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High Powered Game

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Sichr

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« Reply #30 on: <03-17-12/1557:49> »
You know All4, if creating specialist means that your character has to have Agility 12 you can feel punished a bit.

bangbangtequila

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« Reply #31 on: <03-17-12/1722:32> »
I find Karma generation is not punishing for Specialists, but doesn't punish generalists like BP does. You can make your Agility 12 gunslinger with Karma, especially when you look at the 400-750 conversion. I have never run out of generation points in karma where I wouldn't have in BP.

Mirikon

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« Reply #32 on: <03-17-12/1741:55> »
FOR GOD'S SAKE QUIT TRYING TO CONVERT EACHOTHER! YOU PEOPLE ARE WORSE THAN EVANGELICALS AND ATHEISTS! NEITHER ONE OF YOU IS GOING TO SEE EYE TO EYE ON THIS, SO JUST FRAKKING DROP IT!

*ahem*

Now, you can throw around all the numbers you like, but the simple fact is that I wouldn't play in a karmagen game if you paid me. Why? Because I don't like the system. Do I need to defend that? No. Do you need to try and force me to see the supposed wonders of the system? Also no. So just drop this crap, and let's get back to Weebomancer's original topic, finding a good way to do a high powered game. OK?
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CanRay

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« Reply #33 on: <03-17-12/1800:28> »
You guys do faith healing?
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Angelone

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« Reply #34 on: <03-17-12/1857:27> »
400 BP or 750 Karma to start, then add 400 karma which can be converted to nuyen at the 1:2500.
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All4BigGuns

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« Reply #35 on: <03-17-12/2014:05> »
You know All4, if creating specialist means that your character has to have Agility 12 you can feel punished a bit.

I only have the one character with the Agility that high. It started more as an experiment to see if I could do it, but as I was building it, I found that I liked what was coming out, so I'm playing it. Probably won't make another one.

Back to the topic at hand, adding an extra 400 karma on top of the 400 BP might be a bit much. 250 karma might be a bit better (unless what is wanted is a runner like the canon Bull or Fastjack or even the Cap).
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Angelone

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« Reply #36 on: <03-17-12/2051:42> »
I added 400 karma because I didn't throw in any money. Money would come out of the 400, so unless you are happy with the capped stuff you got during chargen you'd have to swap karma for money to get what you want.
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All4BigGuns

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« Reply #37 on: <03-17-12/2057:01> »
I added 400 karma because I didn't throw in any money. Money would come out of the 400, so unless you are happy with the capped stuff you got during chargen you'd have to swap karma for money to get what you want.

I'd rather give money straight out personally. Five million would be plenty for a batch of extremely successful runners in the game for years, and it would allow not only the mundanes to have all the goodies they could want, but the mages and adepts could be living the high life that they should be considering how rare magic users supposedly are. Just a personal style thing though, especially since with 400 karma like that, the mages and adepts are going to be so far ahead of the mundanes at that point that it isn't even funny.
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Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

JustADude

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« Reply #38 on: <03-18-12/0050:26> »
My (now sadly aborted) game started with a flat 400BP, of which you could spend ZERO on Nuyen, as well as a bonus of a flat 250,000Ą lump sum, essentially making them 450BP characters that have been forced to max out on their gear.

I also relaxed Availability (perhaps a bit too much in hindsight) so they wouldn't be stuck with "starter" gear. For this game I'd suggest a "basic" availability of 20, up to 28 w/ Restricted Gear.
« Last Edit: <03-18-12/0053:58> by JustADude »
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All4BigGuns

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« Reply #39 on: <03-18-12/0109:58> »
My (now sadly aborted) game started with a flat 400BP, of which you could spend ZERO on Nuyen, as well as a bonus of a flat 250,000Ą lump sum, essentially making them 450BP characters that have been forced to max out on their gear.

I also relaxed Availability (perhaps a bit too much in hindsight) so they wouldn't be stuck with "starter" gear. For this game I'd suggest a "basic" availability of 20, up to 28 w/ Restricted Gear.

While cool and a bit more powerful, I don't think that's quite into "Prime Runner" zone yet.
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Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

Sichr

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« Reply #40 on: <03-18-12/0529:39> »
The idea with higher availability is not bad for this campaign, well IMO rather that allow characters to buy almost anything during character creation, Id give them Restricted gera quality for free for every 50 Karma points they are awarded as a "High power bonus"...means if you hand them 150 karma points, they will also have 3 pieces of top rated gear...

BTW: All4Big suggest giving them some resources as a sum. While 5 milion I see as really a lot of money for single runner, I think that giving this to whole team is much better idea, with allowance of karma/nuyen conversion, this allow them to work out with team equipement.
Also Id stress Team again for players while they upgrade their characters, because efficiency of the team also depends on how good they cooperate and how are they able to support each other in their roles...and teamwork is essential and teamwork would be the reason they survive that long and become HighPowered characters. Just herding team of high power individuals won`t win the price, in such case only with potent leadership...

All4BigGuns

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« Reply #41 on: <03-18-12/1259:06> »
The idea with higher availability is not bad for this campaign, well IMO rather that allow characters to buy almost anything during character creation, Id give them Restricted gera quality for free for every 50 Karma points they are awarded as a "High power bonus"...means if you hand them 150 karma points, they will also have 3 pieces of top rated gear...

BTW: All4Big suggest giving them some resources as a sum. While 5 milion I see as really a lot of money for single runner, I think that giving this to whole team is much better idea, with allowance of karma/nuyen conversion, this allow them to work out with team equipement.
Also Id stress Team again for players while they upgrade their characters, because efficiency of the team also depends on how good they cooperate and how are they able to support each other in their roles...and teamwork is essential and teamwork would be the reason they survive that long and become HighPowered characters. Just herding team of high power individuals won`t win the price, in such case only with potent leadership...

Best to give in the millions so that they can actually have the good delta stuff for a change, and giving it to the team as a whole defeats that point, as they'd no longer be able to afford that. Team stuff can be worked out after the characters are built, equipped and finalized. The other way seems too close to railroading to me. Not quite there, but getting dangerously close.
« Last Edit: <03-18-12/1301:09> by All4BigGuns »
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Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

ArkangelWinter

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« Reply #42 on: <03-19-12/0204:22> »
Under the same token, if the assumption is that theyve run together for years, surely theyd have picked out complimentary gear and ware. If theyre new to each other, by all means letbthem.be surprised by one another.

All4BigGuns

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« Reply #43 on: <03-19-12/0212:29> »
Just because they got separate cash load-outs doesn't mean they'll "be surprised by one another".
(SR5) Homebrew Archetypes

Tangled Currents (Persistent): 33 Karma, 60,000 nuyen

ArkangelWinter

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« Reply #44 on: <03-19-12/0214:27> »
Granted, but if the second scenario is true they should be