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[5e OOC] Sunt Venatores Venationem

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Tecumseh

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« Reply #795 on: <08-25-15/1428:40> »
Achak was thinking of everyone crashing in his safehouse, at least long enough to formulate a plan of action. It sounds like Mercer wouldn't be willing to leave his vehicle behind, which somewhat negates the purpose of the safehouse. (The group can discuss next steps in the Roadmaster as well as they could indoors.)

Achak needs 20 minutes to deal with the "despondent and miserable emotions" that are a side-effect of Jazz. After that he should be a contributing member of society again. He would want to go clean up, then he'd prefer to NOT split up the group (i.e. by having Achak and/or Rebecca indoors while Mercer stays in the Roadmaster). Following Stake's fate, Achak won't be keen to leave anyone alone.

At this point I can't even remember if his shoulder wound (courtesy Iki) was ever given any medical attention or healing. I'll try to go back and remind myself what happened with that, if anything. Either way, he'll need to clean up the blood and patch up his armor.

I'll get an IC post up for his emotional trauma soon.

rednblack

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« Reply #796 on: <08-25-15/1439:22> »
I believe sister Rebecca used empathic healing of some kind n Achak.
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Tecumseh

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« Reply #797 on: <08-25-15/1524:15> »
Oh, that's right. I don't think he noticed her doing it, or he missed what was actually happening. He will be upset when/if he finds out as he would see it as a zero-sum exchange with no strategic benefit.

Tecumseh

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« Reply #798 on: <08-26-15/1338:18> »
Ah, Elijah. Dude probably wants to get paid too. I suppose we still have the vampire bounty to claim, although presumably that has to wait until the following day ICly (as it is currently Sunday and I assume that government bounty offices are closed on Sundays).

A while back I had dropped a message to Duncan inquiring about his offer to take the painting off our hands immediately (i.e. Duncan purchasing it so that he could resell it and capture the markup). That would give us a bit of a war chest to work if he gives us a reasonable offer. Sister Rebecca might not approve but she's unconscious and a junior member of the team anyway.

With Sister Rebecca passed out and Achak pre-occupied, he ponders his best options for the cars.

Is this a hint about trying to extract value from the cars? I thought the tentative plan was to leave them for the gangers, as we're obviously not in much of a position to take possession and/or fence the vehicles ourselves. The feasibility of doing so is largely dependent on GM interpretation of the rules surrounding ownership. I recall rednblack mentioning that Rusty likely has someone on his crew that could do the deed. If so, should we just leave it for them? I don't think we have much of an argument with the gang that the vehicles are now "ours". They're on the gang's turf, after all.

rednblack

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« Reply #799 on: <08-26-15/1429:33> »
Yes, the bounty will need to wait until Monday. As for the cars, the timin is iffy. Changing ownership won't be impossible, but you'll need someone with pretty extensive hardware knowledge and some time to do the work. The cars are on ganger turf, but they probably won't assume ownership unless they're left for a bit.
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Malevolence

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« Reply #800 on: <08-26-15/1447:39> »
Mercer's understanding with the cars is that the gangers are currently unaware of them - he avoided mentioning them in their presence. Mostly, Mercer wants access to Iki's ride to look for more clues, and if there is any ammo/credsticks/weapons that might be useful he might liberate those, but he's not terribly interested in the vehicles themselves. Ownership might not be too much of a problem as Iki is unlikely to come looking for them any time soon on account of being dead, and an additional vehicle is always handy. I expect that Margot and Tiny will likely come looking for Tiny's ride, so he's keen to leave it for them.


Mercer imagines that the best way to gain access is to start with the jammer so that Iki has limited options for stopping them (if he even cares to do so) and then physically destroying something (a window likely) to create an opening to the vehicles insides. Then disable its wireless and search thoroughly. Optionally, after disabling the wireless, drive to a "safe" location and search there and consider changing ownership. This would require avoiding the law while the wireless is off, but aside from that has the advantage that Iki no longer knows the location of his car and thus can't call in assistance to harass us.


ETA: Margot/Tiny might be more likely to call the car to the church to pick them up rather than try to walk to it in Tiny's condition.
« Last Edit: <08-26-15/1449:45> by Malevolence »
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Tecumseh

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« Reply #801 on: <08-26-15/1458:48> »
We're in Puyallup so the law will likely only make an appearance if we break out an assault cannon or an HMG. Puyallup is split between E and Z security rating except for "downtown" Puyallup which is a C rating around City Hall and the modest retail core. We would probably be more concerned about Iki's backup (if any) or employers rather than Knight-Errant. Mercer, who is not a local, may or may not know this.

Searching the cars is a good idea and is exactly the kind of thing that Achak isn't thinking about in his current depressive state.

rednblack

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« Reply #802 on: <08-26-15/1503:55> »
Yeah, judging from experience Mercer isn't too worried about the pawns at the moment. Sounds like a solid plan. Not hard to bust a window. Firing up the car will require a Hardware or Lockpicking extended test [Combat Turn].
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Tecumseh

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« Reply #803 on: <08-26-15/1515:19> »
Achak is good with locks, but he'll be at -2 for Disorientation while he's blinking back the tears.

Here's the base roll: Agility 5 + Locksmith 6 - Disorientation 2: 9d6t5 1 hit, crying pretty hard

Potential add on rolls:

Autopicker (if it's a keylock): Autopicker: 6d6t5 0 hits
OR
Maglock specialization + Maglock passkey (if it's a maglock): Specialization 2 + Maglock Passkey 4: 6d6t5 2 hits

3 hits on 21 dice! I'm back in pre-hiatus form.

I'll roll again for the Extended test once I know which pool(s) I should be using.

rednblack

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« Reply #804 on: <08-26-15/1608:05> »
Well, this what happens when I make a call AFB.  Upon looking it up, I'd imagine that a control spike is basically a Transponder-embedded key.  @Tec, do you have an Electronics kit?  Technically, defeating them is a Hardware+LOG test, but I'll still allow Lock Smith, assuming you can get your hand on a kit. 
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Tecumseh

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« Reply #805 on: <08-26-15/1701:49> »
I don't have an Electronics Kit, no. None of us do, to my knowledge.

I won't be broken up if it's not possible. I was just trying to be helpful.

Malevolence

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« Reply #806 on: <08-28-15/1354:35> »
So moving it might be out. Okay, we'll bust the window, disable the wireless, and try to make the search quick. Achak can let the gangers know that they have a new, slightly damaged, ride they are welcome to. Unless he thinks he has enough pull to maybe enlist their services to help us change ownership. It'd be a nice secondary set of wheels, though for our purposes the Americar would probably work. Sound solid.
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Tecumseh

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« Reply #807 on: <08-28-15/1545:05> »
I'll let Mercer do the honors ICly, as Achak is a bit distraught at the moment.

As an aside, is anyone playing the new Shadowrun: Hong Kong game? The reason I ask is that at one point you are confronted with a vampire and have to decide whether to kill her or spare her. She's not particularly violent - she was an accountant prior to her transformation and was Infected through no fault of her own - so I sat there and was like, "Oh, she sounds like Katsina! But Achak would kill her anyway!" I ended up sparing her, but I ran through the scenario with both PCs in mind.

Achak vs. Katsina would be an interesting fight. Attack pools are the same, although Katsina's reach is better while her Accuracy is worse. Achak dodges better (+2) but Katsina hits harder (+3 DV, -3 AP). But Achak should be able to roll hits greater than or equal to Katsina's Accuracy more often than not ...

rednblack

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« Reply #808 on: <08-28-15/1656:44> »
@Mal, sounds like a plan.  I have no problem with  you guys making off with the Americar, but I am trying to keep things making sense.  Go ahead and give it a try with the gangers.  I'll also take a Perception Test.  Take the +3 for Specifically Looking, but no bonuses for visual and auditory specs.

I'll let Mercer do the honors ICly, as Achak is a bit distraught at the moment.

As an aside, is anyone playing the new Shadowrun: Hong Kong game? The reason I ask is that at one point you are confronted with a vampire and have to decide whether to kill her or spare her. She's not particularly violent - she was an accountant prior to her transformation and was Infected through no fault of her own - so I sat there and was like, "Oh, she sounds like Katsina! But Achak would kill her anyway!" I ended up sparing her, but I ran through the scenario with both PCs in mind.

Achak vs. Katsina would be an interesting fight. Attack pools are the same, although Katsina's reach is better while her Accuracy is worse. Achak dodges better (+2) but Katsina hits harder (+3 DV, -3 AP). But Achak should be able to roll hits greater than or equal to Katsina's Accuracy more often than not ...

That gives me ideas . . .

I have been playing SRHK, and really enjoying it.  I also ended up sparing the vampire, but she hasn't shown back up to help me with anything.  Not sure if I haven't played it right, or if it's just not in cards until the very end.  Time will tell.
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Tecumseh

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« Reply #809 on: <08-28-15/1722:47> »
I'm enjoying the new weapons and cyberware. Jury is still out on the new Matrix. I'm not sure I like the all the sneaking around the white IC, as a mini-game wholly dependent on timing seems directly at odds with a turn-based strategy game.

I'm trying a cybered melee specialist, since it now seems at least feasible given the new cyberweapons. (It was a bad option in Dragonfall and downright suicidal in the original.) I'm not convinced that it's a better, or even equivalent, option compared to sitting behind cover and shooting or spell-slinging.

And zomg so many words. It's more like reading a book more than playing a game. Dragonfall was the same. I think the first game had my preferred ratio of character development and shut-the-hell-up-and-shoot.