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Special atributes and Essence

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Inquisitor

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« on: <05-20-20/1034:18> »
Let's s suppose that my character , a technomancer get an 0,2 essence cost augment , how much resonance he would lose ?

Resonance 6
Essence 6
« Last Edit: <05-20-20/1036:02> by Inquisitor »

Michael Chandra

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« Reply #1 on: <05-20-20/1053:57> »
1 point. You went down past 6.0, so you lose 1 Resonance.
Quote
(specifically, anytime your Essence
goes below any whole integer, you lose a corresponding
point of Magic or Resonance).

Once they go below 5.0, they lose another point. So if you lose 0.2, 0.4, 0.3, 2.0, aka total of 2.9, you're at 3.1 Essence and lost 3 Resonance.
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Stainless Steel Devil Rat

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« Reply #2 on: <05-20-20/1055:32> »
The way it's supposed to work is you just round down essence to get Magic/Resonance.

If your essence drops from 6.0 to 5.8, your Magic/Resonance drops to 5.  If your essence drops again from 5.8 to 5.1, your Magic/Resonance still remains at 5.

Initiating/Submerging of course decouples Magic/Resonance from Essence, so it's not exactly that simple.  But that's the principle.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.