There's also this from the Shadowrun wiki page on drakes:
Drakes draw their appearance from one of the four dracoforms. In addition, they can be divided into two broad groups: true drakes, who are dracoforms created by Great Dragons; and bred drakes, who are metahumans born with the traits that manifest at some later point (as of SR4 this distinction had been lost until The Clutch of Dragons).
I'm not sure what "created by Great Dragons" means, but from the quote you listed above, I'd assume that they are pulled out of the ether in some way.
Ok, with how orokos was treating me in the
Sunt game, I'm a little hesitant about rolling here, but let's see how it goes:
Etiquette, James has: CHA (5) + Etiquette (4) + Tailored Pheromones (2) + Mensur Boost (2) + Teamwork (3) = 16 dice.
Etiquette:
16d6t5 9Social Limit is 8, boosted to 9 with Teamwork, so James keeps all Hits.
Negotiation, James has: CHA (5) + Negotiation (5) + Tailored Pheromones (2) + Mensur Boost (2) + Teamwork (3) = 17 dice.
Negotiation:
17d6t5 4Leadership, James has: CHA (5) + Leadership (6) + Tailored Pheromones (2) + Mensur Boost (2) + Teamwork (1) = 16 dice.
Leadership:
16d6t5 8Man is born to lead.
Intimidation, James has: CHA (5) + Intimidation (6) + Tailored Pheromones (2) + Mensur Boost (2) + Teamwork (5) = 20 dice.
Intimidation:
20d6t5 5Not bad. It was mentioned before that James blood may be an additional bonus here, I think. I'm going to roll 2 dice in case that holds.
Blood is scary:
2d6t5 0No help.
Con, James has: CHA (5) + Con (6) + Tailored Pheromones (2) + Mensur Boost (2) + Teamwork (2) = 17 dice.
Con:
17d6t5 6And in case the Fast Talk Spec applies:
Fast Talk Spec:
2d6t5 0Weird. Both 2 dice sets I rolled were the exact same distribution of no hits.
James won't be opposed to throwing Schwartzkopf's name around, though he'd probably find it a bit garish to go showing selfies of the three of them from the restaurant