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Rules and such / Re: [6e] Vehicles - crashing, ramming, etc
« Last post by MercilessMing on Today at 13:08:17 »
The CRB gives us the very generic "safety features can modify this, GM discretion".  Hopefully Double Clutch (the Rigger book) will flesh that out. 

Well, it is half of what the CRB recommends.  If you crash your car in SR6 occupants suffer Speed/10 P damage.

I agree with you... in a game where blunt force trauma is just stun damage, Stun is more appropriate than physical unless the guy is half out the window or something.
Since it's all personal taste, GM discretion, I might do Speed/20 Stun for a base safety feature vehicle, Double it if there are little to no safety features, and double it and make it physical if they're exposed outside of a vehicular crash cage.
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Rules and such / Re: [6e] Availability
« Last post by Stainless Steel Devil Rat on Today at 12:02:43 »
Seven-7 has an availability of 10(I).

Yeah, there's bound to be other examples of >9 availability as well.  But, if you WANT a reason to restrict foci force levels, an ostensible cap of 9 is flimsy but arguably solid enough.  Frankly, just going with Rule Zero instead is the more honest and better strategy, imo :D
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Rules and such / Re: [6e] Availability
« Last post by Michael Chandra on Today at 11:54:07 »
Seven-7 has an availability of 10(I).
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Rules and such / Re: [6e] Availability
« Last post by Stainless Steel Devil Rat on Today at 11:47:17 »
Edit:  As for chargen, where yes technically availability doesn't matter unless the item in question is illegal:  then use your GM powers to just make foci of unacceptable ratings illegal in the setting in which your campaign is set. QED!

Oh, I thought it was  stated that you can't come out of chargen with items of availability greater than 6.  But now I see that's only ILLEGAL items greater than availability 6!  lol

On the other hand, binding foci is not one of the listed items you're allowed to spend Karma on, so even if you bought a focus, you'd have to bind after some play, right?

Well, delaying paying karma to bond a ridiculous focus until AFTER chargen is still problematic, unless you subscribe to the view that skill tests dice pools are capped at +4 bonus dice from gear/qualities.
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Rules and such / Re: [6e] Availability
« Last post by ammulder on Today at 11:40:15 »
Edit:  As for chargen, where yes technically availability doesn't matter unless the item in question is illegal:  then use your GM powers to just make foci of unacceptable ratings illegal in the setting in which your campaign is set. QED!

Oh, I thought it was  stated that you can't come out of chargen with items of availability greater than 6.  But now I see that's only ILLEGAL items greater than availability 6!  lol

On the other hand, binding foci is not one of the listed items you're allowed to spend Karma on, so even if you bought a focus, you'd have to bind after some play, right?
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Rules and such / Re: [6e] Availability
« Last post by Stainless Steel Devil Rat on Today at 11:29:25 »
As for availability capping at 9:

You could make a "by RAW" argument that yes that's the case.  This would then by extension mean that Power and Weapon foci can never be higher than Force 6.

I can't promise that the splatbooks and other published sources don't have odd examples of availability ratings higher than that though.  I wouldn't necessarily agree that saying gear can't be modified/come in ratings that would push availability past 9, but it's reasonable enough.  I mean, really, once you go past that, good luck finding a contact who will have a sufficiently high connection rating to acquire it.

Edit:  As for chargen, where yes technically availability doesn't matter unless the item in question is illegal:  then use your GM powers to just make foci of unacceptable ratings illegal in the setting in which your campaign is set. QED!
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Rules and such / Re: [6e] Availability
« Last post by Stainless Steel Devil Rat on Today at 11:24:13 »
Is availability 9 meant to be a hard limit?  If it was, for instance, it would put an upper bound on the Force of Foci.  (I would prefer that to seeing people talk about their 35 die pools with rating 12 foci and etc.)

Well, the current prevailing view on the augmented limit on skills is the +4 applies to bonus dice rather than bonus ranks.  So if you have a Force 20 focus, it still caps out at only giving you +4 dice.

Yeah, that only applies to skill tests, so yeah that leaves a loophole for drain tests.  It's possible that a fix for that could be out sooner rather than later.  I have my fingers crossed.
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Rules and such / [6e] Availability
« Last post by ammulder on Today at 11:09:41 »
Is availability 9 meant to be a hard limit?  If it was, for instance, it would put an upper bound on the Force of Foci.  (I would prefer that to seeing people talk about their 35 die pools with rating 12 foci and etc.)
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Rules and such / Re: [6E]Direct indirect connection
« Last post by Xenon on Today at 11:05:57 »
In previous edition it was explained that data tap could be either attached to a cable (both devices at the end of the cable at the same time) or to the universal access port of a device. It was also explained that you could either connect your cyberdeck to the data tap using its build-in cable (in which case you would get to ignore firewall ratings) or wireless (in which case you would be able to remote hack a wireless disabled device --which was great for technomancers that didn't yet have skin link echo and was probably also the reason why the technomancer archetype had one in his inventory).

In this edition it seem as if the intent is that if you attach a data tap (either to a cable or directly to a device) and then either connect to it via a cable from your cyberjack or turn the data tap wireless ON and connect to it wireless you will be able to directly data spike or spoof commands etc to the device (even if the device would normally be hidden on the inside a host) or hack the network the device was part of (even if the host was layered and you didn't have access on outer layers of the nested host).
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Rules and such / Re: [6E]Direct indirect connection
« Last post by Finstersang on Today at 10:13:30 »
Yup, thatīs another thing thatīs merely based on A.S.S.U.M.P.T.I.O.N.s ::)

Should be part of the lore. The pillars of the Matrix in 6th Edition:

A.rgle Bargle Foofaraw
"S.adly, [crucial information] was cut from the Core Rules."
S.upplement that probably wonīt adress it either IF it ever comes out.
U.nsave PANs
"M.y tables use NPC hackers anyways."
T.echnomancer Hiveminds idk is this still canon?
"I.t worked like this in 5th Edition, so I guess..."
O.ffline hosts are a thing now. Thatīs an improvement, I guess?
N.ull Sect or something idk.

Both things are correct at the same time.

Good explanation btw.
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