That kind of destroys the whole simplification of rules angle.
You think...?
I mean, either you play dirty tricks to fool your mark (in which case you roll Con) or you use your authority or physical size to get them to do as you wish (in which case you roll Influence).
Seems very simple and straight forward to me :-)
Conning? Fast Talking? Bribing? Sure. Commanding them ....
Con, Leadership and Intimidate are in SR5 mechanically the same skill, they just use slightly different modifiers and are opposed by slightly different attributes. I never understood why some people valued the con skill so much higher than the other options.
Using leadership against someone that have a superior rank (such as a police officer, a guard or a manager) get negative dice pool modifier. Also harder to use leadership against targets that have high willpower and are trained leaders them self. Easier to use leadership against subjects with lower rank (such as civilians or wageslaves while wearing an expansive suite or guards or soldiers if you are impersonating a general). But if you are skilled enough then having higher rank is not required (from a game mechanic point of view)
SR5 p. 139 Leadership
It’s like Con, except rather than using deception you’re using a position of authority.Using con against someone that have a lot of time to think and evaluate the situation get negative dice pool modifier. Also harder to use con against targets that are charismatic and are trained con artists them self. Easier to use con if you have some plausible evidence and when the target is distracted, stressed and under time pressure. But if you are skilled enough then having plausible evidence is not required (from a game mechanic point of view)
SR5 p. 138 Con
Con governs the ability to manipulate or fool an NPC during a social encounter.Using intimidate against someone that is physically imposing get a negative dice pool modifier. Also harder to use intimidate against targets that have high willpower or are used to bully others. Easier to use intimidate if you are physically imposing, outnumber the subject or are armed. But if you are skilled enough then being physically imposing is not required (from a game mechanic point of view)
SR5 p. 139 Intimidation
Intimidation is about creating the impression that you are more menacing than another person in order to get them to do what you want.Yes, game mechanic wise a face with 20+ dice can talk their way out of pretty much any situation (almost like if they would be magicians), but this is no matter if they use leadership, con or intimidate. Also, this is really no different than a sniper with 20+ dice that can hit a target during any condition (as you game mechanic wise only get a negative dice pool modifier of 10 dice while shooting a victim fully behind a wall, during a snowstorm, from 1300 meters, without using a scope, in the middle of the night, without using night vision).