Shadowrun

Shadowrun Missions Living Campaign => Living Campaign Discussion => Topic started by: Wasabi on <09-03-13/0936:24>

Title: After 13 SR5 SRM's in 10 days
Post by: Wasabi on <09-03-13/0936:24>
After heavy offline rules discussion my friends and I ran through every mission we could at local game stores and Dragoncon. These are my own feedback on games run by Demo Team GM's.


For those that wish to troll a response about how awesome their twinked character steamrolls every mission that's not the point. To those that would say that its the runners fault they didn't have (whatever) that's not the point. The point is some groups are RP heavy or low karma or loaded with support characters and may not have the oomph to have a reasonable shot at accomplishing a mission without compromising what they consider fun.

I mean these suggestions not to make Missions easier but to allow the expectations of fun to be more easily catered to. Players wanting difficulty can seek it and players with characters built more for RP than crunch can have fair warning of deadly situations. With fun as the universal result these tweaks can help bring that fun to the surface. :-)

Wasabi
Title: Re: After 13 SR5 SRM's in 10 days
Post by: wepv on <09-03-13/1825:06>
What SR5 mission are available? I've only seen sprawl wilds and firing line. The other 5 are convention only mods? Or will they be available for non-convention play?

Also, I agree that there should be tiers for the mooks. They are sometimes waaaay to hard and most of the time waaaaaay too easy. It would be nice to have three tiers for them so that GMs can adjust to challenge but not needlessly murder the players.
Title: Re: After 13 SR5 SRM's in 10 days
Post by: Michael Chandra on <09-03-13/1825:59>
Are we talking Converted-CMPs (Sprawl Wilds, Firing Line), CMPs (Dragon Song, the other one) or Season 5?
Title: Re: After 13 SR5 SRM's in 10 days
Post by: The Masked Ferret on <09-03-13/1945:50>
He was talking about this year's CMPs (Dragon's Song and Dangerous Games) Plus the first 6 runs  of Season 5.
Title: Re: After 13 SR5 SRM's in 10 days
Post by: wepv on <09-03-13/2109:32>
When will the first 6 runs of Season 5 be available to us non-con goers? I am too busy running a store to have the pleasure of traveling to play RPGs (any traveling I get to do must include my GF and she won't spend her vacation time playing an RPG  :( )
Title: Re: After 13 SR5 SRM's in 10 days
Post by: Wasabi on <09-03-13/2110:22>
He was talking about this year's CMPs (Dragon's Song and Dangerous Games) Plus the first 6 runs  of Season 5.

QFT. Thanks Ferret!
Title: Re: After 13 SR5 SRM's in 10 days
Post by: The Masked Ferret on <09-03-13/2153:46>
Also Carbon Copy and Ashes, now that I think about it.
Title: Re: After 13 SR5 SRM's in 10 days
Post by: Michael Chandra on <09-04-13/0344:14>
He was talking about this year's CMPs (Dragon's Song and Dangerous Games) Plus the first 6 runs  of Season 5.
Yes but which ones had which issues? He talks about really dangerous runs, I know Carbon Copy likely counts as one (I am running either CC or Manhunt depending on the players I get on the 28th, I want 6+ people with some heavy hitters for CC, so if I have to split into two small group it becomes Manhunt.) However, I'd like to know where the Season 5 runs fall in the equation, since I have no access to the CMPs but I do intend to host the Season 5 missions once available.
Title: Re: After 13 SR5 SRM's in 10 days
Post by: Halabis on <09-04-13/1315:46>
The CPMs were universally punishingly difficult.
Title: Re: After 13 SR5 SRM's in 10 days
Post by: Dyspeptic on <09-05-13/0139:14>
The CPMs were universally punishingly difficult.

I disagree to a certain extent.  The "Dangerous Games" series was fun and felt like it was an appropriate power level for 0-50 Karma characters.  There were challenges, but the encounters didn't roll right over the PCs.  Now, the "Dragon Song" CMPs, especially 3 and 4, were indeed punishing.  I would have thought them more appropriate to the mythical Prime Runner Missions.  If I had not been paying real money to play them, my PC would have walked away at some point.

The actual Season 5 Missions were pretty interesting.  There *were* a couple of "WTF?" moments, but by and large, they were enjoyable.
Title: Re: After 13 SR5 SRM's in 10 days
Post by: Ricochet on <09-07-13/2035:54>
Having now read Carbon Copy, I can see how it could be a killer.  The enemies in that are pretty tough.  I actually thought the fight seemed pretty easy when playing through it, but that's because we sent a wave of drones in first as sacrifices (which was expensive) and we were able to get the drop on the enemies with some pretty heavy firepower.

Ashes absolutely gets nasty, although due to using some remote firing platforms (much like the drone strategy) the fight at the end wasn't as deadly for us as the fire.

Dangerous Games #1 we got through without even firing a shot, so it's hard to gauge the difficulty of the fights.
Title: Re: After 13 SR5 SRM's in 10 days
Post by: Michael Chandra on <09-08-13/0416:48>
My players didn't have any problem with Ashes, but they did get the drop on the enemies and had set up makeshift barricades so would still have done quite decently without the Surprise.

I dread Carbon Copy however, I'm not playing it unless we get 1 or 2 groups of 6~8 players. Anything inbetween we do Manhunt.
Title: Re: After 13 SR5 SRM's in 10 days
Post by: martinchaen on <09-16-13/0153:35>
When will the first 6 runs of Season 5 be available to us non-con goers? I am too busy running a store to have the pleasure of traveling to play RPGs (any traveling I get to do must include my GF and she won't spend her vacation time playing an RPG  :( )
+1; I would love to start playing Season 5 SRM as a PC before GMing them, and once I've played them I would love to volunteer to GM them as a CGL Agent since there doesn't seem to be all that many Agents in Houston (unless I'm looking in all the wrong places).