Yeah, I actually bought Sim Dreams, and the addiction rules alone were worth it. No more arguments about how addicted a PC is when they are on their fifth hit of Kamikaze in as many days. Seriously, I had to have that argument before. Never again. Also, I enjoy anything that will make the setting more real. And knowing more about BTLs is never a bad thing when it's one of the most commonly used illicit "drugs" in the Sixth Age so far. I WANT to have stories where the characters are at risk of gateway drugging their way into something horrible, in which they are only running the shadows to pay off their next hit. I WANT to have stories where a run goes bad because the addict is cruising on something that has adverse affects towards the run. You know, reality. When you're dragging a hunk of street meat from out of a gang, and into the shadows he's GONNA be on something, just to "give him an edge" compared to all the stories of shadowrunners he's grown up on.