Yeah, not my goal at all. My goals for the maguc overhaul were...
Make aspected magicians more viable, presenting then as specialized mages rather than weakened ones, and affording players who wish to play one similar returns on a priority investment they would have as a full mage. Sounds like I mighta gone overboard here?
Making conjuring's benefits more realistic relative to the small amoubt of resources that need to be invested in it. By RAW, having a magic stat and investing in a single skill gives you five spirit types that you can summon amd ask to do tons of shit. To me, spirits have always felt more versatile than spells, and I thoughy it was nuts you got them all for free. My reasoning with restricted services and spirit evocatuons is that most typical mages would learn 1-3 evocations and then use the rest of their spell slots to cover tadks those spirit types arent suited to.
And finally, and I'm kind asurprised no one has said anything for or against them yet, I wanted to bring mystic adepts in line. I feel these rules turn them from "do absolutely everything" to "you are either a spellcadter that augments their abilities with adept powers or an adept who augments their abilities with spells."
As far as initiation goes, I want it to happen relarively early. Maybe I am tuinking of it as being more common than it is RAW, but I imagine that your first initiation is your first step into the the big leagues. I figure most university mages and R&D wage mages have initiated at leadt once "rarely more than thrice, though," and imma use Armando Salazar (Book of the Lost), as the BBEG, and he has a magic stat of 13.
If it helps, so far the partt consists of a wiccan sorcerer, a vampire adept (with a house rule nerf to regeneration, going for a social/combat blend), and a conceptualized decker who doesnt have much on paper yet.
So it sounds like the magic thing is the biggest sticking point so far. Keeping the above goals in mimd, any suggestions for further tweaks?
As far as the technomancer thing, I actually forgot I needed to go back and give them another once-over. I did some updates to mages after I worked on them and hadnt revisited them yet.