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Shadowrun Anarchy Errata discussion

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imaginaari:
Page 31 states "NPC CHARACTER SHEET"  mentions sheets that "take up a third of a page" yet they are simply not present. It's a leftover from Valiant Universe I guess, you either should include missing sheets or rewrite that section to reflect the fact that only regular SR-style stat tables are provided. (do the sheets please, they're useful)

Page 31 - " the Specialization text on the Pistols Skill is “Pistols +2.”" should be " the Specialization text on the Firearms Skill is “Pistols +2.”"

Gingivitis:
Was it intended to have wound modifiers to death tests? (Edge + Edge). I am not sure there should be modifiers to that.  Here is why:

Coydog with 2 Strength has 9 Physical damage boxes.  At capacity, a full Physical track would give her a -3. With an Edge of 1, she would get no dice.  That's bad but it gets worse.

Sledge with 8 Strength has 12 Physical damage boxes.  At capacity, a full Physical track would give him a -4. 

Even if they both had 2 Edge, the stronger, tougher character is more likely to die.

Others have pointed out that damage/soak tests do not take wound modifiers.  This is not stated in Anarchy though.

imaginaari:
I've seen some serious concerns about awakened status being needed for adept amps not stated clearly enough in the rules.

Compare Awakened info:

Page 32 "Spells: Magicians can manipulate mana to cast spells. Characters must be Awakened (see p. 63) to cast spells."

Page 136 Enemy Mage, Page 140 Vampire "Awakened: Has access to magical amps. "

Page 202 SPECIAL AMPS "Awakened (Amp Level 2): Has access to magical amps"

To mentions of Adept Powers:

Page 33 "Adept Powers: Instead of casting spells, adepts use mana to perform physical magic" (no info about awakened requirement)

Page 63 "If you’re not Awakened, you can’t access mana to do amazing things like cast spells, summon spirits, or enhance your physical abilities." (enhancing physical abilities doesn't use "Adept Powers" keyword)

page 134 "Critter Powers work similar to Spells, Adept Powers, and Technomancer Amps in that they can only be used by characters specifically designated as critters, in the same way that spellcasters and adepts are Awakened and technomancers are Emerged. (that's a information hidden deep in bestiary section trivia)

page 202 Adept Amps are a separate category, not a sub-category od Magical Amps, like "Spells" and "Other" are.

I suggest change "Awakened" amp description (Pages 136, 140 and 202) to "Has access to magical and adept amps", include awakened requirement on page 33, and change "enhance your physical abilities" to "use adept powers" on page 63.

imaginaari:
Some characters and npc have incorrectly assigned attributes to their skills:

RUCKUS have incorrectly assigned Willpower attribute to Athletics skill
REESE FRENZY have incorrectly assigned Agility attribute to Biotech skill
GANGER have incorrectly assigned Willpower attribute to Close Combat skill (I guess it's not "When attacking spirits only." use)
NINETAILS have incorrectly assigned Agility attribute to Con skill
WHEEZER have incorrectly assigned Strength (sic!) attribute to Intimidation skill
YOUNG DRAGON have incorrectly assigned Willpower attribute to Projectile Weapons skill
COYDOG have incorrectly assigned Logic attribute to Survival skill

One character have incorrectly named skill:

KIX have skill named "PILOT (GROUND)" instead of "Piloting (Ground)"

Some npcs have too many skills:

ENEMY MAGE have 7 skills
MR. JOHNSON (CORPORATE) have 8 skills
MR. JOHNSON (STREET) have 8 skills
VAMPIRE have 9 skills

I would assume that it's on purpose, if not the fact that YOUNG DRAGON have only 6, and SOLDIER/ELITE SOLDIER goes with "choose from" approach to avoid having too many skills. Even if this is intended, then you should remember about maximum of 9 skills (extra row needed) while designing NPC sheet.

imaginaari:
MISSING QUALITIES:

RAZZLE DAZZLE have FOCUSED CONCENTRATION positive quality "May sustain two spells during a narration instead of just one." that is missing from Catalog.

WAGON have DON’T YOU DIE ON ME! positive quality "+2 dice with Biotech." that is missing from Catalog and should be added there.

HAWK and WAGON have EXPERT SHOT positive quality that is missing from Catalog.
- "+2 dice for Firearms tests." (HAWK)
- "+2 dice with Firearms." (WAGON)

WAGON have negative quality MEDIC! "Must spend a Plot Point to keep from healing friendlies if they’re injured (as long as active combat has ceased)." that is missing from Catalog.

STRIDER have QUICK HEALER positive quality "+2 dice to any test to heal this character" that is not present in catalog.


MISSING QUALITIES/DIFFERENT NAMES DOUBLING EXISTING QUALITIES:

THUNDER have "DEPENDENT (SOPHIE)" quality, which is not available in Catalog, that probably should be renamed to "Emotional Attachment (Sophie)" because they're essentially the same.
- "Must spend a Plot Point to avoid prioritizing (Specify) above anything else." (Catalog)
- "Must spend a Plot Point to avoid prioritizing her sister Sophie above anything else." (Catalog)
- "At GM discretion, must spend a Plot Point to avoid prioritizing her custom bike above anything else." (Fusion)
I would suggest removal of "At GM discretion" from Fusion entry as it seem to be out of place in the context.

TOMMY Q have "FORMAL EDUCATION" -  quality "Gain two additional knowledge skills." that should be replaced with "College Education" - "May choose 2 additional Knowledge skills." used in two other instances (Catalog and REESE FRENZY)

STRIDER have THRILL-SEEKER negative quality that is missing from catalog. It's similar to Combat Junkie quality present on KIX, KNOX and in Catalog, and probably should be replaced by it. The "Average W+L test" especially look like some kind of leftover.
- "Must succeed at an Average W+L test or take the most dangerous course of action" (STRIDER)
- "Must use a Plot Point to avoid using violence as first response to any given problem." (Catalog and KNOX)
- "Must spend a Plot Point to avoid using violence as a first response to most problems." (KIX)
Also "any given" and "most" are quite different in meaning.

SPEED RACER (HARDPOINT) vs Street Racer (Catalog). They have exactly the same description though.

Depending on place, different spelling is used "Elf Poser" in Catalog, "ELF POSEUR" on Gentry character sheet. Also, the description varies:
- "When making social tests about/with elves, always add a Glitch Die that cannot roll an Exploit." (Catalog)
- "When making social tests with elves, always add a Glitch Die that cannot roll an Exploit." (GENTRY)
I would say that having or not having "about" makes difference for a range of situations when it could be used.

Biocompatibility is written as Biocompatability on all three uses (Catalog, Kix, Sledge)


DIFFERENT/MISSING/BROKEN RULES:

Bruiser quality:
- "+2 dice to Intimidation tests." in Catalog and on Sledge
- "+2 dice for Intimidation tests; may link Intimidation to Strength instead of Charisma." on Wheezer.
That puts my remark about incorrect assigment of stat on Wheezer in new light. But then you have to notice, that Sledge also have Intimidation Skill, that is connected to the Charisma (which is correct for his, weaker version of this quality). Anyway, you should pick one and change it in all three places.

Distinctive Style on all characters (SLEDGE, RASPBERRY JAM, JINN, ROSE RED) is missing most important thing from the catalog description, which is test modifier  "Opposition is at +2 dice to recognize or remember you in Perception tests." that should be added after flavour text in all four instances. Also, JINN "DISTINCTIVE STYLE (HIGH FASHION)" is incorrectly stated to be a positive quality, with "GO BIG OR GO HOME" incorrectly stated to be negative one. Their places should be switched.

Guts:
- "May reroll 2 dice when resisting fear or intimidation." (Catalog, WHEEZER, THUNDER, ROSE RED, RAIDER, DAKTARI, CHROME BISON)
- "You may reroll 2 dice when resisting fear or intimidation." (SHADES)
- "+2 dice to resist fear and Intimidation attempts." (HAWK)
While SHADES case is only a wording difference, HAWK is actually using totally different rules.

Mentor Spirit (Bear):
- "Add 1 damage to melee combat damage; heal two points of Physical or Stun damage when using Plot Points to heal (does not work for gear)." (ALYOSHA DUSKA)
- "+1 to melee combat damage; using First Aid doesn’t cost a Plot Point." (DAKTARI)
- "+ 1 damage to melee combat damage, using First Aid does not cost a Plot Point." (Catalog)
ALYOSHA version is twice as strong.

STUBBORN (HARDPOINT) vs Stubborn Loyalty (specific, Choose Corp) (Catalog).
- "–2 dice when using a drone/vehicle that isn’t MCT-crafted or that Hardpoint hasn’t customized." (HARDPOINT)
- "–1 die when using a drone/vehicle that isn’t (Choose Corp)-crafted or that you haven’t customized." (Catalog)
-1/-2 dice difference, also HARDPOINT ability should probably be named Stubborn Loyalty (MCT)

Phobia:
- "When in the presence of (Phobia Source, GM decision), –2 to all dice rolls." (Catalog)
- "When in the presence of any Law Enforcement, –2 to all dice rolls." (RUCKUS)
- "Has an irrational fear of insects. When confronted by them, must succeed at an Average W+L test or suffer a –2 dice penalty to all rolls." (RAZZLE DAZZLE)
The test part really stands out.


QUALITIES REFFERING TO THINGS NOT PRESENT IN ANARCHY:

Indomitable:
- "When attacking with (Choose Combat Skill), may reroll exactly 2 dice." (Catalog)
- "When attacking with Blades, may reroll exactly 2 dice." (ROSE RED)
- "When attacking with the Clubs Skill, may reroll 2 dice." (RUCKUS)
"Exactly" does make a difference. Also, the Catalog version is named "Indomitable (Selected Combat Skill)" when Anarchy does not have multiple combat skills, and "Blades" and "Clubs" are not skills. Should be replaced with "Selected Close Combat Weapon" or something like that.

Mentor Spirit (Raven):
- "+1 die for knowledge tests, using Live Dangerously does not cost a Plot Point."
Knowledge test don't exist in Anarchy, as knowledge skills have no rating.


DESCRIPTION DIFFERENCES THAT MAY HAVE EFFECT ON INTERPRETATION:

Lifelong Thief:
- "At times, you must spend a Plot Point to avoid prioritizing petty (or grand) larceny over other concerns." (Catalog)
- "At GM discretion, you must spend a Plot Point to avoid prioritizing petty (or grand) larceny over other concerns." (NINETAILS)
Looking how Emotional Attachment is handled, probably both "At times" and "At GM discretion" should be removed.

Distaste for Violence:
- "Player attacks do 2 less damage." (Catalog)
- "Player attacks do 2 circles less damage. " (ALYOSHA DUSKA)
Maybe the "circles" were meant to clarify something, but they actually confuse me more.

Mentor Spirit (Cat):
- "+1 die for Athletics or Stealth tests, may reroll 1 die when casting effect spells." (RAZZLE DAZZLE)
- "+1 die for Athletics or Stealth tests; may reroll one failed Sorcery die when using effect spells." (Catalog)
"Failed" is present in one version and missing in the other, but it's "when using" vs. "when casting". "Using" may imply that you can sustain effect spell getting a bonus to all sorcery rolls.

Mentor Spirit (Coyote):
- "+1 die for Con tests, may reroll 1 die when casting effect spells." (Catalog)
- "+1 die for Con tests, may reroll 1 die when casting illusion or control spells." (COYDOG)

Toughness:
- "All damage taken is reduced by 1." (Catalog)
- "All damage taken is reduced by 1 point per attack" (BIT-BUCKET)

Natural Hardening:
- "Reduce Matrix damage taken by 2." (Catalog)
- "Matrix damage taken is reduced by 2 points per attack." (VECTOR)

Spirit Affinity:
- "+2 dice with (Chosen Spirit Type)." (COYDOG)
- "+2 dice summoning Air Spirits." (Catalog)
"with" have a broader area of use than "summoning"


UNCUSTOMIZED QUALITIES/CHARACTER SHEETS:

Negative Quality "ALLERGY (SEAFOOD)" on CHROME BISON have uncustomized description taken from "Allergy (Specify)". It says "When affected by allergy (GM decision), -4 to all dice rolls." when it should have "(GM decision)" removed and include Seafood in description text.

CHROME BISON have High Pain Tolerance quality "Does not take dice penalties for damage until second row of damage boxes is filled." yet still have -1 modifiers on the sheet for both tracks. Also, there is nothing stopping people from taking both "High Pain Tolerance" and "Low Pain Tolerance" which would be weird.


OTHER INCONSISTENCIES IN WORDING:

Codeslinger:
- "+2 dice to Hacking tests." (Catalog)
- "+2 dice for Hacking tests." (BIT-BUCKET and VECTOR)
- "+2 dice when for Hacking tests." (GENTRY)

Combat Paralysis:
- "Act last on the first round of any combat (that isn’t you specifically initiating an ambush)." (Catalog and MS. MYTH)
- "Act last on the first round of any combat (that wasn’t specifically you initiating an ambush)." (DAKTARI)
- "Act last on the first round of any combat (which wasn’t specifically you initiating an ambush)." (FOURTH)

Gearhead:
- "When pushing the limits of vehicles or performing difficult maneuvers, +2 dice to roll." (Catalog)
- "When pushing the limits of vehicles or performing difficult maneuvers, add +2 dice to roll." (Fusion)
it's funny that the longer version is actually on character sheet, where space could be more of a problem.

Iron Will:
- "May reroll two dice during Conjuring tests." (TOMMY Q)
- "May reroll 2 dice during Conjuring tests." (Catalog)

Silver Tongue:
- "May reroll 2 dice on Charisma tests." (Catalog)
- "May reroll 2 failed dice on Charisma-related tests." (FOURTH)
- "May reroll two dice on Charisma tests." (MS. MYTH)

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