Shadowrun Play > Character creation and critique

5e Combat Mage - 1st Ever Character

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Tecumseh:
Pretty good.

You'll need to spend another 50 nuyen to upgrade your earbuds to rating 2 to provide some extra capacity. In fact, see if you can get the to rating 3 for another point of Audio Enhancement.

You mentioned Running under your karma spend but it's not listed under Active skills.

I'd probably skip Artificing to start. Leave it as something to grow into. Those skill points could help in Perception. Perception saves lives; namely yours.

A fake SIN's Availability is Rating * 3. What this means is that the most you can get in chargen (where the Availability cap is 12) is R4.

This is an opportunity. Downgrade your R6 to an R4 and you'll save some nuyen. Same goes for the associated licenses, which only need to be R4 instead of R6.

Take this nuyen and see if you have enough to convert back into karma. If you can scare up 5,000 nuyen then that's worth 2 karma, or another R1 skill. I think that's a worthwhile trade.

Similarly, your R3 fake SIN only costs 7,500, not 10,000. There could be some more savings there if your accounting is off.

If you just find yourself swimming in nuyen, then 5 karma buys another spell. Remember, spells (and spirits) are what you bring to the table as the magician. (Astral projection and assessing are huge too.) You want as many spells as possible in your toolbox.

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