Quote from: RHat on <03-12-14/1848:05>So... What happens in your game when the enemy has initiative boosters, and can thus waste every character without initiative boosters, or every character who doesn't have their boosters active yet before they can so much as grab cover?Then they get wasted. Like I said this rule isn't for every game that's what makes it a good optional rule. In my game we play realistic black trenchcoat. The opposition is not balanced to the party, you make too many mistakes and the party is wasted or has to retire due to too much unwanted public attention. It's the way me and my group likes to play. We enjoy the challenge of portraying criminals in a dystopian world. They tend to avoid combat and we see one every four or more game sessions. Typically it's a random thrill gang who are no match for a seasoned shadowrun team and even those fights they avoid due to the possibility of public awareness, someone somewhere has a camera and being caught on tape doesn't fly to well with my group. We like our game deadly and less pink Mohawk. You don't stick out, you avoid getting into a gun fight if possible, you are a criminal, you stick to the shadows. It's the way we play and this rule doesn't really change that, it just make combat more deadly. And if you don't have your boosters on that's what edge is for, you blitz for 5d6.Red
So... What happens in your game when the enemy has initiative boosters, and can thus waste every character without initiative boosters, or every character who doesn't have their boosters active yet before they can so much as grab cover?
And also makes me wonder if maybe they'll have the rules for TacNet in Run & Gun since they seem to be focusing on much more than just straight-up gear.
Yeah, the talk about small unit tactics is really interesting. I also liked that it did establish that military units do use wireless devices and why they're willing to take the risk. Good info on how to make a character in regards to team composition... And also makes me wonder if maybe they'll have the rules for TacNet in Run & Gun since they seem to be focusing on much more than just straight-up gear.
Oooh, can't wait. Now if only we had the FAQ so I can finally decide what to spend my Missions availability favour on. ^_^'
I'm eternally stuck as GM, I already got over half a dozen missions in backlog in character advancement. ^_^'
A little Johnson just said Run & Gun might go on sale later this week...hope he's not just shining us.... rnb