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Sum to 10 - Dwarf Decker

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8-bit

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« on: <04-04-15/1300:24> »
-- Priorities --
Metatype C (Dwarf)
Attributes E
Magic E
Skills A
Resources A

-- Karma Expenditure --
25 Starting Karma
-25 Positive Qualities
+25 Negative Qualities
-10 Charisma from 1 to 2
-5 Athletics from 0 to 1
-2 Armorer from 0 to 1
-2 Pilot Ground Craft from 0 to 1

6 Remaining

-- Attributes --
Body 3
Agility 1 (4)
Reaction 1 (4)
Strength 3 (6)
Willpower 5
Logic 6 (8)
Intuition 5
Charisma 2
Edge 2
Essence 0.0200

Initiative - 6 (9) + 1d6
Matrix Cold-Sim Initiative - 5 + DP + 3D6
Matrix Hot-Sim Initiative - 5 + DP + 4D6
Physical Condition Monitor - 10
Stun Condition Monitor - 11
Overflow Boxes - 3
Physical Limit - 7
Mental Limit - 8
Social Limit - 4

-- Qualities --
Codeslinger - Hack on the Fly (-10 Karma)
Overclocker (-5 Karma)
Perfect Time (-5 Karma)
Trust Fund (-5 Karma)
Codeblock - Reboot Device (+10 Karma)
Day Job - 10 Hours/week (+5 Karma)
In Debt - 25,000 nuyen (+5 Karma)
SINner - National (+5 Karma)

-- Skills --
Armorer 1
Con 6 (+2 Fast Talk)
Cybercombat 6 (+2 Personas)
Electronic Warfare 6
First Aid 6 (+2 Gunshot Wounds)
Hacking 6 (+2 Hosts)
Perception 4 (+2 Visual)
Pilot Ground Craft 1
Pistols 6 (+2 Holdouts)

-- Skill Groups --
Athletics 1
Electronics 6
Stealth 4

-- Knowledge/Language Skills --
22 points TBD

-- Augmentations --
Standard Cerebral Booster Rating 2
Used Cybereyes Basic System Rating 4
w/ Image Link, Flare Compensation, Low-Light Vision, Smartlink, Thermographic Vision, Vision Enhancement Rating 3, Vision Magnification
Alphaware Datajack
Used Muscle Replacement Rating 3
Used Reaction Enhancers Rating 3

-- Gear --
Renraku Tsurugi Cyberdeck w/ All Common Programs, All Hacking Programs
Armor Jacket w/ Fire Resistance 6, Nonconductivity 6
Custom Ballistic Mask w/ Audio Enhancement Rating 3, Biomonitor, Bug Scanner Rating 6, Gas Mask, Micro-Transceiver
Securetech PPP: Arms Kit
Securetech PPP: Legs Kit
Vashon Island: Steampunk w/ Custom Fit, Electrochromic Clothing, Nonconductivity 6, Universal Mirror Material 6, Biomonitor, Area Jammer Rating 4, Directional Jammer Rating 6
Streetline Special w/ Advanced Safety System (Electro-Shocker), Concealed Quick-Draw Holster, Personalized Grip, Internal Smartgun, 3 Spare Clips
Ammo: Capsule Rounds (Holdouts) x250
5 doses of Laes
45 doses of Narcoject
Rating 6 Medkit
Rating 3 Medkit
3 Medkit Supplies
5 Meta Link Commlinks
3 Data Taps
Rating 4 Area Jammer
Rating 6 Directional Jammer
Micro-Transceiver
Tag Eraser
Rating 6 White Noise Generator
20 doses of Cram
5 doses of Long Haul
50 Datachips
Gas Mask
Survival Kit
Armorer Kit
Disguise Kit
Hardware Kit
4 Silver, 4 Standard Credsticks
Rating 4 Fake SIN w/ Rating 4 Fake License (Cyberdeck), Rating 4 Fake License (Driver's License), Rating 4 Fake License (Concealed Carry Permit), Rating 4 Fake License (Restricted Cyberware and Bioware), Rating 4 Fake License (Security Hacker)
Rating 2 Fake SIN w/ Rating 2 Fake License (Driver's License)
Ford Americar w/ Morphing License Plate, Spoof Chips
Middle Lifestyle (Trust Fund)
Low Lifestyle w/ Obscure/Difficult to Find (3 Months)

Remaining Money -  1,585 + (4d6 x 100)

-- Contacts --
3 points TBD



Sorry for the lack of prettiness on the sheet. Away from my normal computer, and didn't really feel like writing everything in by hand. This is just a little thought experiment, what are your guys thoughts?
« Last Edit: <04-04-15/2239:29> by 8-bit »

Whiskeyjack

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« Reply #1 on: <04-04-15/1303:36> »
I initially balked at the Attributes E but it actually looks pretty solid.

I'd worry less about doing much in the meat just because you have no IP enhancement options.

Why'd you go the Muscle Replacement route over just a good cyberarm or two that could add Armor? For Limits?
Playability > verisimilitude.

8-bit

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« Reply #2 on: <04-04-15/1317:37> »
I initially balked at the Attributes E but it actually looks pretty solid.

Thanks. I usually don't like the idea of Attributes E either, but deckers are one of the few archetypes that can pull it off.

I'd worry less about doing much in the meat just because you have no IP enhancement options.

Eh, I would keep meat interactions to a minimum. Most of the stuff is just so that I can at least function, if necessary.

Why'd you go the Muscle Replacement route over just a good cyberarm or two that could add Armor? For Limits?

A few reasons.

1) I find cyberlimbs way too damn expensive for what they give.
2) Limits.
3) It doesn't change the actual stat, so if I had Agility 1, for example, I would be really bloody slow.
4) Dice pools. Sure, everything done with that arm can be really good, but everything else is going to be god awful.

I tend to find cyberlimbs a complete waste in SR5, as you still need Attribute investment to make them worthwile. Also, Muscle Replacement is a fantastic way to boost Attributes; that plus Reaction Enhancers is about the only reason why you can go Attributes E. I like Cyberlimbs on tank builds, simply because you can some ridiculous Soak pools. They also aren't half bad for a lot of other archetypes; I just tend to not like them on Deckers.