You forget that when you're trying to shoot through the barrier, you're aiming at a particle spot to hit the target on the other side. When you're trying to destroy the barrier, you don't care what's on the other side and are simply trying to get through it.
Ahhh... hold on a sec:
Example:
Rambler has had enough of trying to shoot through the door, and decides to blast a hole in it. He switches his clip out for regular ammo, and makes an attack test, scoring 6 hits. One bullet only has a base DV of 2 against barriers, so he’s inflicting 8 DV (2 + 6). His AP of –1 is ignored. Rather than rolling Armor x 2 (12 dice), the gamemaster just trades the dice in for 3 hits. That means the door takes 5 boxes of damage (8 – 3). Since the door has a Structure rating of 7, that’s not enough to blow a big hole in it, so Rambler will have to take another shot.
Perhaps we're looking at this wrong. You still need to make the attack test. So, a Sammy takes out his Ares MP-LMG and lays into the door with a full-auto/full burst. That means his Dice pool is Agility 4 + Automatics 4 - Recoil 12 (9-3=6x2=12), which means the test can only succeed with Edge dice.
And, before we get into the whole "How could he
miss the wall??" discussion, remember that the reason it failed was because the recoil was not compensated and so the bullets "walked" from the original target and he couldn't group them together in a single square-meter area. He didn't
miss the wall, but rather did not group them closely enough to effect the wall as intended. I.E., each bullet does 2DV damage, but to a separate portion of the wall. This would result in the wall getting 10 Damage Resistance tests, so it would have 32 DR dice for each 2 DV hit. And the DM can buy the hits, so it's automatic 8 successes per 2DV bullet, canceling out any damage.