Thats great news that Frosty is in the new adventures, and now Ehran re-surfaces as well? Mayhaps the old meta-plot is back in fashion eh?
I'm pretty sure that in the short fiction at the beginning of the 1st installment of artifacts Harlequin and Ehron are the ones playing the vr game Dawn of Atlantis X: City of Spires. Harlequin is the dwarf and Ehron is the ork.Really... I haven't read them completely through yet, just skimmed them to see if I wanted to integrate them in the campaign I'm writing. Looks like I'll have to go back and read them.
I'm pretty sure that in the short fiction at the beginning of the 1st installment of artifacts Harlequin and Ehron are the ones playing the vr game Dawn of Atlantis X: City of Spires. Harlequin is the dwarf and Ehron is the ork.Really... I haven't read them completely through yet, just skimmed them to see if I wanted to integrate them in the campaign I'm writing. Looks like I'll have to go back and read them.
You have to look at it like I do. The 'big dogs' took action to prevent the Horrors from crossing over for a least a few centuries. So, don't worry. Be happy. ;D
Why in the name of all that is roasted and squishy would you want to integrate HIM into your campaign? o_OIt always seems to surprise the haters that not everyone hates Harlequin and the other Immortal Elves, the Great Dragon conspiracies, the Earthdawn links, etc, etc...
I don't hate. I just don't like it, but I accept it as official story and I use it when need be (for example, when I'm GMing official adventures). But H is one (if not THE) most powerful beings in the known universe of Shadowrun. Bringing him into an adventure means some SERIOUS drek has or is about to hit the fast rotating object.Oh yeah... That's why he very rarely shows up in any games I'm running. If he's there, time to break out the HE/EMP grenades and lasers.
I don't hate. I just don't like it, but I accept it as official story and I use it when need be (for example, when I'm GMing official adventures). But H is one (if not THE) most powerful beings in the known universe of Shadowrun. Bringing him into an adventure means some SERIOUS drek has or is about to hit the fast rotating object.Oh yeah... That's why he very rarely shows up in any games I'm running. If he's there, time to break out the HE/EMP grenades and lasers.
I don't hate. I just don't like it, but I accept it as official story and I use it when need be (for example, when I'm GMing official adventures). But H is one (if not THE) most powerful beings in the known universe of Shadowrun. Bringing him into an adventure means some SERIOUS drek has or is about to hit the fast rotating object.Oh yeah... That's why he very rarely shows up in any games I'm running. If he's there, time to break out the HE/EMP grenades and lasers.
For a moment I thought you said HEMP grenades, and I was pondering new and interesting ways to take down a dragon...
I don't hate. I just don't like it, but I accept it as official story and I use it when need be (for example, when I'm GMing official adventures). But H is one (if not THE) most powerful beings in the known universe of Shadowrun. Bringing him into an adventure means some SERIOUS drek has or is about to hit the fast rotating object.Oh yeah... That's why he very rarely shows up in any games I'm running. If he's there, time to break out the HE/EMP grenades and lasers.
For a moment I thought you said HEMP grenades, and I was pondering new and interesting ways to take down a dragon...
Ok, since I am obviously not getting the joke here, could somebody enlighten the kraut, please? :)
How would giving a 10 ton lizard munchies HELP you?!?I don't hate. I just don't like it, but I accept it as official story and I use it when need be (for example, when I'm GMing official adventures). But H is one (if not THE) most powerful beings in the known universe of Shadowrun. Bringing him into an adventure means some SERIOUS drek has or is about to hit the fast rotating object.Oh yeah... That's why he very rarely shows up in any games I'm running. If he's there, time to break out the HE/EMP grenades and lasers.
For a moment I thought you said HEMP grenades, and I was pondering new and interesting ways to take down a dragon...
Ok, since I am obviously not getting the joke here, could somebody enlighten the kraut, please? :)
Hemp = marijuana = gas grenade full of weed smoke to make the dragon happy... or at least give him a case of munchies...
How would giving a 10 ton lizard munchies HELP you?!?I don't hate. I just don't like it, but I accept it as official story and I use it when need be (for example, when I'm GMing official adventures). But H is one (if not THE) most powerful beings in the known universe of Shadowrun. Bringing him into an adventure means some SERIOUS drek has or is about to hit the fast rotating object.Oh yeah... That's why he very rarely shows up in any games I'm running. If he's there, time to break out the HE/EMP grenades and lasers.
For a moment I thought you said HEMP grenades, and I was pondering new and interesting ways to take down a dragon...
Ok, since I am obviously not getting the joke here, could somebody enlighten the kraut, please? :)
Hemp = marijuana = gas grenade full of weed smoke to make the dragon happy... or at least give him a case of munchies...
Meh... I was a Goldfish and Coca-cola man. And the straightest straight-X you ever saw in college. To this the day, the hardest thing I've done is Tequila. Sweet, evil tequila.How would giving a 10 ton lizard munchies HELP you?!?I don't hate. I just don't like it, but I accept it as official story and I use it when need be (for example, when I'm GMing official adventures). But H is one (if not THE) most powerful beings in the known universe of Shadowrun. Bringing him into an adventure means some SERIOUS drek has or is about to hit the fast rotating object.Oh yeah... That's why he very rarely shows up in any games I'm running. If he's there, time to break out the HE/EMP grenades and lasers.
For a moment I thought you said HEMP grenades, and I was pondering new and interesting ways to take down a dragon...
Ok, since I am obviously not getting the joke here, could somebody enlighten the kraut, please? :)
Hemp = marijuana = gas grenade full of weed smoke to make the dragon happy... or at least give him a case of munchies...
If he's jonesing for Cheez-Its and Dr. Pepper, he's not paying attention to whatever it is I'm there to do. ;)
(Not that I'd know of such things, of course. I never went to college or anything, you know. ;) )
You have to look at it like I do. The 'big dogs' took action to prevent the Horrors from crossing over for a least a few centuries. So, don't worry. Be happy. ;D
I just don't like that whole storyline... I'm simply much more Cyberpunk than Mage, I guess...
Poo versus Vader).
windling street samurais
AAS
Poo versus Vader).
That I'd PAY to see.
The setup was there it's a shame when Earthdawn was done it wasn't tied in better. Honestly sometimes if feels like someone sitting around with both books on table said. "Hey you know what this Earthdawn thing is sorta like what we had in mind for SR's past...Hmmm".Nah... You'd have to call it ShadowDawn or EarthRun or somethin'... ;)
Having said that I like that SR has ties to the last age and I've never really had a problem with IE's or GD's. Interaction has always been low with these beings usually a plot point as opposed to a goal or game changer. Although I've found as players learn more about whats going on behind the scenes in SR they tend to seek out these power players.
Edit: We could form a dev team and set up a proposal for "Shadowrun The Fourth Age RPG" to Catalyst and clean up the tie ins !
Earthrun - the dawn of shadows
Actually, that doesn't sound so bad at all...
THE LONG SHADOWS OF EARTH::)
Equinox: Long Shadows of Earth is our first adventure campaign coming out for the Equinox game line.
Sure... Ruin our fun! :P ;)QuoteTHE LONG SHADOWS OF EARTH::)
Equinox: Long Shadows of Earth is our first adventure campaign coming out for the Equinox game line.
Actually, isn't Harlequin pretty turned off on Aina as well? Some choice comments in Aztechnology implies there's more bad blood than good between them...
If you want, you can mail it to me, I have some webspace I can host it on.
Also, it is more detailed than list on Dumpshock (http://ancientfiles.dumpshock.com/Immortals.htm)?
I think he is going to show up in the next Artifact adventure. I'll probably react badly if he does.
I've run through his adventures... The first wasn't bad, but Harlequin's Back >:( >:( Even the fiction he's in is kinda offputting to me.How DOES one relate to someone over 5000 years old?
When I was a kid, my computer had 48K of memory... and NO HARD DRIVE. There was no CD drive, not even a disk drive - we had to use an AUDIO CASSETTE RECORDER. :oBut did you have a cup-holder? :P
I've run through his adventures... The first wasn't bad, but Harlequin's Back >:( >:( Even the fiction he's in is kinda offputting to me.How DOES one relate to someone over 5000 years old?
After writing that I'm no longer entirely sure if I'm being a smartass or if this idea's got legs.I'd say the idea has legs (http://www.redbrick-limited.com/cms/index.php?categoryid=18) ;)
The setup was there it's a shame when Earthdawn was done it wasn't tied in better. Honestly sometimes if feels like someone sitting around with both books on table said. "Hey you know what this Earthdawn thing is sorta like what we had in mind for SR's past...Hmmm".
Having said that I like that SR has ties to the last age and I've never really had a problem with IE's or GD's. Interaction has always been low with these beings usually a plot point as opposed to a goal or game changer. Although I've found as players learn more about whats going on behind the scenes in SR they tend to seek out these power players.
Edit: We could form a dev team and set up a proposal for "Shadowrun The Fourth Age RPG" to Catalyst and clean up the tie ins !
When I was a kid, my computer had 48K of memory... and NO HARD DRIVE. There was no CD drive, not even a disk drive - we had to use an AUDIO CASSETTE RECORDER. :o
It can be just as gritty as Shadowrun, even more bleak, but it can also have some high fantasy elements (hope, perserverence, that sort of thing).Well, the Horrors are still there in number. That's pretty much enough. :P
And without assault cannons or anti-tank missiles or naval guns, dragons are pretty hard to take out.
<snip>
I know, that dragons and immortal elves can be a pain in th rear - i hate the dragon-metaplot in ED myself, especially for killing my favorite dragon, Vasdenjas, Master of Secrets and Eater of Cities (just one)
I'll check it out the only books I still have are the 1st ed core book, the horrors book, and the boxed set that had the magic items on the cards. Don't remember what the last one was called.
We'd been playing SR for a long while prior to ever trying out ED. After a few games of ED one of my players started an uprising at our table. Demanding to have their ED characters placed into some form of suspended animation at some point in the campaign and letting them show up in the Shadowrun universe. Now I'm one thats all good with the crossover stuff and a big fan of -H- and other metaplot tie ins. But honestly I had to say no to the character crossover. I still hear the idea tossed around from time to time. I always found the connections more backwards then forwards compatible though.Heck, have them stumble into a strange locus right as a Theran high priest is casting an unknown spell, opening a portal to Seattle. In the middle of the Renraku Arcology. During the lockdown. ;)
I'll check it out the only books I still have are the 1st ed core book, the horrors book, and the boxed set that had the magic items on the cards. Don't remember what the last one was called.Barsaive boxed set. Parlainth had a few, but you would remember the creepy black book that came with it.
If you are referring to the ED 2nd Edition published by Living Room Games, then don't worry. FASA got irritated by LRG's handling of their line, and pulled their support. RedBrick retro'd the timeline, and it is now prior to the war LRG started and then killed Vasdenjas with. Go ahead and cheer.But they still have Prelude, where dragons are pulling all the strings. Remember that Denairastas is the Outcast. :P
Also, early on, the SR developers had an idea for something for metaplot, and included it in some of their products (Bottle Demon comes to mind). It was only later, when Earthdawn was produced that it got fleshed out into the Horrors and the whole OHGODITSEATINGMYFACE thing.More like 'OHMYGODMYDACEISATTHEBACKOFMYHEAD'(butitmattersnotasi'mdead). And it's a good thing they did. What i'd do without Horrors in ED? :P
You can get a goodly number of them in PDF format. I highly recommend RedBrick's Third Edition. It cleans up the ruleset very well, and introduces some much needed character options (Disciplines were much more rigid before). They also tweeked most (if not all) the talents and spells to work better together.Well, it's still not as good as SR4 in regard to the edition before, at least in game mechanics. But it's a start. :P
We'd been playing SR for a long while prior to ever trying out ED. After a few games of ED one of my players started an uprising at our table. Demanding to have their ED characters placed into some form of suspended animation at some point in the campaign and letting them show up in the Shadowrun universe. Now I'm one thats all good with the crossover stuff and a big fan of -H- and other metaplot tie ins. But honestly I had to say no to the character crossover. I still hear the idea tossed around from time to time. I always found the connections more backwards then forwards compatible though.Well, there's no time travel in the SR universe. Good. :)
We'd been playing SR for a long while prior to ever trying out ED. After a few games of ED one of my players started an uprising at our table. Demanding to have their ED characters placed into some form of suspended animation at some point in the campaign and letting them show up in the Shadowrun universe. Now I'm one thats all good with the crossover stuff and a big fan of -H- and other metaplot tie ins. But honestly I had to say no to the character crossover. I still hear the idea tossed around from time to time. I always found the connections more backwards then forwards compatible though.
We'd been playing SR for a long while prior to ever trying out ED. After a few games of ED one of my players started an uprising at our table. Demanding to have their ED characters placed into some form of suspended animation at some point in the campaign and letting them show up in the Shadowrun universe. Now I'm one thats all good with the crossover stuff and a big fan of -H- and other metaplot tie ins. But honestly I had to say no to the character crossover. I still hear the idea tossed around from time to time. I always found the connections more backwards then forwards compatible though.
We'd been playing SR for a long while prior to ever trying out ED. After a few games of ED one of my players started an uprising at our table. Demanding to have their ED characters placed into some form of suspended animation at some point in the campaign and letting them show up in the Shadowrun universe. Now I'm one thats all good with the crossover stuff and a big fan of -H- and other metaplot tie ins. But honestly I had to say no to the character crossover. I still hear the idea tossed around from time to time. I always found the connections more backwards then forwards compatible though.
Earthdawn has all of those. They are just called talents (and yes, they are upper Circle talents).Yeah, i know that, being around as a GM and Player from 1st ed to Third, and owning most ED3 books. ;P
I think the disconnect is from you wanting all the PC's to have them, not just the higher Circle ones. While I see that might be interesting to model (and I have a couple of ideas about how that could come about), too much might devalue the upper Circle abilities that grant adepts those abilities.Yes. But look at it that way - ED is still in roleplaying rules bronze age. It looks - if you judge by the rules - as rough, as Laubenstein's artwork form the FASA times. No teamplay rules, no extended tests. Crafting rules are pulled out of thin air, and don't really support any kind of gameplay beyond 'don't make your own stuff'.
)...)
To reiterate, I think that there is some room for what you want in ED, but it must be included in such a way as not to make the other abilities redundant or underpowered.
Harlequinn (http://rpg.drivethrustuff.com/product_info.php?manufacturers_id=2216&products_id=2063&it=1&filters=0_0_0_1700&manufacturers_id=2216) is the old campaign book that starts it all, giving you the idea that H is a baad mutha- "SHUT YO' MOUTH!"
Just talkin' 'bout Harlequinn...
After that, try to get a copy of Harlequinn's Back (http://www.amazon.com/Harlequins-Back-Shadowrun-Tom-Dowd/dp/B000PUUKO6) that details his history with the Horrors. He also pops up in Worlds Without End (http://www.amazon.com/Worlds-without-End-Shadowrun-18/dp/0451453719), House of the Sun (http://www.battlecorps.com/catalog/product_info.php?cPath=28_222&products_id=2475), and Beyond the Pale (http://www.amazon.com/Shadowrun-30-Beyond-Dragon-Heart/dp/0451456742).
Harlequinn (http://rpg.drivethrustuff.com/product_info.php?manufacturers_id=2216&products_id=2063&it=1&filters=0_0_0_1700&manufacturers_id=2216) is the old campaign book that starts it all, giving you the idea that H is a baad mutha- "SHUT YO' MOUTH!"ANNNNNND...
Just talkin' 'bout Harlequinn...
After that, try to get a copy of Harlequinn's Back (http://www.amazon.com/Harlequins-Back-Shadowrun-Tom-Dowd/dp/B000PUUKO6) that details his history with the Horrors. He also pops up in Worlds Without End (http://www.amazon.com/Worlds-without-End-Shadowrun-18/dp/0451453719), House of the Sun (http://www.battlecorps.com/catalog/product_info.php?cPath=28_222&products_id=2475), and Beyond the Pale (http://www.amazon.com/Shadowrun-30-Beyond-Dragon-Heart/dp/0451456742).
Harlequinn (http://rpg.drivethrustuff.com/product_info.php?manufacturers_id=2216&products_id=2063&it=1&filters=0_0_0_1700&manufacturers_id=2216) is the old campaign book that starts it all, giving you the idea that H is a baad mutha- "SHUT YO' MOUTH!"ANNNNNND...
Just talkin' 'bout Harlequinn...
After that, try to get a copy of Harlequinn's Back (http://www.amazon.com/Harlequins-Back-Shadowrun-Tom-Dowd/dp/B000PUUKO6) that details his history with the Horrors. He also pops up in Worlds Without End (http://www.amazon.com/Worlds-without-End-Shadowrun-18/dp/0451453719), House of the Sun (http://www.battlecorps.com/catalog/product_info.php?cPath=28_222&products_id=2475), and Beyond the Pale (http://www.amazon.com/Shadowrun-30-Beyond-Dragon-Heart/dp/0451456742).
They just released a PDF of Harlequinn's Back (http://rpg.drivethrustuff.com/product_info.php?products_id=86173{1}1). ;D
Plus, Mission #12: Elevator Ride to Hell (http://rpg.drivethrustuff.com/product_info.php?products_id=86171{1}1) has been released.
Doesn't mean you can't use 4E rules to have your runner's go through them. Hell, you could then have them as older runners (or even their kids) running through Dawn of the Artifacts. ;)
Doesn't mean you can't use 4E rules to have your runner's go through them. Hell, you could then have them as older runners (or even their kids) running through Dawn of the Artifacts. ;)
No need for Frosty to be the only IE born in the Sixth Age.Fifth? I think she was born before the Awakening.
OK, Jack, so aside from the fact that IE's never age, is there any difference between them and normal elves? And how can they tell, anyway? Do they all get the "spot other immortal" skill?
OK, Jack, so aside from the fact that IE's never age, is there any difference between them and normal elves? And how can they tell, anyway? Do they all get the "spot other immortal" skill?I think they've all officially got Immunity (Aging) and Immunity (Disease), as far as game stats go.
And they all know Frosty (now) because of her affiliations, who's mentoring her, and that sort of thing.
As best as I can recall, Shadowrun has never suggested that immortal elves have inherently better attributes. Rather it made clear that millennia of earning karma has made them world class masters of any skill they have focused on.
As best as I can recall, Shadowrun has never suggested that immortal elves have inherently better attributes. Rather it made clear that millennia of earning karma has made them world class masters of any skill they have focused on.
Harlequin has an Essence score of 8 (according to Harlequin's Back) - they mention it because the Treat and Heal spells in SR2 based their Target Number on your Essence score.
That seems odd - I could understand him having Magic 8 (as a minimum, given his initiation), but not Essence 8. Then again, it's been years since I read up on SR2.
In the ED Dragons sb were for Dragonkin - any metahumans descended from a true dragon in metahuman form.And now look again how many young people got something from Dunkelzahn's Will without any appaernt reason... :P
Well, I'd still buy that for a dollar. Hell, I wouldn't mind a Dunklezahn in '57 pin.
I'd vote for Harlequin. :PI wonder how many write-in votes he gets each year?
If you believe Ghostwalker and Malcolm Carella, he's not just "mentoring" her.
Talking to Carella was fun, because it's the first time the PCs have seen anybody seriously bad-mouth Jane or her allies. For the most part, I've played up Jane as a helpful role model with a bit of a temper. The players like that she helps out, stays out of their way, and occasionally flips out and kills bad guys.
Hey! You should've used Big Red Letters to warn about spoilers. Those tags don't work here. Or just use this image:
Granted, there's nothing that says they aren't a couple, but there's also nothing that says they are anything more than Master/Apprentice.
Harlequin lives with Jane Foster in the Chateau d'If; an historic castle on an isle he owns in France.
“Um, I don’t know what dragons are into,” I said, “but I figure you [Harlequin] might want to put some clothes on before he comes in.”
“So, since we are here,” the dwarf [Erhan in disguise] finally asks, keeping his tone as neutral as he can, “how is my daughter?”
The appearance of the dark skinned ork [Harlequin in disguise] shifts without warning, slipping into a smear of color and shape as his eyes widen slightly in surprise. He turns his head very slowly as he regains his composure. “Excuse me?”
A slight grin appears barely visible beneath the other’s matted white hair. “Of course I knew, you twit. I am not as completely self absorbed as you like to believe.”
Fizzygoo doesn't know whether to laugh or cry at researching the possible love affair between to elves, hehe
I somehow doubt that Harlequin chooses his bed partners solely according to their magical skills. ;DI don't recall that, where did he say that? Also, consider that Dragons may have a MUCH different outlook regarding relationships.
But the most compelling evidence I've seen is that Ghostwalker accuses Jane of being as “impertinent as her mate.” If Ghostwalker knows Harlequin half as well as his brother did, I think he's onto something!
B) Harlequin is like the Elvis of the Sixth World. He shoots out TVs while eating PBJ&Banana sandwiches in the nude. And yes, that was Foster.
I somehow doubt that Harlequin chooses his bed partners solely according to their magical skills. ;D
B) Harlequin is like the Elvis of the Sixth World. He shoots out TVs while eating PBJ&Banana sandwiches in the nude. And yes, that was Foster.
She may be one of the best in her league, but her league is maybe 50 years old.
That's not much of a deal. Frosty is an adult woman. And despite his age, Harlequin is still childish, like a teenager (or at lest he acts that way).I figure that if Harlequin is still nominally sane after living for thousands of years he has obviously developed coping mechanisms. Coping mechanisms that would likely enable him to have a romantic relationship with a woman 1% of his age.
For what it's worth, I was there when what became the Dawn of the Artifacts was being drafted, and I ended up writing the blueprint for the (now dropped) sequel, Harlequin's Gambit (http://www.box.net/shared/ih8sp8pm21). I was signed up to write half the book, and we were in first drafts when I left. You can read the drafts online here:Craaaaap, AH is here...now I can't pretend to be the know-it-all when it comes to Shadowrun metaplot :(
- Ch. 2 London Calling (http://www.box.net/shared/14j74jt0mq)
- Ch. 4 End of Journey (http://www.box.net/shared/l52c5gxgm9)
- Cast of Shadows (http://www.box.net/shared/podudgz65a)
i think there's a billion storylines involving harlequin that could be put to ink, and most, if not all, be pretty damn entertaining.There's a billion stores in the naked city, and none of them even remotely interesting as the multiple untold stories of the naked immortal elf. ;D
Shadowrun the Fourth Age -
Where your characters are outcasts, living iand working in the pseudo-medieval Emerald City. Through no fault of their own they are on the outside of society and are forced to take illegal jobs from various merchant princes, dragons and elven lords competing for scarce resources with no concern for the damage they are doing to the manasphere or the harm they may cause the common man. An entire subcaste of outcasts merchants known as Fixers set up the meetings between these Runners (so called because they are on the run from the law) with repsresentatives of the merchants known as Sir Johnson (because Johnson is still a generic name in the Fourth Age). Runners accept payment only in the anonymous currency of gold while constantly trying to stay off the radar of various surveillance magics and the Knights Errant.
Also, a character can elect to "push" their abilities by sacrificing some strain (small amount of damage) to get a +3 bonus to any kind of test. If they really need something to work they can take a blood wound, physically harming themselves and getting a Wound (a longer term penalty that they suffer after the test), in order to get a +7 bonus to a single test.
OK, Jack, so aside from the fact that IE's never age, is there any difference between them and normal elves? And how can they tell, anyway? Do they all get the "spot other immortal" skill?I think they've all officially got Immunity (Aging) and Immunity (Disease), as far as game stats go.
If you want, you can mail it to me, I have some webspace I can host it on.
Also, it is more detailed than list on Dumpshock (http://ancientfiles.dumpshock.com/Immortals.htm)?
Yeah, since I posted that link, it's been taken down.If you want, you can mail it to me, I have some webspace I can host it on.
Also, it is more detailed than list on Dumpshock (http://ancientfiles.dumpshock.com/Immortals.htm)?
Hey, 'Jack, sorry for the Thread Necromancy here, but when I clicked the link, I got a 404 - Node Not Found error. Anywhere to find that list you two were talking about?
Hey! You should've used Big Red Letters to warn about spoilers. Those tags don't work here. Or just use this image:(http://d3uwin5q170wpc.cloudfront.net/photo/58165_460.jpg)
For what it's worth, I was there when what became the Dawn of the Artifacts was being drafted, and I ended up writing the blueprint for the (now dropped) sequel, Harlequin's Gambit (http://www.box.net/shared/ih8sp8pm21). I was signed up to write half the book, and we were in first drafts when I left. You can read the drafts online here:I ran Harlequin several times, back in the day, though I modified it heavily too. It's one of my most beloved SR adventures.
- Ch. 2 London Calling (http://www.box.net/shared/14j74jt0mq)
- Ch. 4 End of Journey (http://www.box.net/shared/l52c5gxgm9)
- Cast of Shadows (http://www.box.net/shared/podudgz65a)
Good times, good times. Fondly remember the first Harlequin adventure a kicking off point for a nearly decade long campaign. Harlequin 2 wasn't as much of a success due to a few poorly fleshed out scenes and took some work to kick it into shape. But still a fave. From the first time I heard Gambit mentioned I was hooked, when the chapter roughs showed up I knew we lost what was shaping up to be a great third chapter in what really deserved to be a trilogy.Just remember, things being discussed on other sites usually aren't "in the know" to current projects.
Now.... we've lost Harlequins Gambit and Advanced Magic and get Artifacts Unbound a loose collection of info for putting together a flashy end for DotA. I'm not usually very critical but for this book I expect I will be. I'll try to reserve judgement but some info that's been discussed on other sites does not bode well in my opinion.
No but they've been spot on for the better part of the last year or so.