Shadowrun Play > Rules and such
Questions about Signal rating
inca1980:
I have been in several arguments about this and it's an important topic so I'd like to know if a Dev could comment on this.
1. Can the signal rating of a commlink be lowered like a volume? For example, does a Fairlight Caliban have a dial or something where you can turn the signal down from it's value of 5 to a signal of 1 say with a free, simple or complex action?
2. If commlink X wants to detect and know the physical location of commlink Y, be it active, passive or hidden, which of the following needs to be true?:
A. Y needs to be inside of X's signal range
B. X needs to be inside of Y's signal range
C. They both need to be in mutual signal range.
John Schmidt:
Unofficially...
1) I see no reason why it couldn't. All you are talking about is adding a rheostat.
2) The key word in your question is 'detect'. So I would say that X needs to be within Y's signal range.
inca1980:
But you would probably have to modify the commlink separately ....it doesn't come off the shelf with a rheostat does it?
John Schmidt:
Still unofficially...
I would say that you are right, that it would require modification more than likely.
Catadmin:
I'm going to conditionally disagree with John's answer to question number. To quote SR4 "Signal represents a device’s raw broadcasting power. The higher the Signal, the farther the device can transmit. Though many factors can affect a device’s Signal rating, the most important are antenna size and raw electrical power."
What this tells me is that you cannot functionally turn down a commlink's signal without permanently affecting it's raw / base broadcasting power.
Now, I agree that you don't have to broadcast at full strength and can indeed use it at low power. But my disagreement lies in this: to alter the actual device's Signal property (lowering it) is tantamount to breaking your commlink.
This is another unofficial interpretation. I'd love to hear everyone else's take on the matter.
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