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[6e] Possession

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MercilessMing

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« on: <04-25-21/2352:26> »
No word in Street Wyrd on what happens to a Possession spirit if their vessel dies/is destroyed.  Are they disrupted, or just pushed into the astral?

Also, I played a possession shaman for the first time yesterday, it's a pretty sweet power and though it might not be as powerful as materialization in all aspects, it's pretty darn good and probably doesn't need to be a 10 point Negative quality.  It's like a Control Actions and Mind Probe that can last all day and doesn't need sustaining.  Also no word on if the suicide clause triggers for a possessed vessel.

Michael Chandra

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« Reply #1 on: <04-26-21/0718:51> »
I'd ASSUME Disruption, since they're a single dual-natured entity, but you're correct that it's not spelled out.
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Stainless Steel Devil Rat

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« Reply #2 on: <04-26-21/1013:47> »
Given that a spirit with Inhabitation (pg. 67-69 SW) is only pushed to the astral when its vessel is destroyed, it seems reasonable that's true for Possession as well.  At the least, there'd have to be some indication that this is not/shouldn't be true here as well, and I don't see any.

You're both right tho that it's a good candidate for clarification.


« Last Edit: <04-26-21/1023:34> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Xenon

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« Reply #3 on: <04-26-21/1031:10> »
In SR5 spirits went back to the meta planes when they were banished, let go or otherwise disrupted (from astral intersection or from filling up either condition monitor for example).

In SR5 possession spirit seem to just be pushed to astral (it doesn't seem as if they were actually disrupted / forced to return to the meta planes) if the possession attempt failed or if it was was banished (it seem however that the spirit was prevented from attempting to possess the same vessel until next sunset or sunrise - same rules seem to exist in SR6). But in SR5 it was also explicitly spelled out to just return to the astral plane if the vessel was killed (no mentioning about this in SR6).

Spirits that used the inhabitation power on a vessel is similar to possession in that it is a single dual natured entity, but unlike a possession spirit, this spirit can not be banished (same in SR6) and would actually be disrupted (send back to the meta planes) if the vessel was killed (but in SR6 this seem to have changed and the spirit is just send back to the astral plane where it can search for another prepared vessel or if possible return to its meta plane).


Long story short; If you destroy the vessel it seem as if the possession spirit will just return to the astral plane, it will not get disrupted and being forced back to the meta planes.
« Last Edit: <04-26-21/1033:17> by Xenon »

MercilessMing

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« Reply #4 on: <04-26-21/1139:05> »
Also, the suicide clause?  Did SR5 spell that out?  In other words, can you command a spirit to kill its vessel and if so does that trigger another possession opposed roll with Edge to the vessel?
... Actually I don't see this clause in Control Actions, just Control Thoughts, but w/e

Also - it's probably been pointed out already but preparing a vessel for possession gives the spirit a point of Edge, and spirits can't gain Edge.

Xenon

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« Reply #5 on: <04-26-21/1146:18> »
spirits can't gain Edge.
Says who?

Stainless Steel Devil Rat

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« Reply #6 on: <04-26-21/1217:26> »
spirits can't gain Edge.
Says who?

6e CRB pg. 147, Spirits and Edge section.

Now that section says they can't gain edge, but it can be GIVEN to them... so it stands to reason that if they somehow get edge (as described on pg 147) then they can spend it normally.  The bit in SW seems to expand upon pg 147 by giving one additional avenue available to spirits for edge gain, which must be spent in that specific way.
« Last Edit: <04-26-21/1219:26> by Stainless Steel Devil Rat »
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

Xenon

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« Reply #7 on: <04-26-21/1231:15> »
spirits can't gain Edge.
Says who?
6e CRB pg. 147, Spirits and Edge section.
Fair enough. Then again, specifics trumps general. While spirits typically can't gain edge, it does seem as if possession spirits will still gain 1 point of edge that need to be spend on the possession attempt when possessing a properly prepared vessel.

SW p. 69 Possession
If the vessel has been prepared with an Astral + Logic (Force x 3, 1 hour) Extended test, the spirit gains a point of Edge that must be used on the possession attempt.

« Last Edit: <04-26-21/1233:02> by Xenon »