Has anyone out there house rules Uncouth or the way social skills are resisted to make the big bad tough Uncouth troll untrained in Intimidation and 44 armor not easily intimidated by a trained dwarf with a pea shooter? It bugs me.
That sounds like -5 to the dwarf's pool for "Subject is physically imposing (3) plus subject is wielding an obvious weapon" with a +2 to the Troll for "Subject doesn't think character 'would try something so stupid'". That's a +7 swing on the dice and if that isn't enough, the Dwarf is just that badass and the Troll just that easily flummoxed and generally poor at reading people. I think it works fine. And, of course, there is always the wonderfully cheap 'Guts' for those who think their characters don't scare as easily as indicated.
However, something I would consider, is allowing characters to roll Willpower x 2 for resisting Intimidate, to represent strong willed characters who don't go around scaring people themselves but don't scary easy either. In general, Willpower x 2 is a good patch for if you don't like "You need these social skills to avoid getting completely owned by with them, no matter how mule stubborn you are". I would probably be less generous with modifiers if using that.
It does also though have the handy side effect of making even ranks in Willpower a bit more worthwhile.
p.s. Jayne is a hero and I wish I was Kaylee's gynecologist. That is all.