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Rules and such / Re: Quality Control
« Last post by MercilessMing on <06-03-22/1231:22> »My group and I are really against Analytical Mind, Attribute Mastery, and other extremely broad Edge granting qualities. We deal with those by banning instead of revaluing, because we feel that their problem isn't a cost issue but a design issue. Qualities like Toughness on the other had that are situational, we embrace.
Honestly, aside from those we haven't found any to be problematic. However, I'm totally willing to grant that it may just be because we haven't noticed the issue or played with them. Almost every 6e Shadowrun product has added qualities. We're at the point in the edition cycle that I can't keep track of them all anymore.
One area however is the Chase qualities in Double Clutch. We found that when you take a couple of them together, the rigger is drowning in Edge. And since the Chase is primarily fueled by edge, the encounter becomes trivial. We didn't deal with this, we just came to an agreement that taking these things actually took away from the fun of the game.
Can you give examples of things you think are wild or really in need of adjustment?
Honestly, aside from those we haven't found any to be problematic. However, I'm totally willing to grant that it may just be because we haven't noticed the issue or played with them. Almost every 6e Shadowrun product has added qualities. We're at the point in the edition cycle that I can't keep track of them all anymore.
One area however is the Chase qualities in Double Clutch. We found that when you take a couple of them together, the rigger is drowning in Edge. And since the Chase is primarily fueled by edge, the encounter becomes trivial. We didn't deal with this, we just came to an agreement that taking these things actually took away from the fun of the game.
Can you give examples of things you think are wild or really in need of adjustment?