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Wings?

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Valashar

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« Reply #30 on: <05-08-11/1145:05> »
I'll make it Balor. I like it. Winged metavariants are now welcome at my table.

some other things i was thinking. The wings could possibly act as sort of dual natured antennae. They manipulate mana, perhaps they grant a character to sense magic touching the wings in an almost tactile sense?

Perhaps granting a bonus to rolls made to sense that you've passed through some kind of mana effect, or that a spirit has crossed through your aura.
Shadowrun Missions: GenCon 2013

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MrFish

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« Reply #31 on: <06-04-13/2145:16> »
Just went about reading through here a bit... And I have to wonder: Why would the wings require the growing of an entirely new pair of limbs? Wings can just as easily appear upon existing limbs with the rearranging of the joints in fingers and the wrist. Not only this, but why a +200% cost increase when Bone Spikes pose essentially the same issue and only cause a 10% cost increase?

Also: Strength requirements for the wings to actually be functional would differ from metavariant based upon the size and overall density and mass. Trolls would require a ridiculous amount of strength, for instance, to acquire liftoff, whereas an elf would have a much easier time due to their light frames.

These details are something to think about when you're coming up with such a major quality..

Other things to account for are:

Can the character acquire multiple pairs of wings through either: Shiva Arms, or stacking qualities?

What is the maximum flight time based upon the Strength/size ratio?

If someone overexerts themselves while flying, will they have to roll to resist damage?


I'd say that you could take about 10-15 BP for wings that are based upon the existing arms of the character, with negatives to intricate manipulation, which would negate the cost increase, while disabling the ability to wear gloves of any sort.

20-25 would suffice for an entirely new set of limbs designed for flight. Though I believe that the appearance of the wings should not differ too much from the character that they belong to(Unless of course they want to pay the usual snowflake taxes to be an angel.).


These are all just a few quick thoughts on the subject.

Mithlas

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« Reply #32 on: <06-05-13/0032:53> »
You could go with Balor.

Pretty sure it was a Celtic myth long before TSR/WotC included it in DnD.
It is, but the Balor is a Celtic beast that could kill its enemies with its gaze. My mythology encyclopedia doesn't say any more, but wikipedia mentions that some versions have the Balor as more of a construct and required an operator to open its eye like a lid in order to use its killing power.

I'll grant that I only have one Celtic mythology encyclopedia (the other books I have mentioning Celtic myths give it just a couple paragraphs), but I don't think any of them have flying creatures. I think that other sources of mythology would have to be examined for folklore basis.

As to the wing topic, Flight is mentioned as a skill Free Spirits have (they technically fly instead of run) in Street Magic, and falls under the Athletics skill group. I don't think it would be unreasonable to just set that as a skill open to characters with this quality.

I would drop the 'gust' ability, however. There's already enough involved in the wings before trying to give them innate magical attacks.

Kesendeja

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« Reply #33 on: <06-05-13/0038:38> »
Quote
I would drop the 'gust' ability, however. There's already enough involved in the wings before trying to give them innate magical attacks.

Agreed. It seems complex enough and it would almost have to raise the cost.

On another note, the quality itself probably includes the modifications to the body to allow flight. I've done research on flight and birds while building my own version of flight, and lighter bones do not necessarily translate into a lower body. It's a matter of how they are lightened.

Here's the one we've been using in my game for quite some time now. Thought I'd post it for a diffrent take on the power.

Quote
Wings (Redux)
Cost: 10 or 20 BP

The character possesses a set of wings with a total span equal to three times their height.

Bone density or lacing will render the character to heavy to fly or glide.

At 10 BP they cannot fly only glide. But they are also immune to falling damage providing that they have room to spread their wings. Their speed is equal to their running speed. If they can catch thermal updrafts they can extend the distance they can glide.

For 20 BP their bodies have undergone radical restructuring to allow true flight. Their bones have reshaped into a honeycomb structure that lightens them by 50% which compensates for their weight of the wings. Weight is equal to the character pre-surge. Increased tensile strength in muscles has resulted in an elevated temperature that makes them easier to spot. They receive a -1D to hide against thermographics. Finally their metabolism increases to provide the energy necessary for flight. Add 20% to lifestyle costs for additional dietary requirements.

They fly at a rate of twice their running speed.

Celerity counts to increase flight speed as well, but leg enhancements do not. Speed can be further increased with a Flight check in the same way running does.
« Last Edit: <06-05-13/0047:31> by Kesendeja »

mtfeeney = Baron

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« Reply #34 on: <06-05-13/0051:03> »
He resurrected a thread from 2 years ago...
Remember, you don't have to kill the vehicle to stop it, just kill the guy driving it.

Kesendeja

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« Reply #35 on: <06-05-13/0118:42> »
He resurrected a thread from 2 years ago...

Didn't even notice.

Jareth Valar

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« Reply #36 on: <06-05-13/0203:38> »
Threadomancy take flight!  ;D :P

Couldn't help it.

MrFish

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« Reply #37 on: <06-05-13/0220:58> »
He resurrected a thread from 2 years ago...

I think this image fits.

Solo

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« Reply #38 on: <06-07-13/1422:09> »
For anyone to fly with said wings, you will need some hollow bones.
My guess is that would give the character a -1 to maxi body.
They couldn't carry much weight.

MrFish

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« Reply #39 on: <06-08-13/1928:35> »
For anyone to fly with said wings, you will need some hollow bones.
My guess is that would give the character a -1 to maxi body.
They couldn't carry much weight.

That would make sense for Trolls, Orcs, and Humans. But Elves are typically very light, and Dwarves are often quite small.

Mithlas

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« Reply #40 on: <06-09-13/0026:12> »
The fact that it's explicitly described as a magic phenomena (rather than relying on physical wings, which would need to be 5-8 meters on a standard human) bypasses the need for body modifications like hollow bones.

Sure, that kinda turns the reason into "A Wizard Did It!", but for all of its simulation, Shadowrun tends to err more on the side of the Rule of Cool than the rule of absolute realism.

lord_shadow_666

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« Reply #41 on: <09-03-13/0720:17> »
Jeeves thanks a lot for this idea it suits the Cthulu I am making as a NPC, but  I am doing it with a Vestigial Wings for 5BP as a negative quality like insecticide features, 10 BP positive for gliding wings like the wingsuit from war and 15bp for fully functional magic wings using your descriptions :D

EDIT: Here is my version of the wings feature, what do you guys think?

Functional set of Wings
10-15 BP

A pair of wings grows from the back at the shoulders this may be avian or chiropteran in look. Contrary to the vestigial wings, a Functional set of Wings are fully developed and functional similarly to Eastern Dragons flight methods in a form of magical levitation, this gives the player 1 magic attribute but cannot cast spells or use adept powers unless in addition to wings she takes Adept, Magician or Mystic Adept.
   Gliding wings (10 BP), these function similarly to a wing suit (War164) but speed and direction of fall may be controlled, with a glide ratio ranging from 1 meter forward to 1 meter fallen up to 5 meters forward for every meter fallen. Gliding wings use the Parachuting skill (which has its own wings specialisation) and gliding at 1 or 2 meters forward requires a Reaction + Parachuting (3) test upon landing to avoid fall damage upon landing where the damage is equal to 1d6 per 5 meters fallen.
   Fully functional wings (15 BP), these give the owner full use of her wings, gaining access to the flight skill (RC88) (which has its own wings specialisation), these wings can glide as above but with a Reaction + Flight (3), these wings allow vertical take-off with a Strength + Flight (5), with modifiers +1 character is running into the wind, +2 for stronger winds, +2 for strong thermal updrafts, jumping from a high ledge or gliding gives a +3, background mana count (SM118) and mana reduction also affects flight and if your magic attribute falls below 1 your wings may only be used for gliding.
   
A character who is interrupted (by a successful attack that does more than (body) damage) in flight must make an Reaction + Flight (3) test to avoid falling to the ground. A character attempting to carry heavy objects receives a modifier to flight tests appropriate to the weight and bulk of the object. Metahuman bodies for example, give a modifier equal to -(body).

The character’s clothing must accommodate the wings, and he will find it impossible to wear certain items. The Functional set of Wings quality is incompatible with any other wing and back modifications or qualities.
« Last Edit: <09-03-13/0831:29> by lord_shadow_666 »