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Sixth World Companion errata

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Banshee

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« Reply #15 on: <06-16-22/0701:48> »
Gender Transmorphism, no rules

That's because they're not needed. If a player wants to play through transition then it is a role play choice. We chose to not put any cost or restrictions on it so that it didn't take away from character resources, and play it in whatever way they and thier group feel comfortable with.
Robert "Banshee" Volbrecht
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Former RPG Lead Agent
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MercilessMing

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« Reply #16 on: <07-14-22/2129:53> »
Stubby Arms, pg 129
Quote
Bonus: 10 Karma
Individuals have shorter arms due to skeletal
dysplasia from their other metatypical species. In
Close Combat, the loss of reach incurs a –1 dice
pool penalty to all AR values,
including when
wielding weapons. The problem further incurs a
–1 dice pool modifier to all Athletics, Firearms,
Outdoors, and Stealth tests involving the use of
arms.
The section in bold doesn't make sense.  It seems like it's supposed to be a -1 dice pool penalty to Close Combat tests, or -1 to Close Combat AR, or both.

Dal Thrax

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« Reply #17 on: <07-16-22/1351:30> »
Pg 29
Point buy system states that spells and complex forms can be purchased with customization karma, but that isn't allowed in step 4 in the CRB.  Author of point buy said in a FB group that he wasn't aware of that restriction when he wrote it.

I just went looking in the hardcover Seattle edition of the CRB and was not able to find this rule.  Can you provide a page number please?
Warning: most likely posting from a tablet.

taranion

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« Reply #18 on: <07-17-22/0536:15> »
Seattle CRB, p.68 - footnote in the "Advancement Costs" table

Hobbes

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« Reply #19 on: <07-18-22/0826:05> »
Stubby Arms, pg 129
Quote
Bonus: 10 Karma
Individuals have shorter arms due to skeletal
dysplasia from their other metatypical species. In
Close Combat, the loss of reach incurs a –1 dice
pool penalty to all AR values,
including when
wielding weapons. The problem further incurs a
–1 dice pool modifier to all Athletics, Firearms,
Outdoors, and Stealth tests involving the use of
arms.
The section in bold doesn't make sense.  It seems like it's supposed to be a -1 dice pool penalty to Close Combat tests, or -1 to Close Combat AR, or both.

Thank you, added.

RowanTheFox

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« Reply #20 on: <07-28-22/2214:30> »
Gender Transmorphism, no rules

That's because they're not needed. If a player wants to play through transition then it is a role play choice. We chose to not put any cost or restrictions on it so that it didn't take away from character resources, and play it in whatever way they and thier group feel comfortable with.

I just came here looking for this. I wasn't sure if it was an at-will thing or if specific circumstances triggered the change.
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Remember, you're only a genius when they need you. The rest of the time you're just an asshole.

Well, drek. Looks like Timmy fell into the Dissonance Well again.

Tsig87

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« Reply #21 on: <08-12-22/1204:14> »
In regards to the Metasapient Centaur attributes on p. 90, there are 2 attributes that I can't seem to find. Magic Sense and Search. The closest thing I can find to Magic Sense is Mana Sense.

MercilessMing

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« Reply #22 on: <08-23-22/1015:55> »
pg. 55, Complete Character PACKS

Transport Rigger and Drone Rigger are missing Essence Cost information.

KarmaInferno

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« Reply #23 on: <09-19-22/0209:01> »
p133 Extended Overdrive has a per-level Karma cost but unlike any other quality with levels, no mention of how many levels you can take.

KarmaInferno

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« Reply #24 on: <10-01-22/1115:37> »
p82 - Nartaki chart indicates Body, Agility, and Strength racial maximums are increased to reflect Shiva Arms, however, Shiva Arms  (p126) only specify they increase Body and Strength. Which is correct?

draxdeveloper

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« Reply #25 on: <11-17-22/1948:25> »
Alternate Power Levels
Elite
PG 15

It's states that:
"Sum-to-ten (p. 27) becomes sum-to-twelve,
which means that you may buy 12 points worth
of priorities."
Makes sense with Street that it's sum-to-eight (So, two more, two less)

But it's also says:
If you are using the priority system, you may
choose one priority at A, two at B, one at C, and
one D.
But if you apply this in sum, it will be 13, not 12.
The right one probably is one priority at A, ONE at B, TWO at C, and
one D.

KarmaInferno

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« Reply #26 on: <01-15-23/1133:10> »
p120 - Climate Adaptation  - there is a "Climate Adaptation Table" that does not in any way appear to actually connect mechanically to the Quality. There also does not appear to be a max level listed despite having a "karma per level" cost.


-k
« Last Edit: <01-15-23/1642:49> by KarmaInferno »

KarmaInferno

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« Reply #27 on: <01-15-23/2132:42> »
p84 - Hobgoblins have the Quality "Extravagant Eyes", which does not appear anywhere in the book.


-k

Carmody

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« Reply #28 on: <04-02-23/0624:14> »
Alternate Power Levels
Elite
PG 15

It's states that:
"Sum-to-ten (p. 27) becomes sum-to-twelve,
which means that you may buy 12 points worth
of priorities."
Makes sense with Street that it's sum-to-eight (So, two more, two less)

But it's also says:
If you are using the priority system, you may
choose one priority at A, two at B, one at C, and
one D.
But if you apply this in sum, it will be 13, not 12.
The right one probably is one priority at A, ONE at B, TWO at C, and
one D.
Neither ABBCD nor ABCCD allows to play mundane characters..., I would recommend ABBCE
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MercilessMing

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« Reply #29 on: <08-01-23/0830:00> »
Skin modification qualities are missing incompatibility text, unless players are supposed to be allowed to combine rhino skin + granite skin + dragon scales + tree bark + blubber