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SR6 CRB 3rd print: Cyberdecks and RCCs

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MercilessMing:
Kinda sounds like riggers are getting their own rigger matrix that only they can use.  Doesn't sound like it hits the design goals of having one tech specialist archetype. 

Team network protection is the most basic Tech Specialist function, so if non cyberdeck users are getting ways to hide and attack to defend the network, that's great. It sounds a little crazy to me to invent new mechanics to make that happen though.  Hiding without Sleaze, defending without Attack... let's please not turn this into a *third* set of mechanics in the most complicated realm of the game.

Stainless Steel Devil Rat:

--- Quote from: MercilessMing on ---Kinda sounds like riggers are getting their own rigger matrix that only they can use.  Doesn't sound like it hits the design goals of having one tech specialist archetype. 

Team network protection is the most basic Tech Specialist function, so if non cyberdeck users are getting ways to hide and attack to defend the network, that's great. It sounds a little crazy to me to invent new mechanics to make that happen though.  Hiding without Sleaze, defending without Attack... let's please not turn this into a *third* set of mechanics in the most complicated realm of the game.

--- End quote ---

That's a fair concern. I trust you'll find it unwarranted in this case, though.  It's not NEW mechanics per se, it's just letting a RCC-user sub in Attack and Sleaze from new gear for certain matrix actions.... preserving the broad archetype of the "matrix guy who keeps the team's PAN secure" without requiring someone to be a hacker if you already have a rigger.

Xenon:

--- Quote from: MercilessMing on ---Kinda sounds like riggers are getting their own rigger matrix that only they can use.
--- End quote ---
We will see once the book is out I guess, but for me it sounds more like your team can either have two technology specialists (one dedicated rigger without cracking and one dedicated decker without engineering) or a single hybrid rigger (that also have the cracking skill) or a single hybrid hacker (that also have the engineering skill).

MercilessMing:

--- Quote --- I trust you'll find it unwarranted in this case, though.  It's not NEW mechanics per se, it's just letting a RCC-user sub in Attack and Sleaze from new gear for certain matrix actions
--- End quote ---
Great.  I'm definitely looking forward to Double Clutch. 
This convo has really got me thinking about what I would do if I were designing hackers and riggers.  Suffice to say "I'd make some changes around here!"
I do like 'tech specialist' as an archetype.  We'd have three major roles in that archetype: decker, rigger, technomancer. 
The baseline common abilities would be team network defense, cybercombat, and remote device operation.
Deckers would be defined by the cyberdeck and cyberjack, and their specialty would be Sleaze hacking - Probe and Back Door Entry would be theirs alone.
Riggers would be defined by the RCC (and maybe a new piece of cyber) and their specialty would be device control.
Technomancers would be defined by the Living Persona and their speciality would be Sprites and other weird matrix phenomena.
Any of these guys could hack loud, and any of them could Jump In if they got the ware/echo. 
Cyberjacks could still be a thing, and we could come up with a rigger counterpart to the cyberjack that helps delineate them some more.  For example, we could break up the function of the current Control Rig into two parts - one system that allows for jumping in, let's call that the Control Rig, and another system, let's call that the Riggerjack, that gives all the bonuses when you're jumped in, and who knows maybe additional bonuses for drone control. 
Control Rigs would be feasible to get for Deckers, maybe like getting a lvl 1 Control Rig now, and the Technomancer echo would similarly enable Jumping In but without the bonuses.
I think that's a decent outline of where I would begin.  fun to think about.

Xenon:

--- Quote from: MercilessMing on ---...the Riggerjack, that gives all the bonuses when you're jumped in, and who knows maybe additional bonuses for drone control. 
--- End quote ---
This (additional bonuses for jumping in and drone control) is pretty much what the RCC already do. It let you jump between devices without first jumping out, share autosofts to devices that are part of your PAN, reduce noise for your devices that are part of your PAN, command multiple drones at the same time in the same action etc. etc.

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