Another take on the brawling adept that I've been poking around on a phone sized screen making, so there might be one or two small errors. I call her the Devil under the Troll Bridge.
The Pitch
As a child growing up in the hard streets of the sprawl you quickly learned that violence was an answer, to the right question. For you, that question was how to do you protect your home and those you care for.?
Are you a saint? No. But while the cops struggle to control a city spiralling out of control, you're micromanaging the heck out 4 square blocks.
How? Because the true animals on the street know that when the sun sets a devil rises from beneath the Fremont Troll Bridge, and pray to God that it only beats the hell out you.
Priorities
A - Attributes (24)
B - Skills (36/5)
C - Magic (rating 4, rating 2 active skill)
D - Resources ($50k)
E - Metatype (Human [1])
Stating karma - 25
Qualities
Ambidextrous -4 karma
Natural Athlete -7 karma
Home ground (street politics) -10 karma
Code of honour (look your enemy in the eye and challenge them openly) +15 karma
Dependents +3 karma
Distinctive style (masked vigilante with clubs) +5 karma
Karma balance carried forwards: 27
Attributes
Starting stats
Body : 1/6
Agility : 1/6
Reaction : 1/6
Strength : 1/6
Willpower : 1/6
Logic : 1/6
Intuition : 1/6
Charisma : 1/6
-------
Edge : 2/7
Essence : 6
Magic : 4
Ini : Rea + Int +1d6
Stats after priorities & karma & magic
Body : 5/6
Agility : 6/6
Reaction : 4(5 with improved reflexes)/6
Strength : 5/6
Willpower : 3/6 (25 karma spent)
Logic : 3/6
Intuition : 5/6
Charisma : 3/6
-------
Edge : 2/7
Essence : 6
Magic : 5 (1 special point spent)
Ini : 9 (10) + 1d6 (2d6)
Derived Stats
Physical damage track = 11
Stun damage track = 10
Mental limit = 5
Physical limit = 7
Social limit = 5
Skills (16 free knowledge / language points, 1 free rating 2 active skill)
Skill Groups
Athletics: 4 - [Running and Gymnastics get +2 from Natural Athlete]
Outdoors: 1
Active Skills
Automatics: 2 (free active skill)
Clubs: 5
Computer: 1
Escape Artist: 2
Etiquette: 2
First Aid: 1
Freefall: 3
Intimidation: 2
Locksmith: 2
Negotiation: 2
Perception: 4
Pilot Ground Craft (Bike) - 1 (3)
Sneaking: 3
Throwing Weapons (non aerodynamic): 1 (3)
Unarmed: 5
Knowledge Skills
Seattle Geography: 3
Seattle Gangs: 3
Organised Crime: 3
Police Procedures: 3
Japanese: 2
Spanish: 2
Adept Powers
Combat Sense Level 2: 1 pp
Danger Sense Level 1: 0.25 pp
Improved Ability (Clubs) Level 2: 1 pp
Improved Ability (Unarmed) Level 1: 0.5 pp
Improved Reflexes Level 1: 1.5 pp
Improved Sense (ultrasound): 0.25 pp
Killing Hands: 0.5 pp
Weapons
Melee
Extendable baton x2, $200
Knucks (hardliner gloves), $100
Stub baton x2, $1500
Survival knife, $100
Telescoping staff, $350
Firearms
Ceska Black Scorpion, $270
Colt Cobra TZ-120, $660
AK-97, $950
Concealable holster for machine pistol, $150
Laser sight for machine pistol, $125
Silencers for all firearms, $1500
Regular ammo 200 rounds, $400
Armour
Urban explorer jumpsuit, $650
Urban explorer jumpsuit helmet, $100
Armour clothing, $450
Lined coat, $900
Gear
Middle lifestyle 2 months, $10000
Transys Avalon commlink, $5000
Trodes for use with UEJ, $70
Trodes mounted in glasses uses 2 capacity, $70
Subvocal mic, $50
Tag Eraser, $450
Fake SIN rating 4, $10000
Fake license for possession of a firearm rating 4, $800
Fake license for carry concealed firearm rating 4, $800
Glasses capacity 4 with image link, $425
Earbuds capacity 1, $50
Climbing gear, $200
Flashlight, $25
Gecko tape gloves, $250
Survival kit, $200
Medkit rating 4, $1000
Suzuki Mirage, $8500
$3930 remaining
Contacts (9 points from Charisma, 2 karma spent)
Street Doc Connection 2 Loyalty 4
Fixer Connection 3 Loyalty 2