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[SR5] Cyberlimbs: Unarmed DV still low

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Mäx

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« Reply #30 on: <07-23-13/1721:01> »
Because cyber limbs have their own stats and don't gear about the characters augmented max.
"An it harm none, do what you will"

Psikerlord

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« Reply #31 on: <07-23-13/1734:18> »
Yes, so your max is 6+3, +3 from the spurs = 12P damage. But you still face the fact your Augmented Maximum is Natural Attribute + 4, so if you're below 5 Strength, that 6+3 would get capped.

So why does the Street Sam archetype have a pair of Str11 cyberarms?
bec hes an ork

DWC

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« Reply #32 on: <07-23-13/1741:05> »
He only has a natural Strength of 5, so his augmented maximum is 9, not 11.

ZeConster

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« Reply #33 on: <07-23-13/1900:00> »
I'm with Mäx on this one - cyberlimbs have their own attributes, they don't augment your personal attributes, so I don't think the +4 limit applies here. Theoretically, I think a 1-Strength character could have a 6+3 = 9-Strength cyberarm, and a 5-strength Troll with Exceptional Attribute could have an 11+3 = 14-Strength cyberarm (provided their GM doesn't beat them unconscious when they suggest it).
« Last Edit: <07-23-13/1903:03> by ZeConster »

mtfeeney = Baron

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« Reply #34 on: <07-23-13/2116:55> »
Because he's an ork with a natural max Str of 8, so +3 puts him at 11?
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All4BigGuns

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« Reply #35 on: <07-23-13/2125:09> »
Because he's an ork with a natural max Str of 8, so +3 puts him at 11?

Augmented max is current attribute + 4 now.
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ZeConster

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« Reply #36 on: <07-23-13/2131:18> »
Psikerlord, Baron: DWC meant "If, like you say, the +4 limit to augmented attributes also applies to your Cyberlimb Strength (compared to your natural Strength), then why would the Street Samurai Archetype, who has 5 natural Strength, bother with 11-Strength cyberarms, which would get capped to 9-Strength by the Augmented limit"?

All4BigGuns

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« Reply #37 on: <07-23-13/2133:38> »
Psikerlord, Baron: DWC meant "If, like you say, the +4 limit to augmented attributes also applies to your Cyberlimb Strength (compared to your natural Strength), then why would the Street Samurai Archetype, who has 5 natural Strength, bother with 11-Strength cyberarms, which would get capped to 9-Strength by the Augmented limit"?

A mistake just like the mistake that resulted in him having almost 700 thousand nuyen worth of gear and implants.
(SR5) Homebrew Archetypes

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mtfeeney = Baron

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« Reply #38 on: <07-23-13/2147:05> »
Is a cyberlimb's Str capped by your natural Str?  If so, I'd guess the sample char was made by someone that didn't know it or the rule wasn't in place when he was designed.
Remember, you don't have to kill the vehicle to stop it, just kill the guy driving it.

All4BigGuns

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« Reply #39 on: <07-23-13/2156:40> »
Is a cyberlimb's Str capped by your natural Str?  If so, I'd guess the sample char was made by someone that didn't know it or the rule wasn't in place when he was designed.

This is a case that's best to assume it is until proven otherwise, IMO. But then I hate with a fiery burning passion the whole "Cyber Arm of Awesome" crap that got pulled by some people on the boards in the prior edition.
(SR5) Homebrew Archetypes

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ZeConster

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« Reply #40 on: <07-23-13/2231:41> »
Psikerlord, Baron: DWC meant "If, like you say, the +4 limit to augmented attributes also applies to your Cyberlimb Strength (compared to your natural Strength), then why would the Street Samurai Archetype, who has 5 natural Strength, bother with 11-Strength cyberarms, which would get capped to 9-Strength by the Augmented limit"?
A mistake just like the mistake that resulted in him having almost 700 thousand nuyen worth of gear and implants.
So it's a "they changed the rules afterwards" mistake, like with augmentation pricing and Critical Strike and Enhanced Accuracy levels?

Mäx

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« Reply #41 on: <07-24-13/1223:39> »
Aaron atleast stated that cyberlimbs dont follow augmentantion bonus limit, he stated exactly what i said in my last post when the augmented max came up in one of the pre realease conversations.
And having seen all the rules that logic holds water, no matter how much i personally dont like it(this is the one and only place where the aug max being tied to current natural attribute would have been a positive change)
"An it harm none, do what you will"

EternalZiggurat

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« Reply #42 on: <07-26-13/2346:52> »
A fist of flesh does the same damage as a fist of steel. Except it doesn't, the cyber limb does physical damage, not stun. Also knucks cause more damage because physics. Smaller contact points. Higher force on point of impact. Buy knucks, put them on cyber limb. Better yet, build them in for 15 bucks or something. It would not take capacity to add knuckle studs.

Novocrane

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« Reply #43 on: <07-27-13/0539:38> »
It takes capacity to add individual fingertip compartments; I doubt knuckle studs would be exempt, if they were statted.

Xenon

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« Reply #44 on: <07-27-13/0941:22> »
The imba thing about cyberlimbs is the extra armor that stack. 2 hands. 2 feet. 1 Essence.  +12 (!?!) Armor.