Thanks for all the comments.
I’m seeing a lot of questions about what Missions characters can play, respective to whether they are ‘Chicago’ characters or ‘Neo-Tokyo’ characters. We will be clarifying this in the next iteration.
Suffice to say, characters from the Chicago arcs will NOT be able to play in any of the Neo-Tokyo SRMs or the CMPs released along with those SRMs. Also, Neo-Tokyo characters will not be able to play any of the CMPs released prior to the Neo-Tokyo SRMs.
Prime Runners will not be able to play in CMPs released alongside the Neo-Tokyo SRMs.
I hope that’s a bit clearer.
Stainless Steel Devil Rat – gotcha on the quibble and adding a clarifying note. Also, good catch on SMGs and Hand Grenades! Bullets will probably not see availability hikes, to be honest.
Seeing concerns about Policing and Consequences and I am confident those will be handled eloquently within the modules and by GMs. With Missions, we’re not interested in playing an ‘arrest and imprisonment’ simulator. The idea is to determine that a violation has been made and adjudicate some (very) annoying penalties. Your decker will not be losing their deck, you won’t be getting a criminal SIN (in most cases). Arrests and displacements could be very troublesome on time sensitive Missions but aren’t designed to cripple the character.
Multiple casualties is GM discretion. Honestly, if it looks like you’re tickling a bunch of people, probably not. But if the various cameras and sensors and witnesses see you punching a bunch of people and they fall down and don’t move anymore, bad boys, bad boys, whatcha gonna do?
Official Errata is used in Missions unless the FAQ specifically says so.
Alright, looks like I’ve covered most everything. Keep up the questions, like any playtesting, putting something before more eyes gives us a better idea of what we might have missed. Thank you all so very much!