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[SR5] Raising attributes with Karma at character creation

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CopperHead

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« Reply #15 on: <02-28-14/1345:44> »
I have a group of 3 completely-new-to-Shadowrun players I GM for, and this question came up straight out of the gate during Character Creation. I kept it simple, and House-Ruled that spending Karma on Attributes, Skills, Contacts and Nuyen was the last step in the Creation process. I view it as the stat points you gain from the Priority Table establish your character's raw Baseline of Ability, or Inherent Potential. Spending Karma is a conscious act of focusing on specific portions of the character for improvement. I feel this leads better into Spending Karma during Gameplay, with a consistent conceptual model of how Karma works.

Namikaze

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« Reply #16 on: <02-28-14/1405:07> »
That's how I handle it, generally.  To my mind, it's simpler to just do all the baseline assignments and then the Karma represents the experience the character has acquired before the game begins.
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Bewilderbeast

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« Reply #17 on: <03-01-14/0332:24> »
If you're going to power-game, reaching for Knowledge skills or Contacts points isn't really the way to do it. The RAW are ambiguous, but I consider this a non-issue. As a GM, I'd personally rule in favor of the player.
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Michael Chandra

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« Reply #18 on: <03-01-14/0602:03> »
Now getting your GM to houserule Initiation at chargen and going for Magic 9 with Quickening, Centering and Shielding...
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