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Burnout Way Adept (Missions)

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kajomboman

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« on: <09-18-14/1349:09> »
Summary:
My attempt at a very flexible Missions character with a focus on resolving legwork/puzzles and advancing to the next scene. Burnout way perceived by character as sort of a transhumanist ideal. The concept is ex-corp with a lot of flavorful augmentations/powers designed to suit that corp background and that make sense for a character with that perspective on augmentation.

Hopefully holds its own in combat, throwing 15 dice with machine pistols, 9 dice to dodge bullets, 21 dice of soak with armor and 15 dice in small unit tactics. Gets 2-3 passes.

Puzzle Solving/Legwork
12 dice of etiquette & negotiation without conditions which works over commlink for phone a friend type investigation.
Broad selection of knowledge skills with good ratings (INT 5, LOG 5, Mnemonic 2)
Enhanced perception with scores in excess of 15 for visual, 12 for auditory, 12 for olfactory, 6 for astral perception. Each upgrade providing an excuse for noticing clues... olfactory and astral particularly seem ripe for fun story-appropriate clues.
Early karma to go into initiating for Divination, providing the magical version of asking the GM for a hint.
Worst case scenario "roll to figure out how to advance the mission" provides decent odds with INT 5, LOG 5, and Analytics 1.

What is clearly missing is a high Computer skill for matrix searches. Not really sure where to pull points to get this.. may be a post-creation pick-up.

== Info ==
Movement: 8/16
Human
Composure: 11
Judge Intentions: 11
Lift/Carry: 7 (45 kg/30 kg)
Memory: 10
Nuyen: 1190

== Priorities ==
Metatype: E - Human
Attributes: B - 20 Attributes
Special: D - Adept or Aspected Magician
Skills: C - 28 Skills/2 Skill Groups
Resources: A - 450,000¥

(Karma expenditures: 15 for Burnout, 5 for Oracle, 15 for MAG 0->2, 10 for AGI 1->2, 2 for Assensing 1, 2 for Arcana 1, 1 for Nuyen)

== Attributes ==
BOD: 4
AGI: 2 (4)
REA: 1 (3)
STR: 1 (3)
CHA: 6
INT: 5
LOG: 5
WIL: 5
EDG: 3
MAG: 2

== Derived Attributes ==
Essence:                   2.42
Initiative:                8 + 3d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  5
Mental:                    7
Social:                    7
   Custom Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral:                    7

== Active Skills ==
(2 Stealth Group)

Arcana                     : 1                      Pool: 8
Assensing                  : 1                      Pool: 6
Automatics                 : 6 [Machine Pistols]    Pool: 11 (13)
Con                        : 2                      Pool: 8
Disguise                   : 2                      Pool: 8
Etiquette                  : 6                      Pool: 12
Negotiation                : 6                      Pool: 12
Palming                    : 2                      Pool: 7
Perception                 : 6 [Visual]             Pool: 11 (13)
Sneaking                   : 2                      Pool: 6

== Knowledge Skills ==
Business                   : 2                      Pool: 9
Economics                  : 1                      Pool: 8
Engineering                : 1                      Pool: 8
English                    : N                      Pool: 0
Gaming                     : 3                      Pool: 10
History                    : 1                      Pool: 8
Magic Traditions           : 1                      Pool: 8
Magical Theory             : 1                      Pool: 8
Politics                   : 1 [Corporate]          Pool: 8 (10)
Shadow Community           : 1                      Pool: 8
Small Unit Tactics         : 6 [Urban]              Pool: 13 (15)

== Contacts ==
Detective (2, 2)
Fixer (3, 1)
Middle Manager (3, 4)
Reporter (1, 2)

== Qualities ==
Adept
Mentor Spirit (Oracle)
SINner (Corporate) (Ares)
The Burnout's Way

== Powers ==
Analytics Rating: 1
Astral Perception
Combat Sense Rating: 1
Facial Sculpt Rating: 1
Linguistics
Nimble Fingers
Sustenance

== Lifestyles ==
Low  1 months

== Cyberware/Bioware ==
Bone Lacing (Plastic)
Cyberears Rating 1
   +Sound Link
   +Damper
   +Select Sound Filter Rating 1
   +Audio Enhancement Rating 1
Cybereyes Basic System Rating 2
   +Image Link
   +Flare Compensation
   +Thermographic Vision
   +Vision Enhancement Rating 2
   +Smartlink
Datajack
Mnemonic Enhancer Rating 2
Muscle Augmentation Rating 2
Muscle Toner Rating 2
Olfactory Booster Rating 1
Pathogenic Defense Rating 3
Platelet Factories
Reflex Recorder (Skill) (Automatics)
Sleep Regulator
Synaptic Booster Rating 2
Toxin Extractor Rating 1

== Armor ==
Armor Jacket                        12
Custom Ballistic Mask               2
Forearm Guards                      1
Form-Fitting Body Armor             8
   +Concealability
   +Custom Fit

== Weapons ==
Combat Knife
   Pool: 3   Accuracy: 6   DV: 5P   AP: -3   RC: 1
Steyr TMP
   +Concealed Quick-Draw Holster
   +Gas-Vent 3 System
   +Laser Sight
   +Smartgun System, Internal
   +Sound Suppressor
   +Spare Clip
   +Spare Clip
   Pool: 11 (13)   Accuracy: 6   DV: 7P   AP: -   RC: 4
Ultimax Rain Forest Carbine
   +Bipod
   +Folding Stock
   +Gas-Vent 3 System
   +Imaging Scope
   +Improved Range Finder
   +Sling
   +Smartgun System, External
   +Sound Suppressor
   +Spare Clip
   Pool: 11   Accuracy: 7   DV: 11P   AP: -2   RC: 7
Unarmed Attack
   Pool: 3   Accuracy: 5   DV: 4P   AP: -   RC: 1

== Commlink ==
Transys Avalon (ATT: 0, SLZ: 0, DP: 6, FWL: 6)
   +Simrig

== Gear ==
Ammo: Regular Ammo (Assault Rifles) x30
Ammo: Regular Ammo (Machine Pistols) x50
Biomonitor
Certified Credstick, Standard x5
Crowbar
Fake SIN (Jon Smythe) Rating 1
Medkit Rating 6
Medkit Supplies
Respirator Rating 6
Slap Patch, Trauma Patch
Subvocal Mic
Survival Kit
« Last Edit: <09-18-14/1358:06> by kajomboman »

adzling

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« Reply #1 on: <09-18-14/1707:15> »
I took way of the burnout at chargen for my pistol/face adept.

works well so far

when his magic has been raised by two points he will lose the way but that's ok, he will then take way of the speaker (at insane cost).