since it says you can buy them without doubling after CC.

I haven't thought of Red Magic but I can see it working very well with Morrigan in her "goddess of the livestock, earth and fertility" aspect. Good choice, I think.

Are you sure you want to leave your Magic at 2? That's Force 4 spirits you'll be able to summon. Also, your Summoning should be 8 (Summoning 6 + Magic 2) in that case, not 10, unless I'm missing something.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-04-18/0245:21>
I might nudge my magic up. And Raven grants +2 Summoning. :)
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-04-18/0304:04>
I might nudge my magic up. And Raven grants +2 Summoning. :)

Oh? It does? That's good then. I was pretty sure it added +2 Con.

Anyone have idea if there's a mod of some kind to turn a given damage into a shock (stun) weapon? Like shock gloves but, for example, for boots. Or an extendable stun baton?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-04-18/0741:54>
There are some new shock weapons in the street lethal book mate
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-04-18/0751:30>
There are some new shock weapons in the street lethal book mate

Anything better than Shock Gloves or Stun Baton? :)
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-04-18/0929:47>
Hmmm Well, Blackshade I'm glade you like Aspected Magic, But magic 2 is going to make that a very difficult concept to play.
What values did you go with this round? Look like Skill A Attributes A I'm guessing?

Next blades/swords isn't going to be very effective on that character due to the damage value, perhaps consider clubs(Batons), a shock stick carries 9S(e), which is solid damage, and you would be fairly close limit using one.

As to shock weapons in SL, there is a taser that does 11S(e) #thistasergoesto11
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-04-18/1010:23>
https://drive.google.com/file/d/1DNDec8JlUUTYzxjnaDTQZ_4g7VG149kI/view?usp=sharing

I tweaked him some more.  Keeping Blades for now, as down the line, I'm gonna improve on the damage.

Some of my first purchases are gonna be Dedicated Conjurer and Archivist.  These both, with the current sheet, would let me add up to 3 to my effective Magic score to determine if it is physical/stun drain.  Spirit Whisperer automatically raises the Force of my summons by 1. 

So I can make a Force 6(7) Spirit without crossing into Phys.  :)
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-04-18/1033:14>
I've been working on my Voodoo charlatan and I've got two possible priority sets and I have some trouble deciding which one to go with.

Both are Metatype D (Elf), Magic A, Resources E, but one has Attributes B and Skills C, the other Attributes C and Skills B.

Version 1; Attributes B, Skills C

BOD: 3; AGI: 5; REA: 1; STR: 3; CHA: 8; INT: 5; LOG: 2; WIL: 5; EDG: 1; MAG: 6

Assensing 5 (10), Automatics 3 (8; +2 Submachine Guns), Binding 6 (12; +2 Spirits of Man), Disguise 2 (7), Locksmith 1 (6), Palming 2 (7), Perception 1 (6; +2 Numinous), Performance 6 (14), Sneaking 2 (7), Spellcasting 6 (12; +2 Manipulation), Summoning 6 (12; +2 Spirits of Man)
This but i would dump str but not reaction. We are using sum2ten so you could vary this more.
Attributes A Magic A, Skill D Resources E, Meta D
Attributes B Magic B skill B Resource E Meta D


As for skills, I'm not 100% whether to go with Submachine Guns or Machine Pistols at the moment. I'll have to look at weapon models but haven't had time to do that yet. I'm definitely going with some kind of weapon though as this character is very good at hiding his Awakened nature, so being able to shoot might fool people into thinking he's a mundane face/conartist instead of taking him as the group's mage.

I'd love to hear your opinions, guys.

SMG vs MP, on this character is mostly a question of concealablity. There is lots and lots of good options for ether.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-04-18/1057:52>
I'd love to go with Attributes A, Magic A, but Skills D is really not enough to get all the skills needed for the concept.

Magic B doesn't really work with Metatype D for an elf as I'd be stuck with Magic 4 only... That might work for some builds but not if I'm to be the only full magician on the team.

Speaking of which, how badly do I need Astral Combat? Is it worth putting anything into it if I'm not going full out? (Sorry for the questions but I've never actually played a full mage, only a mystic adept and they don't have to worry about Astral projection :) )
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-04-18/1120:44>
I'd love to go with Attributes A, Magic A, but Skills D is really not enough to get all the skills needed for the concept.

Magic B doesn't really work with Metatype D for an elf as I'd be stuck with Magic 4 only... That might work for some builds but not if I'm to be the only full magician on the team.

Speaking of which, how badly do I need Astral Combat? Is it worth putting anything into it if I'm not going full out? (Sorry for the questions but I've never actually played a full mage, only a mystic adept and they don't have to worry about Astral projection :) )

Astral Combat is almost never used. 99 times out of 100 it will simply be easier to spell down a rogue astral entity then it will be to engage it in astral combat.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-04-18/1125:50>
I'd love to go with Attributes A, Magic A, but Skills D is really not enough to get all the skills needed for the concept.

Magic B doesn't really work with Metatype D for an elf as I'd be stuck with Magic 4 only... That might work for some builds but not if I'm to be the only full magician on the team.

Speaking of which, how badly do I need Astral Combat? Is it worth putting anything into it if I'm not going full out? (Sorry for the questions but I've never actually played a full mage, only a mystic adept and they don't have to worry about Astral projection :) )

How critical is Elf to the concept? A human with exceptional attribute can hit have a 7 in a stat, sure not as good as an eight but it also gives more edge which can be very helpful.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-04-18/1130:50>
How critical is Elf to the concept? A human with exceptional attribute can hit have a 7 in a stat, sure not as good as an eight but it also gives more edge which can be very helpful.

It's not going to work this time as Exceptional Attribute would mean I can only get one of the three qualities I really need (Astral Chameleon, Charlatan, Mentor Spirit). So that'd be a human with 6 only, sadly.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-04-18/1242:23>
Will look more closely at the characters tomorrow but it seems that you all are right on track in the discussion and on point with some of what my critiques are. Remember that in this game all damage codes are 4 points higher.

Marcus since you arrived 40 minutes early you would see a eruocar arrive at the back door and a asian man dressed in a nice suite enter the back of the tattoo parlor and the euro car will pull away driverless. The man seemed to have the correct passkey to enter the back door but looked out of place for a tattoo parlor. For the suit think Jos. A bank's top end instead of walmart level of suit but no ware near a Zenga or such. about he 300-400 nuyen range. He was not concerned for his safety very secure in his untouchability that is a common demeanor in mob types, he had an air of superiority to the street around him and did not have anyone accompanying him.

For all the tattoo shop is a typical tattoo establishment and inside you will hear the buzzing of the tattogun steadily at work when you enter. only one chair is present in the shop even though it is a pretty famous establishment and a Japanese dwarf is the artist applying the tatts to what looks like a gang member while three other gangers wait in the lobby. those how can buy 1 hit on a gang knowledge test will recognize the gang as the First Nations the member is getting some non-biolumen traditional ink. The woman behind the counter looks like the woman in the picture of the tattoo shop on page 55 of Seattle 2072.she is an elf with biolum permanent makeup and some biolum tribal work on her arms which is clearly visible with her tank top on. When you enter she will great you and tell you that tattooing is by appointment only since Lou does most of the work himself but if you want another one of lou's recommended artist she can set you up. If you mention you have an appointment at the shop for midnight our your artist is mr. Johnson or some such she will buzz you through to the break room where you can wait.

In the room is a Japanes man in the suit who will wait for Adzling to ackknowledge that the whole team is here before giving he briefing. Otherwise he will not speak and will just sit there smoking his cigarettes. He is missing his pointer finger of his right hand and under the cuff of his right sleeve can be seen the traditional yakuza tatt work. the man is confident and not friendly to shadowrunners though he will endeavor not the be rude either.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-04-18/1253:09>
Will look more closely at the characters tomorrow but it seems that you all are right on track in the discussion and on point with some of what my critiques are. Remember that in this game all damage codes are 4 points higher.

Oh S*(&. I missed that one. I'll revise the damages and repost then. Does that include Drugs? (IE Narcojet is now power 19 instead of power 15?)
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-04-18/1303:49>
Street name Ace
Character Name: Arkhan Sunstrike
Concept: Paladin in the Shadows
Priority: Attributes B (20), Metatype (C) (Elf 3), Skills (22) D, Magic E (None), Resources A (450k)

Character Description- With Rainbow highlighted Blonde hair and a strong jawline, Ace strikes many as a likely candidate for another elven boy band. High Fashion Suits, Fancy Cars, and Playboy image all help disguise from the fact that he is as powerfully augmented Street Sam. In combat Ace prefers to max it up in hand to hand, controlling the battle space with exceptional speed and well placed kicks. For ranged combat he prefer large pistols with high damage capacity. Seeing them as the optimal compromise between concealability and fire power.

Background- Arkhan has estranged himself from his family. His parents are elven enchanters who could never really manage get over or hide their disappointment that their eldest son lacked any magical talent. Though they were proud he was accepted into the Paladins, they strongly disapproved the cybernetic enhancements he got, as member of that order. Seeking to further his experience, Arkhan become Ace and has taken a leave from the paladins and moved to Seattle to get first hand experience running the shadows.

Attributes-         
Bod   3           
Agi   3            
Str   3            
Rea   6 (10)            
Log   3
Int   5
Wil   3
Cha   5
Edge   4
Init   15+3d6
Essence .3
Condition Monitor P-12 S-10 O-5
Stat AVG for Skills- (Agi 7, Str 6)

Combat-
Reaction+Intuition 15, Block 27 [8]
Kick- ACC 8, AP 0/-5, DP 20, DV 13P/13S(e), REACH 1 
Ruger Super Warhawk- ACC 7, AP -5, DP 17, DV 11S(e), MODE SS, Smartlink, 6(cy)
Cavalier Champion- ACC 6(8), AP -6, DP 15, DV 14P, Mode SS, Smartlink, Silencer, 1 (Br)
Colt Coral Snake- ACC 5(6), AP +3, DP 16, DV 7P (15S), Mode SS, Laser Sight , 5(cy)
Soak 23 (Sleeping Tiger Line, -3 from perception checks)(AR 20)


Derived-
Composure 8
Judge Intentions 10
Lift/Carry 6
Memory 6

Limits-
Mental   5
Physical 7
Social 5(7)

Qualities- (-23, +25 Net +2 )      Martial Arts- Tae Kwon Do,
Aptitude Unarmed -14         Kicking         
Ambidexterity   -4         Sweep
Biocompatibility (Cyberware) -5    Opposing Force Block      
Prejudice (Humanis PoliClub) +5   
Code of Honor (Paladin’s Code) +15   
National Sin (Tir Tangire) +5      

Skills-             
Pistols (Revolver) 6 (+2)      
Computers   2
Con      2
Etiquette    2
Gymnastics   4         
Unarmed Attack (Martial Arts) 7(+2)   
Sneaking`   3         
         
      
Knowledge Skills -      
Knowledge Local Johnsons 3    f
Knowledge Streets 3      
               
Languages            
Japanese 1            
Mandarin 1            
Spenrithil 2         
English (N)            



Cyberware (E-5.7)(433.25)
Customized Optimized Obvious Full Cyberleg (x2) (104k)
(E-1.8)(AGI 7(10), Str 6(9),(Unarmed)) [19/20]
Cyberlimb Enhancements (Agi 3, Str 3, Armor 2)(90.25k)
Leg Mods: Skates, Shock Foot, Internal Air Supply 2
Customized Synthetic Cyber Lower Arm
(E-.4)(AGI 7(10), AGI Enhancement 3, Armor 2 ) [4/5]
Reflex Enhancers rating 2 (.66) (26k)
Wired Reflexes 2 (2.7) (149k)
Cybereyes Rating 2 (.27) (14k)
(Low Light, Imagelink, Thermographic, Smartlink)
Skilljack Rating 1 (.07)(20k)
Skillwires Rating 1 (.07)(20k)
Skillsoft Network Silver (10k)


Gear-
BMW 400GT
Mods: Morphing Licence Plate, Spoof Chip, Armor 4, Run Flat Tires
Sleeping Tiger Suit
(Non-Conductive 5, Holster, Tag Eraser, Auto-injector, Biomonitor)
Customized Ballistic Mask
   (Perception Enhancer 6, Audio System, Madscanner)
Kata Slide
   (+1 Armor, Combined Gun Slide, Speedloaders)
FairLight Caliban
Fake Sin Rating 3 (Griffon T. White)
Ruger Super Warhawk
   (Smartlink, 3 Speedloaders (2 Stick-n-Shock, 1 Explosive), Sleeping Tiger Holster)
Cavalier Champion
   (Smartlink, Silencer, Concealed Quick Draw Holster, (Shoulder Rig Opposite Ruger)
2 Colt Coral Snakes
   (Laser Sight, 2 Speed Loaders, (in the Kata Slides))
30 Stick-n-Shocks rounds (HP), 10 ADPS (SMG)
30 Explosive Rounds (HP), 40 Capsule Round (DMSO/Narcojet) (HP)
Lifestyle Medium 1 month
6 Stim-patches rating 6

Contacts-
Cowboy 4/4               
Street Doc 3/3               
Charming Escort 3/3

Karma Summary 27
-10 Cash (20k)
-17 Martial Arts

My default weapons choice are generally non-lethal, DMSO/narcojet drops most enemy generally more effectively then ADPS, But if Narcojet is +4 it's gonna be fairly dangerous to use it.

btw i combined the free 4/1 from Cowboy with 3/3 I had in Fixer, but I'm slightly concerned simply b/c 4 loyalty means Cowboy and Ace must have some fairly serous history together. Maybe they bounded over 6 guns, without any real knowledge of the NPC I have no idea what would be appropriate? I can revise that down as you prefer Red, but it's something I wanted to check on.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-04-18/1449:16>
== Personal Data ==
Street Name: Ryu
Name: Takeshi Hideyaki
Movement: 8/16 (2m/hit)
Swim: 3.5 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 26
Height 6" Weight 13st
Composure: 6
Judge Intentions: 6
Lift/Carry: 6 (45 kg/30 kg)
Memory: 11
Nuyen: 3.5¥

== Priorities ==
Metatype: E,0
Attributes: B,3
Special: E,0
Skills: B,3
Resources: A,4

== Attributes ==
BOD: 3
AGI: 4
REA: 3
STR: 3
CHA: 3
INT: 3
LOG: 6 (8)
WIL: 3
EDG: 3

== Derived Attributes ==
Essence:                   4.09
Initiative:                6 +1d6
Rigger Initiative:         6 +1d6
Astral Initiative:         
Matrix AR:                 6 +1d6
Matrix Cold:               6 +4d6
Matrix Hot:                6 +5d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical:                  4
 +2 Implanted Smartgun
Mental:                    8
   Attention Coprocessor: +1, Only for Perception
   Audio Enhancement (Cyberears): +1, Only for Perception (Hearing)
   Medkit (Backpack (Good)): +2, Only for First Aid and Medicine
   Vision Enhancement (Cybereyes Basic System): +2, Only for Perception (Visual).
Social:                    5
   Ballistic Mask: +1, Only for Intimidation, Must be visible
Astral:                    8

== Active Skills ==
Biotechnology            Base: 1          Pool: 9
Blades                   Base: 0          Pool: 5
Computer (Matrix Perception) Base: 6          Pool: 14 (16)
Cybercombat              Base: 4          Pool: 12
Disguise                 Base: 5          Pool: 8
Electronic Warfare ([Electronic Warfare Matrix Action]) Base: 2          Pool: 10 (12)
Etiquette (Street)       Base: 1          Pool: 4 (6)
Forgery                  Base: 0          Pool: 9
Gymnastics               Base: 0          Pool: 5
Hacking (Hosts)          Base: 6          Pool: 14 (16)
Hardware                 Base: 2          Pool: 10
Palming                  Base: 5          Pool: 9
Perception               Base: 3          Pool: 6(7) (+1/2 audio/visual)
Pistols (Semi-Automatics) Base: 3          Pool: 7 (9) (+2 smartgun)
Running                  Base: 0          Pool: 4
Sneaking                 Base: 5          Pool: 9
Software (Data Bombs)    Base: 2          Pool: 10 (12)
Swimming                 Base: 0          Pool: 4

== Knowledge Skills ==
English                  Native
Japanese (Speak)         Base: 1          Pool: 4 (6)
Area Knowledge: Seattle  Base: 2          Pool: 5
Cybertechnology (SOTA)   Base: 1          Pool: 9 (11)
Data Havens (N. America) Base: 2          Pool: 5 (7)
Law Enforcement Procedures (Professional)Base: 1          Pool: 9
Matrix (Host Design)     Base: 2          Pool: 10 (12)
Matrix Threats           Base: 1          Pool: 9
Sports (Soccer)          Base: 1          Pool: 4 (6)
Street Gangs: Seattle    Base: 2          Pool: 5

== Contacts ==
Cowboy; Seattle; Fixer (4, 2)
Janus; Seattle; Infobroker (4, 1)
Jenner; Seattle; Street Doc (2, 3)

== Qualities ==
Biocompatability (Cyberware)
Ninja Vanish
Overclocker
Phobia (Uncommon, Mild) (Dogs)
SINner (National) (UCAS)

== Lifestyle ==
Flat + grid subscritpion (Low) 1 Months
   + Mapping System Subscription, Basic [+50¥]
(proxy for +1 comforts and grid subscription)

== Cyberware/Bioware ==
Attention Coprocessor
Cerebral BoosterRating 2
Cyberdeck
CyberearsRating 1
   + Sound Link
   + Antennae
   + Antennae
   + Antennae
   + Audio EnhancementRating 1
Cybereyes Basic SystemRating 2
   + Image Link
   + Smartlink
   + Vision EnhancementRating 2
   + Flare Compensation
   + Vision Magnification
Datajack

== Armor ==
Ares Victory: Rapid Transit        9
   + Concealed Pocket
   + Concealed Pocket
   + Electrochromic Clothing
Ballistic Mask                     +2
Clothing (STREET SCUM)             0
Clothing (DECENT)                  0
Clothing (FORMAL)                  0
Form-Fitting Body Armor            8
   + Chemical Protection 1
   + Concealability
   + Custom Fit
   + Nonconductivity 2

== Weapons ==
Ares Predator V
   + Concealable Holster
   + Smartgun System, Internal
   + Spare Clip
   + Spare Clip
   Pool: 7 (9)   Accuracy: 7   DV: 8P   AP: -1   RC: 2
Fichetti Executive Action
   + Concealed Quick-Draw Holster
   + Silencer
   + Smartgun System, Internal
   + Spare Clip
   + Spare Clip
   Pool: 7 (9)   Accuracy: 8   DV: 7P   AP: -   RC: 2
Knife (Survival Kit)
   Pool: 5   Accuracy: 5   DV: 4P   AP: -1   RC: 2
Unarmed Attack
   Pool: 3   Accuracy: 4   DV: 3S   AP: -   RC: 2

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   + Commlink Functionality [Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
   + Trodes
   + Subvocal Mic
   + Sim Module
Sony CIY-720 (ATT: 7, SLZ: 6, DP: 5, FWL: 4)
   + Sim Module, Hot
   + Universal Connector Cord (Meter)
   + Commlink Functionality [Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
   + MultiDimensional Co-Processor

== Gear: Equipped ==
Ammo: Regular Ammo (Heavy Pistols) x30
Ammo: Subsonic (Light Pistols) x30
Backpack (Good)
   + Gecko Tape Gloves
   + Survival Kit [Compass; Lighter; Lightweight Thermal Blanket; Matches; Several Days' Worth of Ration Bars; Water Purification Unit]
   + Tool Kit (Hardware)
   + Medkit Rating 2
   + Ammo: Explosive Rounds (Heavy Pistols) x30
   + Ammo: Stick-n-Shock (Heavy Pistols) x30
   + Ammo: Stick-n-Shock (Light Pistols) x30
   + Stealth Tags x10
   + Datachip x10
   + Standard Tags x10
   + Cram x2
Data Tap
Datachip
   + Bootstrap
   + Browse
   + Configurator
   + Edit
   + Encryption
   + Search
   + Shredder
   + Signal Scrub
   + Toolbox
   + Virtual Machine
   + Armor
   + Baby Monitor
   + Biofeedback
   + Biofeedback Filter
   + Decryption
   + Defuse
   + Demolition
   + Exploit
   + Fork
   + Guard
   + Hammer
   + Mugger
   + Shell
   + Smoke and Mirrors
   + Sneak
   + Stealth
   + Tantrum
   + Track
   + Wrapper
Fake SIN (Derek Long) Rating 4
   + Fake License (Cyberdeck License) Rating 4
   + Fake License (Matrix Software License) Rating 4
   + Fake License (Weapon License) Rating 4
   + Certified Credstick, Standard
   + Certified Credstick, Silver
Jammer, Directional Rating 6
Micro-Transceiver
Multidimensional Coprocessor

== Description ==
Tall for a lad of Japanese descent, "Ryu" stands about 6" tall and has moderate length hair gelled up into spikes most days.
He has little facial hair and trimmed what he does have into a neat chin beard and moustache kept at slightly longer than stubble length.


== Background ==
Parents came to west coast from japan and worked in corp middle management. Ryu went to a good school and excelled in technical aspects, studying at university into computer science but changing to cybersecurity after his first year. After failing to land a permanent corporate job, he fell in with the wrong crowd in seattle and happened across work in the shadows and has been paying the bills on a fairly ok flat in the outskirts of the industrial belt with shadow work and occasional consultancy for small firms.

== Concept ==
Pure decker, specialises in VR decking

starting nuyen= 3D6 => (4 +1 +5) = 10 (rollz.org) =603 nuyen total
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-04-18/1533:19>
ok, so whats the crack with dice rolling? i want to run some matrix searches on the tattoo parlour
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-04-18/1543:21>

Baron
Elf Male, Age 27
Composure: 13; Judge Intentions: 13; Lift/Carry: 6 (45 kg/30 kg); Memory: 7
Movement: 10/20 (2m/hit); Swim: 4 (1m/hit)

Priorities
Metatype: D, Attributes: B, Special: A, Skills: C, Resources: E

Attributes
BOD: 3, AGI: 5, REA: 2, STR: 3, CHA: 8, INT: 5, LOG: 2, WIL: 5, EDG: 1, MAG: 6

Essence: 6.00
Initiative: 7+1d6; Rigger Initiative: 7+1d6; Astral Initiative: 10+3d6
Matrix AR: 7+1d6; Matrix Cold: 6+3d6; Matrix Hot: 6+4d6
Physical Damage Track: 10; Stun Damage Track: 11

Limits
Physical: 4
Mental: 5
Social: 9
   Vashon Island: Sleeping Tiger [+1] (Must be visible)
   Vashon Island: Synergist Business Line Longcoat [+1] (Must be visible)
Astral: 9

Active Skills
Assensing 5 (10; Aura Reading +2), Automatics 1 (6; Machine Pistols +2), Counterspelling 6 (12), Disguise 2 (7), Locksmith 1 (6; Maglock +2), Palming 2 (7), Perception 1 (6; Numinous +2), Performance 6 (14), Sneaking 2 (7), Spellcasting 6 (12; Illusion +2, Manipulation +2), Summoning 6 (12; Spirits of Man +2)

Language Skills
English N, French 2 (7), Haitian Creole 2 (7), Sperethiel 1 (6)

Knowledge Skills
Magical Theory (Street) 1 (6), Psychology 5 (7), Underworld 1 (6; Drugs +2)

Contacts
Evangeline Malu; Vodou Talismonger (Connection 2, Loyalty 5)
Jared "Bloodmoon" Ark; Drug Dealer (Connection 3, Loyalty 4)
Magnus McAlastair; Bartender (Connection 2, Loyalty 1)
Ronan Finnigan; Seattle Mafioso (Connection 5, Loyalty 2)

Qualities
Astral Chameleon, Charlatan, Consummate Professional, Did You Just Call Me Dumb?, Emotional Attachment (Gris-gris), In Debt (9), Low-Light Vision, Magician, Mentor Spirit (Seducer), SINner (National) (CAS)

Tradition: Vodou, Resist Drain: 13

Spells
Clout (F-3), Gravity Well (F+3), Heal (F-4), Improved Invisibility (F-1), Increase Agility (F-3), Increase Charisma (F-3), Increase Reflexes (F), Influence (F-1), Opium Den (F-1), Rewind (F-1), Trid Phantasm (F)

Lifestyle
Elias Laveau's Apartment (Low); 1 Month (Comforts 2, Area 3, Security 2)
   + Grid Subscription (Public Grid) [+50¥]

Armor
Vashon Island: Sleeping Tiger      15
   + Custom Fit
   + Electrochromic Clothing
   + Faraday Pocket
   + Gel Packs
   + Newest Model
   + Nonconductivity 6
   + Ruthenium Polymer Coating 3
   + Shock Weave
   + Holster
Vashon Island: Synergist Business Line Longcoat 10/+3
   + Biofiber Pocket
   + Custom Fit (Stack)
   + Holster

Weapons
Cavalier Evanator
   + Concealed Quick-Draw Holster
   + Electronic Firing
   + Folding Stock
   + Laser Sight
   + Personalized Grip
   + Smartgun System, Internal
   + Sound Suppressor
   Pool: 6 (8)   Accuracy: 5 (8)   DV: 6P   AP: -   RC: 3 4
Shock Gloves
   Pool: 4   Accuracy: 4   DV: 8S(e)   AP: -5   RC: 2
Unarmed Attack
   Pool: 4   Accuracy: 4   DV: 3S   AP: -   RC: 2

Commlink
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   + Commlink Form Factor, Non-Standard (Bracelet)
   + Commlink Functionality [Camera, Micro, Chip Player, Credstick Reader, Earbuds, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
   + Diagnostics
   + Subvocal Mic

Gear
Ammo: Gel Rounds (Machine Pistols) ×10
Ammo: Regular Ammo (Machine Pistols) ×20
Ammo: Stick-n-Shock (Machine Pistols) ×20
Ammo: Subsonic (Machine Pistols) ×10
AR Gloves
Backpack (Good)
Contacts Rating 3
   + Image Link
   + Flare Compensation
   + Smartlink
Cram ×3
Earbuds Rating 2
   + Sound Link
   + Select Sound Filter Rating 1
Fake SIN (Elias Laveau) Rating 3
   + Fake License (Mage License) Rating 3
   + Fake License (Pistol License) Rating 3
   + Fake License (Private Investigator License) Rating 3
Fashion Gasmask
Psyche ×3
Reagents, per dram (Vodou) ×150
Shaman Tuxedo (Spirits of Man)
Slap Patch, Stim Patch Rating 3 ×3
Sustaining Focus, Health Rating 2
Tool Kit (Disguise)
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-04-18/1546:20>
I think Roll20 was the purposed solution.
Not sure where that is in the setup phase.
I'm sure Red can purpose a temporary solution.
There no shortage of dice roller sites, or just roll and report the results maybe?
Whatever the group is good with.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-04-18/1550:36>
cool thats what i thought it was, i just used rollz.org for starting nuyen and threw the result on the bottom of my sheet above, hope that works for you red. i have signed up for a roll 20 account too but cant figure out how to get it to roll dice, figured you need to be in a game room or something.

@GM I'm assuming akuro means she'll send on the relevant dossier to the face rather than us needing to send a cv in? or have i read that wrong?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-04-18/1644:56>
Everyone can feel free to answer the last message in the IC chat giving your intro via you dossier that you send to adzling and he can contact you from their. if you character is not fully finished please feel free to join we will hand wave while you finish up but since this is the opening scenes it should be fine.

I posted one based upon this.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-04-18/1650:47>
Is Jusenkyo around?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-04-18/1822:33>
Ah, righto. I'll get it edited tomorrow then, bed now!
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-04-18/1925:23>
So as has already been said this game is going to be very deadly, with what amounts too about a 50% increase in the base damage of almost all weapons, there are a couple things we should all be very aware of. First Armor is great but +4 to damage means you need 12 dice of armor over your normal to get same level of effect. Which is really just a nice way of saying armor is not going to be very effective in this game. So I would strongly recommend brushing up on the rules for aborting defense, and take a very long look substitute defensive qualities in Run and Gun, particularly for those whom will is not a strong stat.

Further if you're considering kicking off ye'oldie Plan B, think about it extremely carefully, before starting the ball. Things like wading through supressive fire are going to be very dangerous in this game. Even fairly low prof rating gangers with heavy Pistols have a decent chance of putting meaningful damage on these characters.   If a fight has to happen we need to do all we can to insure it kicks off on our terms, and ends as quickly as possible.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-04-18/2220:44>
Yeah, I'm all for doing things non-lethal and off the radar mate. VR deckers are not built for a fight
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-04-18/2354:49>
yes this is a high damage game so combat should be used with caution or only when you have the drop on the target.

As for the rolls just use any and post results for now and we will work on honor system until I get the roll20 set up. Dossiers was my bad I did mena that the fixer would send them. I just wanted you all to put down what cowboy sent. but well just roll with it for now.

Happy 4th or treason day which ever the case may be. Bloody colonials. :) That was not meant to offend I love my country but I love humor as well and my friend from London always sends me that last one on this day. It makes me laugh every time.

Sorry I was Off most of the Day my Club was ridding in a parade today and then I had a Bike show to go to.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-05-18/0039:39>
A quick matrix search search on Lou's would bring up the following from an old shadowrun posted Seattle guidebook.

Lou ’s Tattoos
Roosevelt Way NE & NE 65th Street
Looking for a long-lasting reminder of your visit to Seattle? Then you might want to visit the place voted #1 tattoo parlor in the metroplex. Lou, the proprietor, still does most of the tattoo work himself, and you can get anything from traditional ink to biolum, nanotats, or full-body dye jobs. Make sure you have some idea what you want before you sit down in that chair, though, or schedule a consultation with Lou to create your own unique design, because Lou’s doesn’t do “off the wall” tattoos; each is an original piece of art. Does your body deserve any less?

> Lou (the only name that he gives) is a Japanese dwarf trained in traditional Japanese tattooing. At least part of his impressive reputation for artistry and customer satisfaction comes from his ability to know, just know, exactly what the client wants and to bring it into being. The bravest clients can go in there cold, sit down, and ask Lou to “do whatever comes to you” and not walk away disappointed. If you think that sounds almost magical, well, you’re not the only one.
> Lyran

> Although you might prefer to work with Lou himself, don’t overlook his part-time assistant Selena. She’s there on an irregular schedule, and can sometimes be a bit choosy about her clients, but her work is truly amazing. There’s also something going on between her and Lou that’s more than just business, but I don’t know what it is. Not romantic (at least, I don’t think) but shared glances and pregnant pauses full of unspoken meaning.
> Ethernaut

> Poetic silences aside, it’s worth knowing that Lou also does a fair amount of work for the Yakuza, and his place enjoys their protection.
> Danger Sensei

> Speaking of protection, it’s interesting to note that Lou’s is unusual in having quite decent magical wards that look like complex, swirling designs around the shop on the astral. Definitely not off-the-shelf work.
> Lyran

Marcus when you pull up the knowsofts you will note that from what you saw of the work he was doing on the First Nation gangers Lou is all original. however, though the stylings he was using is indicative of Native artwork he was defiantly using Japanese tattooing techniques to create the tribal designs. the equipment he used was traditional bamboo handles with silk wrapped metal needles commonly used by the Horishi in Irezumi tattoo work.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-05-18/0153:07>
So as has already been said this game is going to be very deadly, with what amounts too about a 50% increase in the base damage of almost all weapons, there are a couple things we should all be very aware of. First Armor is great but +4 to damage means you need 12 dice of armor over your normal to get same level of effect. Which is really just a nice way of saying armor is not going to be very effective in this game. So I would strongly recommend brushing up on the rules for aborting defense, and take a very long look substitute defensive qualities in Run and Gun, particularly for those whom will is not a strong stat.

Further if you're considering kicking off ye'oldie Plan B, think about it extremely carefully, before starting the ball. Things like wading through supressive fire are going to be very dangerous in this game. Even fairly low prof rating gangers with heavy Pistols have a decent chance of putting meaningful damage on these characters.   If a fight has to happen we need to do all we can to insure it kicks off on our terms, and ends as quickly as possible.

@GM, does the +4 damage apply to ALL damage, including spells, or just weapon damage?

Also, my character intends to assense the parlour before going in. 5 hits. Any information he could gather from that?
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-05-18/0603:18>
Crow is also Assensing the area, because yeah.  I got 5 hits. 

Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-05-18/0911:52>
yes all damage. Though with all things these are not extra hits it just is the nature of the world that things are more deadly.

Those assensing see that it is true the building has wards guarding it though they are normal unlike the rumor that they are somehow unique. The ward is a force 7 barrier created by a lodge and you will will be able to note the signature of the person that created it.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-05-18/1157:42>
Posted. I'm still working on the background, Red, but will be sending it to you shortly.

@GM, I've also rolled for Summoning a Force 6 Spirit of Man. I feel weird rolling on my own, so I hope we can find some place where we can roll the dice so that you can see them. I've got 6 hits on my 14 dice.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-05-18/1405:54>
So we have intros from Adzling, Eyrwyn, Blackshade, Csjarrat, and myself, do we know if Jusenkyo is still in?
If Jusenkyo is out are we happy with 5?
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-05-18/1540:11>
So we have intros from Adzling, Eyrwyn, Blackshade, Csjarrat, and myself, do we know if Jusenkyo is still in?
If Jusenkyo is out are we happy with 5?

What role was he going to play, btw?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-05-18/1544:37>
His adept troll was fairly classic combat build iirc. it's in this thread one page 2 or 3.
We maybe a little combat light right now, but i guess as the blackest of Trench Coats that maybe working as intended.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-05-18/1910:51>
updated char to take into account max magic house rule

updated again to account for possible ramped damage from drug come downs (i deleted adept spell and replaced with astral perception)

Ban Dolo
METATYPE: ELF
B 2, A 6, R 5/6, S 3, W 4, L 2, I 5, C 8/9, ESS 5, EDG 1, M 5
Condition Monitor (P/S): 9 / 10
Armor: 15
Limits: Physical 5, Mental 5, Social 11
Physical Initiative: 10/11+1D6
Active Skills: Assensing 1, Con (Fast Talking +2) 6, Disguise 1, Impersonation (Voice +2) 6, Influence Group 5, Leadership (Command +2) 6, Negotiation (Bargaining +2) 6, Palming 1, Perception (Visual +2) 1 (2), Pistols (Semi-Automatics +2) 6, Sneaking (Urban +2) 6
Knowledge Skills: flat vid action movies 1, small unit tactics (urban +2) 6
Languages: English (Speak +2) N, Japanese (Speak +2) 3, Russian (Speak +2) 3, Sperethiel (Speak +2) 3
Metatype Abilities: Enhanced Senses: Low-Light Vision
Qualities: Adept, Consummate Professional, Drug Tolerant, Faceless, In Debt (Borrowed 75,000¥, Owes 112,500¥) (15), Jack of All Trades, Master of None, Linguist, Mentor Spirit: Raven, Perfect Time, Reduced (taste), Too Pretty to Hit
Spells: Detox
Adept Powers: Astral Perception, Authoritative Tone (1), Body Sculpt (5 hours) (12dicepool), Combat Sense (1), Commanding Voice (20dicepool vs.  Willpower + Intuition), Facial Sculpt (5 hours) (1) (7dicepool), Linguistics (7dicepool (Varies)), Melanin Control (6h), Nimble Fingers, Traceless Walk, Ventriloquism (5m), Voice Control (1) (16dicepool[5] vs. Voice rec. x 2 or PER + INT)
Augmentations:
   Bilateral Coordination Co-processor
   Narco
   Nephritic Screen (Used) (6)
   Skin Pocket (Used)
   Tetrachromatic Vision
Gear:
   Armor Jacket w/ Electrochromic Modification, Faraday Pocket, Nonconductivity (6), Shock Weave
   Ballistic Mask (Customized) w/ Gas Mask, Thermographic Vision, Ultrasound (6)
   Black Panther
   Contacts (3) w/ Flare Compensation, Image Link, Smartlink
   Designer Jazz w/ Designer
   Designer Novacoke x4 w/ Designer
   Erika Elite
   Identity: Specify Name w/ Fake SIN (4), (1 month) Low Lifestyle, (1 month) Thermal Mood Reading, (1 month) Vocal Tension Lie Detection
   Kata Slides
   Psyche
   Qi Focus: Linguistics (1)
   Qi Focus: Nimble Fingers (1)
   Sober Time
   Tool Kit, Disguise
   Warrior w/ Shock & Awe (2)
Weapons:
   Fichetti Executive Action [Light Pistol, Acc 9, DV 7P, AP –, SA/BF, RC 4, 18 (c)] w/ Electronic Firing, Gas-Vent System (3), Personalized Grip, Silencer/Suppressor, Smartgun System, External
   Fichetti Executive Action [Light Pistol, Acc 9, DV 7P, AP –, SA/BF, RC 4, 18 (c)] w/ Electronic Firing, Gas-Vent System (3), Personalized Grip, Silencer/Suppressor, Smartgun System, External
Contacts:
Arms Dealer (Connection 5, Loyalty 1)
Border Patrol Agent (Connection 1, Loyalty 3)
Cowboy (Connection 4, Loyalty 3)
Fixer (Connection 3, Loyalty 1)
Infobroker (Connection 3, Loyalty 1)
Yakuza Oyaban (Connection 3, Loyalty 1)
Ammunition & Resources:
   Fichetti Executive Action - unloaded
   Fichetti Executive Action - unloaded
   Edge Pool - 0/1
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-06-18/0201:22>
Yes, I hope to get some time to set things up soon, Pre-release is kicking me in the butt and getting things read y at the store takes quite a bit of time. As for rolls we can use Orokos.com currently and link the final roll.

Like so. http://orokos.com/roll/639827 (http://orokos.com/roll/639827)

For this roll I just put in the formula 6d6t5. That was 6d6 at a target number of 5 to resist the summoning. He got 3 hits so you net 3 services and can resist 10S drain.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-06-18/0208:41>
Yes, I hope to get some time to set things up soon, Pre-release is kicking me in the butt and getting things read y at the store takes quite a bit of time. As for rolls we can use Orokos.com currently and link the final roll.

Like so. http://orokos.com/roll/639827 (http://orokos.com/roll/639827)

For this roll I just put in the formula 6d6t5. That was 6d6 at a target number of 5 to resist the summoning. He got 3 hits so you net 3 services and can resist 10S drain.

Orokos is great! I forgot about it.

Does that 10S drain mean you apply the +4 increase in damage to Drain as well? Man, that's... brutal.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-06-18/0211:41>
It is very brutal and tends to mean that regents are every mages friend. If you wish to summon a smaller spirit we can redo it. I don't want to catch anyone off guard especially since you all are getting used to the lethality house rule.

And please feel free to tweak characters on this first run as we learn more about the play style. So if you need to get some regents to help with summoning and spell casting please feel free to get some and we will hand wave a small bit for the sake of fair play.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-06-18/0220:27>
It is very brutal and tends to mean that regents are every mages friend. If you wish to summon a smaller spirit we can redo it. I don't want to catch anyone off guard especially since you all are getting used to the lethality house rule.

And please feel free to tweak characters on this first run as we learn more about the play style. So if you need to get some regents to help with summoning and spell casting please feel free to get some and we will hand wave a small bit for the sake of fair play.

I will definitely choose a much weaker spirit instead. I did not realize that the increase would apply to Drain as I didn't really consider it any kind of damage. I need to rethink my character's spells as well as, currently, he'll fall unconscious after two or three spells (or even one with a bad roll). +4 Drain is, after all, technically equal to buying 4 hits with 16 dice of Drain and he doesn't even have that much even though his Drain stats are maxed.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-06-18/0229:29>
I find that it applying to drain to be... exceptionally brutal.  I mean, that basically makes summoning anything at all meaningful without reagents and foci borders on suicidal to be done in combat, and pushing past your Magic to risk Physical drain could be suicidal no matter what.  I mean, actually, would reagents even help with drain at all?  Doesn't it have no effect on the spirits roll?  And the only foci that'd help is Centering for initiation ranks...
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-06-18/0448:46>
Also, does this apply to the Drain formula or is applied after calculating Drain?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-06-18/0654:34>
I keep in mind that it works both ways, yeah 4 drain is ruff but your spells are also +4 damage so, also when think about it. It's works in your favor as it means you can through spells with stun drain code but that will pack damage that would be P level normally. Spirits with +4 damage also is pretty terrifying. Again shoot low force wise, and get lots of services.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-06-18/0752:26>
@gm anything of note on the matrix at Lou's as ryu arrives?
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-06-18/0809:22>
The more I reflect on it, the more brutal +4 damage seems to be... I mean, if we ever get caught by a go-ganger with a heavy pistol without our armor on, good chance you're dead. 

Plus, low force means low stats, no?  If I made a Force 3 spirit, then it'd probably have, at most, 8-9 dice in its attack pool. 
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-06-18/0819:39>
I keep in mind that it works both ways, yeah 4 drain is ruff but your spells are also +4 damage so, also when think about it. It's works in your favor as it means you can through spells with stun drain code but that will pack damage that would be P level normally. Spirits with +4 damage also is pretty terrifying. Again shoot low force wise, and get lots of services.

It definitely doesn't work in my favour. I have one combat spell as I'm playing an illusionist /manipulation mage. Also, remember that Force is the limit if not using reagents, which means that you need higher Force in order to get any net hits on opposed spells (almost all spells are opposed apart from buffs) as you need to defeat the opponent's successes and get any net hits to do anything at all.

As for spirits, you can't really summon with low Force and expect many services as the spirit's Force acts as limit for the roll. Also, low Force spirits have very low dice pools. (Low Force is even worse my tradition, as a Possession spirit needs to possess a vessel in order to do anything non-astrally and to do that, it needs to roll its Force x2 against Intuition + Willpower of a living vessel, or the Object Resistance if it's an item. )
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-06-18/0838:19>
Limits are easy to break. Get low force spirit with a bonus to agility, a force 2 will punch like a force 6. Further it's easier to get services as they oppose with less dice. The illusion is a problem I admit. But Red's a fair cop what's the illusion equivelent of +4 dmg?
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-06-18/0847:15>
But the hits you get are limited by its Force, and the net hits you get.  That basically makes it mandatory to use reagents. 

Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-06-18/0920:09>
Reagents aren't the only way to break limits.
So beast spirit at force 3, rolls 3 dice vs your 12? Odds are you get 2 services and roll vs drain of 5S, and it's only slightly less likely you get 3 services and roll vs drain of 4S. For something that's gonna hit like force 7 that seems pretty reasonable to me.

For illusion i would say it's take +4 hits to see through it? Does that seem fair?
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-06-18/0932:29>
Not sure how you got 5s, it's in 2s per hit.  So, force 3, 2 services, and if it gets 1 hit, I eat 6S. 

Yeah, it can hit like a force 7, but it can't aim or take a hit like one or roll any skills like one.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Jusenkyo on <07-06-18/0948:28>
uh blarg sorry everyone, I got kidnapped to the beach with no internet for a few days cause my family has a thing every year, and they wouldn't take no for an answer. Sister showed up at my house and basically took me with no notice. Should have remembered to say something but I thought it was gonna take a little longer to get everyone in. If ya'll are all still good Avalanche can show up still.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-06-18/1014:05>
The spirit only needs one hit to get the equivalent of 4 net hits and combat really doesn't happen that often in these style games. unless you are ambushing your opponent in which they will get no defense roll and your force 3 spirit will blow them out of the water.

We could make it tougher to see through illusion as well. The higher spell drain means that you do have to throw less force stuff, stun will be more favorable to lethal and regents are usable to keep things from getting to much for the mage. use the regents in your description and magic starts to come alive a bit more. I try to be very fair. this is not to punish it is to bring the world to life and make it grittier and more realistic. Yes if you get caught without armor a ganger with a pistol should be able to kill you and even with armor a ganger with a pistol can kill you. But I don't tend to have gangers just jump you for no reason. notice the gangers in the tattoo shop they are there and they don't even say a word to you, because you don't look like marks, you didn't try to provoke them, and you aren't worth the trouble because a skilled guy with a gun can kill them as well.

As far as illusions go it does seem fair that they should also be harder to see through so I will give them a +4 versus resistance. we usually didn't because their was no armor versus illusions that we knew of. but then again their is no armor versus drain except casting lower with regents to blow the limits, so lets give it a go and see what happens. If it becomes to detrimental to the game we will re-evaluate it latter.

AR at lou's: Lou doesn't seem to be the most savvy when it comes to the matrix. The sculpted artwork in the designs of the graphics is top notch though. His location doesn't seem to have a host, but he has at least tried to hide any icon that he doesn't want hacked so you do not see any icons for cameras or security devices. He does have some sculpted AR graphics for his business which is typical for most businesses. The signage is easier to get and move to new locations when it is just an RFID with an ARO that is all the signage that is present. Their is also and RFID that has an ARO file that serves as the static matrix page for the business. It list pricing and information on getting and appointment and such. There is a commcode listed in this page which is probably the comm to the business itself. The building also has an ARO overlay that is very present in most buildings downtown which gives the building a slight Greenish glow that makes the emerald city emerald, Lou has however went an extra step and done some artistic yellow brickwork to make his place stand out a bit in the crowd.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-06-18/1028:07>
uh blarg sorry everyone, I got kidnapped to the beach with no internet for a few days cause my family has a thing every year, and they wouldn't take no for an answer. Sister showed up at my house and basically took me with no notice. Should have remembered to say something but I thought it was gonna take a little longer to get everyone in. If ya'll are all still good Avalanche can show up still.

Yep you'er all good
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-06-18/1033:54>
Ryu can teamwork negotiation if you wish.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-06-18/1037:38>
so this would affect any come down damage from drugs as well?

if so i need to rethink things a bit...

i do think that this will have all kinds of unintended consequences that we won't expect.

example 1: adding 4 auto successes to all non-damage spells makes them auto succeed. so if someone casts paralyze, opium den, boost attribute or pretty much any non-damage spell then they will automatically succeed with no point in rolling spell defense.

example 2: add 4 damage to each brute force attack and almost any wireless device goes down in one shot.
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-06-18/1047:23>
Now, I'm new to Shadowrun, and I will totally admit that this might be just me, so take it as you will.

Quote
Yes if you get caught without armor a ganger with a pistol should be able to kill you and even with armor a ganger with a pistol can kill you. But I don't tend to have gangers just jump you for no reason. notice the gangers in the tattoo shop they are there and they don't even say a word to you, because you don't look like marks, you didn't try to provoke them, and you aren't worth the trouble because a skilled guy with a gun can kill them as well.

This actually sounds... MORE unrealistic and lacking in grit to me.  I kind of imagine real fights where you're dragging yourself out of fights all bloodied up and bruised, because brutality and stuff.  It's not that a ganger CAN kill us with a surprise shot from the dark.  It's that there's a very, very good chance that he WILL kill us in a single shot.  I mean, if I was surprised, and hit, and that ganger got... 3 or 4 hits on his attack, Crow would be dead before he even hit the ground.  Human beings are actually remarkably durable, we can take quite a lot of punishment without dying, and heal in a way that is almost bizarrely rare in nature. 

But anyway, I'm not trying to rock the boat, the statement just made me raise an eyebrow.  I just know that, as I crunch math in my head with the play style that it will probably be kind of common to not wear full-body armor in the course of our missions for obvious reasons, that I'll probably end up playing in an extremely risk averse fashion, since any amount of firepower has the not insignificant chance of just dropping any one of us. 

I'm not arguing to change the rule if you don't want to, math crunching in games is just kind of an impulse of mine.  Comes from all my years of character building and optimization as a hobby.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-06-18/1059:22>
you know Red one alt option to increasing damage is to decrease healing.

imho the healing from first aid and spells is the main culprit in making damage less lethal in Srun.

with srun healing rules and spells you take 5 and your better, onto the next thing.

if we used the optional healing rules in Bullets and Bandages taking damage would be more problematic, take longer to heal, etc.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-06-18/1114:03>
so this would affect any come down damage from drugs as well?

if so i need to rethink things a bit...

i do think that this will have all kinds of unintended consequences that we won't expect.

example 1: adding 4 auto successes to all non-damage spells makes them auto succeed. so if someone casts paralyze, opium den, boost attribute or pretty much any non-damage spell then they will automatically succeed with no point in rolling spell defense.

example 2: add 4 damage to each brute force attack and almost any wireless device goes down in one shot.

Let me give this some thought. Combats ended very quickly in my previous games when we used the damage increase and matrix combat went quick as well. I don't recall us adding to non-combat stuff before though (hacks, illusions, and so on) we did add to drain and it was mitigated by lower castings and summonings so we didn't have much of an issue.

We never had anyone use drugs before so that is an oversight that I did not think about. For now while I think about it lets go back to just sticking the rule to damage and damage only. I will take a very close look at illusions and drugs as those are new territories for me on this rule. Like I said the intent was to make combat more realistic not to unbalance the game in a new way. We should continue to discuss as we move along.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-06-18/1124:09>
Now, I'm new to Shadowrun, and I will totally admit that this might be just me, so take it as you will.

Quote
Yes if you get caught without armor a ganger with a pistol should be able to kill you and even with armor a ganger with a pistol can kill you. But I don't tend to have gangers just jump you for no reason. notice the gangers in the tattoo shop they are there and they don't even say a word to you, because you don't look like marks, you didn't try to provoke them, and you aren't worth the trouble because a skilled guy with a gun can kill them as well.

This actually sounds... MORE unrealistic and lacking in grit to me.  I kind of imagine real fights where you're dragging yourself out of fights all bloodied up and bruised, because brutality and stuff.  It's not that a ganger CAN kill us with a surprise shot from the dark.  It's that there's a very, very good chance that he WILL kill us in a single shot.  I mean, if I was surprised, and hit, and that ganger got... 3 or 4 hits on his attack, Crow would be dead before he even hit the ground.  Human beings are actually remarkably durable, we can take quite a lot of punishment without dying, and heal in a way that is almost bizarrely rare in nature. 

But anyway, I'm not trying to rock the boat, the statement just made me raise an eyebrow.  I just know that, as I crunch math in my head with the play style that it will probably be kind of common to not wear full-body armor in the course of our missions for obvious reasons, that I'll probably end up playing in an extremely risk averse fashion, since any amount of firepower has the not insignificant chance of just dropping any one of us. 

I'm not arguing to change the rule if you don't want to, math crunching in games is just kind of an impulse of mine.  Comes from all my years of character building and optimization as a hobby.

I wish that guns where less deadly than they are. Anyone with a gun has a potential chance to kill you. I really wish that wasn't true, but unfortunately it is. Shadowrun however is not a simulator and this rule is intended to make it more like a simulation. We should discuss how to bring this in without unforeseen balance issues.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-06-18/1125:14>
you know Red one alt option to increasing damage is to decrease healing.

imho the healing from first aid and spells is the main culprit in making damage less lethal in Srun.

with srun healing rules and spells you take 5 and your better, onto the next thing.

if we used the optional healing rules in Bullets and Bandages taking damage would be more problematic, take longer to heal, etc.

You know I have never really thought about it from this angle. :) I will look at that today.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Jusenkyo on <07-06-18/1135:48>
I have to agree with the healing thing, upping Armor pen is almost the same as increasing damage, and on the illusion front. Why not make it so that only the Drain from Damage spells has the increased drain? that might work out for now
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-06-18/1145:40>
Adzling current negotiation modifiers are:

Ichirou's attitude is suspicious towards runners -1
your desired result is extra money which is of no value to the NPC +0
but he desires you to be on the job +1
Background knowledge at this point is good enough to not receive the -2 for lacking it.
Net: +0

CJ can teamwork with you to raise limit and add dice.

Ichirou's modifiers
Runners attitude is suspicious towards Johnson -1
your desired result is extra money which is of no value to the NPC +0
Ban owes the yakuza money +1 instead of +2, It is present but has not been called out.
Net +0

Ichirou's roll: http://orokos.com/roll/639956
1 Hit
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-06-18/1154:16>
Now, I'm new to Shadowrun, and I will totally admit that this might be just me, so take it as you will.

Quote
Yes if you get caught without armor a ganger with a pistol should be able to kill you and even with armor a ganger with a pistol can kill you. But I don't tend to have gangers just jump you for no reason. notice the gangers in the tattoo shop they are there and they don't even say a word to you, because you don't look like marks, you didn't try to provoke them, and you aren't worth the trouble because a skilled guy with a gun can kill them as well.

This actually sounds... MORE unrealistic and lacking in grit to me.  I kind of imagine real fights where you're dragging yourself out of fights all bloodied up and bruised, because brutality and stuff.  It's not that a ganger CAN kill us with a surprise shot from the dark.  It's that there's a very, very good chance that he WILL kill us in a single shot.  I mean, if I was surprised, and hit, and that ganger got... 3 or 4 hits on his attack, Crow would be dead before he even hit the ground.  Human beings are actually remarkably durable, we can take quite a lot of punishment without dying, and heal in a way that is almost bizarrely rare in nature. 

But anyway, I'm not trying to rock the boat, the statement just made me raise an eyebrow.  I just know that, as I crunch math in my head with the play style that it will probably be kind of common to not wear full-body armor in the course of our missions for obvious reasons, that I'll probably end up playing in an extremely risk averse fashion, since any amount of firepower has the not insignificant chance of just dropping any one of us. 

I'm not arguing to change the rule if you don't want to, math crunching in games is just kind of an impulse of mine.  Comes from all my years of character building and optimization as a hobby.

I wish that guns where less deadly than they are. Anyone with a gun has a potential chance to kill you. I really wish that wasn't true, but unfortunately it is. Shadowrun however is not a simulator and this rule is intended to make it more like a simulation. We should discuss how to bring this in without unforeseen balance issues.


That is actually what I'm saying.  Guns kill people very effectively, yes.  However, guns do not kill people INSTANTLY.  Gun wounds quite often take quite some time to claim the victims life.  Being shot is not a pleasant way to die.  Really, the only way to instantaneously kill someone is a decent caliber round straight to the brain.  Even a shot to the heart takes a little bit of time for you to lose consciousness and bleed out.  Adding to the damage to make guns more instantaneously deadly is actually far more unrealistic, because dying instantly from being shot almost never happens, especially after only one or two rounds.  Like, 11P from a pistol means it has a real chance of punching straight through a bulletproof vest and killing the victim in a couple shots.  That is not something that typically happens, armor is used cause it is quite effective. 


I haven't read the BB rules on alternate healing, but making us have to care more about the wounds we suffer sounds like a better route for realism.  You shouldn't have to worry you'll explode into a dozen pieces from a shotgun shell to the gut, but having to care about the sucking chest wound that needs medical treatment sounds quite realistic.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-06-18/1212:14>
A couple points if you have 20 soak like you should. It is still unlikely to kill you in one shot. Keep in mind ganger pools are never going to generate many hits. Gangers arent going to sneak up on you and if they did you should have the reaction to deal with it. As I said 3 pages ago this is deadly. But is manigable, just build like has been suggest keep a good reaction+intuation pool, and this will work out. We will play black trench coat and only do combats on our term and ether run or make new character if that fails.

As to the Magic thing I didn't say free hits I said harder to resist. You can do one with out the other really. I think of this basicly adding 4 levels of deathdealer to the characters.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Jusenkyo on <07-06-18/1252:46>
I hope this post is alright >< I'm sorry for late and stuff.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-06-18/1314:00>
I concur the idea of using the alternative healing rules from B&B instead of the increase in damage. They're nasty and realistic enough, I think. And if not, I'd suggest adding the four only to actual damage, not drugs, not drain etc. as it makes combat much deadlier for everyone without making some parts of the mechanics obsolete or useless. (A magician can still take themselves out very easily when casting spells, even with the normal drain formulas. All it takes is a couple of bad rolls -- all the while the mundane and non-spellcasting Awakened members of the party can use all their skills as much as they want without risking any damage simply by performing a given action.)
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-06-18/1340:00>
looks good to me jusenkyo!

im just waiting on red's IC reply to continue the negotiation ;-)

I hope this post is alright >< I'm sorry for late and stuff.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-06-18/1821:24>
Currently reading B&B I will have to look it over a bit more. For now lets just up the damage on weapon attacks for now as this is something I am used to. Just so we can move forward as we discuss we will keep weapon/attack damages to the +4 and nothing else. Once I get through B&B I will look at trying that.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-07-18/0312:49>
Here's my Drain roll: http://orokos.com/roll/639828 (4)

I'm also rewriting my character just a little bit: getting rid of Binding to differentiate myself from our aspected conjurer.

(Also, Assensing test: http://orokos.com/roll/640167 (3) )
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-07-18/1030:43>
great, i got 7 hits (average on 22 dice pool) without Ryu's help (his pool is 2), so 6 net after Ichirou's 1 hit.
http://orokos.com/roll/640202
as this is pretty important roll for a face and Ban's social limit is 11 he's going to use a point of edge to reroll his failures:
which results in 5 more hits
http://orokos.com/roll/640203
for a total of 12 hits which just hits his drug enhanced social limit of 12.
take one off for Ichirou's hit resulting in a total of 11 hits Ban gets to keep!

if he gets 5% per net hit that would increase the payout to $75k divided between 5 runners or $15k each + $5k expenses to share between the group (or does negotiation effect both expenses and payout?).

if we average 1 run per in-game month it looks like the team might well be salvaging gear to pay rent and upkeep and still have money left over for buying new shiznit.

anyone got any Faraday bags to stash stolen gear in until we fence it?

Adzling current negotiation modifiers are:

Ichirou's attitude is suspicious towards runners -1
your desired result is extra money which is of no value to the NPC +0
but he desires you to be on the job +1
Background knowledge at this point is good enough to not receive the -2 for lacking it.
Net: +0

CJ can teamwork with you to raise limit and add dice.

Ichirou's modifiers
Runners attitude is suspicious towards Johnson -1
your desired result is extra money which is of no value to the NPC +0
Ban owes the yakuza money +1 instead of +2, It is present but has not been called out.
Net +0

Ichirou's roll: http://orokos.com/roll/639956
1 Hit
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-07-18/1216:26>
@Adzling, damn, that's a fine roll! I'd take you as my Face anywhere, man!  ;D
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-07-18/1219:56>
average roll for a good pool built just for this, juiced by using a point of edge to reroll failures. happy to be of service ;-)
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-07-18/1230:26>
Good Dealing Adzling!
Now we just have to complete the Run.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-07-18/1232:58>
now the fun begins, just keep in mind i spent my only point of edge to get the team more money.

so Ban may have to play things safe if he doesn't want to kick the bucket prematurely ;-)
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-07-18/1241:00>
now the fun begins, just keep in mind i spent my only point of edge to get the team more money.

so Ban may have to play things safe if he doesn't want to kick the bucket prematurely ;-)

We should all play it safe ;-)
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-07-18/1243:15>
Lol yeah, I've run the math.  Even fully armored, a shot from a Predator can drop us with like, 75% odds on a half-way decent roll.  Let's avoid combat at all costs. 


http://orokos.com/roll/640214

Assensing roll.  Got 6 hits.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-07-18/1428:20>
It's really not that bad. Take a look

Prof rating 1 gangers (A step up from prof 0 gangers) your basic street gangers. Shoot at 8 dice in this game they will do 12P AP -1.

8*(1/3)= 2 and 2/3 put simply 2-3 hits per roll.

Even non-combat runner can manage a rea+int in the 8 range.
That means on average they ether miss or hit with 1.

If they hit with one. No biggie. Hitting 20 soak isn't very challenging.  So long as your armor is above 13 which should easily be as most folks are running body 3. Your looking as about 6-7 hits of soak. So 12 goes down to 5-6 stun. This isn't great of course, but it's a heck of long way away from dead. A slap patch easily deal with that sort of damage your back in action full dice pool, no issue.

Now if your still worried about that, add defense interrupt that average should shift to not getting hit very easily.

For that combat character  who should all be running 12+ (Reaction+ intuition) pool, who we intended to be the ones getting shot at.
8 Dice is hardly even a threat.

So it's certainly not a 75% of death.

Pools don't really go up much at 3, at 4 they most go 10-12. Which makes them fairly serious threat to the non-combats, and average threat to the combats. 5 are basically on par with characters and 6 are on par with optimized character and possibly stronger.

So it's dangerous, but it's not instant death. We just have to be very careful.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-07-18/2138:05>
That said if anyone is feeling very concerned about this, now is the best time to get on it. This player group collective has years worth of experience in character building. We can easily take the needed steps to boost character survivablity, helping select armor or improving armor choices, or just helping raise reaction+Init pools. Don't hesitate to speak up, we haven't had any real combats yet, so now is the time to make those changes. It's always easier to change an equipment list then it is make a whole new character. 
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-08-18/0006:47>
I mean, that is kind of my point though.  I keep using the "ganger with a pistol" example, because we're citing a need for basically maximum stats and heavy body armor to survive one schmuck with a pistol. 

Like, Crow has 18 for soaking damage, and the only way to get it higher is to walk around in riot gear or carry a riot shield, which seems very counter-productive to a Black Trenchcoat game, not counting having magic active, which in a normal world, we will not always have active.  Just wearing an armor jacket is already kind of pushing it in terms of trying to stay subtle.  I've got Intuition at 6 and Reaction at 5, so not really sure where you're getting 12+ dice for a dodge pool unless, again, we're using magic or heavy augmentation.

But this really just reinforces my point again.  We're talking about being essentially armored up super commando special forces expected to just have survival odds against random gang bangers. 

Imagine using a Defiance EX-Shocker.  13s, AP -5.  If someone hit me with one of those for just 2 hits, I'd need to roll 6 hits on 13 soak dice to not instantly drop.  Excluding my nonconductivity bonus on my armor, but again, we're venturing into "perfect world" scenario where I'll always have that active when someone pulls a pocket pistol on me.

I'm just trying to get across that if the goal is to make it more realistic and to have combat have more lasting consequences, making it so handguns and stun guns can explode people apart is really not the route to go in my opinion.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-08-18/0040:02>
But that where I think you're mistake Blackshade the Ganger just isn't actually very serious threat, the examples we are discussing are very, very far from maxed stats and armor. I selected 20 soak b/c it's easily achievable and it's specifically isn't pushing the envelope, getting 32 armor would take some work but is certainly possible, it just that doing so would be pushing envelop, and so I don't recommend doing so.  We can absolutely get your armor above 18 without resorting to riot armor and a shield. Gelpacks, ppt, kata-slides, I'm just saying there are options to explore. Armor jacket aren't very black trench coat, so go get run and gun and find a nice armored suit and matching over coat, and then you will be very black trench coat, and acceptably subtle. 

So your character is int 6 and rea 5, so your base no action defense pool is 11, so you're at a solid advantage vs prof 1 ganger. Odds are prof 1 ganger won't manage land a shot, on your character, further you should be solid about all the way about prof 4.

Not ever character has a pool that high some folks choose low rea or low int. But that's fine, nature of the game.

As to the taser that's really fairly whatever, non-condutive is far and away the most common elemental addon just for that reason. Sure 13S is a lot of stun, but odds are you soak down 7 levels. Which now makes that a 6S which while serious is hardly character death. Even going uncsouse is hardly character death. We have team for a reason.

I vote against any change the extends heal time. We will taking increased damage you really don't want to add increased heal time on top of that. Even if you replaced increase damage with increased heal time, you will find that to be much more annoying problem then having the enemy hit harder. NPC don't care about heal time, there never a shortage of opposition. Where as PC down time is not very fun. So long as damage is kept to stun,  your never more then a some stim patches, or a decent nap away from being back in action .

The dangers are not taser or gangers with pistols. The real threats are serious professionals packing Assault rifles, and that's just fine. That should be the serious threat.

This isn't perfect world question or anything it's simply a question of the most common scenarios.  The stated reality of the game is that, this game will be very lethal. +4 damage makes the game lethal. Not outrageously lethal, but more lethal then  standard shadowrun, which is also fairly lethal. So that's just working as intended. Losing a character just means getting to make a new one, and to me that's great fun.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-08-18/1410:19>
Sorry for short and late post, my store is hosting Pre-release so time has been sporatic.

For assessing Ichirou-

1. He is healthy and mundane
2. No Cyber
3. No Cyber
4. He is cybered (primarly headware, with some bodyware this means betaware only) and has some headware Bioware.
5+ nothing new
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-08-18/1428:02>
No worries Red, working on ironing out folks concerns!
Enjoy the pre-release!c
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-08-18/1432:29>
It has been very helpful Marcus, I can't thank you enough.

Maybe if you are at Gencon I could buy you a beer. :)
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-08-18/1535:54>
data trawl for kiku's social media profiles
matrix search (http://orokos.com/roll/640476): 14d6t5 7
(browse and toolbox active with DP set to 7 + overclocker for 8 so limit =9)
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-08-18/1537:01>
also, with protecting comms, best i can see i can do is protect files, not devices, so you'd all have to slave to me so I can defend them
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-08-18/1852:28>
you can "set their security settings" which basically means that you use your mental stat when the comm needs to defend against attack. You also can slave them to you deck or commlink to have the device use your devices firewall as well. Remember devices can only have so many things slaved to them and they only benefit from the device they are directly slaved to. the only other thing you can do to protect is to be available to cyber combat anything that you feel is a threat to the teams stuff.

@Csjarrat Trolling social media files is probably only going to get general knowledge see 241 core book. Kiku was a college student at University of Washington (U-dub). She had no listed significant other on P2 and was somewhat active on media but her profile started when she was accepted to the university. She was approximately 27 and was a member of the U-Dub Huskies Gymnastics team. Besides the lack of information on Social Media before she enrolled in U-Dub last year the only other thing that is odd is that she does not have any posted photos herself and their are only a few of her posted by others.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-08-18/2225:26>
Oops modified that post so folks have time to get aboard before heading off to the LKL.

Very exciting to actually get PBP game off the ground! :D

Huge thanks to Red!!
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-09-18/0155:29>
@gm, any particular frequent posters on her wall? Any obvious friends that feature more than others? Any trends in recent posts?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-09-18/0209:40>
Also ichirou basically avoided the question, was there any tone/inference in the statement to hint that the guard had been killed by yaks because he'd failed or because some outside force had killed him?
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-09-18/0514:06>
Just wanted to drop by to say I might not be able to post today or tomorrow as I've been really busy the past few days.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-09-18/1201:08>
Should we drive this plot forward to the next scene or give folks time for more posts while in transit?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-09-18/1324:50>
Well ryu's gonna be doing digital sleuthing from hotsim in the front seat, I might have more to do depending on what GM comes back with
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-09-18/1457:34>
Well hopefull Ryu finds something useful. Did we get her comlink number?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-09-18/1540:28>
Most of the frequent posters where college related, other gymnasts and jocks at her school as well as some classmates she had made small contact with. For the most part she seemed to try to keep to herself and didn't have many friends. She rarely posted and when she did it was about a meet that was coming up or to answer a person's question or to comment on a comment. One however did stick out a bit as looked closer into her posts. a Picture of her with another Japanese man about her age that was posted a few days ago. Kiku told the poster to take it down and the poster told her in a reply on the night Kiku vanished "But you two looked so cute, please???" Their was no answer after that.

You get a strong feeling from Ichirou that they killed the security guard during their interrogation.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-09-18/1546:40>
An inside Job, very ugly.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-10-18/0314:04>
Slipping into hotsim, searching for commcode/persona for kiku: Commcode searches (http://orokos.com/roll/641071): 16d6t5 7
Searching for the poster she was talking to
Commcode search 2 (http://orokos.com/roll/641073): 16d6t5 7
Programs:
Sneak
Browse
Toolbox
Signal scrub

Deck
Dp8(9) over clocked
Sleaze 7
Fw 6
Attack 5
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-10-18/1342:44>
Slipping into hotsim, searching for commcode/persona for kiku: Commcode searches (http://orokos.com/roll/641071): 16d6t5 7
Searching for the poster she was talking to
Commcode search 2 (http://orokos.com/roll/641073): 16d6t5 7
Programs:
Sneak
Browse
Toolbox
Signal scrub

Deck
Dp8(9) over clocked
Sleaze 7
Fw 6
Attack 5

Wow!! I can see that investigation is right up your ally. It will take you a base time of 12 hours first search as it is hidden information so you will be able to find it eventually it will just take time. This requires 6 success to find so you net one hit half the time and will find it in 6 hours. I will post the findings at the time in game your search ends. The other search however is much shorter so I will assume you started there. it is limited interest and therefor only is a 30 minute search requiring 3 success and you can use the net hits to shorten that time to under the amount of time it takes to drive the 15 minutes tot he U-dub campus and Kiku's apartment due to the amount of success you where able to do some small followup searches to learn a bit more on the man in the photo. The name of the man in the photo is Kaito Tomizawa son of Kosuke Tomizawa who is the Oyuban of the Kernan-Kai who operate out of the Puyallup Barrens.

Now for the apartment building. It is used as a residents hall for students going to U-dub and is the hall that houses the campuses workout and fitness center accessible to all students of the university of Washington. The front door to the building has a maglock on it and requires a keycard for entry. Their is a bilevel small garden out front of this U-shaped structure and the front entrance is marked by a glass entry way that houses a small study area. You can see slightly inside the building since the exterior is well lite and do see a guard post that is manned by a single guard who looks as if he is lacking allot of sleep currently and is head nodding trying to stay awake. Current time is 12:33 am. From the matrix the building is covered by the purple and gold, colors of the U-dub huskies which is in stark contrast to the rest of downtowns hints of emerald. An AR signpost lables the building ELM HALL. OOC check out this https://hfs.uw.edu/Live/Housing-Locations/Elm-Hall, this video tour of the facility which has not changed structurally since the 2020's and goggle map to use the street view to look at the building here https://www.google.com/maps/place/Elm+Hall/@47.6566697,-122.3174115,17z/data=!3m1!4b1!4m5!3m4!1s0x549014f39bd9f493:0xf8242cebdda3f191!8m2!3d47.6566661!4d-122.3152229

All of the virtual stuff that I posted is stuff that can easily be found with 5 minutes and a matrix search of 1 minute for those that wish to do a virtual scout of the place.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-10-18/1727:15>
Ive got browse running which halfs the time on searches too, i dunno if that was taken into account for the big trawl on kiku?
cheers for that update, will sort an IC tomorrow as bed time here
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-10-18/1911:44>
Work has been kicking my ass this week.  I'll try to get a post in tonight or tomorrow.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-10-18/2128:14>
Ace will take quick perception test on the general area. 13d6t5 5
I don't really think will turn up anything but I'm trying establish that Ace is both professional and kinda paranoid and never enters a place without having checked it out first.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-10-18/2147:48>
Ive got browse running which halfs the time on searches too, i dunno if that was taken into account for the big trawl on kiku?
cheers for that update, will sort an IC tomorrow as bed time here

No I did not so it will be 3 hours then.

Work has been kicking my ass this week.  I'll try to get a post in tonight or tomorrow.

All good, I have had the same problem here as well.

Ace will take quick perception test on the general area. 13d6t5 5
I don't really think will turn up anything but I'm trying establish that Ace is both professional and kinda paranoid and never enters a place without having checked it out first.

You will notice that their is a car parked on the street that has two people sitting in the car, Do you have thermos?
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-10-18/2213:28>
You will notice that their is a car parked on the street that has two people sitting in the car, Do you have thermos?

Si. Thermal and Night built into his eyes..
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-11-18/0752:19>
@gm Cool, so that drops us down to 1.5hours with the net hit?
@team, did we get clearance from the meet to march in there and check it over or do we need to sneak in?
Either way we should get a picture of the sleeping guard to use as leverage and feed back to the yaks about poor security for their loved ones!
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-11-18/0838:19>
we dont want any records of us having been here if we can avoid it. luckily you've got me. before i go in i want an astral scout of the room and those dudes in the car. + i need to devise a good cover for entering the dorm, im open to suggestions.
Title: Re: [5e OOC] Black Trenchcoat
Post by: eryrwyn on <07-11-18/0906:17>
we dont want any records of us having been here if we can avoid it. luckily you've got me. before i go in i want an astral scout of the room and those dudes in the car. + i need to devise a good cover for entering the dorm, im open to suggestions.

I was planning to do that. I just haven't had time to post. Been very busy with work lately. I'll post tonight or tomorrow though.

@Red, here's my Assensing roll for going in astrally while we travel by car. I'd like to travel to the place and see if there are any magical security, wards, spirits, or traces of spellcasting. Any auras I can read?

http://orokos.com/roll/641444
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-11-18/1134:33>
You will notice that their is a car parked on the street that has two people sitting in the car, Do you have thermos?

Si. Thermal and Night built into his eyes..

What you will notice with the car is that the engine is cold, they have been sitting there for some time.

@gm Cool, so that drops us down to 1.5hours with the net hit?

12 hour normal, halved to 6 for browse, halved to 3 for the net hit. Unless I was missing something else, which is possible. :)

we dont want any records of us having been here if we can avoid it. luckily you've got me. before i go in i want an astral scout of the room and those dudes in the car. + i need to devise a good cover for entering the dorm, im open to suggestions.

Whoever is going to assense the guys in the car go ahead with an assessing test.

we dont want any records of us having been here if we can avoid it. luckily you've got me. before i go in i want an astral scout of the room and those dudes in the car. + i need to devise a good cover for entering the dorm, im open to suggestions.

I was planning to do that. I just haven't had time to post. Been very busy with work lately. I'll post tonight or tomorrow though.

@Red, here's my Assensing roll for going in astrally while we travel by car. I'd like to travel to the place and see if there are any magical security, wards, spirits, or traces of spellcasting. Any auras I can read?

http://orokos.com/roll/641444

U-dub is most famous in the UCAS for its magical studies program and it seems that they use student to practice these studies by warding the various campus buildings. Most of the buildings have wards of various power levels on the building itself and it seems that these power levels fluctuate as you look at different apartments, probably due to lodges being erected in some rooms of the residents halls. Elm house is more of a hall for students that are in the various athletic programs so you will only encounter a ward that was erected with a 4 force on the building itself. there are several spirits on campus though doing vary tasks for the students as well as forming astral security but it is not hard to deduce that somone in astral space wandering around campus will not be out of place.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-11-18/1612:00>
ok: general matrix perception test, looking for cameras on nearby structures; maybe on traffic control/local shops/businesses etc that might be potentials for capturing incidental footage of kiku's exit: matrix perception (http://orokos.com/roll/641537): 16d6t5 4

Turning attention to the building we're parked outside of now: assuming i'll see a host of some sort: matrix perception (http://orokos.com/roll/641538): 16d6t5 3

edit forgot hotsim bonus: first roll  (http://orokos.com/roll/641540): 2d6t5 0
2nd  (http://orokos.com/roll/641542): 2d6t5 0 meh... didnt matter anyway lol.

Gonna trawl social media posts for Kaito looking for more images/videos etc: matrix search (http://orokos.com/roll/641546): 16d6t5 5
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-11-18/1710:14>
assuming their car is broadcasting ID i'll run a search on it at higher priority than the trawl on Kaito: search on car ID (http://orokos.com/roll/641561): 16d6t5 6
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-11-18/1725:09>
ok: general matrix perception test, looking for cameras on nearby structures; maybe on traffic control/local shops/businesses etc that might be potentials for capturing incidental footage of kiku's exit: matrix perception (http://orokos.com/roll/641537): 16d6t5 4

Turning attention to the building we're parked outside of now: assuming i'll see a host of some sort: matrix perception (http://orokos.com/roll/641538): 16d6t5 3

edit forgot hotsim bonus: first roll  (http://orokos.com/roll/641540): 2d6t5 0
2nd  (http://orokos.com/roll/641542): 2d6t5 0 meh... didnt matter anyway lol.

Gonna trawl social media posts for Kaito looking for more images/videos etc: matrix search (http://orokos.com/roll/641546): 16d6t5 5

So this is a controversial topic. From what I read in the books it is my understanding that even if the camera itself is visible if it is slaved to the host you can not see its icon until you are in the host as well. so when you don't see any icons for he door lock or any cameras you know that it is in the host.

As far as the host itself goes, you got 3 questions on your perception.

The cars id would not be something you could search on the net as it would be information that you would have to access a secured host to get either the department of motor vehicles or grid guide. the names of the occupants are being broadcast since this is a nicer neighborhood. Both Japanese. Riku Shotozumi and Haru Watanabi.

On the search for Kaito it will only take a few minutes to find his obituary and that there is going to be funeral services for him in two days in the barrens. Weirdly they're no details on the cause of his death but it is going to be a closed casket service.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-11-18/1732:37>
Disclaimer: your the gm and you set the rules and I’ll go with whatever your ruling is.

My understanding is all wireless devices have visible icons (unless running silent). That does not change if they are in a pan or slaved to a host.

In fact the only way to actually find a camera is to use ar because it also has positional information and you can see it in meatspace. If you used vr you would see jundreds of cameras within your 100m vicinity and be unable to decipher which one is the right one.

If the camera is hardwired to the host then there would be no wireless icon.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-11-18/1744:56>
I was also looking for cameras and such on buildings on the other side of the street and nearby, not just on the university premises (unless we're totally surrounded by university owned buildings?)
Three questions will be on its ratings basically, I'm after its firewall primarily and also whether I can get a guest account to view its public areas or whether I'll need to hack a mark
Title: Re: [5e OOC] Black Trenchcoat
Post by: blackshade10 on <07-11-18/2051:54>
http://orokos.com/roll/641598

3 hits on Assensing the area.


http://orokos.com/roll/641600

6 hits to summon a Force 6 Beast spirit.

http://orokos.com/roll/641602

It has 0 hits to resist. 

http://orokos.com/roll/641603

I got 1 hit to resist the physical fade.  So, I believe I take 1 physical damage.


I got 6 tasks, but due to Spirit Whisperer, the Spirit comes out as a Force 7 spirit.   For its two optional powers, I'm taking Search and Concealment.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-11-18/2345:00>
Disclaimer: your the gm and you set the rules and I’ll go with whatever your ruling is.

My understanding is all wireless devices have visible icons (unless running silent). That does not change if they are in a pan or slaved to a host.

In fact the only way to actually find a camera is to use ar because it also has positional information and you can see it in meatspace. If you used vr you would see jundreds of cameras within your 100m vicinity and be unable to decipher which one is the right one.

If the camera is hardwired to the host then there would be no wireless icon.

I tried to find the passage that said that things where invisible when in a host and now I see that I may have added the passage.

5th Core Page 246,
The virtual space inside a host is separate from the outside grid. When you’re outside of a host, you can’t interact directly with icons inside it, although you can still send messages, make commcalls, and that sort of thing. Once you’re inside, you can see and interact with icons inside the host, but not outside (with the same caveat for messages, calls, etc.).

I think because the second part said you can see and interact with icons inside the host I was thinking that the opposite was not true even though it only says you can't interact in the second sentence. It also made sense to me that security devices would be harder to hack if you could not see them while outside the host. This made sense from a security standpoint. This would go for IC and files and so on. If they where visible then your beautiful sculpted host would have thousands of icon cluttering up the sculpted host. Which never made sense to me, why sculpt the host then? This may be incorrect and I can accept that but I think it makes more sense if they are not unless you are directly connected to them, of course. I would love to know a definitive answer though as it always seemed cloudy to me so please feel free to discuss.

I was also looking for cameras and such on buildings on the other side of the street and nearby, not just on the university premises (unless we're totally surrounded by university owned buildings?)
Three questions will be on its ratings basically, I'm after its firewall primarily and also whether I can get a guest account to view its public areas or whether I'll need to hack a mark

The Cameras and security of most of the buildings outside are also hosted as well as most buildings in this area have a host for their own. Their are several areas where you are sure that someone could stealth up and connect a wireless tap to give you direct access to be able to get a mark on a slave though an therefore a host.

The Firewall of the host is 6, The rating of the host is 4. No visitors account exists just a RFID that has the equivalent of a static webpage in todays world. Registered students would have a permanent mark set up for their persona within the foundation of the host itself so they could access the buildings they should be allowed to access.

http://orokos.com/roll/641598

3 hits on Assensing the area.


http://orokos.com/roll/641600

6 hits to summon a Force 6 Beast spirit.

http://orokos.com/roll/641602

It has 0 hits to resist. 

http://orokos.com/roll/641603

I got 1 hit to resist the physical fade.  So, I believe I take 1 physical damage.


I got 6 tasks, but due to Spirit Whisperer, the Spirit comes out as a Force 7 spirit.   For its two optional powers, I'm taking Search and Concealment.

Just a quick modifier if you add "t5" to the end of your dice codes so "16d6t5" it will roll the dice and count success instead of totaling them for you. Also if you don't mind I would like to roll resistances and NPC dice. You get 6 tasks.

Where is spirit Whisperer again? Does it add to the force summoned during the summoning or after. if so it may change the force for the purpose of determining if drain is physical or stun. but yes 1 would be left over for damage.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-12-18/0009:53>
We can verify and figure which it was later and how it will be played next run, but for now a GM ruling is a GM ruling we follow that as Adzling said. The men's names are enough to give us the answer. Unless KE's hiring method suddenly changed radically then Ryu knows we are probably looking at Yaks.

Oh one other thing if you don't mind Red i would prefer if you roll, any perception or stealth checks Ace makes. To me it helps eliminate any chance meta-gaming a reaction to the roll.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-12-18/1101:48>
We can verify and figure which it was later and how it will be played next run, but for now a GM ruling is a GM ruling we follow that as Adzling said. The men's names are enough to give us the answer. Unless KE's hiring method suddenly changed radically then Ryu knows we are probably looking at Yaks.

Oh one other thing if you don't mind Red i would prefer if you roll, any perception or stealth checks Ace makes. To me it helps eliminate any chance meta-gaming a reaction to the roll.

Will do.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-12-18/1111:03>
agreed re: going with red's ruling for now.

however I can tell you (as an errata team member we discuss this stuff every day) that per RAW and RAI all wireless devices have a visible icon unless running silent.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-12-18/1132:21>
agreed re: going with red's ruling for now.

however I can tell you (as an errata team member we discuss this stuff every day) that per RAW and RAI all wireless devices have a visible icon unless running silent.
Yeah that's all good, and I'm not arguing. Simply too me it's far more important to follow the GM's flow and avoid disrupting his/her image of the scenario, and worry about crossing t and dotting every i in terms of the system. We have a whole game to get the rules right. We only have once chance to get this run right! lol
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-12-18/1149:55>
agreed re: going with red's ruling for now.

however I can tell you (as an errata team member we discuss this stuff every day) that per RAW and RAI all wireless devices have a visible icon unless running silent.
Yeah that's all good, and I'm not arguing. Simply too me it's far more important to follow the GM's flow and avoid disrupting his/her image of the scenario, and worry about crossing t and dotting every i in terms of the system. We have a whole game to get the rules right. We only have once chance to get this run right! lol

agree 110%!
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-13-18/0148:23>
For my own knowledge even though you can still see them, you can not interact with them though, as per the passage in the book, correct.

I will consider this a house rule at this point as I have always liked my interpretation.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-13-18/1121:02>
per RAW if the device is slaved to the host you can still hack the device, it's just that it uses the host's firewall rating in lieu of it's own (which is why you slave them to the host in the first place).

the downside of this approach is that if you get a mark on a slaved device you also get a mark on the master (the host).
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-13-18/1133:50>
I don't have any issue with that house, it will make all devices more vulnerable hacking I guess. But i don't think that's so bad.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-13-18/1152:07>
I was meaning my original ruling was the house rule, device Icons can not be seen if they are slaved to a host just like icons merged with a pan can not be seen unless they are a weapon as those are specifically called out in the rules.

As far as RAW on this, the paragraph specifically says you can not interact with them so their should be an errata I think if that is RAI, but that is probably out of the scope of this game at this point. Thank you very much for your insight on the matter Adzling.

5th Core Page 246,
The virtual space inside a host is separate from the outside grid. When you’re outside of a host, you can’t interact directly with icons inside it, although you can still send messages, make commcalls, and that sort of thing. Once you’re inside, you can see and interact with icons inside the host, but not outside (with the same caveat for messages, calls, etc.).

Bold is my emphasis.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-13-18/1159:59>
right, the point i was making was the wireless icons for slaves devices are not inside the host.

im cool whatever houserules you want i'm just pointing out what RAW is so we all have a common understanding.

and re: Pans you can see every wireless member of a pan regardless of device type.

I have argued against this in the past, because it's kind of dumb if everyone can see all items in your personal PAN as it would immediately make you a target for thieves ("look at that guy wearing a Gucci Loafers 2.0"). However it is RAW and RAI.

I think the rational here is that in theory you have two methods to detect wireless devices:

1). matrix signature (data traffic)
2). wireless signature (actual wireless frequency radio broadcasts)

while a PAN should absolutely be able to conceal 1 by passing your slaved device's data through the master and anonymizing the packets, it would have no effect on 2 which could be detected with radio frequency detectors/ sniffers etc.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Xenon on <07-13-18/1314:17>
A wireless device (slaved or not) will always have an icon in the matrix (never in a host). Yes, you normally cannot interact with icons out on the matrix while you are in a host, however, while inside the host you are considered directly connected to its slaved devices even though they are out on the matrix. This direct connection let you interact with a device even if it is not within the host.

To spot a specific device you normally take a matrix perception test.
- If the device is running silent then it get to oppose the test.
Also, a device that is not running silent and is within 100m then it will be obvious and you don’t even need to spend an action to spot it.

You (the observer) can see every single device and file in a PAN, however, to reduce clutter most people choose to filter them out to only show a single PAN icon (except “dangerous” icons such as a wireless smartgun).

In SR5 you interact with devices directly. Similar to 2018 blue tooth except instead of 10m range SR5 devices can be interacted with from anywhere in the world. There is no “router” or “server” that you first need to hack. If the device is “paired”  with an iPhone then the device may use the firewall of the iPhone, but you still interact directly with the device (you don’t first need to hack the iPhone before you can see, interact or hack the device).
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-13-18/1316:23>
agreed xenon, thanks for the clarity.

however the GM has his own houserules that we are rolling with.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-14-18/1120:10>
Is everyone around? :D
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-14-18/1126:56>
Just letting people know posting will be a bit rough for me the store is needing a bit more of my attention this weekend I will try to get a post up today though.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-14-18/1144:29>
todays my in person table day.

so it's back to the GM's chair for the finale of the Cairo leg of my Masks of Nyarlathothep/ Ghost Cartels mashup campaign.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-15-18/0909:38>
Checking in :)

I hope the stores ok Red, and I hope your game went well Adzling.
We ready to get back into the scene :D?

Anyone heard from our 3 missing peeps?
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-15-18/1150:42>
great day yesterday, the team foiled the resurrection and only had to burn two edge points!
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-15-18/1209:56>
Store is good, My wife who runs it with me is out of town so weekends without both of us in store can get very hectic. Especially since it was x-wing store championships and Magic Core 2019 Draft weekend. :)

I was able to get a post up and will check back again later. Today is pathfinder day, another draft, Guildball practice, and my Shadowrun Missions game so it may be sporadic.

I haven't heard from the others but we will continue we will assume that their characters Idle along with everyone.

As far as the matrix thing goes we are going to use my interpretation for now both for pans and hosts. the icons merge with the pan and can not be seen separately unless they are a weapon and icons in a host can not be seen either unless you aren in host and you are in the host. I will start a separate thread out in general discussion to talk further about it sometime today as I still would like to discuss it more as this is an interesting topic to me.

todays my in person table day.

so it's back to the GM's chair for the finale of the Cairo leg of my Masks of Nyarlathothep/ Ghost Cartels mashup campaign.

This sounds like an interesting campaign.
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-15-18/1252:04>
import that realm i sent you Red, it's all there mate ;-)

It's taken our table about 3 years playing twice a month to get from the start of Ghost Cartels through Cairo (the center point of the Masks campaign).

But oh.my.god. this is the most epic srun campaign i've ever had the privilege of running.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-15-18/1330:26>
Still around, was just waiting for next scene as been hammering the matrix stuff so far.
Always always get some drop outs on pbp so don't be upset if they don't show
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-15-18/1434:20>
Still around, was just waiting for next scene as been hammering the matrix stuff so far.
Always always get some drop outs on pbp so don't be upset if they don't show

Oh i'm not worried about it losing them, I just like to keep an eye on where we are.
I knew you would be around Csjarrat, the 3 i was talking about was our mages and our troll adept.
It's not a problem people are busy it's simply that I take the one post a day thing serous enough that I wanna try to stick with it.
I know we won't be successful at that, and that's fine. But A couple days and I do get nervous, there are some folk interest in joining if spots open up I think. I know i have a friend who would like to Join, and I think there was another in recruitment thread.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-17-18/1646:00>
In the interest of moving things on feel free to roll my perception as a teamwork action on searching the flat. Ryu is obviously most interested in electronic gear he can dig through for info as well as any cameras covering communal areas he can tap/retrieve info from or access devices like locks that might have timestamps for entry/exit etc
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-19-18/0313:55>
We still running?
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <07-19-18/0817:09>
I’m on vacay for next two weeks with intermittent internet accesss.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-19-18/0901:25>
I'm here and ready to run!
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-19-18/1737:58>
Cool, just checking folk are still around, its gone real quiet
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-20-18/0041:37>
We can back fill on the characters and get back on track whenever Red is ready.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <07-20-18/1309:04>
just a quick note, I am still going to be running the game, my wife had to go to her home town as her mom had to have surgery to remove a tumor they thought was cancerous, On a good note it was not cancerous. With her gone I had to pick up all the work at the store and have been running ragged and I will be gone at a rally for my club this weekend. I will post up on monday and have much more time like before to run the game.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-20-18/1425:12>
Well it's great that wasn't cancerous. That's always so scary.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-21-18/0408:05>
Cool, wish her well! Ready when you are
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-24-18/0045:43>
Checking in, Adzling is on vacation, Red's still busy i guess?  Looks like it's you and me, Csjarrat!
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-24-18/0433:50>
Yep, still here pal
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <07-26-18/0642:27>
So it looks like the game is dead so I'll not be checking up daily anymore. Can someone pm me if we get rolling again as I'll get an email notification that way and will come straight back to the action. Cheers
Title: Re: [5e OOC] Black Trenchcoat
Post by: Marcus on <07-26-18/1054:30>
I'll let you know brother.
Title: Re: [5e OOC] Black Trenchcoat
Post by: Redwulfe on <08-07-18/1141:31>
So life has still not gotten better at this point. We lost one of our brothers while we where rally and the funeral was pretty rough. I have had to drop some of my online activity as I make some drastic life changes to focus on the real world, which is looking too much like game right now for me to deal. That being said I am going to finish this story arch out and then will have to drop the game. I need to take a break from SR to focus IRL, this is the last game I will be cutting as I move forward. I will make effort to post this week as it will be a somewhat free week, recovering the store from Gencon, for me until after Sturgis and then life will become very complicated and posting will slow a bit.

TTYL,
Red
Title: Re: [5e OOC] Black Trenchcoat
Post by: Csjarrat on <08-07-18/1158:46>
Fuck, that's rough mate. No drama if you wanna wrap this one up. You need to get yourself in a good place first
Title: Re: [5e OOC] Black Trenchcoat
Post by: adzling on <08-07-18/1248:16>
np at all Red. I just got back from "vacation" myself where we also had an unexpected death in the immediate family that forced us to cut our vacation short.

then another death in the family when we got back stateside.

it's been brutal

all the best mate