Shadowrun Play > Rules and such

What Can't you use Adept Centering on?

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Top Dog:

--- Quote from: Serin_Marst on ---
--- Quote from: Sir_Prometheus on ---I forgot calling a shot was a free action.  That really nerfs it for melee attacks, another instance in which melee attacks being a complex action is sorta a weird throwback.

--- End quote ---

It depends on the centering technique and the GM, really.  Multiple free actions are permissible with GM approval if they are logically compatible.

Which really just means to either clear it with your GM in a home game, or not assume it'll be allowed at a Convention game.

--- End quote ---
That's ment for things like speaking a phrase while - for example - calling a shot. Not for actual proper combat actions. Otherwise, what wouldn't combine with Called Shot? It's basically a mental or aim thing.

The test on whether it's allowed isn't "logically compatible", btw, it's "reasonable". And being able to take two combat-oriented free actions because you sing instead of dance isn't reasonable.

martinchaen:

--- Quote from: Top Dog on ---And being able to take two combat-oriented free actions because you sing instead of dance isn't reasonable to my mind.

--- End quote ---
Fixed.

I think we can all agree that what is and isn't reasonable is not a universal constant, or half (or more) of the discussions on this forum would not exist.

I agree with you, Top Dog, I just also happen to think there are those who will disagree.

Like Serin_Marst said; clear it with your GM in a home game, and don't assume it'll be allowed at a Missions game. Feel free to ask, of course, but expect it not to be allowed and you won't be disappointed.

RHat:
Reasonableness may not be a universal constant, but for the ability to use Centering with further free actions to vary based on what the Centering action is, and thus for the Centering action to be chosen on the basis of that issue and not as much on a character basis seems to me like it should be unreasonable to anyone.  Centering and Adept Centering should be equally useful for any mage or adept of a given initiate grade, regardless of the action chosen.

Sir_Prometheus:

--- Quote from: RHat on ---
--- Quote from: Sir_Prometheus on ---[...] another instance in which melee attacks being a complex action is sorta a weird throwback. 

--- End quote ---

What's actually going on there is that the assumption of the system is that, in general, a melee attack is actually a series of attacks and blocks, rather than a single strike or swing.

--- End quote ---

Yes, I understand, but it's still sorta a holdover.  Part of it is from way back when a melee complex action described a whole exchange of blows, and the defender had a decent chance to hurt the attacker, i.e. counterstrike was built in.  Remember those days?

But that's not really the paradigm the game really operates on, anymore.  It's not an exchange the way it was, and an active defense is not assumed.  You get one attack per action, and far less attack actions are even complex anymore.  Even spell casting can be "quick-cast" now.  Melee does share a similarity with full auto in that it can be split, but......eh.  It feels like whatever motivations led them to think you should be able cast as a simple action, in a pinch, should apply to melee, too, but they seemed to just forget.  Which they did with a lot of things. 

Namikaze:
Would you suggest that a melee attacker get to do something like a "reckless attack" action as an option?  Something like that might confer a decrease to the defense pool of the attacker for a single Initiative Pass or something similar.

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