Right now we have a Troll bruiser, a technomancer(can't recall race), an Elf Face, an Elf Stealth Street Samurai and me!
Now, the GM did ask that one of us have some type of astral affinity even if not a magician, and since I tend to be the type to write a story for a character and then create them, it was handed to me.
I have decided I want to make a Sasquatch Adept. The basic story is that I was training under the Shaman of my clan to take over when he died since I was the son of the eldest(kinda like chief) even though I showed minimal aptitude toward spirit summoning. It seemed the only thing I was good at was the most basic of astral abilities, punching and defending. The shaman just pushed me too far too fast and wildly overestimated my abilities, until one day I summoned a spirit I couldn't control. Not only that, it was a malevolent spirit, and it ended up killing several of my clan members before the Shaman was able to banish it. Since it killed my father, I didn't have the protection of a leader on my side and I was cast out.
I was thinking about Meta(A) Attributes(B) Magic(C) Skills(D) and Resources(E) since I will have limited skills and resources having been living on the streets and coming out of the forest. Our face(the one I helped) is Resources(A) and has vowed to take care of me(she's a den mother character).
As several have stated, most the Metasapients from RunFaster are going to be hard to play.
They all come with significant downsides.
Also as mentioned the tribal backstory doesn't fit well since few of them are tribal in organization.
Overall I think the group could use a Human since there are already 3-4 metahumans in it & the NAN will fit your background story.
My suggestion to keep something similar would be the following.
1. Change to Human, specifically, Native American.
2. Go Physical Adept & reserve 2 power points for Astral Perception & Innate Spell (Make it a nice AE like Ball Lightning/Fire Ball & have the devastation of your village be from miscasting it.
3. I'd suggest the following set up.
Attributes-A, Magic-B (Sioux), Skills-C, Cash-D, Human-E
B3, A6, R5, S3, W5, L3, I5, C2
28+4=32 Skill Points & 2 Group Points
Group-Athletics-2
Assensing-6
Longarms-6 (Sniper+2)
Perception-6 (Searching+2)
Sneaking-6
Spellcasting-6
Unarmed Combat-6
I'd push hard into the Elemental Body line to go with the above mentioned Perception & Spell.
Toss in some Combat Reflexes, Increased Reaction, & Agility Boost & you'll be set.
I'd go Beasts Way & look at Eagle as a solid mentor choice
6.0 Power Points: (Mentor & Way in Bold)
0.25-Agility Boost
0.5-Astral Perception1.5-Improved Reflexes
0.0-Combat Sense0.5-Elemental Strike
0.5-Elemental Body0.25-Enhanced Accuracy (Longarms)
1-Innate Spell
0.5-Killing Hands
0.5-Motion Sense
0.5-Traceless WalkBetween your Energy Fists, a pair of long guns for "hunting", & a Nuke of a spell, you can handle anything thrown at you in combat.
You also have good scouting skills to back up the samurai or climb to a snipers perch.