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[SR5] Prime Runner feedback request - Human Bio-sam

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TormDK

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« on: <03-19-14/1143:55> »
Hello all.

As part of my current project for ruining my runner Groups day Down the line, I've in the proces of making a 3 man Superior PrimeRunner "team", to challenge my six man runner Group.

As such, I'd appriciate your feedback on the first one, codename "Sherif". She's meant to be the "muscle" in the team;

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Resources; A (450K)
B Attributes 20
C Skills 28/2
D Metatype (Human (3))
Magic; E

Alice "Sherif" Winchester.

6' 4" . Blue cat like eyes, brown shoulder lenght hair. Built like a model (Thanks to extensive bioware surgery), but shows clear signs of lifting weights, as she has bulk yet remains very agile and flexible.

Weight; 200 pounds (Thanks to denser bone structure bioware, she has bulk but is also feminine in appearence thanks to surgery)

Appearence;

Classic "Wild West" clothing; cowboy jeans, white shirt (With old Sherifs badge), with gunbelt clearly visable inside the lined coat. Stun gun is concealed.

Has "Topgun" styled sunglasses that also acts as smartlink etc. as well as a nice white texas style cowboy hat.

Bod 5 +1    6
Agi 4 +1    5 (7)
Rea 4 +1    5 (7)
Str 1 +1    2 (4)
Wil 1 +1    2
Log 1 +1    2
Int 4 +1    5
Cha 0 +1+1 10K   2
EDG 2 +3    5

Positive Qualities;

Ambidextrous (4)
Analytical Mind (5)
Toughness (9)
Quick Healer (3)

Total; -21

Negative Qualities;
Moderate Addiction (Jazz - 9 Karma)
SiNner (Corp Limited - 15 karma)

Total +24

Start             25
Spent          -   21
Gained          +   24
Subtotal          28
Spent on attributes and skills -25
Leftover karma   3

Converted to Nuyen = (3x2000) =6000

Skills;

Knowledgeskills (12)

language ; English (N)

Fixers (Street) 2
Corporations (Street) 2
Drug Dealers (Street) 2
LoneStar Regulations (Professional) 3
Seattle City (Professional) 3

Active skills; 28/2

Pistols 6 (+2)
Perception 6 (+2 Sight)
Longarms 4
Running 3
Tracking 3 (+2 Urban)
Unarmed Combat 4
Throwing Weapons 1

Influence Skillgroup 3 (2 base, +1 for 15 karma)
Etiquette
Leadership
Negotiation

Equipment;

Bioware

Cats eyes,       0,1ESS      4000
bone density R4,    1.2ESS       20000
muscle augmentation R2, 0,4ESS       62000
muscle toner rating R2  0,4ESS       64000
platelet factories,    0,2ESS       17000
Synapse booster R2    1ESS       190000
Orthoskin R4,       1ESS      24000
Damage compensator R4    0.4ESS       8000

Essence spent; 4,7

389000 Nuyen spent on Bioware

Weapons and gear; Full body armor and shotgun typically held in trunk of car, and only taken out when danger is imminant or trouble is expected. One Warhawk is loaded with Gel, another with standard ammo per default

5x Jazz (Two carried on person)             (375)

Ruger Super Warhawk x2                   (1600)

SmartGun system, Internal x2 for Warhawks, (Price included in Warhawk pricing)

Quick-draw holster x2                   (350)


Yamaha Pulsar x1                   (360)

SmartGun system, Internal for Pulsar (Price included in Pulsar pricing)

Hidden Arm slide x1, for Pulsar             (350)


Defiance T–250, has Internal SmartGun, ShockPad and GasVent)   (900)

Shock Pad for T250                   (50)

SmartGun system, Internal for Defiance T-250

Gas Vent System Rating 3 (T-250)             (600)


Flash-Bang granades (5 - 2 carried on person)          (500)

Speed loader x6 (two /w ADPS, two /w reg ammo, two /w Gel)   120


Heavy Pistol ammo;

ADPS; 4 speed loaders worth, two speed loaders carried       (480)

Reg ammo ; four speed loaders worth, two speed loader carried    (80)

Gel; Eight speed loaders worth, two speed loaders carried.    (200)

Shotgun ammo;

2 clips of ADPS (Solid Slugs)               240
4 clips of regular ammo (12gauge)            80


Clothes;

Cowboy pants, and white shirt. Cowboy hat - good quality    (400)
Lined Coat                      (900)
Fire Resistance, (R4)                   (1000)
Insulation (R5)                   (1250)


Full Body Armor  (Only worn if expecting trouble)       (2000)
/w Helmet                     (500)
Fire resistance 6                   (1500)
Insulation 6                      (1500)

Commlink;

Fairlight Caliban Device rating 7             (8000)

Gold Credstick                      (100)

Glasses (Capacity 4) x1                (400)
Smartlink (1 space)x1                   (2000)
Image Link (1 space) x1                (25)
Vision Magnification (1 space)                (250)
Flare compensation (1 space)                (250)

Lifestyle; Middle

5000/Month                      (5000)

Total Nyen spent;                   29860+389000 = 418860
Leftover Nuyen         (450000+6000)-(418860)   =   37140

Ride         Hyundai Shin-Hyung         28,500¥
         Standard Weapon Mount mod      2500
         Yamaha Raiden Assault Rifle      2,600
Regular Assault Rifle ammo; 250 bullets            500
         Rigger Interface         1000
Total;                        35100

Leftover Nuyen         37140-35100         2040

Additional month lifestyle    (2040-1500)      540
« Last Edit: <03-19-14/1718:25> by TormDK »

mrcatman

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« Reply #1 on: <03-19-14/1645:37> »
Quote
Influence Skillgroup 3 (2 base, +1 for 12 karma)

I believe increasing a skill group from 2 to 3 is 15 karma, not 12.

Quote
As part of my current project for ruining my runner Groups day Down the line, I've in the proces of making a 3 man Superior PrimeRunner "team", to challenge my six man runner Group.

It looks like your prime team is just fresh out of CharGen. Do your PCs have any in-game-earned karma and/or nuyen? I could see that making things less challenging. Plus, 3 against 6 could mean it won't be a challenge anyway. You might want to consider High Life rules (p.354-355) for the prime team to increase their potential (maybe they are corporately funded?).
« Last Edit: <03-19-14/1650:08> by mrcatman »

TormDK

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« Reply #2 on: <03-19-14/1716:12> »
Quote
Influence Skillgroup 3 (2 base, +1 for 12 karma)

I believe increasing a skill group from 2 to 3 is 15 karma, not 12.

Quote
As part of my current project for ruining my runner Groups day Down the line, I've in the proces of making a 3 man Superior PrimeRunner "team", to challenge my six man runner Group.

It looks like your prime team is just fresh out of CharGen. Do your PCs have any in-game-earned karma and/or nuyen? I could see that making things less challenging. Plus, 3 against 6 could mean it won't be a challenge anyway. You might want to consider High Life rules (p.354-355) for the prime team to increase their potential (maybe they are corporately funded?).

I've not added Karma yet, as the runner team only has a single run under their belts. The idea is that these Primerunners are not introduced untill later in the campaign as events starts to unfold. So I expect to have about 50 Karma or so given the 125% buff Superior Primerunners are supposed to get.

I'll likely also be "cheating" since the players will likely end up ambushed and facing CS Teargas or similar to even the odds a bit. The next PrimeRunner I am working on will be a Rigger (Full team is expected to be the Sherif, a rigger and a mage of some sort - although likely only an aspect mage). Thats also why this Prime's car has a rigger interface, she's not doing much driving, although I will pick up a few skill ranks in Pilot: Ground vehicles.

Regarding the High Life buff. I'll consider it, it seems very powerful with an addtional A and C to pass out but on the other hand I do want the final show Down to be something the runner team will only be able to walk away from if they play it smart, even though they outnumber the Prime's.

Good catch on the skill Group though, will adjust accordingly.