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OOC: Urban Brawl

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inca1980

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« Reply #1830 on: <11-12-13/1033:35> »
@Stake:

I'll say that the critical glitch turns the first shot into physical damage.  So that would give you 5S and 5P wounds.  Let me know what you want to do. 

@Storm:
I also had your init score written down wrong and I corrected it.  So now after subtracting 10 for the second pass you're at 23.  Your turn.

Thermo

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« Reply #1831 on: <11-12-13/1231:33> »
A quick glance at my AR display, approx what radius do I need in order to hit the remaining drones?

inca1980

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« Reply #1832 on: <11-12-13/1606:46> »
@Storm:
The two drones have scrambled and the formation  has broken up.  The lightning burst blew them apart as well.  I'll say any two of them can be found to be 5 meters apart from each other and if you want to get 3 of them it's a radius of 10m and if it's 4 of them it's a radius of 15m.
« Last Edit: <11-12-13/1609:16> by inca1980 »

Sichr

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« Reply #1833 on: <11-12-13/1614:26> »
Do I also roll when I am standing outside?
If I get it right, my next turn is on 13
Single action to get them on LOS and open fire for the rest of the phase... as soon as I get to the action.
I am not sure how many of them I can target, it had changed since 4ed IIRC

Ren

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« Reply #1834 on: <11-12-13/1906:27> »
@Inca: in that case i think i will just roll the third resistance test. I will modify the original post with results.
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Thermo

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« Reply #1835 on: <11-12-13/1958:53> »
@Inca: I'm trying to find this in the rules but maybe you can shed some light on this for me. If I have my spirit maintain Concealment (a spirit power), can I command the spirit to attack the enemy and still have it maintain Concealment?

inca1980

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« Reply #1836 on: <11-13-13/1502:29> »
@Thermo:
As long as the spirit sustains the power the concealment remains until the thing being concealed is spotted.  LOS doesn't have to be sustained.

@Everyone:
Also remember that everyone is at a -1 to all their actions until the suppressive fire ends.
« Last Edit: <11-14-13/1358:25> by inca1980 »

inca1980

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« Reply #1837 on: <11-18-13/0830:37> »
@Everyone:
I was reading up on some of the forums and I finally found a definitive answer on the question of how AOE works.  The devs ruled that there is NO defense test at all for AOE and that things that indicate otherwise in 5eCore book are wrong and will hopefully be fixed in the errata.  So when they say "net hits add to damage" for AOE indirect combat spells I take that to mean net hits over the 3 threshold.  Even though this seems pretty deadly, I like how it's much more realistic.  5e also gives you more dice to soak with.

Ren

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« Reply #1838 on: <11-18-13/0919:16> »
It is Zach’s turn, my initiative dropped to 12 because of wound modifiers. Also, to complete Inca’s wound report, Stake suffered 5P/10S damage in the previous IP, and has 3M from before.
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Thermo

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« Reply #1839 on: <11-18-13/0923:01> »
@Inca: interesting about the AOE rule. What does it mean if there are less than 3 hits? Does this mean that it's just considered to be a total miss?

Gotta get me some more AOE spells... :)

inca1980

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« Reply #1840 on: <11-18-13/1005:08> »
@Thermo:
If you fail the 3 threshold only then do you roll scatter.  For grenades that will mean you miss your target by scatter-meters so the damage will be reduced or eliminated if it is off by too far.  For AOE indirect spells the damage doesn't die off so either it does full damage or does no damage.  Another crazy thing about AOE spells is that they hit with -(force) AP! 

inca1980

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« Reply #1841 on: <11-25-13/1147:07> »
@Everyone:

I just posted for Sichr in order to move things along.  You're out of initiative for now.

Sichr

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« Reply #1842 on: <11-25-13/1248:55> »
HEy !!??
 I didnt even noticed (or forgot) its my turn already. Sorry. I would like to stay tuned with this game, well it seems almost impossible now...It would be nice if you give me some kind of warning next time, as I am online and watching most time.
heh
sorry but Id rather go blow up somewhere I wont hurt anyone...

Ren

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« Reply #1843 on: <11-26-13/1102:56> »
Actually, Storm had another -5 dice on the Spellcasting test, as Stake’s Essence is 0.78. Following the usual procedure (taking the last 5 dice from the test) Storm had only 3 hits, which still takes away most of the Physical damage Stake had. Current conditions: 1P/10S
@Sichr: what is the rating of the medkit?
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Sichr

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« Reply #1844 on: <11-26-13/1117:20> »
r.6