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41
General Discussion / Re: Cybereyes and DNI
« Last post by Xenon on <03-26-24/0350:10> »
You need DNI to link your brains with devices.

This is needed to enter VR. It is also needed to send mental commands (instead of touching physical or virtual buttons and switches) which speed up use of devices (for example you gain free minor action while eject clip or change firing mode with firearms and smartguns and it also let you use many devices with a minor action instead of a major action). It also allow you to send longer and more complicated messages, about a paragraph worth of text as a minor action instead of a major action or instead of just a word or short phrase.

Eyes alone does not provide you with DNI.

To gain access to DNI you wear trodes or implant a datajack, cyberjack, control rig, commlink or cyberdeck.



You have two options on how to connect your smartgun system (smartgun + smartlink).

1. Either wireless disabled gun with a cable to wireless disabled smartgoggles (or to a datajack or equivalent in case of internal smartlink since eyes typically don't come with an universal access port). This option let you use the onboard camera to fire around corners, check current ammo type and level and see exact distance to your target.
2. Or wireless enabled smartgun via wireless connection to your wireless enabled smartgoggles or smarteyes while working in concert with DNI. In addition to the above, this option also provide you with a positive dice pool modifier while firing as well as minor action bonuses while reloading or changing firing mode.
42
General Discussion / Re: Cybereyes and DNI
« Last post by FastJack on <03-25-24/2242:21> »
The wireless on firearms grants you the smartlink, ammo counter, and ARO for the guns. You need a datajack (or trodes) connected physically to the gun to gain the DNI benefits (gaining a Minor action when ejecting a clip or changing firing modes). A wired DNI connection also means you can turn the wireless off, still gaining all the benefits without the chance of a decker hacking your gun.
43
General Discussion / Re: Thomas Roxborough and cloning
« Last post by mik212 on <03-25-24/2202:47> »
This is a bit of an old thread. But this plot line got a mention of a major update in Falling Points. Just a passing mention. I don't want be specific since I don't know how to get spoilers working on this forum.

But does anyone know where it talks more about it? It just casually throws it out there like it's already happened and I can't find it in the source books. Was this plot thread mentioned in a novel recently or something?
44
General Discussion / Cybereyes and DNI
« Last post by Bishophawk on <03-25-24/1951:37> »
If I have cybereyes with image link and smart link, do I still need any other type of gear that provides a DNI, or do the eyes do it for me?
45
Errata / Re: Sixth World Companion errata
« Last post by MercilessMing on <03-25-24/1738:36> »
Didn't see ghoul and vampire errata yet:

Pg 108, cost of Ghoul quality is 29.
Pg 111, cost of Ghoul quality is 27.


Non-Human vampires have conflicting stats:

Pg 109, Non-Human Vampires box:
"If you want one of these atypical expressions in your game, simply apply the same attribute modifiers to maximums as per a vampire to a human: +1 BOD, STR, WILL, and +2 REA and CHA.

Pg. 113, Vampire Quality description:
"If anyone besides a human becomes a vampire, there are no changes to their attribute maximums from their base metatype."

Non-Human vampires have conflicting Quality cost:

Pg 109, Non-Human Vampires box:
The primary difference is that the template costs an additional 5 Karma, for a total cost of 32, as opposed to 27."

Pg. 113, Vampire Quality description:
Cost: 27 Karma (+10 Karma for non-humans)


46
Rules and such / Re: [SR 6] Exotic Weapons and Specializations
« Last post by Moonrunner on <03-24-24/2029:07> »
Thanks.
47
Rules and such / Re: SR6 Best Character Creation Method?
« Last post by MercilessMing on <03-21-24/1711:47> »
Sum-to-10 is my favorite way to build, because it gives you a great deal of flexibility over Priority, while being a lot faster than Point Buy.

If you're interested in an analysis of "what method results in the most powerful characters", read my post on the Shadowrun subreddit
https://www.reddit.com/r/Shadowrun/comments/uyl3aq/6e_point_buy_and_life_path_in_companion/

Point Buy results in the most powerful Mundane characters, because money is undervalued.

Priority/Sum-to-10 give you the most powerful Adepts, because D priority Magic is crazy powerful.

Life Path, if you "cheat" and guide it where you want, makes the most powerful magicians because your spells are free, and special attributes are weighted the same as regular attributes.  Mystic adepts created this way are incredibly better than other methods, so much so it's fair to say it's broken for that archetype.  This is because mysads get 1 power point for every point of magic, just like adepts, instead of having to split.
48
Rules and such / Re: [SR 6] Exotic Weapons and Specializations
« Last post by FastJack on <03-21-24/0651:26> »
From the Missions FAQ:

Quote
Do I get a +2 when I use my exotic weapon because it is a specialization?
No. You’re required to have the specialization to even use the weapon and don’t get the +2 from the specialization.
49
Rules and such / [SR 6] Exotic Weapons and Specializations
« Last post by Moonrunner on <03-21-24/0117:40> »
Since you have to have a Specialization in every Exotic Weapon skill you want to have, do you still get the +2 dice pool bonus that having a Specialization normally gives when using the skill?
50
Rules and such / Re: SR6 Best Character Creation Method?
« Last post by FastJack on <03-20-24/0704:35> »
I do like the Lifepath because it feels more organic to building the character.
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