I'm looking to make something a bit unusual. I was a inspired by the mass effect vanguard. A combat character that usual psionic, or in this case supernatural, powers to work around obstacles that would normally hinder a straight fighter. Powers that are focused on surpassing an enemies ability to attack or defend, maneuvering into more advantageous positions or, if necessary straight up busting heads. It helps that this character is for a more mid powered game so I don't need to be absolutely tweaked but at the very least competent in what I do.
I'm figuring this guy fried his brain as a kid while practising magic unsupervised(high pain tolerance and low AGI). Seeing some potential in him, a local gang involved in organ-legging and illegal magic patched him up and even threw in a bit extra when they deemed him ready for some action(bioware and bad rep). He received basic training in street warfare(limited weapon training) and magic by an disillusioned Israeli cabalist (mystic adept, was also pondering over the krav-maga martial arts style but I figured I'd keep it simple). After a few years on the street carrying out this gang's dirty work our hero eventually wants out. Lucky for him the gangs strength has been waning for some time and he revives the opportunity to disappear for a price of coarse(dept 10,000, if he doesn't pay up hes exposed and some old friends will come knocking at the door)
400bp
Human
Essence 5.1
B 5
A 1(7)
R 4(5)
S 2
C2
I 4
L 5(7)
W 4
E 2
M 5 Casting 3 Powers 2
Positive Qualities:
Mystic Adept
Surge class 1
High Pain tolerance 2
Negative Qualities:
Sensitive system
Bad Rep (ran with a gang of organ-leggers)
Debt 10,000 (still owes said organ-leggers for the bioware he posses)
Skills:
Longarms(shotguns) 3(5)
Unarmed 1
Dodge 1
Spellcasting(manipulation) 4(6)
Summoning(Spirits of Man) 4(6)
Counterspelling 4
Etiquette(street) 1(3)
Data Seach 1
First aid 1
Infiltration 1
Perception 1
Powers:
Mind over matter (AGI)
Mystic armour 1
Spells:
Manaball
Stunbolt
Heal
Improved Invisibility
Levitate
Physical barrier, Limited
Mana Cloud, Limited (a custom version of the elemental cloud spell. Lacks the elemental effect but has less drain. Already okayed by the GM)
Bioware:
Cerebral booster 2
Synaptic booster 1
Other:
-Force 2 Power Focus
-2 Manipulation Fetishes
-A Short Barrel Shotgun with concealable holster
-A Standard Shotgun with all the smartlinked, custome griped bells and wistles
-EX-explosive and stick and shock ammo for each
-A shock glove
-1 month of low lifestyle
-all the basic vision and audio enhancements on goggles and headphones
-2 Rating 3 fake SINs
-some other stuff(drugs, med kit, lodge materials, doc wagon contact)
C3 L2 Fixer
C1 L3 Tailsmonger
Since I'm using LOG in place of AGI most of the rank 1 skills have base dice pools of 8 and my shotgun attacks are around 12. My drain pool 11 (Hermetic tradition so LOG(7)+WILL(4)) I'm not sure if it's high enough even if I am just a hybrid mage.
My concern is if 2 initiative passes is enough for a combat guy. I considered a sustaining focus with improved initiative however that doesn't give a bonus to my reaction. Since I'm going with mystic adept I don't think I can detect wards wards which could blow my cover if I accidental pass through one with an active foci.
I also wonder: could I use the levitate spell in place of normal movemnt? iirc a human can move 10m per turn if I get, say, 2 success on force 5 levitate thats still 10m except now in any direction. or if I overcast or pump my spell-casting further I could be cruising. This could make up for the poor STR which in turn makes for poor athletics. So is this really viable? Is it too cheesy or is there something I'm missing?
Any comments, improvements or points that I might have missed would be very cool