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SR3 - Spellcasting - rule check

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Scarper Jack

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« on: <08-17-20/1825:49> »
I am learning the rules, so this is a basic question, most easily asked by example:

Drain code for Mana Bolt (p.191 Core Rulebook) is Drain: (Damage Level).

So if cast at Force 6 and Medium damage, the drain code is 3M.

Have I got that right?

Scarper Jack

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« Reply #1 on: <08-17-20/1836:55> »
Follow-up:

Increase Reflexes +3

Cast at Force 1 (there is no point in a higher force?), Drain Code = 4D (force 1/2 rnd. down, min. 1)

Have I got this right?

Thanks all.

Reaver

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« Reply #2 on: <08-18-20/0237:11> »
You are correct on both counts.

As to why you would cast it at a higher force: Counter-spelling, Wards, Background counts, all mess with your spells, and low force spells are especially easy to disrupt... Nothing like risking deadly drain, only to have the enemy mage dis-spell it, causing you to have to REcast it :P 
« Last Edit: <08-18-20/0240:31> by Reaver »
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.

Scarper Jack

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« Reply #3 on: <08-18-20/1505:06> »
You are correct on both counts.

As to why you would cast it at a higher force: Counter-spelling, Wards, Background counts, all mess with your spells, and low force spells are especially easy to disrupt... Nothing like risking deadly drain, only to have the enemy mage dis-spell it, causing you to have to REcast it :P 

Thank you. Especially for the last part, that makes total sense now.