Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: archamedius on <06-20-23/1906:37>

Title: Looking for some advice on archtype
Post by: archamedius on <06-20-23/1906:37>
Hey all!  Thanks so much for everyone’s help so far!   I have some new questions and am hoping to get some suggestions or guidance.

I am looking to make a missions legal Decker for Origins (yea, nothing like last minute lol).

I am loosely thinking of the character excelling in hacking, but also being good at surveillance as a secondary skill suite to bring to the group, and minimal combat and driving skills.  Fresh character, and I want to be good at something, but also not be a one trick pony and therefore useless outside of that.

For those experienced in shadowrun missions for 6e, is that a reasonable character concept/archtype?  Or is it still too narrowly focused/useless?

What skills would you suggest for the surveillance piece?  To me, obviously perception, but I am struggling to put my finger on the suite of skills and tools that would unlock a decent surveillance asset to a runner team.

Thanks in advance for any tips

~Arch
Title: Re: Looking for some advice on archtype
Post by: FastJack on <06-20-23/2157:38>
Sounds good to me, just don't skimp too much on Firearms (even if it's rating 1 with a specialization).
Title: Re: Looking for some advice on archtype
Post by: Michael Chandra on <06-21-23/0814:53>
Honestly if you're a Decker, I'd consider a few cheap sneaky spydrones. You can't jump in but you can still give them commands or control them through control device, while observing through their sensors. And as a Decker it should be easy to make them hidden and protected in the Matrix.