I'm thinking of one house rule, dropping the dodge skill and using reaction aagain where applicable.
The rationale is that it's boring. It doesn't give you anything new to do, it's semi-mandatory (so it takes points from skills that actually do things) and if you don't take it, you character canot do the "omg I'm outta here action that "nakes sense for pretty much ny character. I know it will make high reaction charactets pretty much unhitable, but that's more of a featire. What do you think?
(also we are playing 320 points characters, so we don't have points to spare for boring skills)
Sounds like street sams get a free upgrade while mundanes are screwed.
Then again, I also think 320 point characters aren't much fun to play (avg of 3 on stats... if I wanted to play an average guy, I'd play Call of Cthulhu or another game meant for that) and already pretty much forces everyone into cyberaugments to be somewhat above average anyway (mages and TM's are far too karma/BP costly).
-- Kind of odd thing to do in any case, lowering starting points but then giving freebies because they've got too few points to spend...
If you want a "beginners"-style game, limiting availability and starting nuyen is a far better way of doing so without making players play lousy characters. Lower BP's just mean average stat (average for a wageslave, below average for trained mercs/runners/corpsec) and means they'll only spend points on "critical" stuff instead of spending some on flavorful skills which makes the characters more realistic.
YMMV, but I wouldn't recommend either of those houserules.