Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: inca1980 on <02-25-15/1736:45>

Title: OOC: The Jungle
Post by: inca1980 on <02-25-15/1736:45>
Purpose: To give players a gritty, raw experience of street-life in the sixth world.  To make them feel like they truly live at the bottom of the cracks in the metro-plex.  The team will consist of a group of up to 4 teenagers, mostly meta-human.  They all will have grown up together in the same neighborhood of the Barrens.  Role-playing will be emphasized and combat will be deadly.  This is for players who want to explore the possibilities of story-telling from a different point of view for which Shadowrun was mostly designed, but I have a good feeling we'll find out that SR rules are great for reflecting the stories we want to bring to life.

Chargen house rules:
Shadowrun chargen is designed to build shadowrunners.  Thus it is ill-equipped to create true street commoners.  The upside is that most shadowrunners come from the streets so the main difference I'm really gonna make would be access to resources.  This means that most of chargen and in-game rules can remain pretty much the same using a little common sense.  You are playing a group of teenagers (15-17years old) who have grown up in the same housing block in extreme SINless poverty and who have yet to join a "real" gang but must do so very soon in order to have the protection needed to survive the streets.

--A full written background is required.  See below under the "Setting Background" section to get  feel for what setting to base your background off of. 

--We'll say all characters have to have resources as priority E and you get 100₯ only.  i.e. you basically have no gear except a cheap commlink if you want.  Work that poverty into your background....so if you don't have a commlink, maybe there's only one commlink that your whole ork family shares.  If you got decking skills maybe you spent a lot of time messing around on an uncle's old beat-up deck but don't have your own.  This obviously favors awakened and technomancers.  However, this is balanced by the cultural impact which would arise once people find out.  I feel it is quite fitting as well that these types of awakened/resonant beings have more impact.  Imagine "geek the mage first" x 100.  You will also start procuring more and more worldly possessions as you advance.

--Combat Active, Technical and Magical skills are capped at 4 unless you take aptitude and it can be 5.  You can specialize as normal.  This reflects the fact that you are 1. a teenager, 2. lack training, 3. more breadth than focus of experience from surviving on the streets.  You should see your characters skills as being more like potentials which s/he has yet to put truly to the test.  So if you have a pistols of 4, but don't have a gun, the day you get your hands on a gun you'll notice you have a knack for shooting.

--Contacts at chargen have a maximum connection 3.  Loyalty has no cap and this reflects the importance of social relationships.   The nature of your contacts must reflect their connection rating, fit with your background and be approved by the GM.  For example a gang-leader would be connection 4, so that wouldn't work, but a gang-member would be ok. 
   
--You get two free Qualities: Homeground - On the Lam and Homeground-Street politics for the Plastic Jungle.  You can also buy other Homeground qualities as normal on top of these free ones. 
 
--You cannot take the SINer negative quality unless you got a good background story for it and get it approved by me.
   
--GM reserves right to work with you to change anything on your character to keep with setting and intention at chargen. 
   
--Keep in mind that I will be very stingy with Edge refresh.  It won't follow the standard 5e 8 hour rest/eating rule.  So once you blow your load spending edge, you'll be more or less in the same boat as chars with lower edge attributes.  This encourages less edge use which makes combat more deadly. 

--If you are an awakened/resonance character,  you're young enough to either not know of your abilities yet, or have hidden them from the world so far.  If people see what you can do, word will get around and things could get very dangerous. 

Setting Background:
Plastic Jungle, Northern Redmond Barrens, Seattle Metroplex UCAS.  Pudget Sound's own little piece of Rio de Janeiro nestled among kilometers and kilometers of shanty-town.  Easily spotted in the distance while cruising along Hwy 522, one can see several acres of sprawl to the east covered by dirty-grey tattered bio-plastic, as if someone had thrown a tarp over an old junker.  Only the occasional SINless housing arcology high-rises poke up from the otherwise bleak, densely inhabited slum-scape.

Originally the crazy dream of a turn of the century agriculturalist, the Crash of '29 ensured that the land went back to the true denizens of the Barrens, squatters.  The tropical climate under the sheets of bio-plastic makes for blocks and blocks of multilevel hovels connected by intricate scaffolding which are covered with vines and colorful flowers that belie the violence and contamination over which they blossom.

Control of the Jungle has changed hands more times than most old-timers can keep track of, but then again, making it to 25 years old is already considered being an old-timer.  Over the last 3 years the local chapter of the Cutters have gained control over the 6 main entrances into the Jungle, but there's always another way in and everyone from First Nations to the Ancients find their way in to push the product or cool off when KE is on their tail.

Regardless of whichever gang controls the Jungle, there is only one man who truly calls the shots and holds the hearts and minds of its inhabitants.  Kubiak.  Some say he is of Caribbean League-er decent, some say he's from the great Beyond, but regardless of where he is originally from, his spiritual guidance is the staple of day-to-day life for the Jungle.  Son's sick?  Need a little help making an auspicious choice for tomorrow's numbers racket? Need a dispute with a neighbor settled?  Go see Kubiak and his priests.  With the dawning of the awakening, spirituality just got real and for more than half-a-century every corner of the Barrens from Skykomish to the Brain Haven has it's own street shaman shepherding his or her flock.  Well the Jungle has Kubiak.  The people love him and he's off-limits for the gangs. 
Title: Re: OOC: The Jungle [RECRUITING]
Post by: saithor on <02-25-15/1740:42>
I am definitely interested, and can throw in a Gun adept or something along those lines. I'm assuming no karma for resources spending or the In-Debt quality?
Title: Re: OOC: The Jungle [RECRUITING]
Post by: Poindexter on <02-25-15/1753:04>
Here's the aspected mage i worked up.

== Background ==
Xem never knew his parents. His first memories are of the orphanage. The other kids were vicious and the only way he survived was by becoming moreso. His early intelligence that quickly surpassed his peers made him a target for bullies right from the get go. It didn't help that he was a tiny child, nor that he was rather homely looking for an elf. Before he was six, he wanted no dealings with most other people. At age seven, something happened and the orphanage ended up completely burned out, killing most of the children as well as most of the workers. Xem was one of the few who escaped with his life and he may or may not have ensured several of his worst tormenters couldn't find their way out. He probably didn't start the fire either, but he won't talk about such things. In fact, he NEVER talks about his past or where he came from. Since then, he's been alone on the streets by himself, scrounging for food from trashbins, robbing people at knifepoint for stuffershack soyburgers, searching the pockets of junkies for whatever he can find before they come to. More than a few times in the last seven years has Xem found himself, beaten and bloody in an alleyway close to death and remembering never to try that particular scheme again, and it was looking like he'd end up dead or in jail like most street kids do. That is until last year, when he awakened. He's not much of a wizard yet, and he hasn't learned many spells, but he knows how to throw a lightning bolt with uncanny accuracy. SUDDENLY, he realized his station in life had just improved dramatically. As one of the few lucky ones in the world with the invisible power to kill from afar that is magic, he immediately began searching for shadow work, looking for the big bucks he's always heard of, but never thought would be within his reach. Unfortunately for him, there's no one in the jungle who's going to hire an awkward looking fourteen year old elf with one spell and no commlink, no matter HOW much he tries. He HAS made a solid contact in the shadow world, by the name of a rather, behind-the-times fixer named Mario Caldone. The fat old italian ork wont give Xem any work, considering him too inexperienced for any heavy lifting, but he HAS been schooling him on who's who on the street. Mario figures, correctly, that sooner or later, this kid is gonna end up getting a job from someone, and he'd rather he at least knew what the other fish look like before diving in the ocean. Even with all the new things he knows about shadow work, he still hasn't managed to get any, and a full year after learning to electrocute a man with his mind, he's still not made any serious money from it, but he feels alot more comfortable moving around alone at night, which is exactly how he prefers to do things.


== Personality ==
Xem is unpredictable, scheming, exploitative, cold, and ruthless, as well as egotistical to a degree unseen in most. On some level, he genuinely believes he will be a god one day, and that kind of fanaticism is always flickering behind his eyes on some level, especially when he's speaking. He sees people as tools and resources, nothing more. He works well with others, but has no reservations against betraying those around him to get ahead, a fact he is COMPLETELY upfront about. He avoids lying about anything whenever possible, considering deception to be the realm of cowards who lack the will to speak their true intentions. He's quiet most of the time, and rather easy to forget about, but when he starts talking, HOO BOY, it can get long winded and "super-villain-y" if you know what I mean. If not already driven mad by his stray dog like upbringing, he is quickly approaching such a state.

== Info ==
Street Name: Xem
Name: Xem (as far as he cares anymore)
Elf Male Age 14
Height 6ft3 Weight 175 lbs
Movement: 12/24
Karma: 8
Composure: 11
Judge Intentions: 9
Lift/Carry: 4 (30 kg/20 kg)
Memory: 12
Nuyen: 10

== Priorities ==
Metatype: C - Elf
Attributes: A - 24 Attributes
Special: D - Aspected Magician
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 100₯

== Attributes ==
BOD: 2
AGI: 6
REA: 5
STR: 2
CHA: 4
INT: 5
LOG: 5
WIL: 7
EDG: 1
MAG: 5

== Qualities ==
Addiction (Moderate) (Jazz)
Aspected Magician (Sorcerer)
Astral Beacon
Exceptional Attribute (WIL)
Low-Light Vision

== Derived Attributes ==
Essence:                   6
Initiative:                10 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      10 + 1d6
Physical Damage Track:     9
Stun Damage Track:         12

== Limits ==
Physical:                  4
Mental:                    8
Social:                    7
Astral:                    8

== Active Skills ==
Arcana                     : 1                      Pool: 6
Assensing                  : 3                      Pool: 8
Automatics                 : 3                      Pool: 9
Blades                     : 2                      Pool: 8
Clubs                      : 2                      Pool: 8
Computer                   : 3 [Matrix Perception] Pool: 8 (10)
Gymnastics                 : 3                      Pool: 9
Heavy Weapons              : 2                      Pool: 8
Intimidation               : 4 [Mental]             Pool: 8 (10)
Navigation                 : 3                      Pool: 8
Negotiation                : 2 [Bargaining]         Pool: 6 [8]
Palming                    : 1                      Pool: 7
Perception                 : 3                      Pool: 8
Running                    : 1                      Pool: 3
Sneaking                   : 4 [Urban]              Pool: 10 (12)
Spellcasting               : 4 [Combat]             Pool: 9 (11)
Survival                   : 3                      Pool: 10
Tracking                   : 3                      Pool: 8
Unarmed Combat             : 2                      Pool: 8

== Knowledge Skills ==
Area Knowledge: The Jungle : 4                      Pool: 9
Gangs                      : 2 [Cutters]            Pool: 7 (9)
Magical Threats            : 4                      Pool: 9
Politics                   : 2                      Pool: 7
Security Tactics           : 2                      Pool: 7
Shadow Community           : 2 [Personalities]      Pool: 7 (9)
Sperethiel                 : 2                      Pool: 7

== Contacts ==
Crunk, Taxi Driver (1, 2)
This middle aged troll has one of the few profitable independent taxi services in town, due entirely to his intimate knowledge of the area as well as his minor social adept powers. This guy speaks like, nine languages and knows people from ALL walks of life. He's REALLY into gangster rap and drives the most neon-pimped out GMC commodore Xem has ever seen. He's a braggart who believes he can take anyone in the city in a one on one fist fight. He carries a warhawk with him all the time. Xem thinks he's a fool.
Hamm,  Drug Dealer (2, 1)
A dwarven kid, slightly older than Xem. The two of them know next to nothing about one another, save on a business level. Hamm has been Xem's Jazz hookup since the first time he tried it. Hamm is an opportunistic little prick who would sell his mother down the river for a few bucks. Xem hates him.
Mario Caldone, Fixer (3, 5)
This 35-year-old ork used to have a name in the Denver Mafia, way back in the day. But he just hasn't been able to change with the times. He's very much invested in "the old school" and strives to conduct all his business with a sense of honor. He sees potential in Xem, and fears the monster he could become if improperly guided. Almost seeing Xem as the pointy eared son he never had, Mario has taken the little elf under his wing, hoping to not only impart some of his wisdom to what he sees as an up-and-coming runner, but also to try and impart his sense of honor into the next generation. Xem thinks he's a fool. What is honor, exactly?
Pharley, Firefighter (1, 3)
This human is a piece of crap. He's been stealing things from people's burned houses for years now. Where does the money go? Dope. That's how Pharley and Xem met in the first place. They have discussed the possibility of Xem torching targeted buildings, then Pharley stealing items from it, during the fire and the two of them splitting the profits, but have yet to go through on such a plan. Xem considers him a coward and a liar. He plans to kill him one day.
Sydney Albertson, Slumlord (2, 1)
This bitter and slow-witted elven woman lives by the tears of others. Deliberately exploiting an entire city block for her own financial gain, she is nonetheless not as rich as she should be. She's a heavy drinker and it interferes with nearly every aspect of her life, especially money. Surprisingly, she actually has a keen head for business when it's not flooded with liquor, and Xem has been learning what he can about the art of taking advantage of the desperate from her as he can. In exchange, he's been working as a janitor in her building and sleeping in a broom closet a few nights a week. Beats the sidewalk. Xem hates her and bides his time until he can take what is hers for himself.

== Spells ==
(Tradition: Chaos Magic, Resist Drain with WIL + INT (12))
Lightning Bolt             DV: F-3

== Lifestyles ==
Street

== Weapons ==
Knife
   Pool: 8   Accuracy: 5   DV: 3P   AP: -1   RC: 1

== Gear ==
Certified Credstick, Standard (10 ₯)
Jazz (1)

Title: Re: OOC: The Jungle [RECRUITING]
Post by: Zweiblumen on <02-25-15/1910:18>
This sounds awesome, but I'm in 4 games now and don't think I can commit to another one :(  I'll be reading for sure though!
Title: Re: OOC: The Jungle [RECRUITING]
Post by: Poindexter on <02-25-15/1914:16>
Have you considered applying the Street Level (CRB p64) and Street Scum (CRB p350) rules to this? I think it would level out the difference between awakened / virtuakinetic and mundanes.

Street runners are still a good deal more powerful than what he's proposing. Street runners are at least runners. We aint.
Title: Re: OOC: The Jungle [RECRUITING]
Post by: Zweiblumen on <02-25-15/1916:45>
Street Scum however gets you pretty close.  Just doesn't impose the limits he's suggesting.  That said, I like the idea of nothing above a 4 and for all intents and purposes 0₯.  Especially for playing a non-awakened/emerged character, you'll be starting off raw.
Title: Re: OOC: The Jungle [RECRUITING]
Post by: Poindexter on <02-25-15/1919:08>
Street Scum however gets you pretty close.  Just doesn't impose the limits he's suggesting.  That said, I like the idea of nothing above a 4 and for all intents and purposes 0₯.  Especially for playing a non-awakened/emerged character, you'll be starting off raw.

I LOVE that about it.
Title: Re: OOC: The Jungle [RECRUITING]
Post by: saithor on <02-25-15/1923:25>
Even for awakened, my Gun Adept is going to be relying on unamred technqiues for her starting combat. At least until she picks up soemthing that fires more than a single-shot. Hey, with Skill cap of Four I can max more Combat techniques than usual! Yes! Strange how even more limited Chargen seems more fun :)
Title: Re: OOC: The Jungle [RECRUITING]
Post by: Poindexter on <02-25-15/1927:34>
Nother question. If we have to put resources E, does that mean the least we can put in mag/res is D?
I was planning on playing a mundane.
Title: Re: OOC: The Jungle [RECRUITING]
Post by: saithor on <02-25-15/1933:44>
Poin, I think you mistook what I was suggesting.

Unless I missed it, Inca is planning around standard priority with a fixed E - Nuyen (100₯), and a few special rules. I think adding lowered starting karma and priority selection would only help in realising the characters' situation.

I never really got how the lowered priority really represented unskilled though, and let me present my argument on that. What Street Level and Street Scum try to do is create characters who have the natural raw talent, but not the resources or expierience of actual shadow runners. I'd argue that having Nyuen of 100 and Skill Cap of 4 (Which reminds me, what are Speicalizations going to be like?) actually does the same thing already. Attributes aren't really a measure of a Shadowrunner's experience, so I don't see how getting the same as normal points for them will make themm more street scummy. Same goes for Magic, it's not a thing gained through experience (Okay, Karma does raise it, but just fluff wise). I just think that Inca's method is very good without some of the penalties of Street Scum. I'd argue that the even further reduced resources below normal E levels would make up for having an A priority.

@Poindexter: Best bet would be a sum to ten style approach. Worth asking about.
Title: Re: OOC: The Jungle [RECRUITING]
Post by: gilga on <02-25-15/2115:12>
I'd love to play, skill cap 4 and no equipment seems fun.
You do not need to be rich to punch people...although no leather jacket will terribly hurt tough. A  single gunshot will probably kill most characters. 

I'd assume the in debt quality and spending karma for resources is also out? Can you survive without even a fake sin ?  can you board a bus or buy something to eat?

What about the other priorities - I mean lets look at Magic A for example you get two magical skills at 5. (Do we have priority A ?)

I want to play an uneducated badass street rapper - where battles means two people with microphones trashing each other  ;)  To eventually become a professional face, with a lot of raw talent and charisma.
She'll be awakened but strongly biased against the awakened - terrified of them.  I am thinking mechanically mage but she will not use these skills - kind of like X-Men where powers just happen to you until you learn to control them.
Then at a combat she will lunch some offensive spell without trying just because she is scared without completely understanding it. Only to discover she is one of 'them' - the others the evils. This is the general story - I'll detail it up more. I want her to be someone that people really like but with a terrible curse or a terrible secret that she is not aware of it herself.


 

Title: Re: OOC: The Jungle [RECRUITING]
Post by: Volker on <02-25-15/2238:32>
I would love the setting very much. You can count me in if you're not full already!!
Title: Re: OOC: The Jungle [RECRUITING]
Post by: HydroRaven on <02-25-15/2255:52>
Updated character sheet:


Name: Mickey Featherstone
Alias: Rat
Race: Ork
Sex: Male
Nationality: UCAS
Lifestyle: Street
Karma Spent: 0
Nuyen:
Reputation:

Priorities
MetatypeAttributesMagic/ResonanceSkillsResources
CAEAE


Overflow Boxes: 5
Inherent Limits
MentalPhysicalSocial
585

Physical Description: 6’1”, 110 kg, short, brown hair and black eyes. Has many scars on his back and on his chest and his left tusk is broken.
Personality/background Mickey grew up an orphan in the Barrens. Abandoned by his parents probably because they were too young to take care of a baby, he was taken in by a local orphanage. As is too common with these things, Mickey had a hard time fitting in and had no respect for authority. He soon found his way out of the orphanage and into the cold, harsh streets. He survived by making a few friends and stealing for a living.

Nothing was too low for Mickey, as he pickpocketed, begged, kidnapped and stole to get any cred he could get his hands on. One day, with two other buddies of his, he made the mistake of trying to lift a shipment. He never bothered to ask himself why Aztechnology was out in the Barrens, just jumping on the chance to make it big both with a large paycheck and the recognition of having knocked one of the Big Ten. Unfortunately, this mistake was a lesson Mickey would never forget: they got caught and everyone was tortured, but Mickey was chosen to be the one to deliver the message that one should never mess with Aztechnology. His buddies were eventually killed and Mickey returned, scarred, to his bottom-feeding life in the Barrens.


Attributes

BodyAgilityReactionStrength
5667
WillpowerIntuitionLogicCharisma
3532
EdgeMagic/ResonanceEssenceInitiative
1NA611+1D6

Positive Qualities
Hawk eye
High Pain Tolerance 1
Home Ground – On the Lam
Home Ground – Street Politics
Martial Art – Aikido (Counterstrike, Yielding Force – Counterstrike)
Toughness
Negative Qualities
Hobo with a Shotgun
Incompetent (Pilot Ground Craft)
Prejudiced (Biased, Aztechnology)
Records on File - Aztechnology


Active Skills
Athletics (Group) 3
Close Combat (Group)4
Stealth (Group)3
Perception (Visual +2) 4 (6)
Locksmith 3
Forgery3
Pistols4
Longarms (Shotguns +2) 4 (6)
Throwing Weapons4
Automatics 4
Escape Artist4
Disguise 4
Tracking 4
Navigation 3
Free-Fall 3

Knowledge Skills
Hangouts (Criminal) (Street)3
Hangouts (Safehouses) (Street)2
Street Gangs (Seattle) (Street)3
Security Design (Professional)3
Politics (Underworld) (Street)3
Language Skills
EnglishN
Or’zet2


Cyber/Bioware

Gear
Survival Knife100₯

Contacts
ContactC/L
Charley (Fixer)3/5
Doc (Street Doc)1/4
Zhang Yi (Street Walker)2/4
Title: Re: OOC: The Jungle [RECRUITING]
Post by: gradivus on <02-26-15/0054:57>
Here's my Entry for consideration:

A Attributes, B Ogre(4), C Skills 28/2, D Magic Adept E Resources 100

BOD 7   AGI 6   REA 3(4)   STR 7
WIL 5   LOG 2   INT 5   CHA 3
EDG 1   ESS 6   MR 6

Initiative 9+2d6   Matrix AR Initiative 9+1d6
MLimit 5   PLimit 9   SLimit 6
PhyCondMon 12   StunCondMon 11   Overflow 7
Composure 8   Judge Intentions 8   Memory 7
Walk/Run   12/24/+2

Qualities
Homeground (On the Lam)
Homeground (Street Politics)
Human Looking
Low-Light Vision
Ogre Stomach
Sensei- Mr. Wong
Record on File (Saeder Krupp)
Vendetta

Active Skills
Athletics SG 2
Con 3
Etiquette 3
Negotiations 3
Palming 2
Perception 4
Sneaking 2
Survival 2
Throwing Weapons 4
Unarmed Combat (Martial Arts) 4(+2)
   Jeet Kune Do- Maneuvers (Counterstrike)

Knowledge Skills
Lang: English (N)
Lang: German 2
Know-Interests: Martial Arts 2
Know-Street: Gangs (Redmond Barrens Gang) 4(+2)
Know-Street- Grey Market 1
Know-Street: Seattle (Northern Redmond Barrens) 4 (+2)

Contacts
Mr. Wong Sensei Connection 3 Loyalty 5
Paco Sprawl Ganger Connection 1 Loyalty 6

Adept Powers
Combat Sense 3
Critical Strike (Unarmed Combat)
Enhanced Accuracy (Throwing Weapon)
Improved Sense (Vision Magnification)
Improved Reflexes 1
Missile Mastery
Rapid Draw
Rapid Healing 1

Gear
4 Shuriken

Background
Werner Gerwald is of Austrian descent. His family was once citizens of Saeder-Krupp but unfortunately his father was blamed for the inside job that resulted in a secret project being stolen by an unknown party. As with all such mishaps, Werner's father was terminated (both figuratively and literally) leaving him, and his mother destitute and unable to come up with the funds to return to Austria. Saeder-Krupp still has his biometrics on file even though his SIN was erased. The family was forced to move into the barrens.

Mr. Wong, their next door neighbor, has for some unknown reason taken an interest in young Werner and has been teaching him Jeet Kune Do. It's almost as Mr. Wong knows something about Werner but isn't letting on.

Some people are a little faster than other people; maybe heal quicker; throw a little straighter;  or see a little better. Whole lots of little things. It seems to Werner he's been blessed with not just one of these things but a whole bunch of them. He's not going to complain. His family has been shafted left and right- a little cosmic karma is his due he figures.

Werner's older brother and his friend Paco were attacked by the Grelot Street Destroyers last year. He intervened in time to save Paco's life but his brother had already been fatally shanked. Paco has since joined the local gang, the Red Skulls, but remembers who he owes his life to. Werner has an undying hatred for Destroyers and wants to see every member dead- even as he realizes its just a pipe-dream.
Title: Re: OOC: The Jungle [RECRUITING]
Post by: Volker on <02-26-15/0112:45>
If I didn't count wrong, it seems you could still have place for me. I can play whatever is left in the group and will do so as soon as I got confirmation I'm in. I'd prefer a mundane char, though.

Without insisting on anything I'd like to point out that changing the rules for refreshing Edge might create a big imbalance between mundane and Awakened characters. If your resources are bound to E it is already technically impossible to play a fully mundane char because you have to assign D to magic (unless you allow something like AABEE or ABBEE). This virutally forces mundane characters to invest a lot in Race/Edge. If you than make Edge less powerful, mundane characters would get still less powerful (since the restriction not to use any augmentation is already a drawback for mundanes).

Just wanted to point that out. Since I don't really care how powerful my char is, I don't have a problem. I just found it fairer to keep the restrictions balanced instead.
Title: Re: OOC: The Jungle [RECRUITING]
Post by: saithor on <02-26-15/0750:46>
Have the crunch done, it and the background will be posted up here shortly.
Title: Re: OOC: The Jungle [RECRUITING]
Post by: Poindexter on <02-27-15/1452:36>
Has anyone heard back from the OP yet?
Title: Re: OOC: The Jungle [RECRUITING]
Post by: gradivus on <02-27-15/1518:52>
Has anyone heard back from the OP yet?

Nope
Title: Re: OOC: The Jungle [RECRUITING]
Post by: saithor on <02-27-15/1640:37>
Nope. That's a little worrying isn't it?
Title: Re: OOC: The Jungle [RECRUITING]
Post by: inca1980 on <02-27-15/1706:31>
Sorry guys, was handling the recruiting through PM's and didn't post to OOC yesterday.  So we have four characters now and if for some reason one of the current people stops posting or they want out then i'll open it up again for more.  We'll handle a few things more over PM and then we'll start the adventure at the latest by tues or wed next week. 
Title: Re: OOC: The Jungle
Post by: saithor on <02-27-15/1711:47>
Ok, that's no problem. I'm up if anybody leaves, just send me a PM.
Title: Re: OOC: The Jungle [RECRUITING]
Post by: rednblack on <02-27-15/1924:21>
Assuming recruitment is still open.

I'd like to play a mundane, so I'll need to know if Sum to Ten is an option with char gen.  Really interested in the world here, and think this has the potential to be an incredible game.  I tend to back story first, and build later, so if you're not interested in the char, let me know, and I'll bow out.  The crunch is less fun for me, and I'd rather not waste the time if the char isn't going to make the cut.

Limits and Preferences: I can usually post once a day M-F, sometimes more.  I am generally unavailable on the weekends.  I live CST.  5th edition is the first edition of SR that I've played, and I absolutely love it.  Like a lot of people my age, my first exposure to SR was the Sega and SNES games, and I also GMed a lot of SR flavored homebrew games over the years, usually with very simple mechanics that my friends could grab onto easily.  I GM 2 PbP games on this forum, and am a player in another 2.  I like gritty, dark, games with a fair amount of politics, and I prefer to play conflicted characters who are still trying to figure out how exactly they can hold onto a few shreds of humanity in a world that doesn't care about them.

== Info ==
Name: Chaim Delgado
Street Name: Fleek
Ethnicity: Jewban
Metatype: Elf
Age: 17
Height: 187 cm
Weight: 81 kg
Movement: 16/32
Total Karma: 8
Current Karma: 6
Karma Expenditures: 2
Composure: 8
Judge Intentions: 10
Lift/Carry: 7 (60 kg/40 kg)
Memory: 7
Nuyen: 44

== Priorities ==
Metatype: C - Elf
Attributes: A - 24 Attributes
Special: D - Adept
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 44₯

== Attributes ==
BOD: 3
AGI: 8
REA: 5
STR: 4
CHA: 5
INT: 5
LOG: 4
WIL: 3
EDG: 3
MAG: 3

== Qualities ==
Positive
Adept
Agile Defender (3)
Mentor Spirit (Rat) (5)
Hawk Eye (3)
School of Hard Knocks (4)
Home Ground -- On the Lam
Home Ground -- Street Politics
-14 karma total

Negative
Did You Just Call Me Dumb (3)
Signature (US pennies) (10)
Vendetta (Otis Boys) (10)
+ 23 Karma Total

== Derived Attributes ==
Essence:                   6
Initiative:                10 + 2d6
Rigger Initiative:         10 + 2d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      10 + 2d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         10

== Limits ==
Physical: 6
Mental: 6
Social: 7
Astral: 7

== Active Skills ==
Animal Handling        : 1                      Pool: 6
Automatics                   : 4                      Pool: 12
Blades (Knives)           : 4                      Pool: 12 (14)
Computer:                    :2                       Pool: 6
Con (Fasttalk)             : 4                       Pool: 9 (11)
Intimidation:                 : 2                       Pool: 7
Locksmith                    :1                        Pool: 9
Palming:                       : 1                       Pool: 9
Perception (Visual)    :4                        Pool: 9 (12)
Pilot Ground Craft:     :1                        Pool: 6
Pistols (Semi-Auto)    : 4                       Pool: 12 (14)
Sneaking (Urban)       : 4                       Pool: 14 (16)
Survival (Urban)          :1                       Pool: 4
Throwing Weapons (Blades): 1         Pool: 9 (11)
Unarmed Combat (Carromeleg): 3   Pool: 11 (13)

Skill Groups:
Athletics: 2
Influence: 3


== Knowledge Skills ==
Area Knowledge: Seattle (The Jungle)    : 4          Pool: 9 (11)
Philosophy (Continental)                             : 2          Pool: 6 (8)
Religion (Judaism)                                        : 1         Pool: 5 (7)
Gangs (The Cutters)                                     : 4          Pool: 9 (11)
Security Design                                             : 3          Pool: 8
Music (Reggaeton-core)                              : 3          Pool: 8 (10)
Street Drugs                                                   : 3           Pool: 8
Sprawl Life                                                      : 3          Pool: 8

Languages
English -- N
Spanish (Jungle Dialect)                             : 5         Pool: 10 (12)
Hebrew                                                           : 2         Pool: 7


== Martial Arts ==
Carromeleg
-- Riposte
-7 karma

== Adept Powers ==
Natural Immunity 2 (From Mentor Spirit)
Combat Sense (1 PP)
Improved Attribute: Agility (1 PP)
Improved Reflexes 1 (1.5 PP)

== Contacts ==
Lupe (Gang Member) 2/4
ReX-0 (Old Geezer round the way) 1/2
Liga (Street Walker) 2/2
Annette (Street Doc) 1/1

== Gear ==
Knife (X3) 15₯
Ski Mask 5₯
1 Use Gloves (3) 6₯
Cram (X3) 30₯
Novacok (X2) 20₯
24₯ left over

Background:  The middle of three boys raised by a single mother, Chaim is arguably the favorite.  His eldest brother, David, is doing time in a KE facility -- following an unfortunate altercation involving a few orks and a screwdriver at a local dive bar -- and the youngest, Ethan, well how many 13 year-old cram heads have you met that turned out ok?  Yes, Chaim is the darling child, the one Bina is certain will get a scholarship one day, and then a SIN, and then a nice steady job with at least a C rated corp doing something respectable.  No way she'll stand for him to end up like his brothers, or his dad for that matter, who's never given Chaim anything besides his last name.

Chaim, of course, has other plans.  Sure, he keeps up with his studies, and sometimes he even attends school, but growing up in the Plastic Jungle has a way of putting the concerns of today over the plans of tomorrow.  And all that reading that Chaim's done, well it's had a bit of the opposite affect on him from what his mother would like.  Nietzsche, Freud, and a little adolescent angst has made Chaim a little less concerned with success according to what the trideos would like to sell you, and then there's his friends to consider: thugs and street rats the lot of them.  So, he lies, and he cheats, and he runs some scams now and then, and he's found that besides talking real pretty, he has a knack for getting himself into places where he just shouldn't be.  A nice payday usually follows, or as nice a one that a kid of his age could really expect.  In the eyes of a 17 year-old, what world doesn't look closed off and desolate, while ripe for exploitation and malleable at the same time?  Fleek's ready.  Unfortunately, the world is all too ready for him.

Starting ₯: Starting ₯ (http://orokos.com/roll/261002): 1d6 1
Title: Re: OOC: The Jungle
Post by: Poindexter on <02-28-15/0143:27>
Updated my initial post to include the character i whipped up.
Title: Re: OOC: The Jungle
Post by: Poindexter on <03-01-15/1549:11>
character sheet updated with details on contacts.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <03-03-15/0458:33>
Any word on this?
Title: Re: OOC: The Jungle
Post by: inca1980 on <03-03-15/0926:52>
Just waiting on the editing of one more character sheet.  So we're starting later today or tomorrow.
Title: Re: OOC: The Jungle
Post by: inca1980 on <03-03-15/1220:39>
Here is a short list of the most well known gangs that operate inside and right around the jungle.  There are many more posse's and clicks that have various degrees of organization, but these are the gangs which have the most impact.
Top Tier:
-Cutters:  Control all entrances into the jungle and have been able to exclude most open activity of opposing gangs for the past 3 years due to their sheer size.  They merely tolerate local pick-up street gangs and view them as fertile grounds for recruiting.  The Cutters main spiel to keep people on their side is that they keep the 162's (ghoul gang) at bay.  They use the threat of these boogie men any time they push the envelope too far and they feel the populace starting to turn against them.  Kubiak tolerates the Cutters for the time being due to the pseudo-stability they create.
-Ancients(elven):  Their dream is to move into the Jungle because of the money that can be made off of all the drug/bender use, but due to an agreement involving downtown dock-space with the Cutters, the Jungle is off limits to them for the time being.

Lower Tiers:
-The 162's(ghoul):  They are the most dangerous gang right outside the Jungle.  They tend to stay more towards the Rat's Nest due to the easy pickings there but when they get hungry enough or need a big score they raid the jungle for body parts.
-Royal Riders:  Local gang of kids who ride around on piecemeal bicycles.  Very low tier.  Mainly serve as bag-kids for Cutters.
-K-9 Hounds (K9H):  Local gang of kids who always walk around with vicious dogs, even the occasional pet hell-hound and barghest.  Have a little more autonomy from the Cutters due to their impressive guard dogs, but they never let their activity get beyond a level that would threaten Cutter pockets.
-Good Medicine (Meds):  A group of kids that use deepweed as a means of getting in the right state of mind and trying to see the positive side of living in the Jungle. 
-Freaky-Deeky: Gang of changling kids which came together to protect each other.  Most of them were abandoned at birth or thrown out at puberty when their mutations manifested.
Title: Re: OOC: The Jungle
Post by: rednblack on <03-03-15/1243:24>
Chaim's sheet is updated.  Will flesh out contacts more once I get a better understanding of The Jungle if that's kosher. 
Title: Re: OOC: The Jungle
Post by: inca1980 on <03-03-15/1456:57>
Posting Hydroraven's char sheet here to have a temporary link to it.



Name: Mickey Featherstone
Alias: Rat
Race: Ork
Sex: Male
Nationality: UCAS
Lifestyle: Street
Karma Spent: 0
Nuyen:
Reputation:

Priorities
Metatype   Attributes   Magic/Resonance   Skills   Resources
C   B   D   A   E


Overflow Boxes: 5
Inherent Limits
Mental   Physical   Social
5   7   5

Physical Description: 6’1”, 110 kg, short, brown hair and black eyes. Has many scars on his back and on his chest and his left tusk is broken.
Personality/background Mickey grew up an orphan in the Barrens. Abandoned by his parents probably because they were too young to take care of a baby, he was taken in by a local orphanage. As is too common with these things, Mickey had a hard time fitting in and had no respect for authority. He soon found his way out of the orphanage and into the cold, harsh streets. He survived by making a few friends and stealing for a living.

Nothing was too low for Mickey, as he pickpocketed, begged, kidnapped and stole to get any cred he could get his hands on. One day, with two other buddies of his, he made the mistake of trying to lift a shipment. He never bothered to ask himself why Aztechnology was out in the Barrens, just jumping on the chance to make it big both with a large paycheck and the recognition of having knocked one of the Big Ten. Unfortunately, this mistake was a lesson Mickey would never forget: they got caught and everyone was tortured, but Mickey was chosen to be the one to deliver the message that one should never mess with Aztechnology. His buddies were eventually killed and Mickey returned, scarred, to his bottom-feeding life in the Barrens.


Attributes

Body   Agility   Reaction   Strength
5   5   5   5
Willpower   Intuition   Logic   Charisma
3   5   3   2
Edge   Magic/Resonance   Essence   Initiative
1   NA   6   10+1D6

Positive Qualities
Hawk eye
High Pain Tolerance 1
Home Ground – On the Lam
Home Ground – Street Politics
Perceptive
Toughness
Negative Qualities
Hobo with a Shotgun
Records on File - Aztechnology


Active Skills
Athletics (Group)    3
Close Combat (Group)   4
Stealth (Group)   3
Perception (Visual +2)    4 (6)
Locksmith    3
Forgery   3
Pistols   4
Longarms (Shotguns +2)    4 (6)
Throwing Weapons   4
Automatics    4
Escape Artist   4
Disguise    4
Tracking    4
Navigation    3
Free-Fall    3

Knowledge Skills
Hangouts (Criminal) (Street)   3
Hangouts (Safehouses) (Street)   2
Street Gangs (Seattle) (Street)   3
Security Design (Professional)   3
Politics (Underworld) (Street)   3
Language Skills
English   N
Or’zet   2


Cyber/Bioware

Gear
Survival Knife   100₯

Contacts
Contact      C/L
Charley (Fixer)      3/5
Doc (Street Doc)      1/3
Zhang Yi (Street Walker)      2/4
Title: Re: OOC: The Jungle
Post by: HydroRaven on <03-04-15/0329:59>
I did all of this by hand, so if anyone spots anything strange (besides the priorities having 2 Es), please feel free to let me know and I will gladly rectify :)
Title: Re: OOC: The Jungle
Post by: inca1980 on <03-04-15/1158:50>
So I'm starting the action off with a scene in front of a small lean-to propped up against the Isle-of-View apartments and just based on the way I pictured it I started from the perspective of Rat,  but that in no way means the story will be told more from his point of view than from others.  I usually just use a @Character_Name to narrate to each person what they're experiencing, but for this first post I tried to describe enough so that you each can create your first post.  Please feel free to take ownership over your little piece of this shared story we're gonna tell each other :)  So you can create names of places and names of people.  You only need to ask me if it's something huge.  We'll feel it out.

Put rolls in IC in quotation boxes.  Don't put rolls in OOC because I don't like having to jump between threads while doing calculations.  Just makes sure to use the quotation boxes.

Just to clarify, Rat and Xem are downstairs in a lean-to and just go woken up very early by Junior.  Chaim and Werner live upstairs in their respective parent's apartments.  Chaim and Werner, much to the annoyance especially of Chaim's mother, got woken up by Junior knocking on the doors to ask them the same question he asked Rat.  Junior now left downstairs and now they're both alone, each in their respective small apartments, still awake. 

Junior was heavily influenced by Kubiak's spiritual guidance and has started to run errands for him and his priests but he used to hustle with you kids.
Title: Re: OOC: The Jungle
Post by: inca1980 on <03-13-15/1535:41>
If Xem and Rat do decide to talk to the K9Hers roll me some ettiquette tests.  Chaim and Werner don't notice anything and would keep walking unless Xem or Rat let them know.  If you decide to take a different route you don't need to roll anything.
Title: Re: OOC: The Jungle
Post by: Poindexter on <03-13-15/1702:03>
Xem will ignore them and not discuss them unless someone else brings it up.
Title: Re: OOC: The Jungle
Post by: inca1980 on <03-16-15/2216:44>
@Hydroraven:
Roll Negotiation or Con.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <03-17-15/0518:50>
Just edited my last post to include the negotiation roll.
Title: Re: OOC: The Jungle
Post by: Poindexter on <03-26-15/1632:27>
Wow, I coulda sworn I made that IC post yesterday or the day before. Re-posted.
Title: Re: OOC: The Jungle
Post by: Poindexter on <03-27-15/1708:45>
Xem would neither have shaken his hand, nor struggled to get away once grabbed, but I'll just roll with it for now.
Title: Re: OOC: The Jungle
Post by: Poindexter on <03-27-15/1730:35>
Man, decisions decisions!
I don't wanna go RIGHT to the lightning bolt, y'know? Rather save it till i NEED it. But after one, maybe two swings from one a those bats, my dicepool is gonna be so freakin low, the bolt will be worthless.

I'm guessing that since we're going right to initiative, that there's no more time for talking things out?
Title: Re: OOC: The Jungle
Post by: rednblack on <03-27-15/1813:48>
Ok so for rule of cool id like to have Chaim take a drink as Sarafin agrees to 50 and then spit it in his face to blind him when he starts threatening. I figure:

1. Free action but has no effect on Sarafin and out in merely for flavor.

2. Chaim has to spend an action of some sort and roll dice on it. Need GM call on what that would be.

3. GM would rather not.
Title: Re: OOC: The Jungle
Post by: inca1980 on <04-01-15/1007:25>
Sorry guys, my spring break started this week and I'm out of town.  My posting speed will be back to normal next week. 

@Xem:
The hand grabbing thing is more fluff.  It won't hamper your actions.

@Chaim:
So you can do the spitting on your initiative.  It would be a complex action and we'll make it an Agility + Str with a -2.  I'll determine effect.

@Everyone:
We'll say everyone is within melee range of Sarafin, 2m, and the Cutters are 15m behind you.   Also remember that if people find out you're awakened it's gonna be have big social repercussions and it will definitely have an effect on how you're treated in combat.  For adepts that would be effects are very obvious like elemental effects.
Title: Re: OOC: The Jungle
Post by: Poindexter on <04-01-15/1652:58>
Also remember that if people find out you're awakened it's gonna be have big social repercussions and it will definitely have an effect on how you're treated in combat.  For adepts that would be effects are very obvious like elemental effects.

Well, how I'm ABOUT to be treated is like a baseball by one of the highest up guys in the highest up gang in the city. I don't think it can get a whole lot worse than this. Still though. Gonna save the bolt till i NEED it.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <04-02-15/1119:36>
Enjoy your spring break!
Title: Re: OOC: The Jungle
Post by: inca1980 on <04-07-15/1042:12>
Ok I"m back guys!  Last episode Oakley and the Cleanup Crew were charging straight towards you with big grins on their faces.   You guys got initiative and for the sake of saving time in PbP I usually let every player who's next to each other in the Initiative queue act in the order that they can post.  So say initiative was Werner, Rat, Cutter, Xem, Chaim, then Werner and Rat could act first in whatever order they can post in, then Cutter acts and then Xem and Chaim can act in whatever order they can post in.  So even if you have initiative over another player, if they have posted first, write your post assuming what they did happened before what you're gonna do.  Hope that's not a problem for you guys but it makes for less waiting and Initiative is really most important relative to what the bad-guys roll and not as much relative to what your friends roll. 

Bring it!
Title: Re: OOC: The Jungle
Post by: inca1980 on <04-10-15/1638:58>
Hey Gradivus, let me know if you need to know anything before acting.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <04-10-15/2024:22>
Makes sense to me Inca, and it would make for faster battles too ;)
Title: Re: OOC: The Jungle
Post by: HydroRaven on <04-14-15/0026:54>
Did we already lose someone?
Title: Re: OOC: The Jungle
Post by: Poindexter on <04-14-15/0607:15>
It seems so.
Title: Re: OOC: The Jungle
Post by: inca1980 on <04-14-15/0931:34>
I'll give gradivus one more day and then I'll NPC Werner.
Title: Re: OOC: The Jungle
Post by: Poindexter on <04-17-15/1620:33>
The guy attacking Xem, what race is he? What sex? What is he armed with?
Title: Re: OOC: The Jungle
Post by: gradivus on <04-17-15/1654:24>
sorry, i thought you were going to be gone for a week so i wasn't checking...my bad
Title: Re: OOC: The Jungle
Post by: Poindexter on <04-17-15/1834:35>
The guy attacking Xem, what race is he? What sex? What is he armed with?

Hell with it, I wanna post. I'm just gonna assume it's a bad-ass ork with a nosering and an aluminum bat.

:)
Title: Re: OOC: The Jungle
Post by: inca1980 on <04-20-15/1024:36>
Welcome back :)  Yeah, we're in full posting mode, had to NPC you so just pick-up where I left off.

@Poindexter:
Sorry, didn't get back to you soon enough.  Nose ring and blue mohawk works for me :) 
Title: Re: OOC: The Jungle
Post by: rednblack on <04-20-15/1446:02>
Just wanted to drop a line. I'm fighting a nasty deadline, so I will be unable to post until tomorrow.
Title: Re: OOC: The Jungle
Post by: Poindexter on <04-20-15/1646:23>
[spoiler] aim simple action followed by throw shuriken at Oakley... agi 6 + throw 4 + aim 1 = 11d6
http://orokos.com/roll/277322#    11d6h5: 1 [11d6h5=4, 3, 1, 1, 4, 2, 1, 2, 5, 1, 4] glitch [\spoiler]

4 1's on 11 dice is not a glitch.

EDIT: Also, use T instead of H unless you've got exploding 6's. H will re-roll 6's and add the result to your total.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <04-20-15/1925:02>
@Rat:
OOC: 13d6t5: 2 [13d6t5=4, 1, 3, 2, 1, 6, 2, 1, 6, 4, 2, 2, 3].  You got 1 net hit.  Your Str is 5, but 6 doesn't exceed physical lim.

Sorry Inca, but just thought I'd point out that Rat's strength is at 7, not 5, so 1 hit would make it an 8. I understand if you just want to continue and avoid rewriting the fight though, we can move on and adjust from here on out :)
Title: Re: OOC: The Jungle
Post by: inca1980 on <04-21-15/0932:17>
woops, my bad, i'll change it!
Title: Re: OOC: The Jungle
Post by: Poindexter on <04-22-15/1843:58>
Xem still has his pass on 1, does he not?
the strike against the cutter was the held action from 11.
Title: Re: OOC: The Jungle
Post by: inca1980 on <04-24-15/1612:46>
Yeah, you can act now.
Title: Re: OOC: The Jungle
Post by: Poindexter on <04-24-15/1650:59>
Yeah, you can act now.

already did. :)
Title: Re: OOC: The Jungle
Post by: Poindexter on <04-24-15/1716:14>
Here's how i envision the fight between Xem and the ganger after him.
1- Ganger cracks Xem in the head. 2- Xem stabs the ganger three times, to no avail. 3- Ganger cracks Xem in the ribs and puts him down.

but we'll see. After oakley goes, then it's Xem's turn, right?
Title: Re: OOC: The Jungle
Post by: inca1980 on <04-27-15/1116:52>
Yeah, Oakley just cracked Chaim in the head and took him down on init 13.  Now it's your turn on init 12.
Title: Re: OOC: The Jungle
Post by: Poindexter on <04-28-15/1630:51>
[spoiler]OOC: if you don't get Chaim medical attention soon he'll die.  You don't know how much more time he has.  We're putting initiative on hold until you decide whether you want to stay and fight, or book it.[/spoiler]

Medical attention?! Us? Dun that like, cost money or something?
Any of yall still standing got a street doc contact that owes ya a favor?
Title: Re: OOC: The Jungle
Post by: HydroRaven on <04-28-15/1929:55>
I do have a street doc as a contact, but he doesn't owe me any favours. But I'm sure we can work something out as payment ;)
Title: Re: OOC: The Jungle
Post by: rednblack on <04-29-15/1049:24>
I do have a street doc as a contact, but he doesn't owe me any favours. But I'm sure we can work something out as payment ;)

Hope he's close by.  If Chaim doesn't get any medical attention in two minutes IC time, he's geeked.
Title: Re: OOC: The Jungle
Post by: inca1980 on <04-29-15/1237:38>
You guys don't know how much time he's got left.  Don't use the damage overflow rules as reference. 
Title: Re: OOC: The Jungle
Post by: rednblack on <04-29-15/1319:21>
You guys don't know how much time he's got left.  Don't use the damage overflow rules as reference.

Ok, cool.  Fun mystery time.
Title: Re: OOC: The Jungle
Post by: Poindexter on <04-29-15/1854:46>
did any of us buy a commlink with our starting money?
Related Question: How long will it take the three of us to carry Chaim to wherever this person is likely to be found?
Title: Re: OOC: The Jungle
Post by: HydroRaven on <04-30-15/0056:01>
If I'm not mistaken, Rat's survival knife does have a function to place commcalls.
Title: Re: OOC: The Jungle
Post by: inca1980 on <05-03-15/2024:26>
Yes indeed it can if wireless functionality is activated. 
Title: Re: OOC: The Jungle
Post by: Poindexter on <05-03-15/2133:19>
Find a shortcut (Area knowledge 4 + INT 5) (http://orokos.com/roll/283664): 9d6t5 2

Find a shortcut (Nav 3 + INT 5) (http://orokos.com/roll/283665): 8d6t5 3

Wasn't sure which skill to use, so i made both rolls.

Title: Re: OOC: The Jungle
Post by: rednblack on <05-05-15/1731:03>
"Just get him outta here and we'll call it even," fuuuuuuuuuuuuuuuck
Title: Re: OOC: The Jungle
Post by: Poindexter on <05-05-15/1759:12>
"Just get him outta here and we'll call it even," fuuuuuuuuuuuuuuuck

Trying to getcha back in the game here, man.   :)
Title: Re: OOC: The Jungle
Post by: rednblack on <05-05-15/1850:48>
"Just get him outta here and we'll call it even," fuuuuuuuuuuuuuuuck

Trying to getcha back in the game here, man.   :)

Man, I'm totally not sweating it. This has been fun to keep up on. I just think Chaim's secret is out. And if they come looking for him to sniff out magic, there's the rest of the team. What's that street doc's loyalty rating again?
Title: Re: OOC: The Jungle
Post by: HydroRaven on <05-05-15/2108:02>
The Doc's loyalty stands at 4 with Rat, but given the context of the game, Chaim's magic might trump that loyalty rating.
Title: Re: OOC: The Jungle
Post by: inca1980 on <05-12-15/1509:12>
Ok everyone, you accomplished a nice benchmark in the campaign and that means there's some Karma. 

Everyone receives 1 Karma for meeting the K9'ers, 2 Karma for meeting the cleanup crew and 3 Karma for meeting Kubiak.  You also get another 1 Karma each for helping each other out and saving Chaim.  Everyone also has done a GREAT job of roleplaying so that's another 1 Karma.

 So that's a total of 8 Karma for everyone.  Karma can be used immediately.

Because this is play-by-post we won't follow the rules for time it takes to train skills or attributes.  Gear and Cyberware will require getting in touch with a chop-shop, surgery and all that so we'll use the normal rules for availability. 

Initiation will also take the normal amount of time. 

Title: Re: OOC: The Jungle
Post by: rednblack on <05-12-15/1522:09>
Would Chaim recognize Kubiak by sight?

Also, any edge refreshed?
Title: Re: OOC: The Jungle
Post by: inca1980 on <05-12-15/1709:22>
No edge refresh yet.  It'll come at least as fast as in the book i.e. 8 hours of sleep and a full meal. 

Roll Area knowledge (the Jungle) (3) to see if you have seen Kubiak before.
Title: Re: OOC: The Jungle
Post by: rednblack on <05-12-15/2353:27>
Kubiak who? (http://orokos.com/roll/288046): 9d6t5 3

Alright, that'll do it. I'll get an IC up in the morning.
Title: Re: OOC: The Jungle
Post by: Poindexter on <05-18-15/1740:08>
Well, 2k means an armor vest for everyone! Who else is down?

Alternately, 500 could also buy two of the following three things; a Ballistic mask with a set of trodes in it, A low power machine pistol, and a crappy commlink.

Tough decision...
Title: Re: OOC: The Jungle
Post by: inca1980 on <05-19-15/1055:52>
We'll use the normal availability rules.  I also forgot to ask, could everyone tell me what the Karma expenditures are in OOC?
Title: Re: OOC: The Jungle
Post by: rednblack on <05-19-15/1130:09>
We'll use the normal availability rules.  I also forgot to ask, could everyone tell me what the Karma expenditures are in OOC?

I bought Locksmith: 1.

Thinking about upping Palming to 2, but I think I'd rather work on a Specialization next, so I'm saving up.  I have good feelings about this group sticking around, so hopefully that's not a bad call.
Title: Re: OOC: The Jungle
Post by: inca1980 on <05-19-15/1319:48>
Well, I have a good track record of PbP.  Sure, I've GM'd one or two shadowruns that petered out, but I've finished 11 Urban Brawl adventures, and 1 very in-depth adventure called Road to Redmond and we got a decent way through Road to Redmond II in my almost 5 years on this board.  I'm having a blast GM'ing The Jungle so I would say saving up Karma isn't a losing option. 

In terms of loot, you guys already came in with the expectation that this would be pretty bare-bones so I'm trying not to let nuyen-creep get away from me :)  So be creative, maybe think about what can be purchased for the team instead of an even split.....but that might be hard given the personalities of the characters.  At the same time, shadowrunners, aside from gear, edge and mojo, usually count their team as their biggest asset of all because it's what gets the job done best.
Title: Re: OOC: The Jungle
Post by: rednblack on <05-19-15/1408:14>
In terms of loot, you guys already came in with the expectation that this would be pretty bare-bones so I'm trying not to let nuyen-creep get away from me :)  So be creative, maybe think about what can be purchased for the team instead of an even split.....but that might be hard given the personalities of the characters.  At the same time, shadowrunners, aside from gear, edge and mojo, usually count their team as their biggest asset of all because it's what gets the job done best.

As a player, this is what I expect, and I'm totally on board with it.  I like the low-level feel.  But Chaim is 17 and wants the world now, so I figured it was in character for him to look a gift horse in the mouth.
Title: Re: OOC: The Jungle
Post by: Poindexter on <05-19-15/1611:10>
If anyone on the team had even a basic level of equipment, I'd be ALL OVER buying something BIG for the team, but as of now, most of us have fewer than 5 soak dice and are unarmed. We are at the level where any one of us can be one shotted by a ganger with a bat and low dice pools. We need basic gear first before we start buying big shit, y'know?
Title: Re: OOC: The Jungle
Post by: rednblack on <05-19-15/1702:20>
I think 4 armored bests is the way to go. It'll spend all our cash, but it's 9 extra soak dice apiece.

Maybe someone would want to go with armored clothing, and try to get a better weapon, but I want that armor
Title: Re: OOC: The Jungle
Post by: Poindexter on <05-19-15/1938:46>
I think 4 armored bests is the way to go. It'll spend all our cash, but it's 9 extra soak dice apiece.

Maybe someone would want to go with armored clothing, and try to get a better weapon, but I want that armor

I was thinking a Ballistic mask and a crappy gun. 2 more soak dice is better than nothing, y'know?
Title: Re: OOC: The Jungle
Post by: inca1980 on <05-22-15/1634:00>
So I"m feeling that on a vote it's pretty much Xem against and the rest for or are we discussing it still?  By all means keep IC'ing the discussion.
Title: Re: OOC: The Jungle
Post by: Poindexter on <05-22-15/1741:13>
So I"m feeling that on a vote it's pretty much Xem against and the rest for or are we discussing it still?  By all means keep IC'ing the discussion.

Xem isn't against, exactly. He just dun feel good about it.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <05-22-15/2055:52>
Rat's dream is to run in the shadows, and that's what this feels to him, so he's 110% in this and will push others in that direction.
Title: Re: OOC: The Jungle
Post by: gradivus on <05-24-15/0440:41>
Rat's dream is to run in the shadows, and that's what this feels to him, so he's 110% in this and will push others in that direction.
yup-Rat seems like the gung-ho type :)
Title: Re: OOC: The Jungle
Post by: gradivus on <05-29-15/2323:42>
sorry-had a death in the family-left home last sunday,  wont be back till at least monday maybe tues....don't wait on me. if you have to, just do actions for my character and when i get back i'll pick up again.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <05-30-15/0053:32>
Sorry to hear that Gradivus, my condolences.
Title: Re: OOC: The Jungle
Post by: inca1980 on <05-30-15/1256:18>
I'm so sorry gradivus, my condolences and we're gonna be mainly prepping for finding and taking down Oakley so you shouldn't miss much.
Title: Re: OOC: The Jungle
Post by: Poindexter on <05-31-15/1116:46>
Ok, I imagine it's time for shopping.

Xem's shopping list
Ceska Black Scorpion Machine Pistol     270.00   6R
+Extra Clip                                                5.00
+60 rounds regular ammo                     120.00   2R
Metalink Comm                                      100.00   2

Total:                                                     495.00

Looking for a Ceska Scorpion (Cha 4 + Negotiate 2 + Spec in Bargaining 2) (http://orokos.com/roll/295875): 8d6t5 4
Resist being found (Avail 6R) (http://orokos.com/roll/295876): 6d6t5 1

Should I make a separate roll for the ammo or assume I bought them both from the same source?
Aw, hell with it. I'm bored, so I'll roll.

Looking for ammo (Cha 4 + Negotiate 2 + Spec in Bargaining 2) (http://orokos.com/roll/295877): 8d6t5 2
Resist being found (Avail 2R) (http://orokos.com/roll/295878): 2d6t5 1

Metalinks are for sale at stuffershack, so that doesn't need a roll.

So, I feel like I'm done with shopping, and once I get word from the GM that it's all good, I'll go ahead and make an IC post, detailing Xem's day spent shopping.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <05-31-15/1847:06>
Rat will simply go for an armour vest, which goes for the full ₯500. I'll assume everyone is shopping together since nobody has a credstick to separate the funds with, so if a roll needs to be made, I'll let a character with a better chance to make it do it :)
Title: Re: OOC: The Jungle
Post by: Poindexter on <05-31-15/1907:02>
Rat will simply go for an armour vest, which goes for the full ₯500. I'll assume everyone is shopping together since nobody has a credstick to separate the funds with, so if a roll needs to be made, I'll let a character with a better chance to make it do it :)

Xem has a credstick.

Also, I dont think you'll need to roll for a vest, as it's not restricted.
Title: Re: OOC: The Jungle
Post by: rednblack on <06-01-15/1241:56>
Chaim's going to get an Armored Vest as well. 
Title: Re: OOC: The Jungle
Post by: inca1980 on <06-01-15/1411:24>
You guys can part ways now if you so choose and spend the rest of the day shopping if you wish.  We'll say you reconvene at night right outside the Isle-of-View apartments so end your IC with that.
Title: Re: OOC: The Jungle
Post by: Poindexter on <06-01-15/1758:25>
Xem's shopping list
Ceska Black Scorpion Machine Pistol     270.00   6R
+Extra Clip                                                5.00
+60 rounds regular ammo                     120.00   2R
Metalink Comm                                      100.00   2

Total:                                                     495.00

Ok, so I'm dumb and just now noticed that this thing holds 35 in a clip, not 30, so I'll need another 10 bullets for 2 full clips. This will cost Xem an extra 20 nuyen, which he doesn't have. Including the ten he's got on him, he'll still be five short. Now, he'll be buying the hardware from his fixer contact, Mario Caldone whose loyalty rating is a 5. Think he might do 5 bucks off?

Also, as per the Favors table on page 389 of the main book, think Xem might be able to talk Mario into loaning him a vest? I mean, he sees the kid strappin up and he knows he aint got no armor. Maybe this time, he'll bend a bit and loan the kid an old sum sum he's got layin around? Xem'll bring it right back when he's done, y'know?

EDIT: Sorry to keep going with this, but as per the networking section on page 388, think Mario might be willing to introduce Xem to a talismonger? One who knows how to keep his mouth shut?
Title: Re: OOC: The Jungle
Post by: inca1980 on <06-02-15/1412:52>
@Xem:

Let me roll a networking test for Mario Caldone against a target NPC Talismonger connection of 3.  13d6t5: 6 [13d6t5=3, 6, 1, 3, 6, 3, 6, 6, 5, 3, 4, 3, 6].  He can give you a name.  In terms of the vest, it's a possibility.  IC your request to Mario and Roll Negotiation + Cha [social].
Title: Re: OOC: The Jungle
Post by: Poindexter on <06-02-15/1620:22>
In terms of the vest, it's a possibility.  IC your request to Mario and Roll Negotiation + Cha [social].

Hit up Mario for a vest (Cha 4 + Negotiate 2) (http://orokos.com/roll/296912): 6d6t5 1

heh, not great. i was gonna do the whole thing in IC, all in one post once I know how it goes.

EDIT: Whoops! i shoulda taken +2 cause he's friendly, +1 cause the outcome is advantageous to him (His friend Xem has a better chance of surviving)

3 whoops dice (http://orokos.com/roll/296955): 3d6t5 1

Ok, so still not great, but it's 2 hits.
Title: Re: OOC: The Jungle
Post by: rednblack on <06-02-15/1704:18>
I'll get an IC up soon.  Still figuring how I want to play it.  In the meantime, I'd like to make some Knowledge Tests.

Gangs: Cutters (Chaim recognize any cutters? (http://orokos.com/roll/296930): 11d6t5 4
Does Chaim recognize any of the crew besides Oakley?  Has he seen them around anywhere?

Area Knowledge: Jungle (Good waylay spots near Cutter hangouts? (http://orokos.com/roll/296932): 11d6t5 5
I'm thinking of good alleys by where some of the cutters are known to drink/get high/whatever.  Apartments with roof access would also work for what Chaim has in mind.
Title: Re: OOC: The Jungle
Post by: Poindexter on <06-02-15/1724:07>
Gangs: Cutters (Chaim recognize any cutters? (http://orokos.com/roll/296930): 11d6t5 4
Does Chaim recognize any of the crew besides Oakley?  Has he seen them around anywhere?

Area Knowledge: Jungle (Good waylay spots near Cutter hangouts? (http://orokos.com/roll/296932): 11d6t5 5
I'm thinking of good alleys by where some of the cutters are known to drink/get high/whatever.  Apartments with roof access would also work for what Chaim has in mind.

We should make these as teamwork tests. Xem has 9 dice on the subject as well.

Teamwork test (Int 5 + Gangs 2 + Spec:Cutters 2) (http://orokos.com/roll/296940): 9d6t5 5

Teamwork test (Int 5 + Gangs 2 + Spec:Cutters 2) (http://orokos.com/roll/296941): 9d6t5 5

HOLY MAJOLY those are some rolls. So, IF we're doing this as a teamwork test, there's five extra dice for ya on each.
Title: Re: OOC: The Jungle
Post by: inca1980 on <06-08-15/1707:59>
I was gone all weekend, putting up an IC post or later today!
-Inca
Title: Re: OOC: The Jungle
Post by: Poindexter on <06-08-15/1719:28>
I was gone all weekend, putting up an IC post or later today!
-Inca

I'll have one up shortly after I learn whether Xem is borrowing the vest or not.
Title: Re: OOC: The Jungle
Post by: Poindexter on <06-13-15/1214:31>
So, it's been two weeks since Gradivus has posted. Anyone messaged him?
Title: Re: OOC: The Jungle
Post by: Poindexter on <06-16-15/1614:03>
I am not filled with confidence.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <06-16-15/1905:38>
Yeah, things have somewhat died down it seems :(
Title: Re: OOC: The Jungle
Post by: inca1980 on <06-16-15/2221:38>
So right now you guys have planning discussions to make as to what you're going to pursue first.  Let's assume Gradivus is not comming back.  I'll NPC the character until there's someone out there who'ed like to replace him.  If anyone out there would like to make an PC for this campaign we'll weave him/her into the story.  For the time being we'll put Gradivus on ice and when he comes back we'll bring him back in. 
 
In the meanwhile feel free to ask me any questions and/or make some knowledge rolls.  I'll give us another 4 RL days to plan and then I'll move you guys how I see fit.
Title: Re: OOC: The Jungle
Post by: rednblack on <06-16-15/2257:50>
Sounds like a plan to me. I'd like to use that teamwork test, so Hydro, if you have a roll to make in those regards you can either lead or assist as appropriate.

I'll try to get an IC up sometime tomorrow.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <06-16-15/2328:18>
Alright, sorry for that, I am moving so I haven't been able to log on except from my phone.

First of all, where do the cutters hang out? Hangouts (Criminal) 3 + Intuition 5 (http://orokos.com/roll/301630): 8d6t5 4 Nice roll! Rat should pretty much know where the Cutters can be found.

Also, a street gang knowledge test. Street Gangs (Seattle) 3 + Intuition 5 (http://orokos.com/roll/301631): 8d6t5 3

So Rat should have a pretty informed idea of where to start hunting for some Cutters. We can either take this by itself if it's enough or either add to the hits/take these as extra dice for whomever wants to take point, it's the team's call :)
Title: Re: OOC: The Jungle
Post by: saithor on <06-19-15/1629:38>
So right now you guys have planning discussions to make as to what you're going to pursue first.  Let's assume Gradivus is not comming back.  I'll NPC the character until there's someone out there who'ed like to replace him.  If anyone out there would like to make an PC for this campaign we'll weave him/her into the story.  For the time being we'll put Gradivus on ice and when he comes back we'll bring him back in. 
 
In the meanwhile feel free to ask me any questions and/or make some knowledge rolls.  I'll give us another 4 RL days to plan and then I'll move you guys how I see fit.

I might be interested if you'll have me.
Title: Re: OOC: The Jungle
Post by: Poindexter on <06-19-15/1651:51>
So right now you guys have planning discussions to make as to what you're going to pursue first.  Let's assume Gradivus is not comming back.  I'll NPC the character until there's someone out there who'ed like to replace him.  If anyone out there would like to make an PC for this campaign we'll weave him/her into the story.  For the time being we'll put Gradivus on ice and when he comes back we'll bring him back in. 
 
In the meanwhile feel free to ask me any questions and/or make some knowledge rolls.  I'll give us another 4 RL days to plan and then I'll move you guys how I see fit.

I might be interested if you'll have me.

How bout rather than weaving the new PC into the story, we just say he/she has been there the whole time?

"Werner? Who's werner? You keep saying that name, but I have no idea who you're talking about."
Title: Re: OOC: The Jungle
Post by: saithor on <06-19-15/1706:51>
So right now you guys have planning discussions to make as to what you're going to pursue first.  Let's assume Gradivus is not comming back.  I'll NPC the character until there's someone out there who'ed like to replace him.  If anyone out there would like to make an PC for this campaign we'll weave him/her into the story.  For the time being we'll put Gradivus on ice and when he comes back we'll bring him back in. 
 
In the meanwhile feel free to ask me any questions and/or make some knowledge rolls.  I'll give us another 4 RL days to plan and then I'll move you guys how I see fit.

I might be interested if you'll have me.

How bout rather than weaving the new PC into the story, we just say he/she has been there the whole time?

"Werner? Who's werner? You keep saying that name, but I have no idea who you're talking about."

Fine by me. You guy's have any holes in the team you need filled? I was thinking of going crazy cuthroat, but if everybody is doing that I wont.
Title: Re: OOC: The Jungle
Post by: Poindexter on <06-19-15/1725:01>
So right now you guys have planning discussions to make as to what you're going to pursue first.  Let's assume Gradivus is not comming back.  I'll NPC the character until there's someone out there who'ed like to replace him.  If anyone out there would like to make an PC for this campaign we'll weave him/her into the story.  For the time being we'll put Gradivus on ice and when he comes back we'll bring him back in. 
 
In the meanwhile feel free to ask me any questions and/or make some knowledge rolls.  I'll give us another 4 RL days to plan and then I'll move you guys how I see fit.

I might be interested if you'll have me.

How bout rather than weaving the new PC into the story, we just say he/she has been there the whole time?

"Werner? Who's werner? You keep saying that name, but I have no idea who you're talking about."

Fine by me. You guy's have any holes in the team you need filled? I was thinking of going crazy cuthroat, but if everybody is doing that I wont.

Xem is crazy cut-throat, he just aint had the opportunity to show it yet. The original Adult concept I had for him, he was called "Xem, the betrayer" but I decided since we were playing kids, that it'd be before he picked up that title.
Title: Re: OOC: The Jungle
Post by: inca1980 on <06-22-15/0951:10>
@Saithor:
Originally the idea was to have any archetype but since it is a very low resources game all of the players opted for awakened characters.  That helped mold part of the plot so that the team is now a group of four awakened kids who try to keep it secret in order to not be targets but it becomes increasingly harder the more action they see.  That doesn't mean you have to be awakened but Werner was an adept and I like how the awakened nature of the characters brings them together in a shared secret.  Just read the chargen rules I laid out in OOC Jungle (http://forums.shadowruntabletop.com/index.php?topic=19887.msg356015#msg356015).  Also give yourself $500 extra nuyen to spend just to stay caught up with the group.  IM me the char sheet and once I approve it you can post it to OOC.

@Everyone:
I think we won't have a problem if we bring him in as a new character and just say Werner is AWOL.  Remember that the four of you did have other kids that hung out with you for a little protection.  The names of the kids at the beginning were Pez, Itty-bitty and Gundan.  Those are possible options for chars that could join you and could have been unconsciously drawn to you because they're awakened too.  It's just one option.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <06-22-15/1822:48>
Just wanted to point out that Rat isn't awakened :)
Title: Re: OOC: The Jungle
Post by: Poindexter on <06-22-15/2038:43>
Just wanted to point out that Rat isn't awakened :)

Yeah, I didn't think we were all awakened, but I didn't go back and check, either.

Life turned to shit.
No posting for me just yet.
Couple days.
Shit will work out.

Sorry, yall.
Title: Re: OOC: The Jungle
Post by: inca1980 on <06-23-15/0959:36>
@Poindexter:
Such is the nature of PbP so no worries.

@HydroRaven:
That's what I originally thought and then I guess I read a version of your character sheet that has the tabs all messed up and I saw a 6 under Magic lol.  It's not a problem, the plot doesn't hinge on you guys being all awakened.
Title: Re: OOC: The Jungle
Post by: rednblack on <06-29-15/1118:41>
I'm back from a vacation and just wanted to check in.  From my count, we're waiting on IC posts from Hydro and Poindexter about what they may know about Cutters and hangouts, etc.  Inca, can you fill in some gaps there?

Otherwise, should I be doing something to move our story along?  If Chaim's plan sounds workable, I can start some IC scouting with anyone who wants to join.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <06-29-15/1849:09>
I did roll for knowledge, so I'm waiting for Inca to tell us what Rat knows about the gang, unless you think it's ok for me to makeup some details to complement R&B's narration.
Title: Re: OOC: The Jungle
Post by: inca1980 on <07-01-15/1220:39>
Feel free to make up what details you need to bring life to a scene. 

All those in favor of moving down close to the Water-Works bar as soon as it gets late enough and start scoping it out say "I".
Title: Re: OOC: The Jungle
Post by: HydroRaven on <07-01-15/2026:32>
I
Title: Re: OOC: The Jungle
Post by: rednblack on <07-02-15/1108:07>
I
Title: Re: OOC: The Jungle
Post by: Poindexter on <07-03-15/1434:07>
Ok, things are looking up again.
Over the next day or two I'm gonna read everything I missed and get back to it.

Thanks for being patient.
Title: Re: OOC: The Jungle
Post by: inca1980 on <07-08-15/1107:56>
No prob, summer is a little slower for me because I'm not stuck in an office at a job for several hours so it's harder to get time to post.  Let me take you guys to Water Works....
Title: Re: OOC: The Jungle
Post by: Poindexter on <07-13-15/1827:04>
Let me take you guys to Water Works....

Take us.
Title: Re: OOC: The Jungle
Post by: rednblack on <07-13-15/2014:42>
My apologies for my continued absence.  We're opening our doors tomorrow, and things should be back to normal(ish) in the next few days.  Getting to the Water Works sounds great, and that'll give me a chance to get caught up and restart my normal posting rate.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <07-13-15/2222:52>
Good luck with that!
Title: Re: OOC: The Jungle
Post by: Poindexter on <07-15-15/2026:35>
Ok, so this waterworks joint we're going to. OOC, I was unaware there was an unofficial truce in this place. I feel like most of us would have known that before we showed up. In light of this new (old) information, I say our plan should be to tail our target/s from this place once they leave, rather than trying to ambush them while they're here.

Thoughts?
Title: Re: OOC: The Jungle
Post by: HydroRaven on <07-17-15/0803:05>
Yeah, we don't stand a chance trying to take the fight to them there. The good part is it's all open, so there's no point for any of the (remaining) characters to go in and risk getting unwanted attention. We could just spot our targets from a distance and wait for them to leave without ever getting near the place. Squatting wouldn't be seen as unusual for any of the characters, so they could probably blend quite well in the background.
Title: Re: OOC: The Jungle
Post by: rednblack on <07-17-15/1442:58>
Chaim's plan is to ambush them as they leave.  Grab a rooftop nearby and throw a bottle down at one or two, taunting him.  When he gives chase, the other encircle and bring the pain. 

That work?

I'm likewise loathe to start anything around so many potential enemies, or to violate the rules of the jungle.
Title: Re: OOC: The Jungle
Post by: Poindexter on <08-06-15/2050:53>
dang, where ARE these guys?
Title: Re: OOC: The Jungle
Post by: HydroRaven on <08-06-15/2239:01>
Well hidden inside it seems :\
Title: Re: OOC: The Jungle
Post by: rednblack on <08-07-15/0918:37>
It seems we're all in agreement that we stay until close, assuming this place shuts down. If we don't see anything tonight, maybe we try a new tack after sleeping most of the day away
Title: Re: OOC: The Jungle
Post by: HydroRaven on <08-07-15/1210:43>
Yeah, sounds about right to me :)
Title: Re: OOC: The Jungle
Post by: inca1980 on <08-08-15/0902:10>
Hey guys, sorry for being AWOL, i've been planning two weddings this summer on top of everything else.  Today i'm leaving to Peru for my first wedding and will be back on August 25.  i'll come straight back to my regular school year work schedule which allows me much more computer time in order to post. 
Have a good rest of summer guys and I'll try and check in if i get a chance but if not we'll see you in about 3 weeks.
-Inca
Title: Re: OOC: The Jungle
Post by: HydroRaven on <08-08-15/1051:23>
Enjoy your trip and congratulations if you are involved in at least one of the weddings ;)
Title: Re: OOC: The Jungle
Post by: Poindexter on <09-09-15/2032:15>
I'm droppin out yall. Maybe next time.
Title: Re: OOC: The Jungle
Post by: HydroRaven on <09-09-15/2333:47>
Shame, have a good one :)