I've always liked the concept of an archer, but it's pretty hard to actually fit a bow into a normal character's repertoire for a few reasons; mostly that you don't have enough skills to go around. I tried someone who just focuses on archery, and I currently like the build that I have. I would appreciate any advice, since I feel like I might be missing something important due to focusing on archery.
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-- Priorities --
Metatype C (Elf)
Attributes A
Magic E
Skills D
Resources B
-- Karma Expenditure --
50 Total
-18 in Qualities
-10 for 20,000 nuyen
-2 for Pilot Groundcraft 1
-5 for Athletics 1
-15 for Contacts
0 Left
-- Attributes --
Body 3
Agility 6 (8)
Reaction 5 (9)
Strength 6 (8)
Willpower 3
Logic 3
Intuition 5
Charisma 4
Edge 4
Essence .33
Initiative - 14 + 2d6
Initiative w/ Jazz - 15 + 4d6
Physical Condition Monitor - 10
Stun Condition Monitor - 10
Physical Limit - 10
Mental Limit - 6
Social Limit - 4 (+1 when Vashon Island is visible)
-- Qualities --
Catlike (-7 Karma)
Natural Athlete (-7 Karma)
Out for Myself (-4 Karma)
Allergy - Silver, Moderate (+10 Karma)
Distinctive Style (+5 Karma)
Weak Immune System (+10 Karma)
-- Skills --
Athletics 1
Archery 6 (+2 Bows) [+1 Reflex Recorder] - Dice pool of 15 (17)
Perception 6 (+2 Visual) [+2 Wireless Cybereyes] - Dice pool of 11 (13) [15]
Pilot Ground Craft 1 - Dice pool of 10
Sneaking 6 (+2 Urban) [+2 Catlike] - Dice pool of 16 (18)
Etiquette 1 - Dice pool of 5
-- Knowledge/Language Skills --
English N
Area Knowledge: Seattle 6 - Street - Dice pool of 12
Street Drugs 6 - Street - Dice pool of 12
Security Tactics - Street - Dice pool of 10
-- Augmentations --
Rating 3 Cybereyes w/ Image Link, Flare Compensation, Low-Light Vision, Smartlink, Thermographic Vision, Vision Magnification, Vision Enhancement 2 - Used - 21,000 nuyen | .5 Essence
Muscle Replacement 2 - Alphaware - 60,000 nuyen | 1.6 Essence
Reaction Enhancers 3 - Used - 29,250 nuyen | 1.13 Essence
Wired Reflexes 1 - Alphaware - 46,800 nuyen | 1.6 Essence
Damage Compensators 4 - Standard - 8,000 nuyen | .4 Essence
Mnemonic Enhancer 1 - Alphaware - 10,800 nuyen | .08 Essence
Platelet Factories - Standard - 17,000 nuyen | .2 Essence
Reflex Recorder (Archery) - Alphaware - 16,800 nuyen | .08 Essence
Sleep Regulator - Alphaware - 14,400 nuyen | .08 Essence
-- Gear --
Vashon Island: Sleeping Tiger w/ Custom Fit, Newest Model, Ruthenium Polymer Coating 3, Thermal Damping 6, Nonconductivity 4 - 17,500 nuyen
Rating 6 Bow w/ Internal Smartgun System, Gecko Grip, Sling - 1,315 nuyen
15 Incendiary Arrows (Rating 6) - 1,680 nuyen
20 Stick-n-shock Arrows w/ Static Shaft (Rating 6) - 3,500 nuyen
15 Injection Arrows w/ Narcoject (Rating 6) - 2,550 nuyen
30 Screamer Arrows (Rating 6) - 510 nuyen
60 Standard Arrows (Rating 6) - 720 nuyen
60 Explosive Arrows (Rating 6) - 1,620 nuyen
15 doses of Jazz - 1,125 nuyen
Rating 6 Medkit - 1,500 nuyen
Transys Avalon Commlink - 5,000 nuyen
3 Metalink Commlinks - 300 nuyen
Micro-transceiver - 100 nuyen
3 Rating 6 White Noise Generators - 900 nuyen
Survival Kit - 200 nuyen
Rating 6 Respirator - 300 nuyen
Gecko Tape Gloves - 250 nuyen
2 Gold Credsticks, 4 Silver Credsticks - 280 nuyen
Rating 4 Fake SIN - 10,000 nuyen
w/ Rating 4 Fake License (Muscle Replacement), Rating 4 Fake License (Reaction Enhancers), Rating 4 Fake License (Wired Reflexes), Rating 4 Fake License (Thermal Damping), Rating 4 Fake License (Stick-n-shock Arrows), Rating 4 Fake License (Injection Arrows), Rating 4 Fake License (Narcoject), Rating 4 Fake License (Jazz) - 6,400 nuyen
Suzuki Mirage - 8,500 nuyen
Remaining Money - 700 + (4d6 x 100) nuyen
-- Contacts --
Fixer - Connection 6, Loyalty 1
Street Doc - Connection 2, Loyalty 4
Smuggler - Connection 5, Loyalty 2
Mechanic - Connection 1, Loyalty 6
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Only things I wish I could have would be Wired Reflexes 2 as well as the Reaction Enhancers, but I don't really have the nuyen for it. I did run some calculations and if I dropped half of my augmentations I would be able to fit it in nuyen and essence-wise, but then I lose some of the things that make the character a little more flavorful. My initiative with Jazz is pretty good as it is, so I don't mind it too much. Only question is, do I have to make an addiction test immediately upon taking the Jazz? Because I'm not sure I can succeed a threshold 3 test with only 6 dice.
Any comments and criticisms are welcome!