Pure Cyber Version:
Oddly couldn't find it in the NAN book, but is Salish the native language ? The concept is Tribal Ute Nation Parahunter who moonlights as a Runner to fight against the corporations.
17 Dice with the Bow can allow me to use some of the fun tricks in the Run and Gun. Called Shot, etc.
Any suggestions on gear, and the concept as a whole ? Anything you can see that is missing for muscle for a group of Runners ?
He-Who-Fs-Your-Mom Mk II
METATYPE: HUMAN
B 5, A 3, R 6/7, S 5, W 5, L 2, I 4, C 2, ESS 0.6125, EDG 5
Condition Monitor (P/S): 12 / 11
Armor: 29
Limits: Physical 8, Mental 5, Social 4
Physical Initiative: 10/11+2D6
Active Skills: Archery 6 (7), Athletics Group 4, Etiquette 2, Perception 5, Pilot Ground Craft 1, Sneaking 6, Throwing Weapons 1, Tracking 2, Unarmed Combat 3 (4) (Cyber-Implants +2)
Knowledge Skills: Corporations 1, Gangs 2, Native American Nations 4, Paracritters 4
Languages: English 3, Salish N
Qualities: Allergy, Common (Mild): Bees, Allergy, Uncommon (Moderate): Gold, Catlike, SINner (National SIN): Ute Nation
Augmentations:
Cyber Arm (Obvious) (Used) (Main Hand) w/ Cyberlimb Agility (9), Cyberlimb Strength (9), Enhanced Agility (3), Enhanced Armor +3 (3), Enhanced Strength (3)
Spurs (Used)
Cyber Foot (Obvious) (Used) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
Cyber Foot (Obvious) (Used) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
Cyber Hand (Obvious) (Used) (Off Hand) w/ Cyberlimb Agility (3), Cyberlimb Strength (3), Enhanced Armor +3 (3)
Damage Compensators (3)
Platelet Factories
Reflex Recorder: Archery
Reflex Recorder: Unarmed Combat
Wired Reflexes (Used) (1)
Vehicles:
Suzuki Mirage [Handling 5/3, Speed 6, Accel 3, Body 5, Armor 6, Pilot 1, Sensor 2, Seats 1]
Gear:
Certified Credstick, Silver
Chisel/Crowbar
Contacts (3) w/ Image Link, Smartlink, Vision Magnification, Electronic
Ear buds (3) w/ Audio Enhancement (2), Select Sound Filter (1)
Flashlight, Thermographic
Forearm Guards
Gecko Tape Gloves
Glasses (4) w/ Thermographic Vision, Vision Enhancement (3)
Horizon BoomerEye w/ Camera
Horizon BoomerEye w/ Camera
Horizon BoomerEye w/ Camera
Johnny Crow w/ Fake License: Augmentations (4), Fake License: Para-hunter (4), Fake SIN (4), (1 month) Low Lifestyle
Medkit (3)
Micro-Tranceiver
Miniwelder
Plasteel Restraints x2
Plastic Restraints x10
Securetech PPP Vitals Kit w/ Decrease Social Limit by 1
Sleeping Tiger w/ Auto-Injector, Custom Fit, Electrochromatic Modification, Holster, Newest Model, Nonconductivity (3), Ruthenium Polymer Coating (3)
Transys Avalon Commlink w/ Sim Module
Tribal Mask w/ Gas Mask, Sensor Array (
Ultra-Glide Industrial Lubricant (l) x3
Weapons:
Collapsible Bow [Bow, Acc 7, DV 13P, AP -4] w/ (100x) Arrow, Str Min 1, (40x) Explosive Arrow (1), Gecko Grip, (20x) Incendiary Arrow (1), (40x) Injection Arrow, Str Min 1, Narcoject (1), Smartgun System, Internal, (40x) Stick-n-Shock Arrow w/Static Shaft (1)
Shock Glove [Unarmed, Acc 8, DV 8S(e), AP -5] w/ Internal Battery
Spurs (Used) [Unarmed, Acc 8, DV 12P, AP -2]
Throwing Knife x10 [Throwing Weapon, Acc 8, DV 10P, AP -1]
Flash-Bang Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV 10S, 10m R, AP -4]
Flash-Pak Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV Flash, AP –]
Fragmentation Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV 18P(f), -1/m, AP +5]
Gas Grenade, Neuro-Stun VIII x10 [Grenade, non-aerodynamic, Acc 8, DV By Chem., 10m R, AP –] w/ Neuro-Stun VIII
High Explosive Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV 16P, -2/m, AP -2]
Smoke Grenade x10 [Grenade, non-aerodynamic, Acc 8, DV Smoke, 10m R, AP –]
Contacts:
Doc McStuffins (Connection 2, Loyalty 1)
Iron Monger (Connection 2, Loyalty 1)
Starting ¥: 315 + (3D6 x 60)¥
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