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Mission Review: SRM 03-12 Elevator Ride To Hell ***Spoilers Possible***

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Bull:
We actually didn't really get any negative feedback about this scene at Origins or Gen Con.  I think most players realize it's just a cut-scene to set up the adventure.  And hey, even the most bad-ass experienced characters end up unconscious through no fault of their own at some point.

The big outcry with the earlier version of 03-09 was a combination of things...  1)  That you didn't get the chance to negotiate your pay.  2)  That you willingly Laesed yourself and let someone else set you up in a closet.  3)  That you were supposed to jump in and go metaplanar hopping for no additional pay.  4)  Due to the metaplane thing, some characters were limited in what they could actually do, especially in the earliest dafts that were run at Origins/Gen Con 2009.

With 03-12, while In Media Res isn't perfect...  <shrug>  It's a storytelling device.  The players are never "out" anything, really.  You still get the chance to negotiate for some big money (and stock options), you get your stuff back pretty early on, and you roll from there. 

And yeah, that fight at the clinic...  It's not nearly as tough as it could be, but this depends heavily on the group.  That fight would be really, really nasty if the runners don't have a mage, for example.  It's not really supposed to be all that tough.  Plus that adventure had some time constraint issues that cropped up.

All in all...  It's a big, wide-screen style season finale.  It's big on story and action. 

Bull

The Masked Ferret:
It certainly could be run much more cinematically i did it, that is for sure. I should have spent a bit more time preparing.

Bull:
It's ok, and it's understandable that some folks don't like the In Media Res approach.  It got a bit over-used in Season 3.  There were two adventures that had it as part of the opener (9 and 12), and I've heard there was a 3rd adventure originally proposed that would have done something similar, but I'm not positive.  I think that had been an idea bandied about for a post 12 adventure that got shelved when the Powers That Be shifted the locale to Seattle.  I did what I could to tighten 12 up a bit, and personally I really like the opener (Come on, there's something to be said for having your runners wake up wearing nothing but hospital gowns with a 16 year old school girl tied up next to them).  But, it fits better in a home game than it does in a Missions, where you don't know your players.

But, unlike 03-09, the set up and IMR is part of the plot, and I didn't have the time to do any massive replotting/rewriting of the adventure (I had an outline and a very, very loose draft, and I ended up doing an overhaul two weeks before Origins this year).

I plan to try and stay away from IMR openings in Season 4.  :)

Casazil:

--- Quote from: Bull on ---
I plan to try and stay away from IMR openings in Season 4.  :)

--- End quote ---

WOOT  ;D

Bull:
Note, I said "Try".  No promises.  I'm still a fan of Cinematic game play, so if a really cool scene is presented to me...  Well...  I know how irritating it was in FF7 that you could heal Aeris all day long, except during that one bloody cut scene...  But by the same token, that cut scene added to the game and the story (the fact that I'm referencing it 15 years later is proof enough of that).

But it would have to be awe...some... :)

Bull

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