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"Threat" Hunter

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Aethelwulf1972

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« on: <11-06-15/1344:54> »
I am interested in trying to build a character who's intended purpose is to hunt and either capture or kill "threats".  right now I just want to know what Skills such a character should have. (not necessarily ratings for the skills, just what kind of skills)

Halinn

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« Reply #1 on: <11-06-15/1358:57> »
Define threats. Are we talking paracritters? Gang-bangers? Toxic shamans? Terrorist deckers?

Rift_0f_Bladz

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« Reply #2 on: <11-06-15/1423:41> »
Bug spirits, toxic spirits, shadiem, blood mages, elves, grandmothers with walkers?
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

Turned in Toxshaman for ¥1 million/4 once.

Marcus

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« Reply #3 on: <11-06-15/1506:43> »
grandmothers with walkers?

Very Dangerous. Blocking Roads, Luring innocent boy scouts to their doom. Holding up Checkout lines at the Stuffer Shack. Possibly the Masterminds of the so called Grrl Scout Cookie Assassination network.
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Whiskeyjack

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« Reply #4 on: <11-06-15/1518:34> »
grandmothers with walkers?

Very Dangerous. Blocking Roads, Luring innocent boy scouts to their doom. Holding up Checkout lines at the Stuffer Shack. Possibly the Masterminds of the so called Grrl Scout Cookie Assassination network.
>Cookie Clicker Grandmas, but in Shadowrun

Granny Shedim or something.
Playability > verisimilitude.

Jack_Spade

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« Reply #5 on: <11-06-15/1712:18> »
Build a mage specialized for stun ball and ball lightning. That should be enough to disable everything you come across.
Witness my hate, Improved Attribute Magic, Mentor Spirit with a bonus to combat spells, spellcasting specialization combat spells, power focus and you should be done
talk think matrix

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Whiskeyjack

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« Reply #6 on: <11-06-15/1726:33> »
Improved Attribute Magic? That isn't a thing.
Playability > verisimilitude.

Danny Montanny

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« Reply #7 on: <11-06-15/1751:31> »
Improved Attribute Magic? That isn't a thing.

Probably meant Exceptional Attribute.

Aethelwulf1972

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« Reply #8 on: <11-06-15/2101:24> »
okay my apologies, on reading your requests for clarification I realize I was a bit too vague...

Ideally this character will be an adept, or possibly a mystic adept.

As for what I mean by threats, Paracritters, Infected, any kind of malevolent spirits, any kind of malevolent mages...

if any of you are familliar with Faith Hunter's Jane Yellowrock novels, that is where I got the idea, but with out this character being any kind of shape shifter.

Hobbes

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« Reply #9 on: <11-06-15/2133:22> »
Ain't nuthin gonna run away from Snowflake!

[spoiler]== Info ==
Street Name: Snowflake
Name: Unnamed Character
Movement: 27/54
Karma: 5
Elf (Wakyambi)
Composure: 10
Judge Intentions: 11
Lift/Carry: 5 (30 kg/20 kg)
Memory: 6
Nuyen: 1945

== Priorities ==
Metatype: C - Elf (3)
Attributes: A - 24 Attributes
Special: B - Adept - magic 6, one skill at 4
Skills: E - 18 Skills/0 Skill Groups
Resources: D - 50,000¥

== Attributes ==
BOD: 3
AGI: 7 (9)
REA: 5 (7)
STR: 2
CHA: 5
INT: 6
LOG: 1
WIL: 5
EDG: 5
MAG: 5

== Derived Attributes ==
Essence:                   5.02
Initiative:                11 (13) + 1d6  Note 15 +2d6 with Cram and Psyche, another +4 on tap with Adrenaline boost.
Rigger Initiative:         13 + 1d6
Astral Initiative:         12 + 2d6
Matrix AR Initiative:      13 + 1d6
Matrix Cold Initiative:    6 + DP + 3d6
Matrix Hot Initiative:     6 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  5
Mental:                    5
Social:                    7
   Body Armor Bag [-1] (Must be visible)
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)
Astral:                    7

== Active Skills ==

Etiquette                  : 1   (with Karma)                   Pool: 6
Exotic Melee Weapon        : 6 [Monofilament Whip] Pool: 15
Gymnastics                 : 2 [Parkour]            Pool: 11 (13)
Locksmith                  : 1   (with karma)     Pool: 10
Palming                    : 1    (with karma)      Pool: 10
Perception                 : 6                      Pool: 14
Sneaking                   : 6 [Urban]              Pool: 17 (19)


== Knowledge Skills ==
14 points
== Qualities ==
Adept
Albinism II
Allergy (Common, Mild) (Pollutants)
Catlike
Celerity
Distinctive Style
Elongated Limbs
Jack of All Trades
Low-Light Vision
Mentor Spirit (Eagle)
Quick Healer
Reduced Sense (Taste)
Weak Immune System

==Contacts==
15 points

== Powers ==
Adrenaline Boost Rating: 2
Attribute Boost (AGI) Rating: 2 
Combat Sense Rating: 5
Improved Physical Attribute (AGI) Rating: 2

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Damage Compensators Rating 4
Datajack
Reaction Enhancers Rating 2 - Alpha

== Armor ==
Armor Jacket                        12
Body Armor Bag                      8
   +Concealability
   +Restrictive
Custom Ballistic Mask               2
   +Gas Mask
   +Single Sensor Rating 3
      +Ultrasound Rating 3

== Weapons ==
Monofilament Whip
   Pool: 15   Accuracy: 5   DV: 12P   AP: -8   RC: 2

== Gear ==
Cheap Pre-paid Commlink x5
Contacts Rating 3
   +Flare Compensation
   +Image Link
   +Vision Magnification
Cram x3-Pharmaceutical grade
Crowbar
Fake SIN (Pat) Rating 3
   +Fake License (Adept License) Rating 3
   +Fake License (Restricted Cyberware License) Rating 3
Gecko Tape Gloves
Jazz x1 - Pharmaceutical grade
Medkit Rating 3
Miniwelder
Psyche x3-Pharmaceutical grade
Survival Kit
Tool Kit (Locksmith)

Notes: Run Pharma grade Cram and Psyche during the run.  First upgrades should be remove Data jack and replace with BetaData Jack and Delta Fingertip compartment (for the monowhip).  First 20ish Karma to round out skills, then Initiate and / or Qi Focus.  If your table allows Revels in Murder drop Catlike for RiM.

Edit: for a more "Magic huntery" feel drop a couple levels of Combat Sense for Astral Perception or Magic Sense.

[/spoiler]
« Last Edit: <11-06-15/2137:37> by Hobbes »

Rooks

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« Reply #10 on: <11-06-15/2214:57> »
Not to mention Magebolt Slaughter Slay One Less spells

Marcus

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« Reply #11 on: <11-07-15/0137:52> »
Improved Attribute Magic? That isn't a thing.
I think it's actually discussed in CORE Whiskey, I will check on it tomorrow.
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Aethelwulf1972

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« Reply #12 on: <11-07-15/0301:54> »
Hobbes,  thank you for posting your fully created take on the character, I do appreciate the time and effort you put into it, but I do recall I did ask not for stats of any kind, just simply what manner of skills a hunter of threats would have in general.

(seriously, thank you for the effort you put forth, and I apologize that it isn't really what I was looking for.)

Jack_Spade

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« Reply #13 on: <11-07-15/0341:47> »
Improved Attribute Magic? That isn't a thing.

Sorry, I meant of course Exceptional Attribute

talk think matrix

To strive, to seek, to find and not to yield
Revenant Kynos Isaint Rex

Halinn

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« Reply #14 on: <11-07-15/0723:08> »
Improved Attribute Magic? That isn't a thing.
I think it's actually discussed in CORE Whiskey, I will check on it tomorrow.
Yeah, it's specifically called out as not being allowed.

"A version of this spell exists for each Physical and Mental attribute, but not for Special Attributes (Initiative, Edge, Essence, Magic, or Resonance)"