Shadowrun

Shadowrun Play => Rules and such => Topic started by: Usda Beph on <09-16-10/1103:43>

Title: Weapon Quality
Post by: Usda Beph on <09-16-10/1103:43>
I was thinking today. What it's Thursday!

Is there a section on weapon quality in the rules? I waanted to know if there was bonuses/inhibiters for having better/worse equipment. Sure a Katana is sharp But a Cold Steel brand one is Sharper than the one you buy at Asian Express. So where can I find rules for this?
Title: Re: Weapon Quality
Post by: Doc Chaos on <09-16-10/1120:51>
I dont recall seeing rules for this anywhere. Guess you'll have to houserule that.
Title: Re: Weapon Quality
Post by: Usda Beph on <09-16-10/1151:24>
You're kidding? CatLab is slipping up. I mean there are rules & tables for what you are going to eat for lunch but nothing on weapon quality! I swear! You count on a company to hand you everything on a silver platter and they go and srew it up. *Begins walking away*

You know when I was young You just couldn't get away with Drek like this...
Title: Re: Weapon Quality
Post by: FastJack on <09-16-10/1157:29>
Most of the stats for melee weapons are based on size, with no regard to quality (I am NOT going there; you can if you want). For instance, a Katana has the same DV as a Monofilament Sword or a regular sword. The only difference between the three is that a normal sword does not have AP, whereas the Katana and MS have a -1 AP.

House Rule? I'd say that an extremely good quality melee weapon (i.e. Tamahagane katanas) would probably get additional modifiers to AP. Of course, I'd probably also make it that those weapons were at least 10x the price of a normal version; based on the fact that you can get normal, functioning katana (http://www.amazon.com/ITO-Katana-Folded-Lightning-Damascus/dp/B001F3FVDC) for about $150, but a Takemoto hand-forged Tamahegane Katana (http://www.swordnarmory.com/Takemoto-Authentic-Hand-Forged-Tamahagane-Sword-p/ss-621.htm) goes for over $5,000.
Title: Re: Weapon Quality
Post by: anotherJack on <09-16-10/1205:23>
Ruling it with AP seems clever to me, much more subtle than with DV.
+1AP if the weapon is really damaged or rusty, normal AP if it's just fonctionnal, -1AP if it's a high quality weapon.
Title: Re: Weapon Quality
Post by: Usda Beph on <09-16-10/1210:08>
Most of the stats for melee weapons are based on size, with no regard to quality (I am NOT going there; you can if you want). For instance, a Katana has the same DV as a Monofilament Sword or a regular sword. The only difference between the three is that a normal sword does not have AP, whereas the Katana and MS have a -1 AP.

House Rule? I'd say that an extremely good quality melee weapon (i.e. Tamahagane katanas) would probably get additional modifiers to AP. Of course, I'd probably also make it that those weapons were at least 10x the price of a normal version; based on the fact that you can get normal, functioning katana (http://www.amazon.com/ITO-Katana-Folded-Lightning-Damascus/dp/B001F3FVDC) for about $150, but a Takemoto hand-forged Tamahegane Katana (http://www.swordnarmory.com/Takemoto-Authentic-Hand-Forged-Tamahagane-Sword-p/ss-621.htm) goes for over $5,000.
I don't know about that. I mean the words you speak are true. the best blades aren't cheap. I would agree they would be worth alot more Nuyen, But I found this for $125:
(http://budk.com/ProductImages/500/A46%20KZ351BD.jpg)
Thats Damascus Steel
And that blade is the second one I own that I'm afraid to drag acrossed my skin. It did slice cleanly through a 1/2" branch on a wrist flick. It's that sharp.The first is my ColdSteel lock blade... that I can shave with!
Title: Re: Weapon Quality
Post by: Irian on <09-16-10/1215:47>
Honestly, with modern technology available, I don't think that hand-crafted items are better than modern replacements. A katana, made from modern (2070) materials will probably as good as katanas will ever be without becoming a lightsaber or vibro blade. Nostalgia, etc. will still make hand-crafted items expensive and wanted, but I wouldn't give them a bonus to AP.
Title: Re: Weapon Quality
Post by: anotherJack on <09-16-10/1221:28>
Well, there's always the good old answer about technology and what it allows : technology is mainly used to lower the costs, not to improve quality.
Title: Re: Weapon Quality
Post by: Usda Beph on <09-16-10/1224:53>
From handling my swords I can tell you quality blades will do better than non quality. The Damascus blade (as cheap as it was) has an edge I haven't seen on a swort of its price. I would be terrified to see the edge a fine Damascus blade has. I'd bet it could be close to molecular sharp. Wishful thinking SUre but in 2070... maybe not. I can see for paying to have a +1 AP weapon. But remember there are catches to that. Katanas are kinda useless v balistic armor when slashing but WILL puncture it with a touch of effort.
Title: Re: Weapon Quality
Post by: Critias on <09-16-10/1322:08>
Don't forget that in Shadowrun, "the old ways" might have benefits to them magically.  It's easier for an Adept to Attune with something less technologically advanced, for instance, or for a Mage to use Analyze Device.  I'd say it's more in keeping with some magical Traditions to have an old-style, hand-made, weapon for a Focus than for it to be an all polymer, laser-etched, yadda yadda yadda high tech folding knife.

It all comes down to flavor...but in a world with magic, sometimes that "flavor" can be pretty strong.
Title: Re: Weapon Quality
Post by: Chaotic Insane on <09-16-10/1340:23>
That Damascus ninjato of his is his baby. You're not allowed to walk into this house without him showing it off. XD

There's seriously no like... regular vs. masterwork? I guess they just kinda assume that a PC isn't going to go shopping for weapons they intend to use on the job at the local mall is more what it is. Yeah, we have a ton of just mall rat swords, but they're just for show and we wouldn't even bother grabbing them if someone broke in. I'd be more apt to grab the hunting knives or the folded katana than waste my time with my pretty axe or Icing Death and Twinkle...
Title: Re: Weapon Quality
Post by: Usda Beph on <09-16-10/1343:32>
Don't forget that in Shadowrun, "the old ways" might have benefits to them magically.  It's easier for an Adept to Attune with something less technologically advanced, for instance, or for a Mage to use Analyze Device.  I'd say it's more in keeping with some magical Traditions to have an old-style, hand-made, weapon for a Focus than for it to be an all polymer, laser-etched, yadda yadda yadda high tech folding knife.

It all comes down to flavor...but in a world with magic, sometimes that "flavor" can be pretty strong.
Yes but Damascus steel is an old forging method! And yes there is even a clause in some spells I know where you are not allowed to even haggle the price of a Material component. That causes the spell to fail and the unnamed ones come a eat your soul and your village's souls as well! :P
Title: Re: Weapon Quality
Post by: Chaotic Insane on <09-16-10/1347:20>
Don't forget that in Shadowrun, "the old ways" might have benefits to them magically.  It's easier for an Adept to Attune with something less technologically advanced, for instance, or for a Mage to use Analyze Device.  I'd say it's more in keeping with some magical Traditions to have an old-style, hand-made, weapon for a Focus than for it to be an all polymer, laser-etched, yadda yadda yadda high tech folding knife.

It all comes down to flavor...but in a world with magic, sometimes that "flavor" can be pretty strong.
Yes but Damascus steel is an old forging method! And yes there is even a clause in some spells I know where you are not allowed to even haggle the price of a Material component. That causes the spell to fail and the unnamed ones come a eat your soul and your village's souls as well! :P

ooooh necronomicon~

And it really does seem to just be a matter of your own fluff text for simplicity's sake. Which is all well and good because the like... binder full of tables and charts needed to implement everything in BT was just rediculous.
Title: Re: Weapon Quality
Post by: Usda Beph on <09-16-10/1354:54>
Binder HAH! Try Backpack kiddo! ;D
Title: Re: Weapon Quality
Post by: Chaotic Insane on <09-16-10/1402:05>
It's been a long while. All I remember about the backpack is that you'd set off the theft alarms walking INTO Ryder's because there were so many books in there that it just had a fail. Poor scanner.
Title: Re: Weapon Quality
Post by: Usda Beph on <09-16-10/1405:23>
Proof that enough "deactivated" anti theft patches can set off a reader!
Title: Re: Weapon Quality
Post by: Chaotic Insane on <09-16-10/1413:43>
What's really funny is when I'm stocking right next to the door and get too close to the readers and it picks up everything on the cart I'm taking to the shelves and it has a total seizure. XD
Title: Re: Weapon Quality
Post by: Usda Beph on <09-16-10/1416:35>
 :o
Title: Re: Weapon Quality
Post by: FastJack on <09-16-10/1450:23>
Honestly, with modern technology available, I don't think that hand-crafted items are better than modern replacements. A katana, made from modern (2070) materials will probably as good as katanas will ever be without becoming a lightsaber or vibro blade. Nostalgia, etc. will still make hand-crafted items expensive and wanted, but I wouldn't give them a bonus to AP.
Actually, that's not entirely true.

Ask any chef if he wants a cast (made from a mold/stamp press) or a forged (hand-crafted) knife; 99% will probably say they want a hand-forged knife. When you create a blade from a mold or stamp-press, it simply a sheet that's been sharpened on one side. These knives tend to dull quicker, chip easier and just wear out. Whereas forged blades are worked and folded (http://en.wikipedia.org/wiki/Japanese_swordsmithing#Forging) over and over again, so there's layers of metal. This generally makes the blade stronger and keeps an edge sharper longer and less chance of chipping the blade.

I know from my own kitchen blades that there is a HUGE difference between the forged blades and the cast blades (and my fingers have a few scars where I learned the difference the hard way).
Title: Re: Weapon Quality
Post by: Usda Beph on <09-16-10/1454:27>
Yea that is true, but now we can fold metal using CNC machines and sharpen a blades using percision grinders. Less time same quality. At least thats what I think he was saying.
Title: Re: Weapon Quality
Post by: Irian on <09-16-10/1458:07>
I did not talk about NOW. I was talking about 2070. Of course you can make everything cheap, but it's also entirely possible to create a piece of crap by hand-forging it :-) But it seems pretty possible to me, that in 2070, there will be more than enough ways to make blades in a factory that are at least as good as good hand-crafted ones.
Title: Re: Weapon Quality
Post by: FastJack on <09-16-10/1501:57>
Well, the way I see it, casting will always be cheaper than forging to produce, so that Ares CutzKleenŽ Longsword will more than likely be a cast blade. Your average Katana in 2070 will be machine forged (granting it that -1 AP). So a hand-forged blade by a master should be -2 AP, -3 if they are a world-renowned grand master.
Title: Re: Weapon Quality
Post by: Usda Beph on <09-16-10/1513:55>
We should get myth busters on this issue. Are machine folded blades as good as as hand crafted! It's a topic I wouldn't want to wager on. Specially since I am a Toolmaker/Machining Specialist.!
Title: Re: Weapon Quality
Post by: Shadowwalker on <09-16-10/1635:51>
You could also grant a different bonus taking into account a better balanced weapon granting a +1-3 dice pool bonus note the cost should reflect the bonus no-matter what the bonus
Title: Re: Weapon Quality
Post by: Devil on <09-16-10/1740:14>
Don't forget that in Shadowrun, "the old ways" might have benefits to them magically.  It's easier for an Adept to Attune with something less technologically advanced, for instance, or for a Mage to use Analyze Device.  I'd say it's more in keeping with some magical Traditions to have an old-style, hand-made, weapon for a Focus than for it to be an all polymer, laser-etched, yadda yadda yadda high tech folding knife.

It all comes down to flavor...but in a world with magic, sometimes that "flavor" can be pretty strong.

Japanese swordsmiths often have a priest chant shinto blessings during the entire process. Norse swordsmiths were believed to imbue the swords that they made with their magical strength. I can also think of a number of runes and charms that could easily strengthen a weapon if used properly. This is just off the top of my head. Weapons in a world where magic exists could be exponentially more devastating than their mundane counterparts. One has to keep game balance and mechanics in mind, but still...certain crafting processes should make a better weapon.
Title: Re: Weapon Quality
Post by: FastJack on <09-16-10/1802:45>
Well, the magical part is taken into account when an Awakened character bonds with the weapon (gaining the power of the weapon focus as bonus die on to-hit attacks).

I agree that if you pay for quality, you should get it. I think there should be 4 levels of quality:

QualityAP Adj.CostDescription
Poor+125% of NormalEither it second-, third- or even fourth-hand used. It's seen a lot of time on the streets and it shows. But, hey, you get what you pay for. And what you paid for is a blunt, rusty blade.
Average+0NormalStraight from the store, still in it's wrapper. Love that new blade smell!
Mastercraft-110x NormalThis was lovingly crafted by hand (or a really high-end fabricator).
Legendary-2100x NormalMaybe by a master craftsmen, afficionados will recognize the maker's style upon examination. Only a few of these exist in the world.
Title: Re: Weapon Quality
Post by: Lansdren on <09-17-10/0402:15>
Well, the magical part is taken into account when an Awakened character bonds with the weapon (gaining the power of the weapon focus as bonus die on to-hit attacks).

I agree that if you pay for quality, you should get it. I think there should be 4 levels of quality:

QualityAP Adj.CostDescription
Poor+125% of NormalEither it second-, third- or even fourth-hand used. It's seen a lot of time on the streets and it shows. But, hey, you get what you pay for. And what you paid for is a blunt, rusty blade.
Average+0NormalStraight from the store, still in it's wrapper. Love that new blade smell!
Mastercraft-110x NormalThis was lovingly crafted by hand (or a really high-end fabricator).
Legendary-2100x NormalMaybe by a master craftsmen, afficionados will recognize the maker's style upon examination. Only a few of these exist in the world.


I kinda like that as a idea its not two over powering but gives some nice talking points.

From the real world I can see where everyones coming from, about half my swords are pressed and half are forged. The pressed ones arnt bad and can take full combat but they still wear out pretty fast and require more care to remove the burrs where as my nicer stuff (I have a very nice swordsmith contact who will do my custom work) will last much longer even with constent use (full blade on blade training once a week).
Title: Re: Weapon Quality
Post by: Kontact on <09-18-10/0502:16>
We should get myth busters on this issue. Are machine folded blades as good as as hand crafted! It's a topic I wouldn't want to wager on. Specially since I am a Toolmaker/Machining Specialist.!

The very first episode of another Discovery Channel show, Weapon Masters (http://military.discovery.com/tv/weapon-masters/weapon-masters.html), already did this.

Really though, katanas are kind of crap for piercing armor anyway, so their base AP -1 makes little real world sense.  They're slicing weapons, not bashers or stabbers.

Traditionally, in SR, weapon quality only comes up on a glitch, not in the general use of the weapon.


Final word:  In 2070, machines have hands.  So, hand forged and machine forged are really a blurred line.
Title: Re: Weapon Quality
Post by: Chaotic Insane on <09-18-10/0808:18>
^ That, that there made a whole lot more sense than everything else in this thread on the matter.

They probably just gave it a -1 for flavor text since everyone's all "zOMFG KATANA!!!11!1"

Me? I want some of those Indian swords and Transylvanian weapons from Deadliest Warrior. Real life sword whip? OH HELL YES. Who cares if it's impractical. After a couple swings of you not eviscerating yourself your opponent's probably a little hesitant to get anywhere within range. They have that momentum-based-sword that cut through a pig like hot butter for actual practicality.
Title: Re: Weapon Quality
Post by: Usda Beph on <09-18-10/0825:06>
I don't know Kontact. I'm a Toolmaker and I can and do get a better surface finish milling or lathing by hand than I do using a CNC machine. There is actually a feel to machining that I'm sure holds true to forging a sword. A craftsman can match/beat a CNC machine for quality, we cannot compare to it for speed though.
Title: Re: Weapon Quality
Post by: FastJack on <09-18-10/1127:34>
If Deadliest Warrior can be believed (the science maybe, the rest... *shrug*), they showed how the katana could cut through an entire pig corpse (and the one beneath it, and into the third - Around 7:30 (http://www.spike.com/full-episode/viking-vs-samurai/31558)). It does show how chain mail would stop the blade pretty well, of course...
Title: Re: Weapon Quality
Post by: Critias on <09-18-10/1216:21>
More than "ZOMG, Katana!" I think the Katana got decent damage and a -1 AP because it's assumed to be a two-handed weapon.  Giving a -1 AP to reflect that you've got to use both hands (compared to the default "Sword") seems pretty reasonable to me;  better than another +1 damage, at least.
Title: Re: Weapon Quality
Post by: Chaotic Insane on <09-19-10/1541:29>
If Deadliest Warrior can be believed (the science maybe, the rest... *shrug*), they showed how the katana could cut through an entire pig corpse (and the one beneath it, and into the third - Around 7:30 (http://www.spike.com/full-episode/viking-vs-samurai/31558)). It does show how chain mail would stop the blade pretty well, of course...

And the weapons from Vlad The Impaler and... I think they were called the Rajput? were pretty damn close to it, too.
Title: Re: Weapon Quality
Post by: KarmaInferno on <09-19-10/1802:49>
I'd like to point out that a LOT of the "fancy mysterious" forging techniques developed in antiquity were to compensate for the quality of the alloys available in those eras.

I suspect that a modern alloy forged sword, even without the fancy secret techniques, will stand up to any of the ancient blades you might come across.



-karma
Title: Re: Weapon Quality
Post by: FastJack on <09-19-10/1948:40>
I'd like to point out that a LOT of the "fancy mysterious" forging techniques developed in antiquity were to compensate for the quality of the alloys available in those eras.

I suspect that a modern alloy forged sword, even without the fancy secret techniques, will stand up to any of the ancient blades you might come across.



-karma
Not really true. Many of the techniques were structured to work the lesser alloys out of the metal, enhancing the perfection of the core metals. (Here (http://en.wikipedia.org/wiki/Japanese_swordsmithing#Forging)).
Title: Re: Weapon Quality
Post by: Captain Chaos on <09-19-10/2047:41>
Well, the magical part is taken into account when an Awakened character bonds with the weapon (gaining the power of the weapon focus as bonus die on to-hit attacks).

I agree that if you pay for quality, you should get it. I think there should be 4 levels of quality:

QualityAP Adj.CostDescription
Poor+125% of NormalEither it second-, third- or even fourth-hand used. It's seen a lot of time on the streets and it shows. But, hey, you get what you pay for. And what you paid for is a blunt, rusty blade.
Average+0NormalStraight from the store, still in it's wrapper. Love that new blade smell!
Mastercraft-110x NormalThis was lovingly crafted by hand (or a really high-end fabricator).
Legendary-2100x NormalMaybe by a master craftsmen, afficionados will recognize the maker's style upon examination. Only a few of these exist in the world.

What about nano-forged blades? By shaping the way the atoms bond, you can get copper as hard as steel, and steel alloys as hard as dimounds, not to mention what you can do with layered composites, super-alloys, and carbon Allotropes.

For 100,000 Nuyen, and some time with a nanoforge, I could turn out a sword much better than anything even a grandmaster swordsman could make.

Honestly, I don't get the "handmade with secret techniques" fetishism some people have. 
Title: Re: Weapon Quality
Post by: FastJack on <09-19-10/2211:44>
You mean like the mono-filament swords with their blade edge one molecule wide? Those have the same statistics as a regular katana...
Title: Re: Weapon Quality
Post by: Critias on <09-19-10/2255:26>
You mean like the mono-filament swords with their blade edge one molecule wide? Those have the same statistics as a regular katana...
But only take one hand.   ;)
Title: Re: Weapon Quality
Post by: Devil on <09-19-10/2324:16>
The fact of the matter is that melee weapons don't make alot of sense in shadowrun. The Katar has AP-2 and the bayonet has no AP. Nodachis, which are just long katanas, have AP-2 also, while spears, kris blades, and swords have none. It's just stupid and whoever designed it didn't really know much about the use of melee weapons. They based it on what they thought was cool. I mean... a monofilament sword would tear the drek out of a katana blade.
Title: Re: Weapon Quality
Post by: KarmaInferno on <09-20-10/0019:58>
I'd like to point out that a LOT of the "fancy mysterious" forging techniques developed in antiquity were to compensate for the quality of the alloys available in those eras.

I suspect that a modern alloy forged sword, even without the fancy secret techniques, will stand up to any of the ancient blades you might come across.

Not really true. Many of the techniques were structured to work the lesser alloys out of the metal, enhancing the perfection of the core metals. (Here (http://en.wikipedia.org/wiki/Japanese_swordsmithing#Forging)).
Er, how does what you said disagree with what I said?

They started out with lower quality metal alloys. The special forging techniques both helped to refine those alloys (mainly by adjusting carbon content), and created structural reinforcement due to the folding.

However, they simply did not have the kind smelting techniques we have today. A modern forged sword, even without folding techiques, is inherently going to have better metallurgical properties than the old steel. All that fancy folding to create specific ratios of metals and carbon just isn't needed these days, we can produce steel now that already has those properties to start with.

That's not even counting the modern metal alloys and treatments that have developed since then. Vanadium, titanium, tungsten, cobalt, magnesium, etc. - most of these things were unknown to steel alloying before the 1800s. There's heat treatments and hardening techniques developed in the last century that could fill textbooks.

Heck, I'll take a sword hammered out of a truck leaf-spring against a Damascus blade or katana.


-karma
Title: Re: Weapon Quality
Post by: FastJack on <09-20-10/0029:19>
You mean like the mono-filament swords with their blade edge one molecule wide? Those have the same statistics as a regular katana...
But only take one hand.   ;)
You have a point there. Also, I just noticed that the description for the Monosword says it's a Broadsword with Monofilament wire strung along the edge of its blade. So, would a monofilament katana be a -2 AP? :P

The fact of the matter is that melee weapons don't make alot of sense in shadowrun. The Katar has AP-2 and the bayonet has no AP. Nodachis, which are just long katanas, have AP-2 also, while spears, kris blades, and swords have none. It's just stupid and whoever designed it didn't really know much about the use of melee weapons. They based it on what they thought was cool. I mean... a monofilament sword would tear the drek out of a katana blade.
Katars (or punching dagger) are more vicious to armor since it's a piercing weapon and not a slashing weapon like the katana/sword. And Nodaichis (and other large weapons) have more chance of cutting through armor since the have the longer blade. Think of it this way, take a loaf of bread and see how deep you can slice into with one stroke of a steak knife (4" blade) versus one stroke of a 12" chef's knife.

And, regarding the monofilament versus a katana blade...

Quote from: Street Samurai Catalog, p. 6
>>>>>[Don't buy the hype, kiddies. Remember, this ain't a real monomolecular line we're talking about here. Sure, it may be monofilament, but so what? My sneaker lace is monofilament, too, but you don't see me lopping any limbs off with that!]<<<<<
     -- Hermes <08:17:30/11-28-50>
Title: Re: Weapon Quality
Post by: FastJack on <09-20-10/0032:32>
I'd like to point out that a LOT of the "fancy mysterious" forging techniques developed in antiquity were to compensate for the quality of the alloys available in those eras.

I suspect that a modern alloy forged sword, even without the fancy secret techniques, will stand up to any of the ancient blades you might come across.

Not really true. Many of the techniques were structured to work the lesser alloys out of the metal, enhancing the perfection of the core metals. (Here (http://en.wikipedia.org/wiki/Japanese_swordsmithing#Forging)).
Er, how does what you said disagree with what I said?

They started out with lower quality metal alloys. The special forging techniques both helped to refine those alloys (mainly by adjusting carbon content), and created structural reinforcement due to the folding.

However, they simply did not have the kind smelting techniques we have today. A modern forged sword, even without folding techiques, is inherently going to have better metallurgical properties than the old steel. All that fancy folding to create specific ratios of metals and carbon just isn't needed these days, we can produce steel now that already has those properties to start with.

That's not even counting the modern metal alloys and treatments that have developed since then. Vanadium, titanium, tungsten, cobalt, magnesium, etc. - most of these things were unknown to steel alloying before the 1800s. There's heat treatments and hardening techniques developed in the last century that could fill textbooks.

Heck, I'll take a sword hammered out of a truck leaf-spring against a Damascus blade or katana.


-karma
Those same metal alloys are now also available to the master craftsman. Folding is proven to be stronger than a cast/pressed blade. I do agree that there are machines that would be able to created a forged/folded blade, so it could be on the same level of a master craftsman.

But for me, I'd still trust the hand-made blade over the machine-crafted one seven days a week and twice on Sunday. But that's my own preference.
Title: Re: Weapon Quality
Post by: Devil on <09-20-10/0104:50>
Your explanation for Katars being -2 is that they are piercing? what about all the other piercing weapons with no AP? What about the spear?  or the bayonet? both used two handed. What about the rapier, which was designed to enter the weak points of armor? It's not -2. I've wielded a katar and they are nothing special. Despite what you might think...punching motions with one hand are not stronger than thrusting a spear with two hands.
Title: Re: Weapon Quality
Post by: anotherJack on <09-20-10/0549:27>
You can see too the AP as a way to "modulate" the DV without giving a complete extra DV.
The ability to pierce armor and to cut something, physically speaking not very different.
1AP = 1/3 DV statisticly speaking.
Title: Re: Weapon Quality
Post by: FastJack on <09-20-10/0912:36>
Your explanation for Katars being -2 is that they are piercing? what about all the other piercing weapons with no AP? What about the spear?  or the bayonet? both used two handed. What about the rapier, which was designed to enter the weak points of armor? It's not -2. I've wielded a katar and they are nothing special. Despite what you might think...punching motions with one hand are not stronger than thrusting a spear with two hands.
I'm just giving out a possible explanation for the rules in the game world. Rules will almost NEVER imitate real life. You have to remember that the statistics of the weapons are created so they are balanced for game use. Otherwise, be prepared to have the damage codes of weapons go way up. A regular kitchen knife might have a DV of (Str+3)P if the game wasn't trying to create a more cinematic combat style.
Title: Re: Weapon Quality
Post by: Usda Beph on <09-20-10/1002:49>
Wow all this cause I asked about weapon quality! I'm touched. Thanks guys I've had fun reading the pros & cons here. stay civil and keep discussing.
Title: Re: Weapon Quality
Post by: Captain Chaos on <09-20-10/1348:58>
You mean like the mono-filament swords with their blade edge one molecule wide? Those have the same statistics as a regular katana...

Which clearly are not mono filament, because everything else with a mono edge is -4 AP.

Quote
Those same metal alloys are now also available to the master craftsman. Folding is proven to be stronger than a cast/pressed blade. I do agree that there are machines that would be able to created a forged/folded blade, so it could be on the same level of a master craftsman.

Working with modern steels, folding does jack*shit. I'm a materials engineer, I do this for a living. These days, I don't need to fold steel to get the right carbon content. I can buy it, with much greater accuracy.  With a good forge, you could pattern weld a blade much better than anything any forgemaster could produce within a day.

Given the vast improvement of materials in shadowrun, not to mention smart software and drones, the only reason you would hand forge something would be for the process of enchanting.

I'll grant you that most mass produced blades are shite, but that;s because they are designed to be cheap and easy to manufacture, not because they are machined.
Title: Re: Weapon Quality
Post by: Usda Beph on <09-20-10/1358:29>
I'm on the Machining end of your argument Cap'n. I can cut & grind a blade quite easily also it may take longer for the Smith to work a sword, but never & I do mean never put it past a craftsman to match the quality of a machined blade. Yes it will take longer (lots longer) But I will wager the hand crafter blade will match the machined one. Hand crafting a weapon for the Run would be superior for a magiced blade due to the physical/Psychic energies spent.
Title: Re: Weapon Quality
Post by: Kontact on <09-21-10/0231:30>
You can see too the AP as a way to "modulate" the DV without giving a complete extra DV.
The ability to pierce armor and to cut something, physically speaking not very different.
1AP = 1/3 DV statisticly speaking.

Don't forget the optional combat rules from Arsenal.

Any reach 1 weapon is considered to be 1-handed.  Wielding it with two hands increases the DV by 1. 
That matches the DV of a katana with a combat axe.  The only advantage of the combat axe being its reach.

Personally, I wouldn't really expect that to come up too often though.  If you're using a 1-handed weapon, you should go for Kali's damaging disarm Martial Arts quality and get the disarm and two weapon fighting maneuvers.  That way you can attack, while going on full parry, and if anyone attacks you, it's an opposed test of their skill + attribute vs. your skill + skill + attribute.  Pretty much a guarantee that you hurt any attackers and strip them of their weapon.

Except for the guys who shoot you to death..